Car Wars Expansion Set 6
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''Car Wars'' is a vehicle combat simulation game developed by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
. It was first published in
1980 Events January * January 4 – U.S. President Jimmy Carter proclaims a grain embargo against the USSR with the support of the European Commission. * January 6 – Global Positioning System time epoch begins at 00:00 UTC. * January 9 – ...
. Players control armed vehicles in a post-apocalyptic future.


Game play

In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats,
submarine A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely op ...
s, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements ( armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions of the game were published to use a 1-inch = 15-feet scale ( 1:180 scale), although the Fifth Edition switched to 1-inch = 5-feet ( 1:60 scale). At this larger scale, players can use miniature toy vehicles such as
Hot Wheels Hot Wheels is an American brand of scale model cars introduced by American toymaker Mattel in 1968. It was the primary competitor of Matchbox until 1997, when Mattel bought Tyco Toys, then owner of Matchbox. Many automobile manufacturers have ...
or Matchbox cars,
S gauge S scale (or S gauge) is a model railroad scale modeled at 1:64 scale, S scale track gauge (space between the rails) is 22,48 (22,5) mm, 0.885 in. S gauge trains are manufactured in both DC and AC powered varieties. S gauge is not to be confused wi ...
model railroading scenery, or 28mm-30mm scale wargaming miniatures. ''Car Wars'' had many scenarios available and the system allowed players to make their own. Common scenarios include a harrowing gauntlet and competition in an arena to win a virtual cash prize with which to upgrade their cars. Many game sessions consist of players taking their cars through many successive arena-style scenarios, upgrading their cars between each round. At the height of the game's popularity, many
gaming convention A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a u ...
s and gaming clubs sponsored ''Car Wars'' tournaments where finalist players could win real world prizes. ''Car Wars'' uses standard dice to determine the outcomes of weapon fire, damage and vehicle control during the game. It is played in turns, each turn representing one second of real time. Each turn was initially divided into ten phases (first edition) then five (revised edition) and in the last edition three. All action in ''Car Wars'' is simultaneous. Players do not roll for initiative as is common in other combat games, instead each phase a vehicle moves a distance determined by the vehicle's speed. Players may fire weapons on any phase as long as they have line-of-sight with a target of their choosing. As part of movement players may attempt turns and other maneuvers of increasing difficulty. The more maneuvers one attempts in a turn and the more difficult they are, the more likely it is that a player's car will skid or crash. After all phases of movement and combat are resolved, a new turn begins. Typically, a game is over after a few turns, which represents a combat of a few seconds, but because every action in the game must be resolved a typical game takes a few hours to play. While the core of the original ''Car Wars'' was a boardgame, the supplements allowed it to be extended into a larger game with light role-playing elements. Other expansions such as rule-additions, mini-scenarios and dual-statted products like '' Autoduel Champions'' (for use with ''Car Wars'' or '' Champions'') published in game magazines expanded the game even further.


Publication history

''Car Wars'' was first published in a small ziplock-bag format in 1980, and cited Alan Dean Foster's short story, " Why Johnny Can't Speed", as a primary inspiration. (Later editions also cited
Harlan Ellison Harlan Jay Ellison (May 27, 1934 – June 28, 2018) was an American writer, known for his prolific and influential work in New Wave speculative fiction and for his outspoken, combative personality. Robert Bloch, the author of '' Psycho'' ...
's short story " Along the Scenic Route" and the movie Death Race 2000.) The game won the
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
( Origins Award) for ''Best Science Fiction Boardgame of 1981'' and was named to the ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' magazine Games 100 list in 1985. As the game became more popular, there were a series of increasingly more expensive and elaborate editions. ''Car Wars'' also served as the inspiration for the 1985 video game '' Autoduel'', published by Origin Systems. Steve Jackson continues to express an interest in developing video games based on the ''Car Wars'' concept. The game's popularity waned during the 1990s, and in response to slipping sales, Steve Jackson Games ceased support for ''Car Wars''. The last official ''Cars Wars'' material for the original game appeared in '' Pyramid'' magazine (an article introducing High Torque Motors, by Robert Deis). Autoduel America, the setting for ''Car Wars'', was developed for
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s (RPGs) using Steve Jackson Games' '' GURPS'' system (called '' GURPS Autoduel''). That ''GURPS'' worldbook has seen two editions. A series of expansions for both the ''GURPS'' version and boardgame, '' The AADA Road Atlas and Survival Guide'', were published in the late 1980s and early 1990s. In 2002, Steve Jackson Games released an entirely new version of ''Car Wars''. Redesigned for a new audience, it was called version 5.0. The new game's unusual marketing, scattering the game across several redundant products, met with mixed responses and the game's popularity has continued to wane. The 2002 products are still in print. In October 2009, Steve Jackson Games made the ''Car Wars Compendium: Second Edition (Fifth Printing)'' available as a PDF from the e23 online store. ''Car Wars'' (both boardgame and RPG version) was translated into
French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ...
by Croc. '' Car Wars: The Card Game'' was released in
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phil ...
(with a 2nd edition in 2001), designed by Creede and Sharleen Lambard, and published by Steve Jackson Games.


Main editions

The first four editions use a ground scale of 1-inch = 15-feet. ''Aeroduel'' introduced an air-to-air scale of ¼-inch = 15-feet. The ''Fifth Edition'' uses a revised scale of 3-inches = 15-feet. ;First edition * ''Car Wars'' 1981–1984 (4" × 7" ziplock-bag or Pocket Box) ** Cars, pickups, vans, and motorcycles. Turns have ten phases. * ''
Sunday Drivers Sunday is the day of the week between Saturday and Monday. In most Western countries, Sunday is a day of rest and a part of the weekend. It is often considered the first day of the week. For most observant adherents of Christianity, Sunday i ...
''/''Crash City'' 1982 (Pocket Box) ** Added pedestrians, a small bus, and rules for buildings * '' Truck Stop'' 1983 (Pocket Box) ** Added full-size buses and semi-trailer trucks * '' Autoduel Champions'' 1983 (8½" × 11" book) ** Added helicopters, grasshoppers (flying cars), and superheroes (the last not canon for Car Wars) ** Introduced an alternative hex-based movement system–using 3-inch cars and 1-inch hexes–intended for use with role-playing games. This system was not used again in Car Wars, although the scale is the same as ''Car Wars: Fifth Edition''. * ''Car Wars Reference Screen'' 1983 (3-panel 8½" × 11") ** Added "Advanced Collision System" * '' The AADA Vehicle Guide'' 1983 (5½" × 8½" book) ** Added trikes (three-wheeled motorcycles) and off-road rules ;Second edition * ''Car Wars Deluxe Edition'' 1985 (9" × 12" box) ** Combined and refined the various first edition rules, adding 10-wheeler trucks ** Note: Starting in 1990 the ''Deluxe Edition'' boxes contained the ''Car Wars Compendium: Second Edition'' rulebook rather than the original ''Deluxe Edition'' rulebook. * ''Dueltrack'' 1986 (9" × 12" box) ** Added gasoline engines, metal armor, race-cars, and ''Chassis & Crossbow'' (rules for the primitive early history of Car Wars) * ''The AADA Vehicle Guide: Volume 2'' 1987 (5½" × 8½" book) ** Added sedans, and campers ( SUVs) * '' Boat Wars'' 1988 ( Pocket Box), 1990 (9" × 12" box) ** Added boats, amphibious cars, and hovercraft ;Third Edition * '' The Car Wars Compendium'' 1989 (8½" × 11" book) ** Turns reduced to five phases. Control Table revised. ** Compiled all the second edition rules (except race-cars) in one place ** Refined car movement, based more on the ''Turning Key'' than on a map grid ;Fourth Edition * ''Car Wars Compendium: Second Edition'' 1990,1996 (8½" × 11" book) ** Control Table revised again. ** Revised rules — including race-cars — with many updates and refinements. * ''Car Wars Tanks'' 1990 (9" × 12" box) ** Added wheeled military vehicles, tanks, and really big guns * ''Aeroduel'' 1990 (9" × 12" box) ** Added fixed-wing planes and airships with both civilian and military grade weapons * ''Uncle Albert's Catalog From Hell'' 1992 (8½" × 11" book) ** Includes all previously published construction rules, weapons, and equipment, but the only play rules are minor updates to the CWC2E rules. ;Fifth Edition * ''Car Wars'' 5.0 2002 (9 comic book sized pamphlets, containing the same rules with different car designs, any one of which is all that is required to play). ** Back to just cars (pre-designed), with simplified play rules. Turns reduced to three phases. ** Scale change, with 1-inch = 5-feet instead of 15-feet ** No official construction rules published , although a reverse-engineered unofficial version exists The fourth edition has been re-released, and includes the auto creation rules and simplified rules for Role Playing. ;Sixth Edition On Nov 29, 2019, a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
was started to create a sixth edition, similar to the popular OGRE kickstarter. It was funded as of Jan 6, 2020, with 3,936 backers pledging $652,995.


Background story

''Car Wars'' is set 50 years after the publication dates of the various books. In this alternative future, natural resources are severely depleted and the United States government nationalized oil production. This eventually led to a second American civil war, ending with the secession of the "Free Oil States", Texas,
Oklahoma Oklahoma (; Choctaw language, Choctaw: ; chr, ᎣᎧᎳᎰᎹ, ''Okalahoma'' ) is a U.S. state, state in the South Central United States, South Central region of the United States, bordered by Texas on the south and west, Kansas on the nor ...
, and Louisiana. Following famine in various parts of the world, there are limited nuclear exchanges between the USSR and the US, but anti-missile systems limit the resulting damage. After these wars, there are years of worldwide economic crisis, and related global unrest, during which "death sports" become a popular form of entertainment. This post-apocalyptic setting has drawn comparisons between ''Car Wars'' and the '' Mad Max'' movies. As things began to recover, the organized sport of "autodueling" was born as a form of armed demolition derbies. The American Autoduel Association (AADA) was formed, to sponsor sporting events and up-and-coming autoduelists. In this future, technology has allowed for new vehicle designs, miniaturized weapon systems, and replacements for internal combustion engines. Furthermore, human cloning (together with techniques for storing memories), has made death only a minor setback for autoduelists who can afford the procedure. ''Car Wars'' is a game designed for simulating these autoduels between competing players.


Clubs and organizations

The American Autoduel Association (AADA) was a worldwide group of players. It was started by Steve Jackson Games who supported the club with a quarterly magazine called ''Autoduel Quarterly''. This contained campaign ideas, vehicles, "mock" advertisements, and new weapons and accessories, as well as questions and answers. Subscribers would receive a bonus in the form of an extra cutout or cartoon on the protective mailing cover. Local clubs could also pay a yearly membership fee to be considered "official." The AADA served as a structured clearinghouse for common rules and guidelines to be followed during 'official' events. World Championships were held each year at the Origins Game Fair. The AADA is no longer an official club as recognized by Steve Jackson Games. There are still several local clubs that claim to be AADA affiliated, and there are even web sites where interested parties can enjoy
PBEM A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by m ...
games. One site has a ''Car Wars'' podcast. The official ''Car Wars'' site notes plans to relaunch the AADA and start a new periodical called ''Autoduel Times''. No date is given for this project.


Supplements

*
Car Wars Expansion Set 6 ''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980 in games, 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of o ...
*
Car Wars Expansion Kit 10 ''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars ...
* Hell on Wheels


Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog

Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog is a supplement published by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
in 1985 for the vehicle combat simulation game ''Car Wars''. ''Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog'' was the first of six ''Car Wars'' expansions published by Steve Jackson Games between 1985 and 1992. Each supplement featured new cars and armament compiled from past issues of ''
Autoduel Quarterly ''Autoduel Quarterly'' was a magazine published by Steve Jackson Games beginning in 1983. Contents ''Autoduel Quarterly'' was a magazine that included supplementary material meant to be used with the game ''Car Wars''. Steve Jackson Games moved th ...
''. This book is written in the style of a catalog that includes over 120 items, complete with prices, sizes, descriptions, and everything else needed to use these items during a game of ''Car Wars''. Craig Sheeley reviewed ''Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog'' in '' The Space Gamer'' No. 76. Sheeley commented that "Some of us like complexity. Some of us like to build our own vehicles, and outfit them with dozens of options. Some of us like the monster that ''Car Wars'' has become ..If you are one of these ''Car Wars'' players, this supplement will prove to be invaluable, as it is an almost complete listing of the options in ''Car Wars''." Mike Eckenfels recalled this supplement with fondness, saying, "If the ‘basic’ Car Wars rules just didn’t have enough creative ways to destroy, maim, and otherwise disassemble, the ''Uncle Albert'' catalogs certainly helped pad those needs, and then some ..There’s a lot of ''Car Wars'' goodness in the pages of this one catalog, alone, to really get you going." Eckenfels noted that "Some accessories actually have in-game use while others have more of an RPG element to it (or are just nice to have to brag about around the table, because apparently wasting pretend money in a fictional game on things that don’t actually have a practical use in-game are... bragable, I guess)." He concluded, "this was a nice little addition to the Car Wars universe back in the day."


Other products

In addition to the spin-off video game, '' Autoduel'', Epic Comics published '' Car Warriors'', a 1991 four-issue comic book mini-series set in the Car Wars world. There were also a series of six gamebooks based in the Car Wars universe, where a player could make choices for the protagonist to affect the outcome of the story. The Car Wars Adventure Gamebooks were titled: ''Battle Road'', ''Fuel's Gold'', ''Dueltrack'', ''Badlands Run'', ''Green Circle Blues'', and ''Mean Streets''. A trilogy of novels was published by Tor Books: ''The Square Deal'' by
David Drake David A. Drake (born September 24, 1945) is an American author of science fiction and fantasy literature. A Vietnam War veteran who has worked as a lawyer, he is now a writer in the military science fiction genre. Biography Drake graduated Phi ...
in 1992, ''Double Jeopardy: Car Warriors 2'' by Aaron Alston in 1994, and ''Back From Hell'' by Mick Farren in 1999. In 1995 VictorMaxx technologies announced plans for a series of gaming centers based on ''Car Wars'', with a prototype site to debut in Chicago in 1996.


Reception

In Issue 36 of '' Phoenix'' (March-April 1982), John Lambshead reviewed the first edition of ''Car Wars'' and thought it was "quite decently presented." However, Lambshead found the simultaneous move system "excruciatingly tedious", and the combat system complex. He wondered who the audience for this game was, since it was too complex to be a "fun" game, but "On the other hand, who wants to expend so much effort simply to drive an armoured beach buggy around." He concluded that "a combination of intelligence and immaturity is required for a full appreciation of ''Car Wars''." The '' Chicago Tribune'' described the game as "vicious combat takes place on the highways and waters of a future that is not a kinder, gentler America".


Other reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #18 (Dec 1983)


See also

* Alan Dean Foster the author of ''Why Johnny Can't Speed'', originally published in Galaxy Science Fiction in 1971. The short story is the primary inspiration for Car Wars. * '' Mad Max'' (1979) and '' The Road Warrior'' (1981) – Although commonly assumed to be an inspiration for Car Wars, its American release postdates the release of the game. Both draw from similar inspirations, and many Car Wars supplements would have been written by authors familiar with Mad Max. * '' Battlecars'' (1983) – A
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
, ''Mad Max''–inspired road combat game using 1:60 scale miniature cars ** '' Dark Future'' (1988) – A revised and expanded version of ''Battlecars'', also by Games Workshop * ''Autoduel'' (1985) - A video game inspired by ''Car Wars'' * ''
Freeway Fighter ''Freeway Fighter'' is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Kevin Bulmer and originally published in 1985 by Puffin Books. It was later republished by Wizard Books in 2005. It forms part of Steve Jackso ...
'' (1985) - A
Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choo ...
game book set in a Car Wars-style dystopia * '' Interstate '76'' (1997) - A later video game inspired by ''Car Wars'' *'' Gaslands'' (2017) - Tabletop game by
Osprey publishing Osprey Publishing is a British, Oxford-based, publishing company specializing in military history. Predominantly an illustrated publisher, many of their books contain full-colour artwork plates, maps and photographs, and the company produces ov ...


References


External links


The official ''Car Wars'' siteSteve Jackson Games ''Car Wars'' Forum
*
Listing of all ''Car Wars'' products
*{{Cite news , issue = April 1999 , last = Orpheus , first = Rodney , title = Car Wars – Death Rally , work = Pyramid Magazine , access-date = 2009-11-26 , year = 1999 , url = http://rodneyorpheus.com/?page_id=17 Board games introduced in 1980 Origins Award winners Science fiction board games Steve Jackson (American game designer) games Steve Jackson Games games Post-apocalyptic games