One-Roll Engine
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One-Roll Engine
The ''One-Roll Engine'' (or ''O.R.E.'') is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game '' Godlike.'' The system was expanded upon in the modern-day sequel, '' Wild Talents,'' as well as the demonic supervillain game '' Better Angels'', the Film Noir game ''A Dirty World'', the heroic fantasy game ''Reign'', and the free horror game ''Nemesis.'' A simpler version was used for '' Monsters and Other Childish Things''. The One-Roll Engine is notable for its unique dice rolling system in which matched values on ten-sided dice (d10s) determine all variables of a check in a single roll. This eliminates, for example, the separate initiative, hit location and damage rolls common during combat in other systems. Mechanics The One-Roll Engine uses a dice pool of d10s equal to the character's Stat and Skill similar to that used by Storyteller system The ''Storytelling System'' is a role-playing game system created by ...
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting ...
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Greg Stolze
Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professionally when he was chosen by Jonathan Tweet to write for the ''Everway'' storytelling game; the Spherewalker Sourcebook was Stolze's first full-length RPG book. Subsequently, he was commissioned to write the original ''Usagi Yojimbo Roleplaying Game''. Stolze had met John Scott Tynes when they collaborated with Robin Laws to write ''Wildest Dreams'' (1993), a supplement for Tweet's '' Over the Edge''. Stolze and Tynes later co-designed the roleplaying game ''Unknown Armies''; Stolze helped write the mechanics for the game, based on a setting Tynes had been developing for a few years. Although Atlas Games expressed interest in ''Unknown Armies'', Tynes decided to go with Archon Games. Then, Tynes and Stolze learned that founder Lisa Manns wa ...
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Alternate History
Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, alternative history stories propose ''What if?'' scenarios about crucial events in human history, and present outcomes very different from the historical record. Alternate history also is a subgenre of literary fiction, science fiction, and historical fiction; as literature, alternate history uses the tropes of the genre to answer the ''What if?'' speculations of the story. Since the 1950s, as a subgenre of science fiction, alternative history stories feature the tropes of time travel between histories, and the psychic awareness of the existence of an alternative universe, by the inhabitants of a given universe; and time travel that divides history into various timestreams. In the Spanish, French, German, and Portuguese, Italian, Catalan, and ...
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Superhero
A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, or dedicating themselves to protecting the public and fighting crime. Superhero fiction is the genre of fiction that is centered on such characters, especially, since the 1930s, in American comic books (and later in Hollywood films, film serials, television and video games), as well as in Japanese media (including kamishibai, tokusatsu, manga, anime and video games). Superheroes come from a wide array of different backgrounds and origins. Some superheroes (for example, Batman and Iron Man) derive their status from advanced technology they create and use, while others (such as Superman and Spider-Man) possess non-human or superhuman biology or study and practice magic to achieve their abilities (such as Zatanna and Doctor Strange ...
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Godlike (role-playing Game)
''Godlike: Superhero Roleplaying in a World on Fire, 1936-1946'' is an alternate history World War II era superhero role-playing game, created by Dennis Detwiller and Greg Stolze. Godlike was originally produced by Dennis Detwiller and John Scott Tynes of Pagan Publishing (though it was not actually a Pagan publication), and published by Hawthorn Hobgoblynn Press. It is currently published by Arc Dream Publishing. ''Godlike'' is the first game released using the One-Roll Engine (O.R.E.) gaming system, a dice pool system where matched die results determine success. Setting ''Godlike'' is set in an alternate history version of World War II where people known as Talents have developed unexplained powers. ''Godlike'' is a gritty superhero roleplaying game, where wearing spandex and other flashy outfits is a sure way to draw a sniper's bullet that most Talents would not survive. The Godlike core book contains a detailed section reviewing key events of World War II with special attentio ...
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Wild Talents (role-playing Game)
''Wild Talents'' is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, with illustrations by Christopher Shy, Sam Araya, and Todd Shearer. The game was shipped to customers worldwide on December 18, 2006. Publication history Shannon Appelcline described the development of ''Wild Talents,'' stating that "It was something that the fans had long demanded: a game that extended the ''Godlike'' supers game beyond the constraints of World War II. Between 2003 and 2005, Detwiller and Ivey developed it on Arc Dream's mailing lists and a Yahoo! group — in full view of their fans and with full input from them." Appelcline noted that this work also generated a spin-off fan project called ''Star ORE'' (2005), a free game by Shane Ivey that used the ''Wild Talents'' gaming system, but that "Unfortunately, as they approached publication of Wild Talents, Ivey and Detwiller realized that they didn't ha ...
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Supervillain
A supervillain or supercriminal is a variant of the villainous stock character that is commonly found in American comic books, usually possessing superhuman abilities. A supervillain is the antithesis of a superhero. Supervillains are often used as foils to present a daunting challenge to a superhero. In instances where the supervillain does not have superhuman, mystical, or alien powers, the supervillain may possess a genius intellect or a skill set that allows them to draft complex schemes or commit crimes in a way normal humans cannot. Other traits may include megalomania and possession of considerable resources to further their aims. Many supervillains share some typical characteristics of real world dictators, gangsters, mad scientists, trophy hunters, corrupt businesspeople, serial killers, and terrorists, often having an aspiration of world domination. Notable supervillains The Joker, Lex Luthor, Doctor Doom, Magneto, Brainiac, Deathstroke, the Green Goblin, ...
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Better Angels (role-playing Game)
Better Angels may refer to: * "Better Angels" (''The Walking Dead''), an episode of the AMC television series ''The Walking Dead'' * "Better Angels" (''Agent Carter''), an episode of the second season of ''Agent Carter'' * "Better Angels" (''FlashForward''), an episode of the American television series ''FlashForward'' * "Better Angels" (''NCIS''), an episode of the American police procedural drama ''NCIS'' * "Better Angels" (''Supergirl''), an episode of the first season of ''Supergirl'' * ''Better Angels'' (novel), a science fiction novel by Howard V. Hendrix * Braver Angels (formerly known as Better Angels), an initiative of the Institute for American Values to depolarize US politics See also * '' The Better Angels'', a 1979 thriller novel by Charles McCarry * ''The Better Angels'' (film), a 2014 biographical film * ''The Better Angels of Our Nature ''The Better Angels of Our Nature: Why Violence Has Declined'' is a 2011 book by Steven Pinker, in which the author arg ...
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Film Noir
Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ''film noir''. Film noir of this era is associated with a low-key, black-and-white visual style that has roots in German Expressionist cinematography. Many of the prototypical stories and much of the attitude of classic noir derive from the hardboiled school of crime fiction that emerged in the United States during the Great Depression. The term ''film noir'', French for 'black film' (literal) or 'dark film' (closer meaning), was first applied to Hollywood films by French critic Nino Frank in 1946, but was unrecognized by most American film industry professionals of that era. Frank is believed to have been inspired by the French literary publishing imprint Série noire, founded in 1945. Cinema historians and critics defined the category ...
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Heroic Fantasy
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest. Characters within heroic fantasy are likely to be underdogs of humble origin who are placed in situations forcing them to act in a heroic manner, past what is expected of them. Characteristics Frequently the protagonist is reluctant to be a champion, and/or is of low or humble origin, and may have royal ancestors or parents but does not know it. Though events are usually beyond their control, they are thrust into positions of great responsibility where their mettle is tested in a number of spi ...
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Monsters And Other Childish Things
''Monsters and Other Childish Things'' is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52-page expansion of the '' Godlike'' rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010. Setting The world of ''Monsters'' is much like the real world, except that monsters are real. Monsters can take any form imaginable, but are universally terrible and powerful; they frequently combine elements from Lovecraftian cosmic horror (existing outside of normal dimensions, unnatural physiology etc.) and children's stories. They do not need t ...
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Ten-sided Dice
In geometry, a pentagonal trapezohedron or deltohedron is the third in an infinite series of face-transitive polyhedra which are dual polyhedra to the antiprisms. It has ten faces (i.e., it is a decahedron) which are congruent kites. It can be decomposed into two pentagonal pyramids and a pentagonal antiprism in the middle. It can also be decomposed into two pentagonal pyramids and a dodecahedron in the middle. 10-sided dice The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead. Subsequent patents on ten-sided dice have made minor refinements to the basic design by rounding or truncating the edges. This enables the die to tumble so that the outcome is less predictable. One such refinement became notorious at the 1980 Gen Con when the patent was incorrectl ...
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