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World Of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apocalypse'', ''Mage: The Ascension'', '' Wraith: The Oblivion'', and '' Changeling: The Dreaming'', along with off-shoots based on these. The series ended in 2004, and the reboot ''Chronicles of Darkness'' was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently. The games in the series have a shared setting, also named the World of Darkness, which is a dark, gothic-punk interpretation of the real world, where supernatural beings such as vampires and werewolves exist in secrecy. The original series' setting has a large focus on lore and overarching narrative, whereas ''Chronicles of Darkness'' setting has no such narrative and presents the details of ...
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List Of World Of Darkness Video Games
''World of Darkness'' is a series of tabletop role-playing games by White Wolf Publishing, and the name of their Fictional universe, shared setting. Several of the tabletop games – primarily ''Vampire: The Masquerade'' and ''Hunter: The Reckoning'' – have been adapted into video games by different developers, covering genres including role-playing video game, role-playing games, action games, and adventure games. Critical reception of the games has varied, ranging from average to positive, with ''Vampire: The Masquerade – Bloodlines'' standing out, being described by video game publications as a cult classic and a "flawed masterpiece". Video game adaptations of the series began in the 1990s with unreleased ''Werewolf: The Apocalypse'' and ''Mage: The Ascension'' games; the first released video game in the series was ''Vampire: The Masquerade – Redemption'' in 2000, which was followed by three ''Hunter'' games in 2002–2003, and ''Bloodlines'' in 2004. No further ''World ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhab ...
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The Dreaming
The Dreaming, also referred to as Dreamtime, is a term devised by early anthropologists to refer to a religio-cultural worldview attributed to Australian Aboriginal beliefs. It was originally used by Francis Gillen, quickly adopted by his colleague Baldwin Spencer and thereafter popularised by A. P. Elkin, who, however, later revised his views. The Dreaming is used to represent Aboriginal concepts of ''Everywhen'', during which the land was inhabited by ancestral figures, often of heroic proportions or with supernatural abilities. These figures were often distinct from gods, as they did not control the material world and were not worshipped but only revered. The concept of the Dreamtime has subsequently become widely adopted beyond its original Australian context and is now part of global popular culture. The term is based on a rendition of the Arandic word ''alcheringa'', used by the Aranda (Arunta, Arrernte) people of Central Australia, although it has been argued t ...
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Kindred Of The East
''Kindred of the East'' is a tabletop role-playing game book and game line released by White Wolf Publishing in February 1998 for use with their horror game ''Vampire: The Masquerade''. It is part of the ''World of Darkness'' series, and is the first and main entry in the ''Year of the Lotus'' line of Asia-themed books released throughout 1998. The book covers Asia as it is portrayed in the series' setting, with a focus on China, and introduces Asian vampires called kuei-jin as player characters. These subsist on ''qi, chi'', and are created from humans who have done evil during their lives and return to their bodies after death. Following paths of enlightenment in the hopes of attaining a higher state of being, they participate in kuei-jin courts and oppose the demonic Yama Kings who are anticipated to rule the world in the coming sixth age. The game was designed by Robert Hatch, with art direction by Lawrence Snelly, who took visual inspiration from manga. It was supported by ...
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The Fallen
The Fallen may refer to: Arts, entertainment, and media Fictional entities * The Fallen (comics), character in Marvel Comics * The Fallen (Transformers), a Transformers comic book and movie character Film and television * ''The Fallen'' (1926 film), a German silent film * ''The Fallen'' (2004 film), a 2004 film about World War II * The Fallen (''Arrow''), an episode of ''Arrow'' Games * '' Star Trek: Deep Space Nine: The Fallen'', a 2000 video game * The Fallen, also known as Eliksni, are a race in Destiny and Destiny 2. Literature ;Series * The Fallen (series), a series of novels authored by Thomas E. Sniegoski ;Books * ''The Fallen'' (Higson novel), book 5 in Charlie Higson's young adult horror series, The Enemy * ''The Fallen,'' a novel by Stephen Finucan * ''The Fallen'' (2016), a futuristic Christian novel by Robert Don Hughes, published by Venture Press * ''The Fallen'', a novel by T. Jefferson Parker ;Poetry *''For the Fallen'', by Laurence Binyon, often recite ...
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The Reckoning
The Reckoning may refer to: Literature * ''The Reckoning'' (Armstrong novel), a 2010 novel by Kelley Armstrong * ''The Reckoning'' (Grisham novel), a 2018 novel by John Grisham * ''The Reckoning'' (Long novel), a 2004 novel by Jeff Long * ''The Reckoning'' (Penman novel), a 1991 novel by Sharon Kay Penman * ''The Reckoning'' (Halberstam book), a 1986 book by David Halberstam on the crises in the U.S. automotive industry from 1973 to the mid-1980s * ''The Reckoning'' (Trump book), a 2021 nonfiction book by Mary L. Trump * ''The Reckoning'', a novel by Hugh Atkinson * ''The Reckoning: The Murder of Christopher Marlowe'', a book by Charles Nicholl * "The Reckoning", a 1902 short story by Edith Wharton Music Albums * ''The Reckoning'' (Asaf Avidan & the Mojos album) (2008) * ''The Reckoning'' (EP), a 2006 EP by Comes with the Fall * ''The Reckoning'' (Needtobreathe album) * ''The Reckoning'' (Pillar album) Songs * "The Reckoning" (Iced Earth song) * "The Reckon ...
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Vampire The Masquerade Logo V5
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in the Balkans and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Eastern Europe were also known by different names, such as ''shtriga'' in Albanian mythology, Albania, ''vrykolakas'' in G ...
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Web Series
A web series (also known as a web show) is a series of scripted or non-scripted online videos, generally in episodic form, released on the Internet, which first emerged in the late 1990s and became more prominent in the early 2000s. A single instance of a web series program can be called an episode or a " webisode", however the term is not always used. In general, web series can be watched on a range of platforms and devices, including desktop, laptop, tablets and smartphones. They are different from streaming television, which can be watched on various streaming platforms. As of 2016, there were a number of awards that have been established to celebrate excellence in web series, like the Streamys, Webbys, IAWTV, and Indie Series Awards, although the Streamys and IAWTV also cover programs on streaming platforms. There are also several web series festivals, most notably in Los Angeles and Vancouver. Most major award ceremonies have also created web series and digital media awa ...
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Actual Play
Actual play, also called live play, is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics. The genre emerged in the early 2000s and became more popular throughout the decade, particularly with the 2015 debut of ''Critical Role'', an actual play webseries featuring professional voice actors. History According to Evan Torner writing in ''Watch Us Roll'', actual play is rooted in phenomena including magazine "play reports" of wargames and internet forums dedicated to role-playing games. With the emergence of esports, livestreamed gaming, and Let's Plays, actual plays of TTRPGs became a popular podcast and webseries format, and contributed to the resurgence of TTRPGs in the 2010s and 2020s. In 2008, the creators of ''Penny Arcade'' par ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares t ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 '' H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professiona ...
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