is an
action role-playing
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
video game developed and published by
Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
in 1998 for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-playing game elements such as a day-night cycle and resting to restore energy.
The story follows
Musashi, a young swordsman is summoned to a parallel world to defend the Allucaneet Kingdom from the Thirstquencher Empire. He searches for the Five Scrolls, which can enhance the powers of his sword, while interacting with people from Allucaneet and a nearby village.
Development began in early 1997, and was directed by Yoichi Yoshimoto, produced by Yusuke Hirata, and
scored by
Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring ''Brave Fencer Musashi'' (1998), '' Final Fantasy VII: Advent Children'' (2005) and '' The Last ...
. The game was a departure from Square's previous
role-playing video games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, which brought the team several difficulties during development. The game received a positive critical response; reviewers praised the graphics in comparison to other similar games of the time, and found the gameplay, especially the action elements, very compelling. ''Musashi'' received a sequel in 2005 for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
under the name of ''
Musashi: Samurai Legend''.
Plot
A young boy known as Musashi, reincarnated from the legendary Brave Fencer Musashi who saved the Allucaneet Kingdom from a monster called the Wizard of Darkness 150 years before, is summoned to Allucaneet by its ruler Princess Fillet to save it from the invading Thirstquencher Empire. Musashi is given the blade Fusion, and is charged with the task of obtaining Brave Fencer Musashi's sword Lumina, the Sword of Luminescence before the Thirstquencher Army does. Although Musashi has no intention of saving the kingdom, he agrees to do so in order to return to his homeland. After Musashi recovers Lumina, he finds that most of the people from the Allucaneet kingdom, including Fillet, have been kidnapped by the Thirstquencher Empire. In order to rescue all the residents from Allucaneet and defeat the Empire, Musashi starts searching for the Five Scrolls; each one holding an elemental power able to greatly augment the sword Lumina's powers.
With help from treasure hunter Jon, Musashi finds the Earth Scroll and defeats its crest guardian. After its defeat, half-vampire and half-zombie creatures known as Vambees appear in the nearby village. While searching for a way to stop the Vambees, Musashi finds the Water Scroll and defeats its crest guardian in the basement where the Vambees originate. While Musashi searches for the Fire Scroll, Musashi's rival,
Kojiro, kidnaps Princess Fillet and uses her as a hostage to force a battle with Musashi. Once Kojiro is defeated, and Fillet is then rescued. Musashi then searches for thieves from the Thirstquencher Empire and makes his way to the next crest guardian. It is then revealed that Princess Fillet is actually one of Thirstquencher's thieves disguised, and that the real Fillet is still in their hands. Musashi then continues his journey, finds the Wind Scroll, and defeats its crest guardian in an ants' nest.
After finding the fifth and final Scroll, the Sky Scroll, Musashi discovers Thirstquencher's base, a floating ship known as the Soda Fountain. Musashi attacks the base and defeats the Sky Guardian. Thirstquencher's leader, Flatski, forces Musashi to give him Lumina in exchange for the Princess, and frees the Sky Crest. However, this unleashes the Wizard of Darkness, who was sealed within Brave Fencer Musashi's sword Lumina the entire time. It is also revealed by Jon that the original Brave Fencer Musashi sealed The Dark Wizard within the sword. Furthermore, it was Brave Fencer Musashi who entrusted the crests to the crest guardians to prevent The Dark Wizard's seal within Lumina from being broken. In effect, the present Musashi's quest merely aided The Dark Wizard's revival. Musashi recovers Lumina and uses it to defeat The Dark Wizard. After returning the Princess to Allucaneet Kingdom, Musashi takes Lumina to the place where he found it.
Gameplay
''Musashi'' is an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
in which the player fights against enemies with a sword in action-based combat, with some
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
elements. The player controls the title character, Musashi, who fights a variety of enemies using his swords Fusion and Lumina and searches for five scrolls which will increase Lumina's strength and grant him new abilities. There are also several
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
s and puzzles scattered throughout which must be completed to advance the plot. The two swords he uses have varied abilities and uses. Fusion, which resembles a
katana
A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge fa ...
, is used to chain rapid
combo hits together and can also be used to absorb Bincho energy, which is a type of magical point system that controls how many spells a player can cast and how quickly, or absorb an enemies' skill. The other sword is Lumina, a large, double-edged weapon which cannot be effectively used in combos by itself; instead, it can be imbued with elemental properties from Scrolls. Lumina is primarily offensive but in combination with the five elemental scrolls, it gains new skills. The two swords can be used in conjunction with certain techniques which are granted by various rescued townsfolk.
The game features an in-game clock and day-night system that affects the townsfolk and some of the creatures in the field (namely, the Minku - creatures from whom Musashi can obtain berries to increase his overall health stat), as well as forcing the player to pay attention to Musashi's fatigue rating that goes up over time with lack of sleep, which, if it becomes too low, it will have a harmful effect on Musashi's combat ability, and eventually, he will be forced to snooze on the spot, rendering him helpless until he recovers.
The player can either go to an inn to recover Musashi's health or make Musashi sleep outdoors without a full recovery and with danger he may be attacked by enemies. To pass time, the player may also opt to collect the various action figureswhich resemble more detailed models of nearly all the characters and monstersavailable at the town toy store, which stocks new items at the start of every chapter. Along the way, Musashi obtains parts from the Legendary Armor which allow him to perform actions such as climbing or performing double jumps.
Development
Executive producer
Hironobu Sakaguchi
is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
stated that the idea for the game first came up in February 1997.
The original idea for ''Brave Fencer Musashi'' was having
Miyamoto Musashi
, also known as Shinmen Takezō, Miyamoto Bennosuke or, by his Buddhist name, Niten Dōraku, was a Japanese swordsman, philosopher, strategist, writer and rōnin, who became renowned through stories of his unique double-bladed swordsmanship a ...
fighting in an alternate world from where he belonged. While the game was conceptualized as action-oriented, Musashi was originally meant to be a wanderer. However, he was later changed to an itinerant Samaritan in order to have him interacting and helping other characters. During development, the team used an action base which was crucial to the game's fighting mechanics. Director Yoichi Yoshimoto focused on the game's fully polygonal aspects that were a departure from Square's previous works. The development team prioritized the movement of polygons in real time and how light affected their appearance.
![Miyamoto-Musashi-Fights-Sasaki-Kojiro-at-Ganryujima-Ukiyo-e](https://upload.wikimedia.org/wikipedia/commons/b/b5/Miyamoto-Musashi-Fights-Sasaki-Kojiro-at-Ganryujima-Ukiyo-e.png)
The character, Kojiro, was based on the Japanese swordsman,
Kojiro Sasaki Kojirō, Kojiro, Koujirou or Kohjiroh is a masculine Japanese given name. Notable people with the name include:
* (born 1977), Japanese footballer
*, Japanese educationist
*, Japanese scholar of Islam
* Sasaki Kojirō (Ganryu Kojiro, c. 1585–1612 ...
. Both Musashi and Kojiro shared a lengthy account of rivalry, hence the same frictional relationship that was referenced between the two inside the game. The legend says the two swordsmen set up to duel each other. Musashi reportedly arrived several hours late to purposely anger Kojiro and his supporters. Another nod to Kojiro and the legendary duel is when Musashi found him and Princess Fillet on the shores of the Island of Dragons. This loosely referenced
Ganryu Island, the appointed location were the long-time rivals held their famous duel.
When developing the characters for the game, Sakaguchi did not have a positive opinion of how popular the game would become. However, after the staff designed the graphics and the gameplay, he was surprised by the work, commenting that it was more interesting.
The characters were designed by Koji Matsuoka and illustrated by
Tetsuya Nomura
is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with ''Final Fantasy VI'' and continuing with various later installments. Addit ...
. When the game was
localized for an English release, translators had to change alcohol-based names with soda-pop names due to problems with rating boards. This resulted in several jokes being lost in translation. The game's English title was changed from "''Brave Fencer Musashiden''" to "''Brave Fencer Musashi''" in order to avoid confusing non-Japanese players about the title character's name, as "Musashiden" means "Musashi's story".
The game's musical score was composed and produced by
Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring ''Brave Fencer Musashi'' (1998), '' Final Fantasy VII: Advent Children'' (2005) and '' The Last ...
, who had never previously worked with Square.
The ''Brave Fencer Musashiden: Original Soundtrack'' was released by
DigiCube
DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Digi ...
in Japan on July 23, 1998; it consists of 78 tracks spanning two compact discs in a boxset.
[
After the game was done, the team was merged with those behind '']Parasite Eve II
is an action role-playing survival horror video game released for the PlayStation. The game was developed by Square, published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to ...
'', ''Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a ...
'' and ''Chrono Cross
is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
'' to make ''Final Fantasy XI
also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantasy ...
''.
Release and legacy
''Brave Fencer Musashi'' was originally released in Japan on July 16, 1998. It was re-released on June 29, 2000 as part of Square's Millennium Collection along with merchandise including postcards, a combination camera and cellphone strap, a handy strap, and keychain fobs
A Fractional Orbital Bombardment System (FOBS) is a warhead delivery system that uses a low earth orbit towards its target destination. Just before reaching the target, it deorbits through a retrograde engine burn.
Mark ZastrowHow does China’s ...
. Another Japanese re-release was for the PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
on July 9, 2008. In the North American market, it was packaged on October 31, 1998 with the PlayStation 1998 Collector's CD Vol.2, which contained a demo of ''Final Fantasy VIII
is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
''.
A simplified Japan-exclusive mobile phone adaptation retitled ''Musashi: Mobile Samurai'' was released in 2005. After the release of the game, plans were made for a sequel, but were then delayed for years. A PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
sequel, titled '' Musashi: Samurai Legend'', was developed by Square Enix and was released worldwide in 2005. Square Enix released a montage video celebrating the game's 20th anniversary since its release on July 16, 2018.
Reception
''Brave Fencer Musashi'' sold approximately 648,803 copies in Japan during 1998, making it the 17th best-selling game of the year in that region. The game was given a 32 out of 40 by ''Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' magazine.
The game received positive reviews from critics, with Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
giving it an 81 out of 100. GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
reviewer James Mielke praised the graphics, calling them "very well done" and superior to other Square RPGs of the time. IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
and ''GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s reviews by Randy Nelson and Air Hendrix, respectively, similarly praised the game's "excellent visual design". GameSpot and ''GamePro'' reviews also praised the voice acting quality, while Nelson noted the "stellar soundtrack" but found the voice acting to be annoying.
'' Next Generation'' reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "At the heart of ''Brave Fencer'' is an engaging and challenging (if somewhat simple) journey with some very clever features and an endearing cast."
The gameplay was also positively received; for example, Hendrix from ''GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' shared his opinion that the game did well with management of the game's time. Nelson and Hendrix from IGN and ''GamePro'' both emphasized their enjoyment of the game's action elements. GameSpot, while feeling that the action elements were the primary focus of the game, still liked the wide variety of role-playing elements present. Nelson from IGN, however, wished that the role-playing elements had been reduced even further in favor of the action parts of the game. All three reviewers compared the game to ''The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'', such as Mielke from GameSpot who had discussed the game to release as a direct competitor to that series. Both GameSpot and IGN felt that the comparison was invalid, as ''Musashi'' focused much more on action than role-playing, resulting in a game that was not a direct competitor at all.
References
External links
*
{{Authority control
1998 video games
Action role-playing video games
Cultural depictions of Miyamoto Musashi
PlayStation (console) games
PlayStation (console)-only games
PlayStation Network games
Square Enix franchises
Square (video game company) games
Video games about samurai
Video games developed in Japan
Video games scored by Tsuyoshi Sekito
Single-player video games