Hi-Octane
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Hi-Octane
''Hi-Octane'' is a vehicular combat and racing video game published in 1995 for MS-DOS compatible operating systems, PlayStation, and Sega Saturn. It was developed by Bullfrog Productions based upon their earlier ''Magic Carpet'' game code. The tracks are wider and more open than most racing games. ''Hi-Octane'' was not as well received as the thematically similar '' Wipeout'' by Psygnosis and was criticized for the short view distance. Bullfrog released an expansion pack with three new tracks and new game modes. Gameplay The game offers a choice of six hovercraft vehicles differentiated by their top speed, armour, firepower, weight and appearance: KD-1 Speeder, Berserker, Jugga, Vampire, Outrider, and Flexiwing. There are six tracks to race on, with names like New Chernobyl which hint at a dystopian futuristic world (although the game does not feature a backstory). The tracks offer different difficulties, various textures and types of landscape like wastelands and city str ...
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Vehicular Combat
Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre normally features a variety of different vehicles available for play, each with its own strengths, weaknesses, and special attack abilities. Players may also unlock hidden vehicles by completing certain in-game tasks. Traditionally, vehicular combat games focus on fast-paced action inside the vehicle, rarely, if ever, concerning themselves with role-playing or other elements, '' Metal Max'' series being an exception. Games may include racing themes, but they are generally secondary to the action. Gameplay Vehicular combat games normally follow a simple play pattern; the player must defeat increasing numbers of not very skilled enemies before facing off against a final, super-powerful, boss charac ...
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Bullfrog Productions
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', and is also well known for titles such as ''Theme Park (video game), Theme Park'', ''Magic Carpet (video game), Magic Carpet'', ''Syndicate (1993 video game), Syndicate'' and ''Dungeon Keeper''. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore International, Commodore mistook Taurus for a similarly named company. Electronic Arts, Bullfrog's video game publisher, publisher, List of acquisitions by Electronic Arts, acquired the studio in January 1995. Molyneux had become an Electronic Arts vice-president and consulta ...
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Dungeon Keeper
''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar (resembling the Avatar from '' Ultima VIII: Pagan'') appears as the final hero. ''Dungeon Keeper'' uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network. ''Dungeon Keeper'' took over two years to develop, and an expansion pack, a Direct3D version, and a level editor were released. Midway through development, lead developer Peter Molyneux decided to leave Bullfrog when the game w ...
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Peter Molyneux
Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and '' Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: What's Inside the Cube?'', and ''Godus''. He currently works at 22cans. Career Early career Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained video games for Atari and the Commodore 64. He believed that including games on the disks would improve sales, and later concluded that the games were the main selling point. He created ''The Entrepreneur'', a text-based business simulation game about running a fledgling company. "In those days you could literally call a game 'Space Blob Attacks Mars' and sell about 50 million copies. So what did I do? I did a business simulation", Molyneux later said. Molyneux published the game himself in 1984 by duplicating hundreds of tapes on two Tandy Corporation ...
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Hovercraft
A hovercraft, also known as an air-cushion vehicle or ACV, is an amphibious Craft (vehicle), craft capable of travelling over land, water, mud, ice, and other surfaces. Hovercraft use blowers to produce a large volume of air below the hull, or air cushion, that is slightly above atmospheric pressure. The pressure difference between the higher pressure air below the hull and lower pressure ambient air above it produces lift, which causes the hull to float above the running surface. For stability reasons, the air is typically blown through slots or holes around the outside of a disk- or oval-shaped platform, giving most hovercraft a characteristic rounded-rectangle shape. The first practical design for hovercraft was derived from a British invention in the 1950s. They are now used throughout the world as specialised transports in disaster relief, coastguard, military and survey applications, as well as for sport or passenger service. Very large versions have been used to t ...
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Ridge Racer (video Game)
is a 1993 racing video game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1994. It is the first title in the ''Ridge Racer'' series released for arcades and home consoles. The aim is to finish in first place in a series of races. The PlayStation version supports Namco's NeGcon controller. Development took eight months, and the game is based on a trend among Japanese car enthusiasts, which involves racing on mountain roads while drifting around corners. It was also the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading. The first home version was released in Japan in 1994 as a launch title for the PlayStation; the versions for North America and Europe were released in 1995, also as a launch title for both regions. It was re-released in Japan for the PlayStation The Best range in 1997, and for the G ...
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Cyber Speedway
''Cyber Speedway'' (''Gran Chaser'' in Japan) is a 1995 racing video game developed by NexTech and published by Sega for the Sega Saturn. The game was originally called ''Grand Racer'', but was renamed to avoid confusion with another early Saturn game, ''Gale Racer''. It is a spiritual sequel to the 1993 computer game ''CyberRace''; the two games share a similar theme, and vehicles designed by Syd Mead. Regional differences The game has different soundtracks depending on the region: one by Nextech's Kohji Hayama in Japan and Europe, and another by rock band Bygone Dogs in the United States. Reception ''Cyber Speedway'' received generally mediocre reviews. While critics remarked that the graphics are good and that the two-player split screen mode is a welcome treat, especially given that the Saturn's flagship racer ''Daytona USA'' is single-player only, they found fault with the gameplay, particularly the hovercraft handling. Rad Automatic of ''Sega Saturn Magazine'' argued tha ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Sega Saturn Magazine
''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included playable games and game footage. In 1997, the magazine reported a readership of 30,140. The last issue, 37, was published in November 1998. History ''Sega Saturn Magazine'' was originally known as ''Sega Magazine,'' which launched in 1994 and covered the Sega consoles available at the time, including the Master System, Mega Drive, Mega-CD, 32X and Game Gear. In November 1995, it was relaunched as ''Sega Saturn Magazine'' and coverage of other Sega consoles was gradually reduced. In addition to reviews, previews, and demo discs, the magazine included interviews with developers about topics such as the development libraries that Sega was providing them with, and would routinely cover topics of interest only to hardcore gamers such as i ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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