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Blender is a
free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
software tool set used for creating animated films, visual effects, art,
3D-printed 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include
3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface (mathematics), surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D comput ...
, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting,
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
, match moving, rendering, motion graphics, video editing, and compositing.


History

The Dutch animation studio NeoGeo (not related to Neo Geo video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer
Ton Roosendaal Ton Roosendaal (; born 20 March 1960) is a Dutch software developer and film producer. He is known as the original creator of the open-source 3D creation suite Blender and Traces (an Amiga ray tracer which was the forerunner of Blender). He is a ...
. The name ''Blender'' was inspired by a song by the Swiss electronic band Yello, from the album '' Baby'', which NeoGeo used in its showreel. Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period. On January 1, 1998, Blender was released publicly online as
SGI SGI may refer to: Companies *Saskatchewan Government Insurance *Scientific Games International, a gambling company *Silicon Graphics, Inc., a former manufacturer of high-performance computing products *Silicon Graphics International, formerly Rac ...
freeware. NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development. In May 2002, Roosendaal started the non-profit
Blender Foundation The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open source 3D content-creation program. The foundation has distributed the animated films '' Elephants Dream'' (2006), ''Big Bu ...
, with the first goal to find a way to continue developing and promoting Blender as a community-based
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
precursor. The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time), with the money being collected from the community. On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is
free and open-source software Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
, largely developed by its community as well as 24 employees employed by the Blender Institute. The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005. Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen. In 2019, with the release of version 2.80, the integrated
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
for making and prototyping video games was removed; Blender's developers recommended that users migrate to more powerful
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
game engines such as Godot instead.


Suzanne

In February 2002, it was clear that the company behind Blender, NaN, could not survive and would close its doors in March. Nevertheless, they put out one more release, Blender 2.25. As a sort of Easter egg and last personal tag, the artists and developers decided to add a 3D model of a
chimpanzee The chimpanzee (''Pan troglodytes''), also known as simply the chimp, is a species of great ape native to the forest and savannah of tropical Africa. It has four confirmed subspecies and a fifth proposed subspecies. When its close relative th ...
head (called a "
monkey Monkey is a common name that may refer to most mammals of the infraorder Simiiformes, also known as the simians. Traditionally, all animals in the group now known as simians are counted as monkeys except the apes, which constitutes an incomple ...
" in the software). It was created by Willem-Paul van Overbruggen (SLiD3), who named it Suzanne after the orangutan in the Kevin Smith film '' Jay and Silent Bob Strike Back''. Suzanne is Blender's alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is included in Blender and often used as a quick and easy way to test materials, animations, rigs, textures, and lighting setups. It is as easily added to a scene as primitives such as a cube or plane. The largest Blender contest gives out an award called the Suzanne Award.


Release history

The following table lists notable developments during Blender's release history: green indicates the current version, yellow indicates currently supported versions, and red indicates versions that are no longer supported (though many later versions can still be used on modern systems). As of 2021, official releases of Blender for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, and Linux, as well as a port for
FreeBSD FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular ...
, are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for
PowerPC PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., App ...
. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. In 2013, Blender was released on
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
as a demo, but hasn't been updated since.


Features


Modeling

Blender has support for a variety of geometric primitives, including polygon meshes,
Bézier curve A Bézier curve ( ) is a parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approximate a real-world shape t ...
s, NURBS surfaces,
metaballs In computer graphics, metaballs are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects. In solid modelling, polygon meshes are commonly ...
, icospheres, text, and an n-gon modeling system called B-mesh. There is also an advanced polygonal modelling system which can be accessed through an edit mode. It supports features such as extrusion, bevelling, and subdividing.


Modifiers

Modifiers apply non-destructive effects which can be applied upon rendering or exporting, such as
subdivision surface In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, t ...
s.


Sculpting

Blender has multi-resolution digital sculpting, which includes dynamic topology, "baking", remeshing, re-symmetrization, and decimation. The latter is used to simplify models for exporting purposes (an example being game assets).


Geometry nodes

Blender has a geometry node system for procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. It takes the form of a modifier, so it can be stacked over other different modifiers. The system uses object attributes, which can be modified and overridden with
string String or strings may refer to: *String (structure), a long flexible structure made from threads twisted together, which is used to tie, bind, or hang other objects Arts, entertainment, and media Films * ''Strings'' (1991 film), a Canadian anim ...
inputs. Attributes can include positions, normals and UV maps. All attributes can be viewed in an attribute spreadsheet editor. The Geometry Nodes utility also has the capability of creating primitive meshes. In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes. In Blender 3.0, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes.Archived a
Ghostarchive
and th
Wayback Machine


Simulation

Blender can be used to simulate smoke, rain, dust, cloth, fluids, hair, and rigid bodies.


Fluid simulation

The fluid simulator can be used for simulating liquids, like water being poured into a cup. It uses Lattice Boltzmann methods (LBM) to simulate fluids and allows for plenty of adjustment of particles and resolution. The particle physics fluid simulation creates particles that follow the smoothed-particle hydrodynamics method. Blender has simulation tools for
soft-body dynamics Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or ''soft bodies''). The applications are mostly in video games and films. Unlike in sim ...
, including mesh collision detection, LBM
fluid dynamic In physics and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids— liquids and gases. It has several subdisciplines, including ''aerodynamics'' (the study of air and other gases in motion) an ...
s, smoke simulation,
Bullet A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and co ...
rigid-body dynamics, an ocean generator with waves, a particle system that includes support for particle-based hair, and real-time control during physics simulation and rendering. In Blender 2.82, a new fluid simulation system called Mantaflow was added, replacing the old FLIP system. In Blender 2.92, another fluid simulation system called APIC, which builds on Mantaflow, was added. Vortices and more stable calculations are improved from the FLIP system.


Cloth Simulation

Cloth simulation is done by simulating vertices with a rigid body simulation. If done on a 3D mesh, it will produce similar effects as the soft body simulation.


Animation

Blender's keyframed animation capabilities include
inverse kinematics In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
, armatures, hooks, curve- and lattice-based deformations, shape keys, non-linear animation, constraints, and
vertex weighting This is a glossary of terms relating to computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and comp ...
. In addition, its Grease Pencil tools allow for 2D animation within a full 3D pipeline.


Rendering

Internal render engine with scanline rendering, indirect lighting, and ambient occlusion that can export in a wide variety of formats; A path tracer render engine called Cycles, which can take advantage of the GPU for rendering. Cycles supports the Open Shading Language since Blender 2.65. Cycles Hybrid Rendering is possible in Version 2.92 with Optix. Tiles are calculated with GPU in combination with cpu. EEVEE is a new physically based real-time renderer. It works both as a renderer for final frames, and as the engine driving Blender's real-time viewport for creating assets.


Texturing and shading

Blender allows procedural and node-based textures, as well as texture painting, projective painting,
vertex painting In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on ...
, weight painting and dynamic painting.


Post-production

Blender has a node-based compositor within the rendering pipeline, which is accelerated with OpenCL. It also includes a non-linear video editor called the Video Sequence Editor (VSE), with support for effects like Gaussian blur,
color grading Color grading is a post-production process common to filmmaking and video editing of altering the appearance of an image for presentation in different environments on different devices. Various attributes of an image such as contrast, color, s ...
, fade and wipe transitions, and other video transformations. However, there is no built-in multi-core support for rendering video with the VSE.


Plugins/addons and scripts

Blender supports Python scripting for the creation of custom tools, prototyping, game logic, importing/exporting from other formats, and task automation. This allows for integration with several external render engines through plugins/addons.


File format

Blender features an internal file system that can pack multiple scenes into a single ".blend" file. * Most of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the following exceptions: ** Loading animations stored in post-2.5 files in Blender pre-2.5. This is due to the reworked animation subsystem introduced in Blender 2.5 being inherently incompatible with older versions. ** Loading meshes stored in post 2.63. This is due to the introduction of BMesh, a more versatile mesh format. ** Blender 2.8 ".blend" files are no longer fully backward compatible, causing errors when opened in previous versions. ** Many 3.x ".blend" files are not completely backwards-compatible as well, and may cause errors with previous versions. * All scenes, objects, materials, textures, sounds, images, and post-production effects for an entire animation can be packaged and stored in a single ".blend" file. Data loaded from external sources, such as images and sounds, can also be stored externally and referenced through either an absolute or relative file path. Likewise, ".blend" files themselves can also be used as libraries of Blender assets. * Interface configurations are retained in ".blend" files. A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and many more, linked together. This allows various data blocks to refer to each other. There may be, for example, multiple Objects that refer to the same Mesh, and making subsequent editing of the shared mesh results in shape changes in all Objects using this Mesh. Objects, meshes, materials, textures, etc. can also be linked to other .blend files, which is what allows the use of .blend files as reusable resource libraries.


Import and export

The software supports a variety of 3D file formats for import and export, among them
Alembic An alembic (from ar, الإنبيق, al-inbīq, originating from grc, ἄμβιξ, ambix, 'cup, beaker') is an alchemical still consisting of two vessels connected by a tube, used for distillation of liquids. Description The complete disti ...
,
3D Studio Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
(3DS),
FBX FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of vid ...
,
DXF AutoCAD DXF (Drawing Interchange Format, or Drawing Exchange Format) is a CAD data file format developed by Autodesk for enabling data interoperability between AutoCAD and other programs. DXF was introduced in December 1982 as part of AutoCAD ...
, SVG,
STL STL may refer to: Communications * Standard telegraph level *Studio/transmitter link International law *Special Tribunal for Lebanon The Special Tribunal for Lebanon (STL), also referred to as the Lebanon Tribunal or the Hariri Tribunal, is a ...
(for 3D printing), UDIM, USD, VRML, WebM,
X3D X3D is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Rea ...
and OBJ.


Deprecated features


Blender Game Engine

The
Blender Game Engine The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8. The game en ...
was a built-in real-time graphics and logic engine with features such as collision detection, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games. In April 2018, the engine was removed from the upcoming Blender 2.8 release series, due to updates and revisions to the engine lagging behind other game engines such as the open-source Godot, and Unity. In the 2.8 announcements, the Blender team specifically mentioned the Godot engine as a suitable replacement for migrating Blender Game Engine users.


Blender Internal

Blender Internal, a biased rasterization engine and scanline renderer used in previous versions of Blender, was also removed for the 2.80 release in favor of the new "Eevee" renderer, a realtime physically based renderer.


User interface


Commands

Most of the commands are accessible via hotkeys. There are also comprehensive graphical menus. Numeric buttons can be "dragged" to change their value directly without the need to aim at a particular widget, as well as being set using the keyboard. Both sliders and number buttons can be constrained to various step sizes with modifiers like the and keys. Python expressions can also be typed directly into number entry fields, allowing mathematical expressions to specify values.


Modes

Blender includes many modes for interacting with objects, the two primary ones being ''Object Mode'' and ''Edit Mode'', which are toggled with the key. Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, an Object Mode can be used to move, scale, and rotate entire polygon meshes, and Edit Mode can be used to manipulate the individual vertices of a single mesh. There are also several other modes, such as Vertex Paint, Weight Paint, and Sculpt Mode.


Workspaces

The Blender GUI builds its tiled windowing system on top of one or multiple windows provided by the underlying platform. One platform window (often sized to fill the screen) is divided into sections and subsections that can be of any type of Blender's views or window types. The user can define multiple layouts of such Blender windows, called screens, and switch quickly between them by selecting from a menu or with keyboard shortcuts. Each window type's own GUI elements can be controlled with the same tools that manipulate the 3D view. For example, one can zoom in and out of GUI-buttons using similar controls, one zooms in and out in the 3D viewport. The GUI viewport and screen layout are fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not used for the task.


Rendering engines


Cycles

Cycles is a path-tracing render engine that is designed to be interactive and easy to use, while still supporting many features. It has been included with Blender since 2011, with the release of Blender 2.61. Cycles supports with AVX,
AVX2 Advanced Vector Extensions (AVX) are extensions to the x86 instruction set architecture for microprocessors from Intel and Advanced Micro Devices (AMD). They were proposed by Intel in March 2008 and first supported by Intel with the Sandy Bridge ...
and AVX-512 extensions, as well as CPU acceleration in modern hardware.


GPU rendering

Cycles supports GPU rendering, which is used to speed up rendering times. There are three GPU rendering modes: CUDA, which is the preferred method for older Nvidia graphics cards; OptiX, which utilizes the hardware ray-tracing capabilities of Nvidia's Turing architecture & Ampere architecture; and OpenCL, which supports rendering on AMD
Radeon Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
graphics cards (with added Intel Iris and Xe support in 2.92). The toolkit software associated with these rendering modes does not come within Blender and needs to be separately installed and configured as per their respective source instructions. Multiple GPUs are also supported, which can be used to create a render farm—having multiple GPUs, however, does not increase the available memory since each GPU can only access its own memory. Since Version 2.90, this limitation of SLI cards is broken with Nvidia's NVlink. Apple's Metal API got initial implementation in blender 3.1 for Apple computers with M1 chips and AMD graphics cards. A Benchmark of Blender 3.2 shows great advantages of long supported CUDA against newer API OptiX and brand new HIP for AMD Hardware. Some Improvements in performance will be available for HIP and OptiX in Blender 3.3 and 3.4. Support for Intel Arc GPUs arrived in Blender 3.3 LTS.


Integrator

The integrator is the core rendering algorithm used for lighting computations. Cycles currently supports a path tracing integrator with direct light sampling. It works well for a variety of lighting setups, but it is not as suitable for caustics and certain other complex lighting situations. Rays are traced from the camera into the scene, bouncing around until they find a light source (a lamp, an object material emitting light, or the world background), or until they are simply terminated based on the number of maximum bounces determined in the light path settings for the renderer. To find lamps and surfaces emitting light, both indirect light sampling (letting the ray follow the surface bidirectional scattering distribution function, or BSDF) and direct light sampling (picking a light source and tracing a ray towards it) are used.


=The two types of integrators

= # The default path tracing integrator is a "pure" path tracer. This integrator works by sending several
light rays In optics a ray is an idealized geometrical model of light, obtained by choosing a curve that is perpendicular to the ''wavefronts'' of the actual light, and that points in the direction of energy transfer, energy flow. Rays are used to model t ...
that act as photons from the camera out into the scene. These rays will eventually hit either: a light source, an object, or the world background. If these rays hit an object, they will bounce based on the angle of impact, and continue bouncing until a light source has been reached or until a maximum number of bounces, as determined by the user, which will cause it to terminate and result in a black, unlit pixel. Multiple rays are calculated and averaged out for each pixel, a process known as "sampling". This sampling number is set by the user and greatly affects the final image. Lower sampling often results in more noise and has the potential to create "fireflies" (which are uncharacteristically bright pixels), while higher sampling greatly reduces noise, but also increases render times. # The alternative is a branched path tracing integrator, which works mostly the same way. Branched path tracing splits the light rays at each intersection with an object according to different surface components, and takes all lights into account for shading instead of just one. This added complexity makes computing each ray slower but reduces noise in the render, especially in scenes dominated by direct (one-bounce) lighting.


Open Shading Language

Blender users can create their own
nodes In general, a node is a localized swelling (a "knot") or a point of intersection (a Vertex (graph theory), vertex). Node may refer to: In mathematics *Vertex (graph theory), a vertex in a mathematical graph *Vertex (geometry), a point where two ...
using the Open Shading Language (OSL), although it is important to note that this feature is not supported by GPUs.


Materials

Materials define the look of
meshes A mesh is a barrier made of connected strands of metal, fiber, or other flexible or ductile materials. A mesh is similar to a web or a net in that it has many attached or woven strands. Types * A plastic mesh may be extruded, oriented, expa ...
, NURBS curves, and other geometric objects. They consist of three shaders to define the mesh's surface appearance, volume inside, and surface displacement.


=Surface shader

= The ''surface shader'' defines the light interaction at the surface of the mesh. One or more bidirectional scattering distribution functions, or BSDFs, can specify if incoming light is reflected, refracted into the mesh, or absorbed. The alpha value is one measure of translucency.


=Volume shader

= When the surface shader does not reflect or absorb light, it enters the volume (light transmission). If no volume shader is specified, it will pass straight through (or be refracted, see refractive index or IOR) to another side of the mesh. If one is defined, a ''volume shader'' describes the light interaction as it passes through the volume of the mesh. Light may be
scattered Scattered may refer to: Music * ''Scattered'' (album), a 2010 album by The Handsome Family * "Scattered" (The Kinks song), 1993 * "Scattered", a song by Ace Young * "Scattered", a song by Lauren Jauregui * "Scattered", a song by Green Day from ' ...
, absorbed, or even emitted at any point in the volume.


=Displacement shader

= The shape of the surface may be altered by ''displacement shaders''. In this way, textures can be used to make the mesh surface more detailed. Depending on the settings, the displacement may be virtual-only modifying the
surface normals In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at ...
to give the impression of displacement (also known as bump mapping) – real, or a combination of real displacement with bump mapping.


EEVEE

EEVEE (or Eevee) is a real-time
PBR PBR may refer to: Science and technology * Passive bistatic radar * Partition boot record * Pebble bed reactor, a type of nuclear reactor * Peripheral benzodiazepine receptor, another name for translocator protein * Phosphorus bromide * Photobio ...
renderer included in Blender from version 2.8. This render engine was given the nickname Eevee, after the Pokémon. The name was later made into the backronym "Extra Easy Virtual Environment Engine" or EEVEE.


Workbench

Using the default 3D viewport drawing system for modeling, texturing, etc.


External renderers

Free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
: * Mitsuba Renderer * YafaRay (previously Yafray) * LuxCoreRender (previously LuxRender) * Appleseed Renderer * POV-Ray * NOX Renderer *Armory3D – a free and open source
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
for Blender written in Haxe * Radeon ProRender – Radeon ProRender for Blender *Malt Render – a non-photorealistic renderer with GLSL shading capabilities
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