Car Wars Expansion Set 6
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Car Wars Expansion Set 6
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980 in games, 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to Semi-trailer truck, semi trucks. Optional rules include piloting helicopters, ultralights, Hot air balloon, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), Wiktionary:souped-up, souped-up components (like heavy-duty fire-proof wheels, and nitrous, nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock Counter (board wargames), counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions ...
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Machine Gun
A machine gun is a fully automatic, rifled autoloading firearm designed for sustained direct fire with rifle cartridges. Other automatic firearms such as automatic shotguns and automatic rifles (including assault rifles and battle rifles) are typically designed more for firing short bursts rather than continuous firepower, and are not considered true machine guns. As a class of military kinetic projectile weapon, machine guns are designed to be mainly used as infantry support weapons and generally used when attached to a bipod or tripod, a fixed mount or a heavy weapons platform for stability against recoils. Many machine guns also use belt feeding and open bolt operation, features not normally found on other infantry firearms. Machine guns can be further categorized as light machine guns, medium machine guns, heavy machine guns, general purpose machine guns and squad automatic weapons. Similar automatic firearms of caliber or more are classified as autocannons, rat ...
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An Introduction To Role-playing Games
An, AN, aN, or an may refer to: Businesses and organizations * Airlinair (IATA airline code AN) * Alleanza Nazionale, a former political party in Italy * AnimeNEXT, an annual anime convention located in New Jersey * Anime North, a Canadian anime convention * Ansett Australia, a major Australian airline group that is now defunct (IATA designator AN) * Apalachicola Northern Railroad (reporting mark AN) 1903–2002 ** AN Railway, a successor company, 2002– * Aryan Nations, a white supremacist religious organization * Australian National Railways Commission, an Australian rail operator from 1975 until 1987 * Antonov, a Ukrainian (formerly Soviet) aircraft manufacturing and services company, as a model prefix Entertainment and media * Antv, an Indonesian television network * ''Astronomische Nachrichten'', or ''Astronomical Notes'', an international astronomy journal * '' Avisa Nordland'', a Norwegian newspaper * '' Sweet Bean'' (あん), a 2015 Japanese film also know ...
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Gaming Convention
A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a university or in a convention center hotel. The largest gaming convention, Spiel, is a trade fair held in Essen, Germany that focuses on German-style board games and RPGs. A similarly large event is ''Festival Ludique International de Parthenay'' (FLIP), a games festival held over twelve days in France. The annual Gamescom in Cologne is the world's leading expo for video games. While games are often a large part of science fiction conventions and other hobby conventions, gaming conventions are distinguished by focusing on games and game-industry guests. The Penny Arcade Expo is the largest gaming convention in the US, with over 70,000 attendees at both its East (Boston) and Prime (Seattle) events. Gen Con has an emphasis on RPGs and featur ...
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Model Railroading
Railway modelling (UK, Australia, New Zealand, and Ireland) or model railroading (US and Canada) is a hobby in which rail transport systems are modelled at a reduced scale. The scale models include locomotives, rolling stock, streetcars, tracks, signalling, cranes, and landscapes including: countryside, roads, bridges, buildings, vehicles, harbors, urban landscape, model figures, lights, and features such as rivers, hills, tunnels, and canyons. The earliest model railways were the 'carpet railways' in the 1840s. The first documented model railway was the Railway of the Prince Imperial (French: Chemin de fer du Prince impérial) built in 1859 by emperor Napoleon III for his then 3-year-old son, also Napoleon, in the grounds of the Château de Saint-Cloud in Paris. It was powered by clockwork and ran in a figure-of-eight. Electric trains appeared around the start of the 20th century, but these were crude likenesses. Model trains today are more realistic, in addition to bein ...
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S Gauge
S scale (or S gauge) is a model railroad scale modeled at 1:64 scale, S scale track gauge (space between the rails) is 22,48 (22,5) mm, 0.885 in. S gauge trains are manufactured in both DC and AC powered varieties. S gauge is not to be confused with '' toy train standard gauge'', a large-scale standard for toy trains in the early part of the 20th century. History S scale is one of the oldest model railroading scales. The earliest known 1:64 scale train was constructed from card stock in 1896. The first working models appeared in England in the early 20th century. Modeling in S scale increased in the 1930s and 1940s when CD Models marketed 3/16" model trains. American Flyer was a manufacturer of standard gauge and O gauge "tinplate" trains, based in Chicago, Illinois. It never produced S scale trains as an independent company. Chicago Flyer was purchased by A.C. Gilbert Co. in the late 1930s. Gilbert began manufacturing S scale trains around 1939 that ran on three rail "O" gauge tr ...
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Matchbox (toy Company)
Matchbox is a popular toy brand which was introduced by Lesney Products in 1953, and is now owned by Mattel, Inc, which purchased the brand in 1997. The brand was given its name because the original die-cast "Matchbox" toys were sold in boxes similar to those in which matches were sold. The brand grew to encompass a broad range of toys, including larger scale die-cast models, plastic model kits, slot car racing, and action figures. During the 1980s, Matchbox began to switch to the more conventional plastic and cardboard "blister packs" that were used by other die-cast toy brands such as Hot Wheels. By the 2000s, the box style packaging was re-introduced for the collectors' market, such as the 35th Anniversary of Superfast series in 2004 and the 50th Anniversary of Superfast in 2019. Products currently marketed under the Matchbox name include scale model plastic and die-cast vehicles, and toy garages. History Early years: Lesney, the origin of the Matchbox name and the ''1-75' ...
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Hot Wheels
Hot Wheels is an American brand of scale model cars introduced by American toymaker Mattel in 1968. It was the primary competitor of Matchbox until 1997, when Mattel bought Tyco Toys, then owner of Matchbox. Many automobile manufacturers have since licensed Hot Wheels to make scale models of their cars, allowing the use of original design blueprints and detailing. Although Hot Wheels were originally intended to be for children and young adults, they have become popular with adult collectors, for whom limited edition models are now made available. History 1968 The original Hot Wheels were made by Elliot Handler. Handler discovered his son Kenneth playing with Matchbox cars and decided to create a line to compete with Matchbox. Hot Wheels were originally conceived by Handler to be more like " hot rod" (i.e. customized/modified or even caricaturized or fantasy cars,often with big rear tires, Superchargers, flame paint-jobs, outlandish proportions, hood blowers, etc.) cars, as c ...
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60 Scale
6 (six) is the natural number following 5 and preceding 7. It is a composite number and the smallest perfect number. In mathematics Six is the smallest positive integer which is neither a square number nor a prime number; it is the second smallest composite number, behind 4; its proper divisors are , and . Since 6 equals the sum of its proper divisors, it is a perfect number; 6 is the smallest of the perfect numbers. It is also the smallest Granville number, or \mathcal-perfect number. As a perfect number: *6 is related to the Mersenne prime 3, since . (The next perfect number is 28.) *6 is the only even perfect number that is not the sum of successive odd cubes. *6 is the root of the 6-aliquot tree, and is itself the aliquot sum of only one other number; the square number, . Six is the only number that is both the sum and the product of three consecutive positive numbers. Unrelated to 6's being a perfect number, a Golomb ruler of length 6 is a "perfect ruler". Six is a co ...
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180 Scale
Eighteen or 18 may refer to: * 18 (number), the natural number following 17 and preceding 19 * one of the years 18 BC, AD 18, 1918, 2018 Film, television and entertainment * 18 (film), ''18'' (film), a 1993 Taiwanese experimental film based on the short story ''God's Dice'' * Eighteen (film), ''Eighteen'' (film), a 2005 Canadian dramatic feature film * 18 (British Board of Film Classification), a film rating in the United Kingdom, also used in Ireland by the Irish Film Classification Office * 18 (Dragon Ball), 18 (''Dragon Ball''), a character in the ''Dragon Ball'' franchise * "Eighteen", a 2006 episode of the animated television series ''12 oz. Mouse'' Music Albums * 18 (Moby album), ''18'' (Moby album), 2002 * 18 (Nana Kitade album), ''18'' (Nana Kitade album), 2005 * ''18...'', 2009 debut album by G.E.M. Songs * 18 (5 Seconds of Summer song), "18" (5 Seconds of Summer song), from their 2014 eponymous debut album * 18 (One Direction song), "18" (One Direction song), from the ...
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Counter (board Wargames)
A counter is usually a small cardboard square moved around on the map of a board wargame to represent relevant information or determine certain things. The first wargame based on cardboard counters was ''War Tactics or Can Great Britain Be Invaded?'' invented by Arthur Renals of Leicester in 1911.Christopher Lewin, ''War Games and their History'', Chapter 8, Fonthill Media, Stroud (GB) 2012, The first wargame bringing counters to a mass-market was Tactics (game), ''Tactics'', invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters (''The Russian Campaign'', 225; ''Squad Leader#GI: Anvil of Victory, GI: Anvil of Victory'', 856; ''Terrible Swift Sword (game), Terrible Swift Sword'', 2,000). ''Squad Leader'' had counters of different sizes: 520 -inch counters and 192 -inch, with the different sizes used for different purposes. Boardgame counters are often closely related to military map marking symbols, such as those seen in the NATO standar ...
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Radar
Radar is a detection system that uses radio waves to determine the distance (''ranging''), angle, and radial velocity of objects relative to the site. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. A radar system consists of a transmitter producing electromagnetic waves in the radio or microwaves domain, a transmitting antenna, a receiving antenna (often the same antenna is used for transmitting and receiving) and a receiver and processor to determine properties of the objects. Radio waves (pulsed or continuous) from the transmitter reflect off the objects and return to the receiver, giving information about the objects' locations and speeds. Radar was developed secretly for military use by several countries in the period before and during World War II. A key development was the cavity magnetron in the United Kingdom, which allowed the creation of relatively small systems with sub-meter resolution. Th ...
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