Tsuyoshi Sekito
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Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring ''Brave Fencer Musashi'' (1998), '' Final Fantasy VII: Advent Children'' (2005) and ''The Last Remnant'' (2008). He also plays the guitar in the rock bands The Black Mages and The Star Onions; both groups arrange and perform compositions from the ''Final Fantasy'' series. Biography Tsuyoshi Sekito was born in Osaka, Japan. His career as a video game composer began at the end of the 1980s when he joined Konami's sound team. The first game he scored was ''Space Manbow'' in 1989. The following year, he created the music for ''SD Snatcher'' and '' Metal Gear 2: Solid Snake'' along with several other composers. He was subsequently assigned to score the sports titles ''Double Dribble: 5-on-5'' (1991) and ''Soccer Superstars'' (1995) and the cartoon adaptations '' Teenage Mutant Ninja Turtles II: Back from the Sewers'' (1991) and '' Tiny T ...
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Osaka Prefecture
is a Prefectures of Japan, prefecture of Japan located in the Kansai region of Honshu. Osaka Prefecture has a population of 8,778,035 () and has a geographic area of . Osaka Prefecture borders Hyōgo Prefecture to the northwest, Kyoto Prefecture to the north, Nara Prefecture to the southeast, and Wakayama Prefecture to the south. Osaka is the capital and largest city of Osaka Prefecture, and the List of cities in Japan, third-largest city in Japan, with other major cities including Sakai, Higashiōsaka, and Hirakata. Osaka Prefecture is the third-most-populous prefecture, but by geographic area the second-smallest; at it is the second-most densely populated, below only Tokyo. Osaka Prefecture is one of Japan's two "Fu (country subdivision), urban prefectures" using the designation ''fu'' (府) rather than the standard ''Prefectures of Japan#Types of prefecture, ken'' for prefectures, along with Kyoto Prefecture. Osaka Prefecture forms the center of the Keihanshin metropolitan ar ...
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SD Snatcher
''Snatcher'' is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX, MSX2 in Japan. ''Snatcher'' is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions. Kojima wanted ''Snatcher'' to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like ''Blade Runner'', ''Akira (1988 film), Akira'' and ''The Terminator''. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to tri ...
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All Star Pro-Wrestling III
All or ALL may refer to: Language * All, an indefinite pronoun in English * All, one of the English determiners * Allar language (ISO 639-3 code) * Allative case (abbreviated ALL) Music * All (band), an American punk rock band * ''All'' (All album), 1999 * ''All'' (Descendents album) or the title song, 1987 * ''All'' (Horace Silver album) or the title song, 1972 * ''All'' (Yann Tiersen album), 2019 * "All" (song), by Patricia Bredin, representing the UK at Eurovision 1957 * "All (I Ever Want)", a song by Alexander Klaws, 2005 * "All", a song by Collective Soul from ''Hints Allegations and Things Left Unsaid'', 1994 Science and mathematics * ALL (complexity), the class of all decision problems in computability and complexity theory * Acute lymphoblastic leukemia * Anterolateral ligament Sports * American Lacrosse League * Arena Lacrosse League, Canada * Australian Lacrosse League Other uses * All, Missouri, a community in the United States * All, a brand of Sun Products * A ...
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All Star Pro-Wrestling II
All or ALL may refer to: Language * All, an indefinite pronoun in English * All, one of the English determiners * Allar language (ISO 639-3 code) * Allative case (abbreviated ALL) Music * All (band), an American punk rock band * ''All'' (All album), 1999 * ''All'' (Descendents album) or the title song, 1987 * ''All'' (Horace Silver album) or the title song, 1972 * ''All'' (Yann Tiersen album), 2019 * "All" (song), by Patricia Bredin, representing the UK at Eurovision 1957 * "All (I Ever Want)", a song by Alexander Klaws, 2005 * "All", a song by Collective Soul from ''Hints Allegations and Things Left Unsaid'', 1994 Science and mathematics * ALL (complexity), the class of all decision problems in computability and complexity theory * Acute lymphoblastic leukemia * Anterolateral ligament Sports * American Lacrosse League * Arena Lacrosse League, Canada * Australian Lacrosse League Other uses * All, Missouri, a community in the United States * All, a brand of Sun Products * A ...
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Kenichiro Fukui
is a Japanese video game composer and electronic musician. Before working at Square Enix, he was employed at Konami. He was also an arranger and a keyboardist in the band The Black Mages. Additionally, Fukui arranged Angela Aki's "Kiss Me Good-Bye" from ''Final Fantasy XII''. In October 2007, he left Square Enix to become a lecturer, although he continued to work with The Black Mages until the band dissolved in 2010, and continued to do freelance work with video games. His Konami Kukeiha Club nickname was "Funiki Fukui". He lives in Yokohama, Japan. Biography Fukui was born on March 4, 1970, in Hyōgo Prefecture. He joined the video game company Konami in 1991. While there, he contributed to the soundtracks of '' Lethal Enforcers'', ''G.I. Joe'' and ''Violent Storm''. He was also one of the keyboardists for the Kukeiha Club, and played in the live event at the Budokan in Tokyo. In 1995, he moved to Osaka to join "Solid", a subsidiary of Square (now Square Enix). He was later tran ...
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All Star Pro-Wrestling
All or ALL may refer to: Language * All, an indefinite pronoun in English * All, one of the English determiners * Allar language (ISO 639-3 code) * Allative case (abbreviated ALL) Music * All (band), an American punk rock band * ''All'' (All album), 1999 * ''All'' (Descendents album) or the title song, 1987 * ''All'' (Horace Silver album) or the title song, 1972 * ''All'' (Yann Tiersen album), 2019 * "All" (song), by Patricia Bredin, representing the UK at Eurovision 1957 * "All (I Ever Want)", a song by Alexander Klaws, 2005 * "All", a song by Collective Soul from ''Hints Allegations and Things Left Unsaid'', 1994 Science and mathematics * ALL (complexity), the class of all decision problems in computability and complexity theory * Acute lymphoblastic leukemia * Anterolateral ligament Sports * American Lacrosse League * Arena Lacrosse League, Canada * Australian Lacrosse League Other uses * All, Missouri, a community in the United States * All, a brand of Sun Products * A ...
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Kenji Ito
, also known by the nickname , is a Japanese video game composer and musician. He is best known for his work on the ''Mana'' and ''SaGa'' series, though he has worked on over 30 video games throughout his career as well as composed or arranged music for over 15 other albums, concerts, and plays. He learned to play several instruments at a young age, and joined Square directly out of college as a composer in 1990 at the advice of a professor. He worked there for over a decade, composing many of his best-known scores. In 2001, he left Square to become a freelance composer, but has since continued to collaborate with the company. Since leaving Square, Ito has composed soundtracks to over a dozen games, and has branched out into composition and production of music for plays and albums for other performers. Ito's work has been performed in a concert dedicated to his pieces as well as general video game music events, and he has played the piano in additional concerts. Pieces of his fro ...
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Kumi Tanioka
is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square that same year, and worked on over 15 games for them before leaving to work as an independent composer in 2010. Tanioka is best known for composing for the ''Final Fantasy Crystal Chronicles'' series. Tanioka has a style of "world music", whereby she combines instruments from different parts of the world into one cohesive sound. She also likes to incorporate piano music into her soundtracks, which she typically performs herself, as she has done as a part of The Star Onions, a musical group focusing on arrangements of ''Final Fantasy XI'' music as well at various concerts. Biography Early life Tanioka was born in Hiroshima, Japan, where she studied music and composition while in school and enjoyed listening to video game music as her younge ...
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Chocobo's Dungeon 2
''Chocobo's Dungeon 2'' is the 1998 PlayStation sequel to 1997's '' Chocobo no Fushigina Dungeon''. Gameplay The players play as Chocobo, navigating randomly-generated levels of mysterious dungeons to progress the story. Each time the player enters the same dungeon, the path through the maze will be different, although the same set of monsters will be encountered. Chocobo may have a partner character assisting him throughout the dungeon, which typically resolves in a boss fight. There are several partner characters, most of which will be recognizable to ''Final Fantasy'' veterans, including Cid; a young white mage girl, Shiroma; and Mog, a moogle. Though the game is an isometric 2D adventure, there are occasionally 3D cutscenes. In the beginning of the game, Chocobo can only carry a few items in his inventory. If he dies in the dungeon, all items in the inventory are lost. As the game progresses, the player will be able to rent storage space in town and send extra items there. ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Gunfighters
Gunfighters, also called gunslingers (), or in the 19th and early 20th centuries gunmen, were individuals in the American Old West who gained a reputation of being dangerous with a gun and participated in gunfights and shootouts. Today, the term "gunslinger" is more or less used to denote someone who is quick on the draw with a pistol, but can also refer to riflemen and shotgun messengers. The gunfighter is also one of the most popular characters in the Western genre and has appeared in associated films, video games, and literature. The gunfighter could be a lawman, outlaw, cowboy, or shooting exhibitionist, but was more commonly a hired gun who made a living with his weapons in the Old West. Origin of the term The term "gun slinger" was used in the Western film ''Drag Harlan'' (1920). The word was soon adopted by other Western writers, such as Zane Grey, and became common usage. In his introduction to ''The Shootist'' (1976), author Glendon Swarthout says "gunslinger" and ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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