A or is "a type of Japanese video game centered on interactions with attractive girls".
''Bishōjo'' games are similar to ''
Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows.
History
1980s
''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as ''
Night Life'' by
Koei. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic.
A notable landmark was Jast's ''
Tenshitachi no gogo'' (1985), a precursor to the modern
dating simulation. Among early ''bishōjo''
adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all ''bishōjo'' games. Prior to 1985, girls were generally drawn either as normally proportioned adults or
super deformed
''Chibi'', also known as ''super deformation'' (''SD''), is an art style originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and ...
children.
1990s
The industry gradually moved away from proprietary Japanese hardware to the burgeoning
DOS platform, and then later in the decade to
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. Throughout the nineties, ''bishōjo'' games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics). Thus, more than regular games, the main employees required by ''bishōjo'' game companies today are not programmers, but artists and writers.
In the early nineties the atmosphere in Japan became more and more hostile towards ''bishōjo'' games. In 1989
serial killer
A serial killer (also called a serial murderer) is a person who murders three or more people,An offender can be anyone:
*
*
*
*
* (This source only requires two people) with the killings taking place over a significant period of time in separat ...
Tsutomu Miyazaki was arrested and was revealed to be a consumer of ''
lolicon''
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
, causing widespread opposition to pornographic manga,
otaku and anything similar. In November 1991 there was an incident where a middle-schooler shoplifted an adult ''bishōjo'' game ''
Saori: the House of Beautiful Girls'', resulting in increased police scrutiny for makers and retailers. Several prefectures began classifying games as obscene and pulling them off the shelves.
Faced with the threat of being forcibly censored out of existence by the government, in 1992 the ''bishōjo'' game industry formed the ''Computer Software Rinri Kikō'' (meaning "Ethics Organization for Computer Software", and often abbreviated ''EOCS'' or ''Sofu-rin''), setting industry guidelines for acceptable content and packaging. This organization tamed down the most objectionable content in the "wild west" of the 1980s. Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the ''bishōjo'' game industry underwent a decade-long boom.
The first major title of the 1990s was ''
Tokimeki Memorial'', released in 1994 by
Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
which was on the verge of bankruptcy, the
platonic dating sim becoming the first major ''bishōjo'' game since Koei's release of ''Night Life''. In 1999, ''
Kanon'' was released by
Visual Arts
The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics (art), ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual a ...
/
Key. While the title was another ''eroge'' title targeted at males for its sexual content, the players began to identify with the protagonist and the idea of overcoming "the emotional trials and tribulations of pure love." A late
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
removed the sexual content and sold better than the original, leading eventually to two anime adaptations.
A turning point was
ELF
An elf (: elves) is a type of humanoid supernatural being in Germanic peoples, Germanic folklore. Elves appear especially in Norse mythology, North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda'' ...
's ''
Dōkyūsei'' (1992). ''Dōkyūsei'', whose gameplay focused on meeting girls and seducing them, established the standard conventions of the dating simulation genre. ''Tokimeki Memorial'', the first dating sim, featured good graphics, full voice acting, and a
role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
-like gameplay system. To be accessible to a more mainstream audience, it contained no erotic elements, seeking instead to create a "romantic" atmosphere.
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's popular ''bishōjo'' game series ''
Sakura Wars'' also first saw publication in 1996 for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
; like ''Tokimeki Memorial'', it contained no erotic elements. However, it was unique in that it contained not only adventure-game elements but also a combat system borrowed from tactical combat games such as ''
Tactics Ogre''.
Since the late nineties, there has been a trend towards better storytelling in mainstream ''bishōjo'' games. Particularly notable in this respect are
Leaf
A leaf (: leaves) is a principal appendage of the plant stem, stem of a vascular plant, usually borne laterally above ground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leav ...
's ''
To Heart'' (1997), and
Key's ''
Kanon'' (1999). Even though their gameplay involved little more than scrolling through text, they became hits largely due to the quality of their writing and characterization. Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.
2000s
The ''bishōjo'' gaming industry has resisted the transition into
3D graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
because of the blocky and distorted nature of characters when viewed zoomed up close. In 2001 ''
Tokimeki Memorial 3'' became the first ''bishōjo'' game to break this trend. However, low sales make it likely that other companies will stick with the traditional
2D graphics.
Today the industry has grown, with most publishers making releases for
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, including download-only files. Some of the least pornographic and most successful also branching off into the
console
Console may refer to:
Computing and video games
* System console, a physical device to operate a computer
** Virtual console, a user interface for multiple computer consoles on one device
** Command-line interface, a method of interacting with ...
market. The main consoles used for ''bishōjo'' games in the nineties were the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
Dreamcast. More recently, the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
has been the console of choice with a growing number of games for the
PlayStation Portable and
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
handhelds. Games ported to consoles usually have adult content removed.
Characteristics
The industry of ''bishōjo'' games is closely related to the industry of
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and Japanese
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
. While many of the games are pornographic, the majority feature romantic situations with suggestive material.
Some ''
dōjinshi
, also Romanization of Japanese, romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of exi ...
'' groups produce ''bishōjo'' games, many with the objective to later form a real company or to be contracted by one of the great companies in the industry. Due to the short programming time and the relatively small amount of content required in a ''bishōjo'' game, barriers to enter this industry is somewhat low, and is the reason why every year dozens of new companies emerge.
A substantial part of the revenue of the industry comes from merchandising. Fans are often dedicated to particular characters within their favorite games, and are willing to pay premium prices for goods like
poster
A poster is a large sheet that is placed either on a public space to promote something or on a wall as decoration. Typically, posters include both typography, textual and graphic elements, although a poster may be either wholly graphical or w ...
s,
figurine
A figurine (a diminutive form of the word ''figure'') or statuette is a small, three-dimensional sculpture that represents a human, deity or animal, or, in practice, a pair or small group of them. Figurines have been made in many media, with cla ...
s and accessories representing them. Several conventions also exist where articles oriented to ''bishōjo'' fans are sold, like the popular ''dōjinshi'' market
Comiket in
Tokyo
Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
, Japan.
Due to the representation of female characters in the majority of ''bishōjo'' games, a great majority of the market is male. Nevertheless, from the year 2000, some developers began to expand their market, creating games directed to girls and presenting attractive young men in their cast (''
bishōnen''). The most well-known and commercial of these titles is
Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's experiment ''
Tokimeki Memorial Girl's Side'' (2002). There have even appeared a small number of erotic games that present man–man homosexual relations (
''yaoi'' games), which take their bases from the parallel subculture of ''
yaoi
, also known by its abbreviation , is a genre of fictional media originating in Japan that depicts homoerotic relationships between male characters. It is typically created by women for a female audience, distinguishing it from the equivale ...
'' anime and manga. Games targeted specifically at female players are not referred to as ''bishōjo'' games, but categorized under the broader genre of adventure or simulation by publishers, and commonly referred to as
''otome'' games or
Boys' Love games by fans and reviewers.
Gameplay
A depiction of a -type ''bishōjo'' game">visual novel-type ''bishōjo'' game
''Bishōjo'' game elements can be present in practically any type of video game, and
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
in ''bishōjo'' games varies within the genre. There are still some basic formulas that define the genre. The basic characteristics of ''bishōjo'' games resemble those of
Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
books.
The basic appearance of a ''bishōjo'' game consists of an image in the upper portion, a text box in the lower portion and a static background that occasionally changes extending to the edge behind both of the other two areas. The background images are often reused for various scenes and text descriptors are used to help distinguish differences in the surrounding. In most of the games, the player does not see their
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
and instead see the game from a
first person perspective. In addition, some games use various techniques, such as the screen shaking, flashing or going black, to give further immersion by demonstrating various conditions. The games' range of
sound effects
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.
In m ...
are also used to represent the avatar's eardrums. The characters of these games are less realistic and often limited to only several static facial expression, gestures and occasional eye blinks, of which the former two coincide with the text displayed at the bottom of the scene and are constantly reused.
The basic storylines for these games center around a male protagonist whom the player controls, who interacts with various characters, notably females. Interaction occurs at several points where choices—seemingly trivial—are given to the player while life-altering choices are generally not. These choices eventually lead to various good or bad endings with (or without for some bad endings) one or more female characters.
Beating these games does not mean just getting various good endings, but also in some cases bad endings, as the goal is to
unlock all of the bonus content. This makes getting the same ending twice and not unlocking any new content the way to lose such games. For example, ''
Gals Panic'' is a variant of the classic game ''
Qix'' where the objective is to uncover 75% or more of a picture of a girl. ''
Money Idol Exchanger'' is a puzzle game comparable to the ''
Magical Drop'' series (which is also categorized as a ''bishōjo'' game). In some cases, images of girls are used as prizes for skilled play, as is the case in
strip mahjong. In other games, the ''bishōjo'' aspect can be integrated more tightly into the game: in most dating sims, the objective is to select the correct conversation lines while speaking with a female character to increase their "love meter". This type of game resembles
role-playing or
adventure games. Many are very linear and are essentially interactive romance novels for men (sometimes called ''
visual novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s'').
Most ''bishōjo'' games remain
2D. The main reason is that ''bishōjo'' games are centered mainly on characters instead of landscapes, and for this intention, 2D
bitmaps continue to look better than 3D models (which tend to be blocky when seen up close). The main advantage of 3D models in this context is smoother and more realistic animation, although this is usually discarded by the unpolished look of the 3D characters, in addition to the additional cost of production for this type of work. ''
Tokimeki Memorial 3'' (2001) was the first ''bishōjo'' game to have all its characters modeled in 3D, although the sales were smaller than hoped, perhaps discouraging other developers from the possibility of changing ''bishōjo'' games from 2D to 3D.
Many ''bishōjo'' games nowadays are essentially a slideshow of 2D pictures plus voice and text.
Pornographic content
While there are a number of ''bishōjo'' games entirely focused on hardcore pornography, many of the most popular titles, including all those available for
home video consoles, do not contain pornographic material, and many others only contain a small amount in relation to the story as a whole. For example, the 18+ version of the popular game Sabbat Of The Witch (also known as Sanoba Witch) contains a total of twenty- four short adult scenes within a branched story.
The pornographic content of ''bishōjo'' games is regulated by the
Ethics Organization of Computer Software (EOCS), the organization in charge of classifying the content of video games in the Japanese industry. Pornography is prohibited in all console titles, and computer games are assigned a special classification alerting the public to its content. Also, as in all legal
Japanese pornography, the explicit images are normally censored, showing mosaics or bars on the genital areas in order to satisfy Japanese decency laws.
Pornographic ''bishōjo'' games are often catalogued as "
hentai
Hentai () is a style of Pornography in Japan, Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge'').
The developme ...
games" in the West.
In Japan, they are usually called ''ero''-games, or frequently ''
eroge''.
Representation of women
The representation of girls in ''bishōjo'' games varies, but two generalizations can be made. First, most of the girls are portrayed as ''
bishōjo'', meaning beautiful, attractive or cute.
Two particularly common settings exist: Japanese
secondary schools and medieval-atmosphered, pseudo-European fantasy lands. In secondary education settings, characters wear idealized
Japanese school uniforms; whereas fantasy setting outfits range from witch robes to princess dresses, and fantastic creatures like
fairies
A fairy (also called fay, fae, fae folk, fey, fair folk, or faerie) is a type of mythical being or legendary creature, generally described as anthropomorphism, anthropomorphic, found in the folklore of multiple European cultures (including Cel ...
and
catgirls may be found as well. When the game takes place in some other setting, it tends to explore other fashion possibilities. For example, the game ''
Pia Carrot'' is located in a restaurant, in which the girls wear elaborate waitress uniforms.
The female characters frequently act in an endearingly childlike fashion, which is described by the Japanese slang term ''
moe'', a characteristic that is often looked-for in ''bishōjo'' characters.
The reasons for this characteristic are not always merely sexual: sometimes it is used to present a pretty and affectionate character who is beloved and supported by the player. In fact, "little sisters" are a recurring fixture of ''bishōjo'' games. A very popular game that emphasizes the characteristic of ''moe'' is ''
Sister Princess'', based on the premise of the player acquiring no fewer than twelve little sisters.
The majority of ''bishōjo'' games involve anime girls and not pictures of real-life girls. Since some characters in ''bishōjo'' games are minors, the use of drawn characters allows the studios of ''bishōjo'' games with adult content to avoid the penalty of Japanese
child pornography
Child pornography (also abbreviated as CP, also called child porn or kiddie porn, and child sexual abuse material, known by the acronym CSAM (underscoring that children can not be deemed willing participants under law)), is Eroticism, erotic ma ...
laws, which prohibit the depiction of real minors under 18 years of age.
Even so, the EOCS requests that all characters who appear to be minors be labeled as 18 years of age.
Representation of men
The main male character in ''bishōjo'' games is often rendered as someone the player can identify with, thus experiencing the story as he would live an episode of his own life. Often the game is viewed in a
first person view of the main character.
Since ''bishōjo'' games focus on female characters and the player's interaction with them, male characters often receive less time on-screen and the character that represents the player rarely appears; when this happens, his face is usually hidden outside the screen or otherwise, and he might not even be voiced. Sometimes the only male appearance in sex scenes is reduced to a penis entering from the side of the screen, with no other visible parts.
Distribution
The genre is extremely popular in Japan. It was estimated as late as 2005 that ''bishōjo'' game sales totaled a quarter of all software produced in Japan. It is estimated that an average 50 new titles are released each month or about 500 annually.
''Bishōjo'' games for personal computers are usually sold in special stores or sections reserved for clients more than 18 years old. Nevertheless, console ''bishōjo'' games, which are generally less explicit, are sold next to other video games. At the present time, dozens of ''bishōjo'' games are released every month, and practically all the video game stores in Japan maintain a sizable stock of these. The games are initially relatively expensive compared to the Western market of videogames, fluctuating between 8,000 and 10,000 yen (approximately $75–95) each, although soon they can be bought more cheaply second-hand.
Influence in the West
While ''bishōjo'' games are produced in Japan for console market, that is largely not the case in the West, where enthusiasm for the subgenre is lukewarm. What success these games have had has historically been dependent on the related industries of anime and manga. The common visual novel format that make up the majority of translations has been criticized as boring and not actually games.
[
In addition, the genre has been associated exclusively with poorly written ''eroge''.][ The popular discussion of ''bishōjo'' games is widely plagued by disagreement and disapproval of pornography. The debate tends to be remarkably divided: on one hand, critics condemn the genre as totally pornographic, while on the other hand, enthusiasts deny this generalization. This question does not cause as much controversy in Japan.
The attempts to massively trade ''bishōjo'' games in the West have caused a certain degree of public controversy. An example of this is the attempt to release the PC game '' Princess Maker 2'' in the United States. Though it was never officially released, a few newspapers critically accused the game of sexism. Adding to the uproar was a pre-release screen-capture containing nudity. However, the game is not pornographic; there was some nudity which was already censored by American localizer SoftEgg, and the only way to see any real nudity is through an Easter egg cheat code. ''Princess Maker'' attracted negative attention due to the fact it was widely promoted as a mainstream video game, unlike other translated games which had been kept in adult-only channels as pornography.
The ''dōjinshi'' ]webcomic
Webcomics (also known as online comics or Internet comics) are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or ...
'' Megatokyo'', popular among Western followers of anime, especially in the United States, was inspired in a large extent by dating sims. ''Megatokyo'' idealizes ''bishōjo'' games while simultaneously expressing another criticism commonly used in the West against them: that players resort to them as a form of escapism because they are socially inept (This type of criticism is also found in Japan, though in a quite different form: see otaku).
While translations of ''bishōjo'' games in English remain a relatively niche market confined mostly to the adult genre, elements of the gameplay do exist in a lot of games. '' Story of Seasons'', ''Persona 3
is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the ''Persona (series), Persona'' series, which is part of the larger ''Megami Tensei'' franchise. It was originally released for the PlayStation 2 in ...
'', the '' Rune Factory'' series, and other games like them focus on the social interaction and the romancing of attractive anime girls. However, such games also offer much more social ties, even if the gameplay may favor social interaction with females.
Cultural transmission
Western players can use ''bishōjo'' games to help orient themselves to the Japanese culture through aspects of telepresence. However, because ''bishōjo'' games rely heavily on iconic nature, their level of perceptual immersion is diminished in comparison to mediums like virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
. Instead, they rely on psychological immersion. These games are constructed around popular culture and other social phenomena of Japan which then combined with immersion and telepresence allows a Western player to get a better idea of what it is like living in Japan. According to Mathew T. Jones of Temple University
Temple University (Temple or TU) is a public university, public Commonwealth System of Higher Education, state-related research university in Philadelphia, Philadelphia, Pennsylvania, United States. It was founded in 1884 by the Baptist ministe ...
, Peter Payne, founder of Jast USA, says, "You're reaching out and touching a little piece of Japan in the game – you really feel like you're experiencing love and life vicariously through the game characters". By using a first person avatar with Japanese identity, ''bishōjo'' games offer an unprecedented means of cultural immersion that, according to Jones, travel and live interpersonal communication
Interpersonal communication is an exchange of information between two or more people. It is also an area of research that seeks to understand how humans use verbal and nonverbal cues to accomplish several personal and relational goals. Communica ...
cannot. This is done by taking on the Japanese identity that allows for an intimate perspective of the Japanese culture while maintaining the ability to make choices throughout the game. In addition, some English translations offer liner notes
Liner notes (also sleeve notes or album notes) are the writings found on the sleeves of LP record albums and in booklets that come inserted into the compact disc jewel case or cassette j-cards.
Origin
Liner notes are descended from the prog ...
or in-game text to explain certain Japanese idiosyncrasies.
The knowledge can be broken into five main categories: language; cultural events; stories; media; and sexual culture. In the former, language, common Japanese words become a part of the player's vocabulary. In addition, games with Japanese voicing adds an additional level of understanding to the player about the language's structure. In addition, major culture events, such as Japanese holidays, are portrayed. The player also comes to understand what stories and legends are known in Japan, both traditional ones and Western ones, and how the latter are seen from a Japanese perspective. Manga titles popular in Japan are frequently referenced in these games and those likely playing the games read many of those manga referenced. Finally, Japanese sexual culture is referenced through the usage of various institutes like love hotels, lingerie pubs and erotic public baths.[(Jones 2005) "Beginning with language, common Japanese terms necessarily become part of the player's vocabulary. Words such as "Oniichan" (big brother) are defined through the context of gameplay. An even more advanced understanding of language can be gained from games that make use of character voices. In such games, the Japanese speech presented in conjunction with translated subtitles in the dialog box serves as a tutorial for both vocabulary and pronunciation.
Beyond language, elements of traditional and popular culture intermingle; giving the player what Peter Payne of JAST USA refers to as "a snapshot" of Japan (Bishoujo Gaming News, n.d.). In one game in particular (''Season of the Sakura''), the player experiences one full year of Japanese secondary school where various holidays (such as Golden Week) and events (such as the Sakura Dance, White Day and the Christmas party) are played out. ..
"Another domain in which Japanese and Western traditions coexist within bishoujo games is in the realm of stories and legends. Often, to situate action within the game, common narratives are referenced to provide context. These narratives, however, are drawn from both Japanese and Western culture. ..
"Along these same lines, popular manga that have become increasingly available and in demand worldwide are frequently referenced in bishoujo games. This phenomenon provides non-Japanese players with a sense of expanded cultural understanding and commonality because those who play bishoujo are also particularly likely to read manga. ..
"A final category of cultural transmission and learning that should be mentioned with respect to these bishoujo games includes sexual culture. This should come as no surprise given the erotic content of many bishoujo games. Japanese establishments such as the "soapland" (erotic public bath), the "ran-pabu" (lingerie pub) and the "love hotel" (specialized hotel facilities where people go to have sex) are just a few of the many examples of sexual culture that populate bishoujo games."]
Related terms
There are a number of terms roughly equivalent to "''bishōjo'' game" in use, both in Japanese and English, and there is considerable disagreement and confusion about their proper use. There is no clear consensus on the precise meaning of many of the terms below. The naming difficulties reflect the fluid boundaries of the genre, as well as embarrassment caused by the pornographic nature of some of these games.
In general, "anime game" can be considered the most general term, and other names designate subgenres. Here are the most common terms currently in use:
;''Bishōjo'' game, girl game, gal game
:This term designates any game involving pretty anime girls. The Japanese word " bishōjo" literally means "pretty young girl". "Girl game" and "gal game" are also used to describe these games.
;Boy's love game, BL game
:Girls' "bishōnen" game where teenage boys and young adult males engage in homosexual relationships. Most such games are ''visual novels'' (see below). See also ''Yaoi'' game.
; ''Otome'' game
: A genre which literally means "maiden game", they are games which are aimed at female players and feature mainly heterosexual relationships. They are sometimes called "reverse harem" or GxB games because the genders of the protagonist and the romanceable characters are the opposite of ''bishōjo'' games. ''Otome'' games will occasionally contain lesbian romance as well.
;'' Eroge'', H game, Hentai
Hentai () is a style of Pornography in Japan, Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge'').
The developme ...
game
:These terms are used in English to designate anime games with explicit erotic or pornographic elements. "H" is a letter used in Japanese to refer to sexual content, and "erogē" is an abbreviation of "erotic game". "Hentai", meaning "pervert" in Japanese, is not used to describe these games in Japanese, but it is common in English. In Japan, ''eroge'' are almost always sold for the PC, because console manufacturers such as Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
generally refuse to license pornographic games for their systems.
; Raising sim
:This is a subgenre where the goal is to "raise" a character, training and educating them to improve their (usually numerically quantified) attributes. This resembles role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s except that the goal is to improve another character rather than yourself, not unlike a digital pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet.
Digital pets have no conc ...
. The classic example is '' Princess Maker'', where the player's task is to raise a girl into a queen. Another is the N64 game '' Wonder Project J2'' with an orphaned robot girl. Many hardcore ''eroge'' also start from this premise, in which case the character to be "raised" is usually some kind of sexual slave. This subgenre is called .
:A variation of the raising sim genre involves the recruitment and training of pop idols in the guise of a music rhythm game. One popular series of this genre is ''The Idolmaster
is a Japanese media franchise that began in 2005 with a Life simulation game, raising simulation and Rhythm game, rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a pr ...
''.
;
:This term describes games focusing on romantic interactions with anime girls. This term is generally used to describe games which have little or no pornography, or for which erotic content is not the main focus of the game. To describe hardcore pornographic games, ''eroge'' is preferred. The games are often , or .
; Dating sim
:Strictly speaking, this term designates simulation games focused on dating, the most famous being '' Tokimeki Memorial''. However, this term is frequently used by English speakers to describe any romance-driven game, regardless of game mechanics used.
;Visual novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
:This is used to designate a type of game which is particularly story-focused, or containing novel-like narration in its writing. Examples of visual novels include '' To Heart'', '' Kana: Little Sister'', and '' Clannad''. In Japan such games are generally referred to as , whereas only such type of games with little to no interaction are called (predominantly for adult games) or .
Also, many Japanese games which are not strictly ''bishōjo'' games contain elements of the genre. Many mainstream Japanese role-playing or fighting games feature attractive anime girls (such as '' Final Fantasy VII'' Tifa Lockhart or many of the girls in the ''Dead or Alive'' video game series), but they are usually not considered ''bishōjo'' games unless this is a central aspect of the game.
See also
* List of Japanese erotic video games
* Sexuality in Japan
* '' Tsundere''
Notes
References
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{{DEFAULTSORT:Bishojo Game
Anime and manga terminology
Japanese games
Romance video games
Raising sims
Video game genres
Girls