Tri-Crescendo Games
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Tri-Crescendo Games
tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initially responsible for the sound in all games by tri-Ace starting with ''Valkyrie Profile'' until 2001 when the company co-created '' Baten Kaitos'' with Monolith Soft. tri-Crescendo then went on to make ''Eternal Sonata'' for the Xbox 360 and PlayStation 3 and '' Fragile Dreams: Farewell Ruins of the Moon'' for the Wii. tri-Crescendo was responsible for the programming and sound design in both the first ''Baten Kaitos'' and the prequel, ''Baten Kaitos Origins ''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube video game console. The game is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocea ...''. In the first game battle plann ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ...
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Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game Boy product line. The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The American English spelling of the system's name, ''Game Boy Color'', remains consistent throughout the world. The Game Boy Color is part of the fifth generation of video game consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, SNK's Neo Geo Pocket and Bandai's WonderSwan, though the Game Boy Color outsold them by a w ...
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Little Battlers Experience
, or simply ''LBX'', is a series of action role-playing video games created by Level-5, involving small plastic model robots known as LBXs (standing for "Little Battler eXperience") that fight on dioramas made out of cardboard, with the main character setting out to battle against LBXs created by other characters. The first game of the series was released on June 16, 2011, for the PlayStation Portable and has expanded to six official games and three Japanese anime series. Nintendo published the first game for Nintendo 3DS in North America on August 21, 2015, Europe on September 4, 2015, and Australia on September 5, 2015. Plot AD 2046, technology has grown all over the world and innovation is leading the way. The way of delivery methods has changed since the creation of the super strong cardboard, which can resist every impact and keeping its contents intact. As the popularity of the material grew, so did its purposes. The super strong cardboard was used as ...
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Bandai Namco Games
is a Japanese multinational corporation, multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Ga ...
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Hudson Soft
was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. Hudson Soft was founded on May 18, 1973. Initially, it dealt with personal computer products, but later expanded to the development and publishing of video games, mobile content, video game peripherals and music recording. Primarily a video game publisher, it internally developed many of the video games it released while outsourcing others to external companies. It is known for series such as ''Bomberman'', '' Adventure Island'', ''Star Soldier'', and ''Bonk''. Hudson also developed video games released by other publishers such as the ''Mario Party'' series from Nintendo. The mascot of the company is a bee named Hachisuke. Hudson Soft made the TurboGrafx-16 in associat ...
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Calling (video Game)
''Calling'', or in Japan, is a survival horror video game developed by Hudson Soft exclusively for the Wii console. The game was released in Japan on November 19, 2009, in North America on March 9, 2010, and in Europe on March 19, 2010. Gameplay From a first-person perspective, players explore the Mnemonic Abyss' haunted locations; including a doll-filled house, Shosei High School, an internet café, a hospital, a bedroom, and a hair salon. Players can use the Wii Remote's pointer function to interact with objects and move around. The controller also acts as a mobile phone through which ghosts speak to the player character via the speaker. The player can also use the phone to warp to different locations, as well as take pictures and record ghostly voices. The ghosts confront the player in featured "fight events", where the player must fend them off via swinging the Wii Remote and following button commands. Plot Rin Kagura, Shin Suzutani, Chiyo Kishibe, and Makoto Shirae visit ...
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Mistwalker
is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and ''Terra Battle'', and standalone titles including ''Lost Odyssey'' (2007) and ''The Last Story'' (2011). With the financial problems caused by '' Final Fantasy: The Spirits Within'', and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; ''Blue Dragon'' (2006) and ''Lost Odyssey''. Following ''The Last Story'' for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original ''Terra Battle'' saw widespread success and acclaim, leading to further mobile projects. Mistwalker has been described by Sakaguchi as a collective of artists that oversee projects, with its independent small-scale stru ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Awakened Shadow
Awaken or Awakened may refer to: Film and television * ''Awakened'' (film), a 2013 American thriller by Joycelyn Engle and Arno Malarone * ''The Awakened'', a 2009 film featuring Richard Kiel * ''Awoken'' (film), a 2019 Australian horror film * ''Awaken'' (TV series), a 2020–2021 South Korean drama series * "Awaken" (''12 oz. Mouse''), a television episode * "Awakened" (''Charmed''), a television episode Music * Awaken (band), a Belgian rock band Albums * ''Awaken'' (The Blood Divine album), 1996 * ''Awaken'' (The Empire Shall Fall album) or the title song, 2009 * ''Awaken'' (Koncept album) or the title song, 2012 * ''Awaken'' (Natalie Grant album) or the title song, 2005 * ''Awaken'' (NCT 127 album), 2019 * ''Awaken'' (Soulidium album), 2015 * ''Awaken'' (mixtape), by Keke Palmer, 2011 * ''Awaken: The Surrounded Experience'', by Michael W. Smith, 2019 * ''Awakened'' (album), by As I Lay Dying, 2012 * ''Awakened'', by Vorvaň, 2021 Songs * "Awaken", by Dethklok f ...
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Silmeria
''Valkyrie Profile 2: Silmeria'' ( ja, ヴァルキリープロファイル2 シルメリア) is the second installment of the ''Valkyrie Profile'' series, which was developed by tri-Ace and published by Square Enix. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Australia and Europe. It went on to be re-released as a Square Enix "Ultimate Release". Taking place hundreds of years before the original game, the story revolves around two characters living in the same body named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original ''Valkyrie Profile'' game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty. Gameplay ''Valkyrie Profile 2: Silmeria'' is divided into chapters. Unlike its predecessor, players can spend as much time as they like expl ...
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Radiata Stories
''Radiata Stories'' is an Action role-playing game, action role-playing video game. It was Video game developer, developed by tri-Ace and Video game publisher, published by Square Enix for the PlayStation 2. It was released on January 27, 2005, in Japan and September 6, 2005, in North America. The game received mixed reception in both Japan and in North America upon release, however over time it has developed a loyal fanbase. It sold over 413,000 copies worldwide. Noriyuki Iwadare composed the soundtrack. Gameplay ''Radiata Stories'' places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system. The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (fictional currency, the local currency). Kicking NPCs several times will cau ...
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