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Tri-Crescendo
tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initially responsible for the sound in all games by tri-Ace starting with ''Valkyrie Profile'' until 2001 when the company co-created '' Baten Kaitos'' with Monolith Soft. tri-Crescendo then went on to make ''Eternal Sonata'' for the Xbox 360 and PlayStation 3 and '' Fragile Dreams: Farewell Ruins of the Moon'' for the Wii. tri-Crescendo was responsible for the programming and sound design in both the first ''Baten Kaitos'' and the prequel, ''Baten Kaitos Origins ''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube video game console. The game is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocea ...''. In the first game battle plann ...
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Monolith Soft
trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including '' Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later ''Project X Zone'' series, along with assisting on projects from other developers. While several of its games have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. As of 2019, Monolith Soft operates four studios. Its main studio is in Meguro, Tokyo that produces the company's ...
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Hiroya Hatsushiba
Hiroya Hatsushiba ( ja, 初芝 弘也, ''Hatsushiba Hiroya'') is the founder of video game developer tri-Crescendo, and a long time sound programmer for composer Motoi Sakuraba, whom he also gives English titles of the tracks Sakuraba creates. Hatsushiba came up as a sound director and programmer for the Telenet Japan subsidiary Wolfteam in 1993. It is here that he met Sakuraba; these two have worked together on various games since then. He was one of the many people that left Telenet Japan on March 6, 1995 to participate in the founding of tri-Ace. Here, he continued his sound programmer duties for Sakuraba, as well as doing some field programming. In 1999, he left tri-Ace and formed tri-Crescendo. While initially continuing to provide sound programming for tri-Ace's games, tri-Crescendo moved into game development in 2001. Hatsushiba partnered up with Monolith Soft to develop '' Baten Kaitos: Eternal Wings and the Lost Ocean'', which became one of the more successful games for Ga ...
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Baten Kaitos Origins
''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube video game console. The game is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocean''. Similar to the first entry, the player assume the role of a "guardian angel, guardian spirit" – an unseen avatar (computing), player avatar – who guides protagonist Sagi and his party of companions in an adventure across an aerial floating island-based kingdom in the clouds. The game retains the original's focus around the concept of "Magnus" – magical cards that capture the "essence" of items found in the in-game world, where the concept is still used as a plot device, for inventory management, in-game item management, and as a basis for the card-themed battle system, albeit with minor tweaks. Unlike the first game, which was published by then-Monolith Soft owner Namco, ''Origins'' was published by Nintendo, and was not released ...
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Eternal Sonata
is a role-playing video game developed by tri-Crescendo and published by Bandai Namco Games. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content as on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe with the original name ''Eternal Sonata'' on February 13, 2009. The game is centered on the Polish romantic pianist and composer Frédéric Chopin, who died of tuberculosis at the age of 39. The story envisions a fictional world dreamed by Chopin during his last hours that is influenced by Chopin's life and music, and in which he himself is a playable character, among others. The game's battle system centers on musical elements and character-unique special attacks. Light and darkness play a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic t ...
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Mistwalker
is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and ''Terra Battle'', and standalone titles including ''Lost Odyssey'' (2007) and ''The Last Story'' (2011). With the financial problems caused by '' Final Fantasy: The Spirits Within'', and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; ''Blue Dragon'' (2006) and ''Lost Odyssey''. Following ''The Last Story'' for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original ''Terra Battle'' saw widespread success and acclaim, leading to further mobile projects. Mistwalker has been described by Sakaguchi as a collective of artists that oversee projects, with its independent small-scale stru ...
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Tri-Ace
is a Japanese video game developer, video game development company formed in March 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). The name is a play on words regarding the "three aces" who formed the company. Most of tri-Ace's games have been video game publisher, published by Square Enix (formerly Enix). The company exclusively makes role-playing video games, and is known for giving their games' action-packed battle systems and deep skill systems. This trademark style began when the founders of tri-Ace originally worked for Telenet Japan's Wolfteam, and had created ''Tales of Phantasia''. This game, published by Namco, is a precursor to tri-Ace's own ''Star Ocean'' games in several ways; e.g., an action battle system where the player controls one character and AI controls others in the party and special battle skills that the player can assign to different buttons. Be ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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Radiata Stories
''Radiata Stories'' is an Action role-playing game, action role-playing video game. It was Video game developer, developed by tri-Ace and Video game publisher, published by Square Enix for the PlayStation 2. It was released on January 27, 2005, in Japan and September 6, 2005, in North America. The game received mixed reception in both Japan and in North America upon release, however over time it has developed a loyal fanbase. It sold over 413,000 copies worldwide. Noriyuki Iwadare composed the soundtrack. Gameplay ''Radiata Stories'' places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system. The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (fictional currency, the local currency). Kicking NPCs several times will cau ...
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Silmeria
''Valkyrie Profile 2: Silmeria'' ( ja, ヴァルキリープロファイル2 シルメリア) is the second installment of the ''Valkyrie Profile'' series, which was developed by tri-Ace and published by Square Enix. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Australia and Europe. It went on to be re-released as a Square Enix "Ultimate Release". Taking place hundreds of years before the original game, the story revolves around two characters living in the same body named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original ''Valkyrie Profile'' game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty. Gameplay ''Valkyrie Profile 2: Silmeria'' is divided into chapters. Unlike its predecessor, players can spend as much time as they like expl ...
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Awakened Shadow
Awaken or Awakened may refer to: Film and television * ''Awakened'' (film), a 2013 American thriller by Joycelyn Engle and Arno Malarone * ''The Awakened'', a 2009 film featuring Richard Kiel * ''Awoken'' (film), a 2019 Australian horror film * ''Awaken'' (TV series), a 2020–2021 South Korean drama series * "Awaken" (''12 oz. Mouse''), a television episode * "Awakened" (''Charmed''), a television episode Music * Awaken (band), a Belgian rock band Albums * ''Awaken'' (The Blood Divine album), 1996 * ''Awaken'' (The Empire Shall Fall album) or the title song, 2009 * ''Awaken'' (Koncept album) or the title song, 2012 * ''Awaken'' (Natalie Grant album) or the title song, 2005 * ''Awaken'' (NCT 127 album), 2019 * ''Awaken'' (Soulidium album), 2015 * ''Awaken'' (mixtape), by Keke Palmer, 2011 * ''Awaken: The Surrounded Experience'', by Michael W. Smith, 2019 * ''Awakened'' (album), by As I Lay Dying, 2012 * ''Awakened'', by Vorvaň, 2021 Songs * "Awaken", by Dethklok f ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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