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Bullfrog Productions Limited was a British
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Guildford Guildford () is a town in west Surrey, around southwest of central London. As of the 2011 census, the town has a population of about 77,000 and is the seat of the wider Borough of Guildford, which had around inhabitants in . The name "Guildf ...
, England. Founded in 1987 by Peter Molyneux and
Les Edgar Les Edgar is an entrepreneur, known for being the co-founder and joint managing director of Bullfrog Productions, which he set up with Peter Molyneux. After Bullfrog's acquisition by Electronic Arts in 1995, Edgar became a vice president there ...
, the company gained recognition in 1989 for their third release, '' Populous'', and is also well known for titles such as ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
'', '' Magic Carpet'', '' Syndicate'' and '' Dungeon Keeper''. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore mistook Taurus for a similarly named company.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, Bullfrog's
publisher Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
, acquired the studio in January 1995. Molyneux had become an Electronic Arts vice-president and consultant in 1994, after EA purchased a significant share of Bullfrog. Molyneux's last project with Bullfrog was ''Dungeon Keeper'', and as a result of his dissatisfaction of the corporate aspects of his position, he left the company in July 1997 to found Lionhead Studios. Others would follow him to Lionhead, and some founded their own companies, such as
Mucky Foot Productions Mucky Foot Productions Limited was a British video game developer, which existed from 1997 to 2003. History The company was founded in 1997 in Guildford, United Kingdom by three ex-Bullfrog developers: Mike Diskett, Fin McGechie and Guy Simm ...
. After Molyneux's departure, Electronic Arts' control over Bullfrog caused several projects to be cancelled. Bullfrog was merged into EA UK in 2001 and ceased to exist as a separate entity. Bullfrog titles have been looked upon as a standard for comparison and have spawned numerous spiritual sequels.


History


Background, founding, and early years (1982–1989)

In 1982, entrepreneur Peter Molyneux met Les Edgar at an audio electronics shop called PJ Hi-Fi. When Molyneux left the company where he was working, Edgar suggested that they start a new one, which would later develop business software for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
as Taurus Impact Systems (also known as Taurus Software). The new company was named after Molyneux and Edgar's shared astrological sign, the Taurus. At some point, Molyneux accepted a deal to export money systems to Switzerland and baked beans to the Middle East. One day, Taurus received a call from the head of Commodore Europe, wanting to discuss the future of the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and Taurus' software's suitability for the system. Molyneux was invited to Commodore Europe's headquarters, where he was offered several Amiga systems and a space at a show in Germany. When Molyneux was told that they were anticipating getting his network running on the Amiga, he realised that they had mistaken his company for one called Torus, a producer of networking systems. Molyneux wanted the Amiga systems, so he did not inform Commodore of this error. He received them and began writing a database program called Acquisition. Commodore kept asking about the database, and Molyneux gave them excuses because they were threatening to shut Taurus down. When Acquisition was finished, it was shown at the exhibition in Germany, and won product of the year. 2,000 copies were sold to a company in the United States, giving Molyneux and Edgar funds to sustain Taurus. Another program Taurus wrote was a
computer-aided design Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve co ...
(CAD) package called X-CAD. They knew the Amiga was becoming a gaming machine, and a friend of Molyneux's asked him to convert ''Druid II: Enlightenment'' from the Commodore 64 to the Amiga. According to Edgar, it was around this time Bullfrog was founded in preparation for the day when Acquisition was no longer important and they could focus on games. Bullfrog was originally a brand of Taurus; Molyneux explained that this was because they wanted to avoid confusion over business software and money-making opportunities. The name came from an ornament of a bullfrog located in the office: when asked by ''
Joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
'' why the name "Bullfrog" was chosen, Molyneux stated that they wanted "an idiotic name" without having to find one, and there happened to be a sculpture of a colourful frog on a pedestal labelled "Bull Frog by Leonardo" on the table. Afterwards, Molyneux and Edgar were running out of money, and Edgar suggested they close the company down. It was at this point when Molyneux came up with the idea of '' Populous''. The conversion of ''Druid II: Enlightenment'', ''Populous'', and a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
game called '' Fusion'' were the first games developed under the Bullfrog brand.


Early success (1989–1995)

''Populous'' was difficult to publish at first due to a lack of recognition—the god genre was, according to Bullfrog, "misunderstood by everyone". Despite this, Electronic Arts was willing to publish the game. Molyneux did not expect it to be successful, yet in 1989, the game received 10 awards, and another 12 the following year, with sales reaching one million copies. It ultimately sold four million copies. Edgar took note of the game's success and gave developers such as Imagineer licences to create ports for platforms such as the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES) and
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
, which enabled the game to gain traction in Japan. After ''Populous'', Bullfrog moved into the
Surrey Research Park The Surrey Research Park is a large research park in Guildford, Surrey. The Surrey Research Park has been planned, developed, funded and managed by the University of Surrey which operates the park as a wholly owned University Enterprise Unit. O ...
and had around 20 employees. Bullfrog was starting to gain a reputation, so people started to want to work for the company. Molyneux searched for staff himself, and employed artists and programmers. He travelled to universities, including
Cambridge Cambridge ( ) is a university city and the county town in Cambridgeshire, England. It is located on the River Cam approximately north of London. As of the 2021 United Kingdom census, the population of Cambridge was 145,700. Cambridge bec ...
, where he offered computer scientists and banks the chance to come to the gaming industry. Bullfrog's ''
Powermonger ''Powermonger'' is a real-time strategy game developed by Bullfrog in 1990 for Amiga and Atari ST, derived from the '' Populous'' engine but presented using a 3-dimensional game map. Gameplay The game features a 3-dimensional game map, altho ...
'' was developed as a result of pressure from Electronic Arts for a follow-up to ''Populous''. and was released in 1990. The game won multiple Best Strategy Game awards, including one from ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' (as did ''Populous''). The direct sequel to ''Populous'', '' Populous II: Trials of the Olympian Gods'', was released the following year and sold over a million copies. In late 1993, Bullfrog worked with researchers from the
University of Surrey The University of Surrey is a public research university in Guildford, Surrey, England. The university received its royal charter in 1966, along with a number of other institutions following recommendations in the Robbins Report. The institu ...
, who were nearby their offices, to study the movement and behaviour of underwater life so Bullfrog could reproduce it in the game ''
Creation Creation may refer to: Religion *''Creatio ex nihilo'', the concept that matter was created by God out of nothing *Creation myth, a religious story of the origin of the world and how people first came to inhabit it *Creationism, the belief that ...
''. By the mid-1990s, Bullfrog had become well known for innovation and quality. A 1995 article in ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' stated that "Bullfrog's work has been termed some of the most innovative by industry leaders, and it's pioneered different genres of software." The same year, '' Next Generation'' similarly asserted that "Bullfrog has earned a reputation as one of the most consistently innovative and imaginative development teams in the world." In July 1995, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' stated that Bullfrog had "an unparalleled reputation for quality and innovation", and by that year, Bullfrog were "rightly considered one of the most innovative in the world", according to ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a UK-based, multi-format video games magazine, covering console, handheld, PC and Arcade games. The first issue was released in December 2002 and the magazine was still being published monthly in English ...
''. In 1994, three games were in development: ''
Creation Creation may refer to: Religion *''Creatio ex nihilo'', the concept that matter was created by God out of nothing *Creation myth, a religious story of the origin of the world and how people first came to inhabit it *Creationism, the belief that ...
'', ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
'', and '' Magic Carpet''. Bullfrog focused on implementing multiplayer in all three games; Molyneux believed that multiplayer was more important than the
compact disc The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in O ...
(CD) format. ''Theme Park'' and ''Magic Carpet'' were released that year, the latter being the best-selling CD game that Christmas and winning Game of the Year awards in the United Kingdom and Germany. ''Theme Park'' proved popular in Japan and was a best-seller in Europe. During the development of ''Theme Park'', artist Gary Carr left Bullfrog following a disagreement with Molyneux on the game: Molyneux wanted gaily coloured graphics that would appeal to the Japanese market, but Carr disapproved, believing it would not work. Carr joined
The Bitmap Brothers The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter ''Xenon''. They quickly followed with '' Speedball''. Prior to becoming the publisher of the ...
, returning to Bullfrog in 1995 to work on '' Dungeon Keeper'', although he ended up working as the lead artist on '' Theme Hospital'' instead. In November 1994, Bullfrog began development for ''Dungeon Keeper''. By then, the company had been approached many times to develop games around film licences.
McDonald's McDonald's Corporation is an American multinational fast food chain, founded in 1940 as a restaurant operated by Richard and Maurice McDonald, in San Bernardino, California, United States. They rechristened their business as a hambur ...
approached Bullfrog at some point for a joint game venture. By mid-1995, Bullfrog was focused on
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
(AI) and had a dedicated AI team working at its offices. Two AI techniques, Personality Mapping and Skeletal Mapping, were developed.


Acquisition by Electronic Arts and Molyneux's departure (1995–1998)

According to Edgar, Bullfrog began merger talks with Electronic Arts in 1993. To get the best deal, he believed Bullfrog should also talk with other companies such as
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
and
Virgin Virginity is the state of a person who has never engaged in sexual intercourse. The term ''virgin'' originally only referred to sexually inexperienced women, but has evolved to encompass a range of definitions, as found in traditional, modern ...
. He explained that Electronic Arts was the obvious choice as Bullfrog already had a positive relationship with them. According to Molyneux, Bullfrog received numerous offers expressing interest in purchasing the company. The offers were not taken seriously until major companies, such as Electronic Arts and
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters is ...
, made contact; it was then thought that the acquisition by one of these companies would be inevitable. Bullfrog was bought by Electronic Arts in early January 1995. The rumored price of the acquisition was $44 million(£29 million). By this time, the studio's staff count had risen from 35 to 60 and the acquisition allowed it to grow to 150 people within months. Molyneux became a vice-president of Electronic Arts and head of their European branch. Edgar became the vice-president of the European branch and Bullfrog's
chairman The chairperson, also chairman, chairwoman or chair, is the presiding officer of an organized group such as a board, committee, or deliberative assembly. The person holding the office, who is typically elected or appointed by members of the group ...
. He described Bullfrog becoming part of a multinational company as "a very big change" and worked for Electronic Arts to assist with the transition. Although Molyneux had said that Bullfrog's products would not suffer as a result of Electronic Arts' purchase, the number of games in development meant that there was less time to refine them (despite the company's growth rate), affecting their quality. After the release of ''Magic Carpet'' in 1994, seven games were in development: ''Magic Carpet 2'', ''Theme Hospital'', ''The Indestructibles'', ''Syndicate Wars'', ''Gene Wars'', ''Creation'', and ''Dungeon Keeper''. After Electronic Arts' purchase, Molyneux was told to release a game, namely ''Magic Carpet 2'' or ''Dungeon Keeper'', within six weeks. Neither was near completion, so to appease Electronic Arts, '' Hi-Octane'' was created. It had a rushed development and no name by July 1995. Molyneux explained that Bullfrog's games were normally original, and they were not concerned about them being copied, but the project was "a little derivative", which was why it was kept secret—even Edgar was not informed of the project at first. Around this time, Bullfrog had a reputation for having largely ignored 16-bit game consoles, and ''Syndicate Wars'' was the company's first title originally developed for a console—the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. As Molyneux had been made vice-president of Electronic Arts, his corporate role and responsibility increased considerably and he began making frequent trips to San Francisco. Over time, he grew increasingly frustrated with the position and wished to return to game development. In July 1996, Molyneux decided to resign from Bullfrog to focus on game design, rather than become a mere employee. In response, Electronic Arts banned him from its offices, forcing him to move development of ''Dungeon Keeper'' to his house. Molyneux speculated that this was because Electronic Arts feared that he would take people with him. He decided to leave as soon as ''Dungeon Keeper'' was finished and commented: "My last day will be the day that this game goes into final test. I'm very, very, very sad, but also very relieved." He also said that Electronic Arts had been "unbelievably patient" and thanked vice-president Mark Lewis for campaigning for ''Dungeon Keeper''s completion. Molyneux's planned departure was his motivation to make ''Dungeon Keeper'' good. He believed that he would enjoy being an executive but said that it was "an utter nightmare". Shortly after his departure, Molyneux said he still had feelings for Bullfrog and wished them success. Despite his dissatisfaction with the corporate aspects of being vice-president, Molyneux said that he had learned "an enormous amount". In 2017, he revealed that his resignation was the consequence of his, and technical director Tim Rance's, drunkenness. He said he would take his resignation email back if he could. Around this time, as Electronic Arts increased control over Bullfrog. Mark Healey (the lead artist for ''Dungeon Keeper'') stated that the company "felt more like a chicken factory" after Electronic Arts' takeover and compared it to being assimilated by the Borg.
Glenn Corpes Glenn Corpes is an independent video game developer. He is best known for his work at Bullfrog Productions on titles including '' Populous'' (of which he was a co-creator), ''Magic Carpet'', and ''Dungeon Keeper''. He left Bullfrog in 1999 to fo ...
(an artist for ''Fusion'' and ''Populous'') stated that he was not surprised at Molyneux's departure. Another employee believed that working for Bullfrog had become "a job" and that the company had lost its innovation. In 2008, Electronic Arts' president
John Riccitiello John Riccitiello () is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts, and co-founded private equity firm Elevat ...
corroborated these sentiments by admitting that their "dictatorial managerial approach" had suppressed Bullfrog's creativity. Sean Cooper (the designer of ''Syndicate'') said that if he could travel back in time, he would probably force Molyneux to refrain from selling Bullfrog to Electronic Arts. He described the period of resignations following Molyneux's departure as "such a horrible time". Molyneux believed that Electronic Arts had good intentions for Bullfrog, saying that "they just wanted to make it nicer" and putting the company's effects on Bullfrog down to "love abuse". When ''Dungeon Keeper'' was nearing its completion in 1997, Molyneux, Rance, and Mark Webley (the project leader for ''Theme Hospital'') founded a new company, Lionhead Studios, that July. By the time the studio's first game, ''
Black & White Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. ...
'', was released, Bullfrog employees such as Healey, Andy Bass (an artist who had worked on ''Theme Hospital''), Russell Shaw (the composer for various titles), James Leach (Bullfrog's script writer), Paul McLaughlin (who worked on ''Creation''), and Jonty Barnes (a programmer who had worked on ''Dungeon Keeper'') had joined Lionhead. Healey stated that, because of his dissatisfaction at Bullfrog, he was happy to follow Molyneux and became Lionhead's first artist. Also in 1997, Mike Diskett (the project leader, lead programmer, and lead designer of ''Syndicate Wars''), Finn McGechie (the lead artist for ''Magic Carpet''), and Guy Simmons left to found
Mucky Foot Productions Mucky Foot Productions Limited was a British video game developer, which existed from 1997 to 2003. History The company was founded in 1997 in Guildford, United Kingdom by three ex-Bullfrog developers: Mike Diskett, Fin McGechie and Guy Simm ...
, with Carr joining them the following year. Other notable people at Bullfrog around the mid-1990s include Simon Carter (the lead programmer for ''Dungeon Keeper''), Richard Reed (the project leader for ''Gene Wars''), Mike Man (the lead artist for ''Syndicate Wars''), Alan Wright (the project leader and lead programmer for ''Magic Carpet 2''), and Eoin Rogan (the lead artist for ''Magic Carpet 2'').


Post-Molyneux, final years, and closure (1998–2001)

In 1998, two games were released: ''Theme Aquarium'', and ''Populous: The Beginning''. ''Theme Aquarium'' was an attempt to "cross barriers" between the United Kingdom and Japan. Edgar explained that Bullfrog was more successful than most western game developers in Japan due to ''Populous'' and ''Theme Park'', and wondered about the possibilities of having a game designed in the United Kingdom and implemented in Japan by Japanese development teams. A small group was set up to do this. ''Theme Aquarium'' was released as a ''Theme'' game in Japan only; western releases removed the Bullfrog branding. As of 2012, many ex-Bullfrog employees were unfamiliar with the game. Shortly before Molyneux's departure, Bullfrog announced that the games then in development may be the final ones released for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
. It was "quite likely" that all future games would be
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
-only. The reason for the change in platform focus was so Bullfrog could create games with Windows in mind and use "powerful features" (such as 3D acceleration), which were difficult to use with MS-DOS. In 1999, '' Theme Park World'' and ''
Dungeon Keeper 2 ''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to ''Dungeon Keeper'', the player takes the role of a 'dungeon keeper', building and defending ...
'' were released. Most of ''Theme Park World''s development team came from Mindscape—they were brought to Bullfrog wholesale. Bullfrog worked with its sister company
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
to release ''Theme Park World'' in North America under their '' Sim'' brand as ''Sim Theme Park'' to further establish itself in the region. ''Theme Resort'', a ''Theme'' game based around holiday islands, was cancelled and its team reallocated to ''Theme Park World''. ''Dungeon Keeper 2'' had a new development team led by Nick Goldsworthy, previously an assistant producer for ''Theme Park'' at Electronic Arts. During the development, Colin Robinson was interviewed for the role of Bullfrog's chief technical officer, and helped the project succeed. In 2016, Glenn Corpes speculated that Electronic Arts did not understand Molyneux's role at Bullfrog and thought he was in charge of everything and that Electronic Arts' response to his departure would be to install managers. In fact, he focused on one game at a time, and let others carry out their work. In mid-1999, Edgar stepped down as chairman. He was succeeded as managing director by Bruce McMillan of Electronic Arts' Canadian studios. Corpes left to found the studio
Lost Toys Lost Toys Ltd. was a British video game developer founded in March 1999 by Glenn Corpes, Jeremy Longley, and Darran Thomas, all of whom had previously worked for Bullfrog Productions. Les Edgar helped by providing financial support. Lost Toys ...
with Jeremy Longley (who had worked on ''Theme Hospital'', ''Syndicate Wars'', and ''Populous III'') and Darren Thomas (who had worked on ''Dungeon Keeper'' and ''Magic Carpet 2'', and was the lead artist on ''Theme Park World''), which Edgar supported financially. Corpes stated that he was inspired by Mucky Foot Productions running its own affairs and that it was "quite embarrassing to still be working for the Borg". He also said that Lost Toys was partially his take on what Bullfrog was. Alex Trowers (a designer who had worked on ''Syndicate'' and ''Powermonger'') believed that Bullfrog had become too corporate after Electronic Arts' takeover and left for Lost Toys to return to "making games for the sake of making games", rather than to satisfy shareholders. In August 1999, Electronic Arts appointed Ernest Adams as the lead designer of the fourth instalment in the ''Populous'' series, ''Genesis: The Hand of God''. Bullfrog's management had concerns about its similarity to Lionhead Studios' ''Black & White'' and cancelled the project. Adams then became the lead designer on ''
Dungeon Keeper 3 ''Dungeon Keeper 3: War for the Overworld'' is a cancelled PC strategy game by Bullfrog Productions for Microsoft Windows. ''Dungeon Keeper 3'' was set to be the next installment in the ''Dungeon Keeper'' franchise. Players were charged with ma ...
''. As ''Dungeon Keeper 2'' did not perform as well as hoped, the team were instructed to make the third game more accessible. Development began in November 1999, but Electronic Arts' focus was changing. It was in negotiation with J. K. Rowling and
New Line Cinema New Line Cinema is an American film production studio owned by Warner Bros. Discovery and is a film label of Warner Bros. It was founded in 1967 by Robert Shaye as an independent film distribution company; later becoming a film studio after ...
for licences to ''Harry Potter'' and ''The Lord of the Rings'', respectively. Electronic Arts saw a profitable opportunity and, in March 2000, cancelled ''Dungeon Keeper 3'' in favour of those franchises, although its cancellation was not officially announced until August. Bullfrog moved to
Chertsey Chertsey is a town in the Borough of Runnymede, Surrey, England, south-west of central London. It grew up round Chertsey Abbey, founded in 666 CE, and gained a market charter from Henry I. A bridge across the River Thames first appeared in t ...
in 2000 and went through "a quiet patch" for the remainder of the year. The final game under the Bullfrog brand, ''
Theme Park Inc ''Theme Park Inc.'' (known as ''SimCoaster'' in the United States and Australia and ''Theme Park Manager'' in Germany) is a construction and management simulation video game. It is the sequel to ''Theme Park World'' (1999). ''Theme Park Inc.'' ...
'', was released in 2001. By the time the game was in development, most of the Bullfrog teams had become part of EA UK and much of the development was handled by another company. What remained of Bullfrog was then merged into EA UK. Molyneux stayed with Lionhead Studios until the formation of
22cans 22cans Ltd is a British video game developer based in Guildford. It was founded in February 2012 by Peter Molyneux, previously of Bullfrog Productions and Lionhead Studios. History Peter Molyneux, who had previously founded Bullfrog Produc ...
in 2012. Edgar had some involvement with the gaming industry since Bullfrog but eventually left for the
automotive industry The automotive industry comprises a wide range of companies and organizations involved in the design, development, manufacturing, marketing, and selling of motor vehicles. It is one of the world's largest industries by revenue (from 16 % ...
. In August 2009, Electronics Arts were considering revising some of Bullfrog's games for modern-day systems.


Legacy

Several employees founded their own companies after leaving Bullfrog. These include: * Lionhead Studios – Founded by Peter Molyneux, Mark Webley, and Tim Rance (as well as Steve Jackson, the co-founder of
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, ...
and co-author of the ''
Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choos ...
'' books), Lionhead is best known for their ''Black & White'' and ''Fable'' series. The company was acquired by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
and closed down on 29 April 2016. *
Mucky Foot Productions Mucky Foot Productions Limited was a British video game developer, which existed from 1997 to 2003. History The company was founded in 1997 in Guildford, United Kingdom by three ex-Bullfrog developers: Mike Diskett, Fin McGechie and Guy Simm ...
– Founded by Mike Diskett, Fin McGechie, and Guy Simmons. Gary Carr joined shortly afterwards. A deal with
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned '' Tomb Raider'', which was ...
was signed and Mucky Foot Productions developed three games: ''
Urban Chaos ''Urban Chaos'' is the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on Microsoft Windows. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Inter ...
'', ''
Startopia ''Startopia'' is a video game by Mucky Foot Productions (formed by ex-Bullfrog employees) and published by Eidos in June 2001, in which the player administers various space stations with the task of developing them into popular hubs. The game h ...
'', and ''
Blade II ''Blade II'' is a 2002 American superhero film based on the Marvel Comics character Blade, directed by Guillermo del Toro and written by David S. Goyer. A sequel to '' Blade'' (1998), it is the second installment in the ''Blade'' franchise, f ...
''. The company closed in 2003. *
Lost Toys Lost Toys Ltd. was a British video game developer founded in March 1999 by Glenn Corpes, Jeremy Longley, and Darran Thomas, all of whom had previously worked for Bullfrog Productions. Les Edgar helped by providing financial support. Lost Toys ...
– Founded by Glenn Corpes, Jeremy Longley, and Darran Thomas. The studio created two games—Ball Breakers/Moho and Battle Engine Aquila—before shutting down. * Media Molecule – Best known for ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'', Media Molecule was established by Mark Healey, Alex Evans, Dave Smith, and Kareem Ettouney. * Intrepid Computer Entertainment – This company was started by Joe Rider and Matt Chilton, and signed by Microsoft as a first-party developer. Intrepid closed in 2004, and its employees moved to Lionhead Studios. *
Big Blue Box Studios Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the '' Black & White'' and ''Fable'' series. Lionhead started as a bre ...
– Founded by Bullfrog programmers Simon and Dene Carter, and Ian Lovett (who worked on ''Magic Carpet'' and ''Dungeon Keeper''), Big Blue Box Studios were "very close" to Lionhead Studios, and the two companies merged. *
22cans 22cans Ltd is a British video game developer based in Guildford. It was founded in February 2012 by Peter Molyneux, previously of Bullfrog Productions and Lionhead Studios. History Peter Molyneux, who had previously founded Bullfrog Produc ...
– Founded in 2012 by Molyneux after he left Lionhead. 22cans is known for ''
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'', which took inspiration from ''Populous'' and ''Dungeon Keeper'', as well as Lionhead's ''Black & White''. * Two Point Studios – Founded in 2016 by Gary Carr and Mark Webley, Two Point Studios signed a publishing deal with
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
in May 2017. Several Bullfrog games have spawned
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product ...
s or have been used as a base for comparison. ''Dungeon Keeper'' has influenced '' War for the Overworld'' and Mucky Foot's ''Startopia'', the former being described as "a true spiritual successor to Dungeon Keeper".
DR Studios DR Studios (formerly known as Deep Red Games) is a British video game developer based in Milton Keynes in the United Kingdom. DRS primarily develops strategy games, such as '' Monopoly Tycoon''. The company was formed in 1998 by Kevin Buckner a ...
' ''
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'' has been compared to ''Theme Hospital''. ''
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'' (programmed by Mike Diskett) has been labelled a spiritual successor to the ''Syndicate'' series. ''
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'', developed by Two Point Studios, is considered to be a spiritual successor to ''Theme Hospital''. In October 2013, Jeff Skalski of
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ...
, which produced a free-to-play remake of ''Dungeon Keeper'' for mobile platforms, said he would like to remake other Bullfrog titles, and described the company as "unstoppable". ''Theme Park'' also received a
freemium Freemium, a portmanteau of the words "free" and "premium," is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ...
remake in December 2011.


Games developed


Cancelled projects

Bullfrog cancelled several projects. According to Molyneux, the most common reason games were abandoned in the company's earlier days was because the game testers did not like them. That being the case, his theory was that customers would not either. Cancelled games include: * ''Ember'' – Players would have piloted a speeder craft to repair a microprocessor chip, competing against a rival trying to undo the player's repairs. * ''Colony'' – An arcade-adventure-puzzle game in which players would have attempted to save the passengers and crew of a cryogenic ship by repairing the cryogenic suspension system, using video cameras to monitor activity on the ship. * ''Hell'' – A scrolling shoot 'em up based in the underworld and based on ''
Joust Jousting is a martial game or hastilude between two horse riders wielding lances with blunted tips, often as part of a tournament. The primary aim was to replicate a clash of heavy cavalry, with each participant trying to strike the opponen ...
''. * '' The Indestructibles'' – Described as "an action-beat-'em-up-strategy-everything game", ''The Indestructibles'' would have involved creating superhumans to defend cities from invaders. * ''
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'' – Set in the same reality as '' Syndicate'', ''Creation'' would have had the player battling to transform an alien water world. * ''Void Star'' – This was to be a 3D
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game set in space, but was cancelled it was believed that there would be no interest in the concept. * ''Theme Resort'', ''Theme Prison'', ''Theme Ski Resort'', and ''Theme Airport'' – These were "talked about" after the release of ''Theme Hospital'' but never materialised due to Mark Webley and Gary Carr leaving for other companies. ''Theme Resort'' was in development (according to Webley, its team were trying to have a trip to
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for research), and its team joined ''Theme Park World'' after cancellation. Webley stated that Bullfrog intended to explore other possibilities for its ''Designer Series'' (of which ''Theme Park'' and ''Theme Hospital'' are part of), but Electronic Arts had it shut down. * ''Genesis: The Hand of God'' – Intended to be the next instalment in the '' Populous'' series but was cancelled due to similarities to Lionhead's ''
Black & White Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. ...
''. * ''
Dungeon Keeper 3 ''Dungeon Keeper 3: War for the Overworld'' is a cancelled PC strategy game by Bullfrog Productions for Microsoft Windows. ''Dungeon Keeper 3'' was set to be the next installment in the ''Dungeon Keeper'' franchise. Players were charged with ma ...
'' – Project was cancelled in favour of film franchises such as ''
Harry Potter ''Harry Potter'' is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students at ...
'' and ''The Lord of the Rings''. Bullfrog also decided to cease developing real-time strategy games. * ''Theme Movie Studio'' – Did not make it past the concept stage.


References


External links

* {{Authority control British subsidiaries of foreign companies Electronic Arts Companies based in Guildford Defunct companies based in Surrey Video game companies established in 1987 Video game companies disestablished in 2001 British companies established in 1987 British companies disestablished in 2001 1995 mergers and acquisitions Defunct video game companies of the United Kingdom Video game development companies 1987 establishments in England 2001 disestablishments in England