Baten Kaitos Origins
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''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coopera ...
and
Tri-Crescendo tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initia ...
for the
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video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
. The game is a prequel to '' Baten Kaitos: Eternal Wings and the Lost Ocean''. Similar to the first entry, the player assume the role of a " guardian spirit" – an unseen player avatar – who guides
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
Sagi and his party of companions in an adventure across an aerial
floating island A floating island is a mass of floating aquatic plants, mud, and peat ranging in thickness from several centimeters to a few meters. Floating islands are a common natural phenomenon that are found in many parts of the world. They exist less co ...
-based kingdom in the clouds. The game retains the original's focus around the concept of "Magnus" – magical cards that capture the "essence" of items found in the in-game world, where the concept is still used as a
plot device A plot device or plot mechanism is any narrative technique, technique in a narrative used to move the Plot (narrative), plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing ...
, for in-game item management, and as a basis for the card-themed battle system, albeit with minor tweaks. Unlike the first game, which was published by then-Monolith Soft owner
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
, ''Origins'' was published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, and was not released in Europe. It was released on February 23, 2006, in Japan, and in North America on September 25, 2006. In the years following, Monolith Soft staff have mentioned the desire to return to the series should the opportunity ever arise. On February 8, 2023, ''Baten Kaitos I & II HD Remaster'' was announced for a release on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in mid-2023.


Gameplay

The game plays as a traditional
JRPG While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. ...
and very similarly to the first '' Baten Kaitos'' game, albeit with some changes and adjustments. Similar to the original, the player plays the role of a " guardian spirit" that can break the
fourth wall The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cen ...
to interact with the game party through dialogue options. Outside of this, the player also maneuvers the main character, "Sagi" through the game's environment and battles in the traditional sense. Unlike typical role-playing games, the ''Baten Kaitos'' series uses a mechanism where all in-game items are stored in magical cards called "Magnus".IGN
/ref> Magnus come in two forms - battle and quest. Battle Magnus replace equipment; rather than equipping characters with weapons and armor, battle Magnus are dealt to the player at the start of the battle and then selected as battle commands. Hence, equipment and even attack types exist as cards, rather than as statistics associated with the characters. Quest Magus, on the other hand, are treated like most in-game RPG items, and can be used to interact with the game's environment. For example, if the player wanted to light a torch, they could choose to use a Fire Magnus next to it. Some Magnus change naturally as time progresses (such as a fruit changing from ripe to rotten), while other Magnus may be combined manually using the "Magnus Mixer" to create new, more powerful items. For example, combining "Saber" and "Flame" creates the stronger "Flame Sword". As the game progresses, the player obtains more Magnus to be used and manipulated as needed. In addition to playing through the game's main narrative, many side quests exist as well, including on-going efforts to restore the abandoned village of Sedna. The game retains the core battle system from the original game as well, which focuses around the player selecting Magnus cards in specific orders to attack and deplete the health of computer-controlled opponents. Battles are
turn based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, but have brief time limits in which cards must be selected as well. A key difference is that all characters now use cards from a single deck and play from a single hand, instead of having separate decks as it was in the original ''Baten Kaitos''. Battle Magnus are assigned number value, and playing increasingly higher numbered cards spur combos that increase effectiveness. As the game progresses, the player may add more Magnus into the decks, or organize preset decks that may be set to either active or inactive for use, allowing the player to set up themed decks for specific battles. The game contains no "out of battle" statistics, so there is no need to heal characters after battles. The game does not contain
random battles A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected ...
; enemy characters are visible on the field, and the player is able to choose to fight or avoid them.


Synopsis


Settings and characters

The game is a prequel to the original ''Baten Kaitos'' game, taking place in the same fictional world twenty years prior to the events of the first game. While many of the locales are present in an altered form, the game also features several new locales, such as the continent of Hassaleh, and Sedna, a fantastical town made entirely out of clay sculptures. While featuring a new cast of playable characters, younger versions of characters from the original game can be found scattered across the game's world, albeit twenty years younger. The overall theme of the game's world is that of a struggle between "pro-magnation" (the power of hearts, wings of the heart, and magic) and "pro-machination" (mechanical) forces; having many parallels to the modern concept of
industrialization Industrialisation ( alternatively spelled industrialization) is the period of social and economic change that transforms a human group from an agrarian society into an industrial society. This involves an extensive re-organisation of an econo ...
. The main race of characters are human-like in nature, but possess bird-like wings on their back that assists in flying in small short bursts. The player plays the role of an unseen guardian spirit who can communicate to Sagi, the main character, who is a "spiriter" - a rare type of person who can communicate with said spirits. Communication is limited to pre-set
dialogue tree A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
option selections. Other playable characters include Guillo, a mechanized synthetic, genderless life form of which Sagi knows through working through the "Dark Service" force Sagi does for a living, and Milly, a sheltered, runaway young woman who decides to travel with the two.


Plot

Twenty years prior to the events of the original ''Baten Kaitos''. The main character, Sagi, works for the Alfard Empire in an elite unit, the Dark Service, that reports directly to a powerful politician, Lord Baelheit. Sagi is a spiriter: someone with a connection to an extra-dimensional entity called a Guardian Spirit that provides power and protection. The role of the Guardian Spirit is taken by the player. He is joined by Guillo, a sentient mechanized puppet animated by magic. Their assignment, coming from an unnamed source, is to assassinate Emperor Olgan. However, it is a set-up; a third party kills Olgan and frames Sagi and Guillo for it, requiring them to flee the area. A man named Geldoblame assists them and suggests they meet up with his master, Quaestor Verus, due to Sagi and Verus both being spiriters. They encounter a giant beast called an Umbra, which Guillo has been mysteriously programmed to defeat, and meet up with the third and final member of the party, a young woman named Milly. The three of them work to clear Sagi's name while trying to uncover the nature of the threat causing unrest among Alfard's various power-hungry politicians. They also continue to work under Verus as Verus runs against Baelheit in an election to replace Olgan. Verus assigns the group to stop Baelheit's efforts at pro-machination, an effort to forcibly mechanize key locations in other nations to boost Baelheit's power and control. Though Sagi's group secure the cooperation of the other nations' leaders, they're unable to contend with the powerful mechanical weapons of Baelheit's Machina Vanguard, ultimately allowing Baelheit to establish footholds in every nation. The group encounters more Umbra on their journey, learning that they are "afterlings", pieces of an ancient, evil god named Malpercio. Whenever an afterling is slain in Sagi's presence, he sees visions of another world, in which a sorcerer named Wiseman pursues "pro-magnation" to turn every being in the world into Magnus. They discover the visions are real scenes from the past, and that Malpercio was not a god, but simply a group of warriors who solicited the help of dark forces to defeat Wiseman. Sagi learns that he is not actually a spiriter, but a subject in Empire's "Malideiter Project" experiments to create artificial spiriters by infusing people with pieces of Malpercio's afterlings. The project, ordered by Baelheit on behalf of Olgan, was abandoned after a mishap, but Sagi still lived on with pieces of Malpercio within him. This revelation means the player is not actually a "Guardian Spirit" either, but one of the Malpercio warriors. Sagi coming to terms with the player on this gives him the strength to defeat Machina Vanguard. Meanwhile, Milly admits she is Baelheit's daughter, sent to spy on the group until she had a change of heart. Baelheit reveals that Milly is half-Machina; when she was just a child, a failed experiment similar to the "Malideither Project" tore her in half and killed her mother. With the help of his own guardian spirit, Baelheit managed to revive Milly using Machina. Baelheit wins the election over Verus and becomes Emperor. He completes Tarazed, a huge flying mechanized fortress, and orders everyone to move onto it, as he intends to destroy the continents. Verus orders Sagi to stop Baelheit, and Sagi does so. Verus reveals he has been pulling the strings and using the group for his own corrupt goals. The group defeats him, but this brings Wiseman, who had possessed Verus, out to attack the group. With the aid of the members of Malpercio, Sagi is able to defeat Wiseman, but this leads to Tarazed's collapse. Sagi, Milly and Guillo flee, aided by the previously defeated members of the Machina Vanguard. In the chaos of the fortress's collapse, Guillo sacrifices itself to save Sagi. Sagi and Milly return to Alfard, happily reunite with family and friends, and eventually decide to
elope Elopement is a term that is used in reference to a marriage which is conducted in a sudden and secretive fashion, usually involving a hurried flight away from one's place of residence together with one's beloved with the intention of getting ma ...
and move to Mira. Geldoblame, as Verus's most loyal devotee, is devastated and driven mad by Verus's betrayal, but discovers that he is now Emperor due to the deaths of Verus and Baelheit's entire cabinet in the destruction of Tarazed. The game's final scenes foreshadow the original ''Baten Kaitos'': Geldoblame, corrupt and fixated on power, instructs his new subjects to locate the five "End Magnus" that have the power to end the world, announces his intention to work with the scientist Georg, and game ends on a still-frame of a baby with one wing, the same as Kalas in ''Baten Kaitos'', with a note about the story being continued in ''Baten Kaitos''.


Development and release

The original ''Baten Kaitos'' was originally conceived as the start of a new series for the relatively newly created
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coopera ...
, which up to that point, had largely focused on the company's flagship '' Xeno'' series. After a brief period of waiting and seeing how the original performed, and despite underperforming in sales, a follow-up title was quickly
green-lit To green-light is to give permission to proceed with a project. The term is a reference to the green traffic signal, indicating "go ahead". Film industry In the context of the film and television industries, to green-light something is to ...
, largely in part of the original's strong critical reception. The game was first announced as ''Baten Kaitos 2'' in September 2005 at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
. Despite being a prequel, the game retained its ''2'' moniker even through its final release in Japan, while being renamed to ''Origins'' in its North American release. For its North American release, it was given the ''Origins'' subtitle to better indicate it was a prequel, while in Japan, it retained its ''2'' and was given the subtitle of ''Baten Kaitos II: Beginning of the Wings and the Heir of the Gods'' for context. Development took approximately 18 months with a staff of around 50 employees. Monolith Soft again partnered with
tri-Crescendo tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initia ...
on the game's development, who again focused on sound and battle direction. The developer's aim was to create a similar experience to the original game, while streamlining, lessening, or removing aspects of it in the process. The game runs on the same game engine as the original, retaining the style of 3D characters over 2D art backgrounds, with fully 3D battles, a format popularized during the original
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
's time.IGN
/ref> The general game flow and battle system was sped up and its combo system revamped and simplified. The originals restrictive leveling up system was scrapped entirely, as is the need to heal characters outside of battle. While the original had over 1,000 collectible "Magnus" cards, ''Origins'' was cut down to 655, and no opening CG movie was produced.
Yasuyuki Honne is a video game artist, director and producer. He was employed by Square from 1993 to 1999 and is now working at Monolith Soft. He is known for his work on the ''Chrono'' series, '' Xeno'' games and '' Baten Kaitos'' series. Early life Yasuyu ...
returned to direct the game and its art direction. In 2003, Honne had pitched a sequel to the '' Mother/Earthbound'', involving a
claymation Clay animation or claymation, sometimes plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay. Tra ...
styled background, to Nintendo; while the project was rejected, the concept was revisited and implemented in a portion of ''Origins'' in the magical town of Sedna.
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger' ...
, who had previously worked with Honne on ''
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
'' and the original ''Baten Kaitos'' as a freelance scenario writer, did not return for ''Origins'', instead being replaced by internal Monolith Soft staffer Koh Kojima.
Motoi Sakuraba is a Japanese composer and keyboardist. He is known for his numerous contributions in video games, such as for '' Tales'', ''Star Ocean'', ''Mario Golf'', ''Mario Tennis'', '' Golden Sun'', and ''Dark Souls'' series, as well as several other ani ...
returned from the original ''Baten Kaitos'' to arrange and compose the game's soundtrack; a total of 61 individual tracks of music are included within the game. Unlike the first ''Baten Kaitos'' game, which was published by Namco, ''Origins'' was published by Nintendo, and translated and localized by
8-4 is a Japanese game localization, video game localization company based in Shibuya, Tokyo, Shibuya, Tokyo. The company was founded in 2005 by Hiroko Minamoto and former ''Electronic Gaming Monthly'' (''EGM'') editor John Ricciardi. They were joine ...
. While no official reason was given for the change, Nintendo proceeded to buy Monolith Soft from Namco shortly after the completion of the game. Originally planned for release in December 2005 in Japan, it was later delayed several months later to February 2006. The North American version was released six months later in September 2006. Unlike its predecessor, it was not released in Europe. The game's release dates would make it one of the last major titles released for the GameCube, with many Nintendo published titles at the time, such as ''
Super Paper Mario is a 2007 action role-playing game (RPG) developed by Intelligent Systems and published by Nintendo for the Wii. It is the third installment in the ''Paper Mario'' series and the first Mario (franchise), Mario game to be released on the Wii. T ...
'', '' The Legend of Zelda: Twilight Princess'', and '' Fire Emblem: Radiant Dawn'' being pushed towards the then-upcoming launch and early lifespan of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
instead. Producer Hirohide Sugiura explained that the team was just wrapping up the game's development around the time of the Wii's announcement, and they did not feel it was worth the time or cost to port it to the Wii, with the game's largely traditional control scheme being incongruent with the Wii's new motion-controlled
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with ...
. They felt it made more sense to start with a new game concept for the Wii, which eventually led to the creation and release of action game '' Disaster: Day of Crisis'' in 2008. The team did not feel restricted by sticking with the GameCube's then-aging technical hardware limitations; some content was cut, but this was strictly due to time and budget restraints. The North American release had a brief instance of censorship; a brief instance late in the game features "Sagi" being
crucified Crucifixion is a method of capital punishment in which the victim is tied or nailed to a large wooden cross or beam and left to hang until eventual death from exhaustion and asphyxiation. It was used as a punishment by the Persians, Carthagin ...
on a
cross A cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally. A cross of oblique lines, in the shape of the Latin letter X, is termed a sa ...
in the Japanese version of the game was changed to him being placed on a golden cube.


''Baten Kaitos I & II HD Remaster''

In February 2023
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
, an HD Remaster of the game, ''Baten Kaitos I & II HD Remaster'', was announced for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
for release in mid-2023. The release bundles the original ''Baten Kaitos'' and ''Baten Kaitos Origins'' (originally released as ''Baten Kaitos 2'' in Japan) together as one release. The remaster does not add or remove any story content from either title, although it only features Japanese voice acting; the English voice acting has been removed.https://www.bandainamcoent.com/news/baten-kaitos-i-and-ii-hd-remaster-q-and-a The game features improved graphics and resolution, widescreen display, and a stabilized framerate of 30
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
. New features include the ability to turn battles off, an "auto-battle" function that can be toggled on and off, the ability to skip cutscenes, and an auto-saving feature.


Reception

The game was generally well received by critics. At
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, it received an average score of 73 out of 100, which indicated "generally favorable reviews", based on 21 reviews.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
praised the game for being "visually stunning and hold ngtrue to the original" and having "a better story overall", but conceded that one's enjoyment may vary depending on ones ability to overlook some of the shortcomings of tediousness and randomness of the game's battle system. They later described it as "one of the last great gems" on the GameCube, naming it their "Game of the Month" for September 2006. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' and GameZone largely echoed their sentiments - praising the level of content and sidequest and its ability to build off of the original ''Baten Kaitos'', but felt that some could be scared away by the difficulties in battles and grinding involved to advance the game. Conversely, ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' cited the battle system as the game's strongest point, stating that the developer's decision to streamline the battle system and have all characters pull cards from the same deck made a world of a difference in making it more fun. The game's translation and localization was praised by many reviewers as well, as was the improvement of quality in the voice acting, which was panned in the prior entry. ''Baten Kaitos Origins'' debuted at number 15 on the weekly games sales charts in Japan, with roughly 14,000 units sold in the first week.


Legacy

To date, ''Baten Kaitos Origins'' would be the last entry into the ''Baten Kaitos'' series. An entry for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
had been announced concurrently to ''Origins'' but development was halted and the game was never released. In 2011,
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
published a report of a ''Baten Kaitos 3'' being in development for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
. The game, with the subtitle ''Silence of the Mechanized Son'', was said to feature leaked promotional artwork featuring a blue haired male character with a mechanized wing, and was thought to feature a continuation of Kalas's story from the original game. The game was to be reported to be revealed at the 3DS event at the 2011
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
, and while many of the rumored titles surfaced, a ''Baten Kaitos'' title did not. In 2018, Honne revealed that a ''Baten Kaitos 3'' had entered pre-production planning shortly after the conclusion of development on ''Origins/2'', though his details differed greatly from the 3DS reports. The game never entered production, but game design documents and concept art was created. Honne notes the planning happened while Monolith Soft was still owned by Namco Bandai, and talks on creating the game ended due to the circumstances of Nintendo purchasing Monolith Soft from Namco Bandai. The materials and rights to the game were retained by Namco Bandai, though Honne still recalled some details from memory - the third entry would have featured a female protagonist, would have been created for a
home console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
(not the rumored DS/3DS entries), and that it would have been a large-scale adventure exploring land, sea, and sky of a world. Both Honne and Monolith Soft staff member "Kensuke Tsukanaka" have shown interest in making a third entry in the series, but that more fan feedback would be required to be directed at Monolith Soft and Bandai Namco. An arrangement of the battle theme of this game, "The Valedictory Elegy" appears in the 2014 fighting game ''
Super Smash Bros. for Nintendo 3DS and Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS ...
'', composed by the original composer, Motoi Sakuraba. The arrangement also returns for ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
''.


Notes


References


External links

* {{Monolith Soft Role-playing video games Japanese role-playing video games Digital collectible card games Fantasy video games GameCube games Nintendo games Monolith Soft games Tri-Crescendo games Video game prequels 2006 video games Video games developed in Japan Video games scored by Motoi Sakuraba Video games with pre-rendered 3D graphics Single-player video games