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Autoduel Champions
''Autoduel Champions'' is a 1983 game supplement published by Hero Games for ''Car Wars'' and '' Champions''. Contents ''Autoduel Champions'' adapts ''Car Wars'' to '' Champions''/''Espionage'', introduces the concept of superheroes to ''Car Wars'' with a heavily modified set of skills from ''Champions'', and features rules for aerial combat, using helicopters. Reception Craig Sheeley reviewed ''Autoduel Champions'' in ''Space Gamer'' No. 66. Sheeley commented that "This supplement has everything you need for helicopters and heroes with either system. Combined with the counters, map, and artwork, it's (pardon the expression) highway robbery for he price I'd expect such a package to cost ore If you own ''Champions'', ''Espionage'', or ''Car Wars'', it's more than worth the price." Marcus L. Rowland reviewed ''Autoduel Champions'' for ''White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass ...
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Autoduel Champions
''Autoduel Champions'' is a 1983 game supplement published by Hero Games for ''Car Wars'' and '' Champions''. Contents ''Autoduel Champions'' adapts ''Car Wars'' to '' Champions''/''Espionage'', introduces the concept of superheroes to ''Car Wars'' with a heavily modified set of skills from ''Champions'', and features rules for aerial combat, using helicopters. Reception Craig Sheeley reviewed ''Autoduel Champions'' in ''Space Gamer'' No. 66. Sheeley commented that "This supplement has everything you need for helicopters and heroes with either system. Combined with the counters, map, and artwork, it's (pardon the expression) highway robbery for he price I'd expect such a package to cost ore If you own ''Champions'', ''Espionage'', or ''Car Wars'', it's more than worth the price." Marcus L. Rowland reviewed ''Autoduel Champions'' for ''White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to de ...
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Car Wars
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions of the game were published to use a 1-inch = 15-feet scale ( 1:180 scale), although the Fifth Edition ...
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