Bane (Legacy Of Kain)
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''Legacy of Kain'' is a series of
dark fantasy Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dr ...
action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive, then Square Enix Europe after 2009. The first title, '' Blood Omen: Legacy of Kain'', was created by Silicon Knights in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for video game consoles and later ported to
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. Focusing on the eponymous character of Kain, a vampire antihero, each title features action, exploration and puzzle-solving, with some
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
elements. The series takes place in the fictional land of Nosgoth—a
gothic Gothic or Gothics may refer to: People and languages *Goths or Gothic people, the ethnonym of a group of East Germanic tribes **Gothic language, an extinct East Germanic language spoken by the Goths **Crimean Gothic, the Gothic language spoken b ...
fantasy
setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to ...
—and revolves around Kain's quest to defy his fate and restore balance to the world. '' Legacy of Kain: Soul Reaver'' introduced another antihero
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
, Raziel; the adventures of both characters culminate in '' Legacy of Kain: Defiance''. Themes of destiny, free will, morality, redemption and the hero's journey recur in the storyline, which was inspired by ancient literature, horror fiction, Shakespeare's plays and gnosticism. The ''Legacy of Kain'' games have enjoyed critical success, particularly receiving praise for high-quality voice acting, narrative, and visuals, and, as a whole, had sold over 3.5 million copies by 2007. The ''Legacy of Kain'' series had been available for external developers to license through the Square Enix Collective service until 2022. That year, Square Enix sold the rights of the series to the Embracer Group, who have expressed interest in developing sequels, remakes and remasters of ''Legacy of Kain''.


Games

'' Blood Omen: Legacy of Kain'' was created by Silicon Knights under the direction of Denis Dyack, with assistance from publisher Crystal Dynamics, and was released in 1996 on the
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. In 1997, it was ported to
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. Dyack conceived the " vampire project" under the title ''The Pillars of Nosgoth'' in 1993, and Crystal Dynamics producer Lyle Hall chose this fantasy concept over two other proposals (one of which was '' Too Human''). Pursued in hopes of bringing a strong narrative and artistic cinema to consoles, it was built as "a game which adults would want to play", featuring an unconventional hero and gameplay that demanded thought as well as reflexes. Developed as a 2D
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
with
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
elements, it debuted to positive critical and commercial reception. Selling points included its 50+ hour length and the wide array of items and abilities the player character commands. ''Blood Omen'' introduces Nosgoth, a fictional land designed with novel-like complexity, and gives the player control of Kain, a newly resurrected vampire seeking revenge against his murderers and a cure for his vampiric curse. '' Legacy of Kain: Soul Reaver'' was released in 1999 for the PlayStation and Microsoft Windows, and was ported to the Dreamcast in 2000. It originated as an independent concept inspired by Biblical themes called ''Shifter'', devised by Crystal Dynamics'
Amy Hennig Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super ...
and Seth Carus, but, at the request of company executives, was integrated into the ''Legacy of Kain'' universe in pre-production. Hennig, the game's director, likened the technological advance from ''Blood Omen'' to ''Soul Reaver'' to the evolution of '' The Legend of Zelda'' series from the Super Nintendo to the Nintendo 64—bringing the franchise into 3D while maintaining a similar style. ''Soul Reaver'' was hailed as a technical achievement for its plane-shifting gameplay mechanics and its data-streaming game engine, which eliminated the loading pauses that were prevalent in PlayStation-era games. It was a commercial and critical success, selling 1.5 million units worldwide, but the strong reactions of players to its cliffhanger ending impelled the developers to allay concerns that it was released unfinished. The game elaborates on one of the two endings to ''Blood Omen'', taking place in Nosgoth's dark future where Kain rules an empire of vampires, and introduces a new
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
, his lieutenant Raziel, who is executed by Kain and resurrected to exact revenge on his brethren and his master. '' Soul Reaver 2'' had an accelerated development cycle and was released after two years, despite a switch to sixth generation consoles early in the project. It was initially targeted for release in late 2000 on the PlayStation and Dreamcast, but was reworked and released in 2001 as a PlayStation 2 exclusive, and was ported to Microsoft Windows later that year. The developers' goal was to retain the elements that made its predecessor successful, but they decided to eschew the "complete a
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
, fight a boss" flow of the previous game in favor of a more narrative-driven approach. The plot serves as a direct sequel to ''Soul Reaver'', picking up immediately after its ending. The player controls Raziel as he uncovers the mysteries surrounding Nosgoth's distant past and his own destiny. Meanwhile, Kain attempts to subvert fate and restore the world by manipulating history. While ''Soul Reaver'' was still in development, Crystal Dynamics initiated another project - a successor to ''Blood Omen'' - and when the ''Soul Reaver'' team had started work on their follow-up in late 1999, two ''Legacy of Kain'' games were in simultaneous development. '' Blood Omen 2s "creative seeds were sown" in 1999, and the finished product was released in 2002, six months after ''Soul Reaver 2'', for the PlayStation 2, Xbox, Microsoft Windows and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. It was not produced with the involvement of the ''Soul Reaver'' crew, instead being created by a new team at Crystal Dynamics under the direction of Glen Schofield. A key point of focus for the developers was the main character, Kain; Crystal Dynamics had "a huge investment in Kain as a character". Shifting the focus of gameplay towards action, gore and combat instead of puzzle-solving, it retains several of the qualities which made the previous games popular, but was criticized for lacking innovation. Despite middling critical reception, it was released on four platforms and sold well. The setting, an enormous industrial city, is a departure for the series. While the game was released after ''Soul Reaver 2'', the events of the game actually happen after ''Blood Omen'' but before the events of ''Soul Reaver'', in an alternate timeline created from the ''Soul Reaver 2'' events. In ''Blood Omen 2'' players control a younger Kain after an unsuccessful campaign to conquer Nosgoth, as he is opposed by traitorous vampires and a new enemy. '' Legacy of Kain: Defiance'', the most recent entry in the series, was released in 2003 on the PlayStation 2, Xbox and Microsoft Windows. First conceptualized as ''Soul Reaver 3'', it represented a combined effort from the ''Soul Reaver 2'' and ''Blood Omen 2'' teams to consolidate and re-balance the storytelling, puzzle-solving and combat aspects of its predecessors, fusing elements from the two sub-series into one game. They chose a new title under the ''Legacy of Kain'' banner to reflect this new focus. The player alternates between control of Raziel and the ''Soul Reaver 2'' incarnation of Kain in each of the game's chapters, under the premise that only one of the two will survive—emphasis was placed on cinematic presentation. The story concludes on a hopeful note, but without full resolution; during production, Hennig departed Crystal Dynamics to work for Naughty Dog, and ''Defiance'' did not meet Eidos' sales expectations. Following its release, Eidos placed the series on hold. Former Eidos North America CEO Bill Gardner and Eidos Life President Ian Livingstone expressed interest in reviving the franchise, but Crystal Dynamics stated that they were not working on a continuation. '' Nosgoth'', a multiplayer game, was formally announced by Square Enix London Studios community manager George Kelion to be in development in June 2013, in response to a series of internet leaks and resultant speculation. According to Kelion, it was to be set in the same universe as previous ''Legacy of Kain'' titles, but would not be "a traditional or even
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
LoK experience". The game was intended to be viewed as "very much on a separate branch to both the Soul Reaver and Blood Omen series", and Crystal Dynamics were not involved in its development. Kelion stated that ''Nosgoth'' would be more formally announced and revealed at a future date, sometime beyond the Electronic Entertainment Expo 2013. However, ''Nosgoth'' was never officially released, but began open beta in January 2015. The game officially shut down its servers on May 31, 2016.


Overview


Common elements

The ''Legacy of Kain'' games fall into the action-adventure genre, utilizing a balance of action, puzzle-solving and exploration. Starting from ''Soul Reaver'', the series also features platforming elements from a 3D, third-person perspective. Whereas ''Blood Omen'' and ''Soul Reaver'' employ an open world system in the style of ''The Legend of Zelda'' or ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', the latter three games are divided into chapters, and are more linear in progression. As the player solves pivotal puzzles or defeats bosses, they receive new weapons and abilities, such as telekinesis,
shapeshifting In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, Magic (paranormal), sorcery, Incantation, ...
, mind control and magical spells. The main character's health constantly declines in each game—Kain must consume blood to sustain his strength, whereas Raziel requires souls—prompting combat, which focuses on
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
techniques, and allows the player to kill and feed from enemies. ''Blood Omen 2'' and ''Defiance'' include
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
systems, and in the ''Soul Reaver'' games and ''Defiance'', the player must shift between the material and spectral planes of existence to progress – both realms have unique physical laws, geometry and enemies. The Soul Reaver sword, a recurring ultimate weapon and soul-devouring blade inhabited by a ravenous entity, appears in all five titles. Dialogue in the series is florid and
Elizabethan The Elizabethan era is the epoch in the Tudor period of the history of England during the reign of Queen Elizabeth I (1558–1603). Historians often depict it as the golden age in English history. The symbol of Britannia (a female personifi ...
in style, inspired by period pieces such as '' Becket'', ''
The Lion in Winter ''The Lion in Winter'' is a 1966 play by James Goldman, depicting the personal and political conflicts of Henry II of England, his wife Eleanor of Aquitaine, their children and their guests during Christmas 1183. It premiered on Broadway at the ...
'' and '' A Man for All Seasons'', and each game was scripted in the manner of a
stage play A play is a work of drama, usually consisting mostly of dialogue between Character (arts), characters and intended for theatre, theatrical performance rather than just Reading (process), reading. The writer of a play is called a playwright. Pla ...
, with
monologue In theatre, a monologue (from el, μονόλογος, from μόνος ''mónos'', "alone, solitary" and λόγος ''lógos'', "speech") is a speech presented by a single character, most often to express their thoughts aloud, though sometimes a ...
s,
aside An aside is a dramatic device in which a character speaks to the audience. By convention, the audience is to realize that the character's speech is unheard by the other characters on stage. It may be addressed to the audience expressly (in charact ...
s and cutscenes interspersing gameplay. During ''Blood Omens production, Silicon Knights hired classically trained actors to deliver voice talent, a precedent which Crystal Dynamics continued in successive games. Simon Templeman and Michael Bell voice protagonists Kain and Raziel respectively. Supporting cast members include Paul Lukather as
Vorador ''Legacy of Kain'' is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive, then Square Enix Europe after 2009. The first title, '' Blood Omen: Legacy of Kain' ...
, Anna Gunn as Ariel, Richard Doyle as
Moebius Moebius, Möbius or Mobius may refer to: People * August Ferdinand Möbius (1790–1868), German mathematician and astronomer * Theodor Möbius (1821–1890), German philologist * Karl Möbius (1825–1908), German zoologist and ecologist * Paul ...
, and René Auberjonois as
Janos Audron ''Legacy of Kain'' is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive, then Square Enix Europe after 2009. The first title, '' Blood Omen: Legacy of Kain' ...
. Tony Jay played
Mortanius ''Legacy of Kain'' is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive, then Square Enix Europe after 2009. The first title, '' Blood Omen: Legacy of Kain' ...
in ''Blood Omen'', and returned as The Elder God in subsequent games; in ''Defiance'', Mortanius was recast as Alastair Duncan. Gordon Hunt and Kris Zimmerman provided voice direction from ''Soul Reaver'' and onward. The developers coordinated the actors by ensuring they were involved as collaborators, recording their dialogue together rather than in isolation, and thus established techniques which would later carry over to Naughty Dog's '' Uncharted'' series.


Story

The health of the land of Nosgoth is inextricably tied to nine edifices known as the Pillars of Nosgoth. The Pillars are preserved by an oligarchy of sorcerers known as the Circle of Nine, each of whom serves as the guardian of an individual Pillar. When a guardian dies, a new one is born to take their place. In the prologue of ''Blood Omen'', Ariel, the guardian of balance, is killed, and the resulting chain of events leads to the spiritual corruption of the Pillars and their guardians. Thirty years later, Kain, a young nobleman, is murdered by brigands, and resurrected as a vampire by a necromancer, Mortanius. Directed by Mortanius and the specter of Ariel, he tracks down and kills the guardians in hopes of attaining revenge and a cure to his vampirism, but slowly begins to embrace his new powers. While hunting Moebius, the guardian of time, he defies the advice of Vorador (a senior vampire), and travels back in time. Using the Soul Reaver, he prevents a tyrant king from coming to power, but the temporal paradox which this causes results in a new timeline where Nosgoth's humans have hunted the vampires to extinction. Kain discovers that Mortanius — the guardian of death —orchestrated his murder to purge the Circle and kills all but one of the remaining guardians. Kain realizes that he himself is the final corrupt guardian, born as Ariel's successor, and is left to decide between sacrificing himself to restore the world (but destroying the vampire race), or ruling Nosgoth in its damnation.Kain: Thirty years hence, I am presented with a dilemma – let's call it a two-sided coin. If the coin falls one way, I sacrifice myself and thus restore the Pillars. But as the last surviving vampire in Nosgoth, this would mean the annihilation of our species. Moebius made sure of that. If the coin lands on the reverse, I refuse the sacrifice and thus doom the Pillars to an eternity of collapse. Either way, the game is rigged. ''Soul Reaver'' establishes that Kain, disgusted by the humans' machinations, chose the latter option and embraced vampirism as a blessing. He raised a cadre of vampire lieutenants to conquer Nosgoth's human kingdoms, establishing an all-powerful empire under his control while the land decays. 1500 years after the events of ''Blood Omen'', Raziel, his first-born follower, transgresses against Kain, and is consequently executed. A demiurge-like entity known as The Elder God resurrects Raziel, who quickly confronts Kain. Kain strikes Raziel with the Reaver, but it shatters against him, and the captive spirit formerly within the blade binds itself to Raziel's arm. Raziel murders his lieutenant brethren, and discovers that Kain resurrected them all from the corpses of the Sarafan, an ancient vampire-hunting spiritual brotherhood. Infuriated at this revelation, he pursues Kain to Moebius's long-abandoned time machine, and Kain lures him into the past. In ''Soul Reaver 2'', Raziel conspires with Moebius to destroy Kain, but—after realizing that Kain wishes to restore the Pillars,Raziel: We agree then that the Pillars are crucial, and must be restored? / Kain: Yes, Raziel – that's why we've come full-circle to this place. / Raziel: So after all this you make my case for me. To end this stalemate, you must die so that new Guardians can be born. / Kain: The Pillars don't belong to them, Raziel... they belong to us. / Raziel: Your arrogance is boundless, Kain. / Kain: There's a third option – a monumental secret, hidden in your very presence here. But it's a secret you have to discover for yourself. Unearth your destiny, Raziel. It's all laid out for you here. and learning that Moebius secretly serves The Elder God—his lust for vengeance is tempered by a higher quest for enlightenment and freedom from the ensnarement of predestination. On advice from Vorador, he seeks Janos Audron, an infamous, long-dead vampire who holds the key to his destiny. Raziel assists Kain in triggering another paradox which changes Kain's fate, prolonging his life, and travels Nosgoth's history. Beginning to unearth the secrets of his past, he briefly meets with Janos in the era of the Sarafan, but realizes that his own, human former self murdered the ancient vampire. He slaughters the Sarafan lieutenants, and murders his former self, becoming the catalyst of Kain's future empire and his own history. In a final epiphany, he discovers that he is the ravenous spirit destined to become imprisoned in the Reaver—that the cycle of his destiny will never end. At the last minute, Kain saves Raziel from this fate and takes the empty Reaver, but the paradox that this causes changes history for the worse. ''Soul Reaver 2'', ''Blood Omen 2'' and ''Defiance'' expand the backstory of the series. Initially, alongside the humans, two other major races existed in Nosgoth's distant past: the ancient vampires and the Hylden. The Vampires exalted the spiritual and the wheel of fate, whereas the Hylden were technologically inclined beings. Though the vampires worshiped The Elder God, the Hylden rejected his doctrine, and the vampires declared war in response to this blasphemy. Using incredible magic, the vampires erected the Pillars, banishing the Hylden into another dimension, and forged the Reaver as a safeguard. The Hylden retaliated by afflicting the vampires with a blood curse, which transformed them into immortal, sterile predators of humankind. Divorced from the wheel of fate and their god, many vampires turned to suicide, and as their race died out, the humans of Nosgoth seized control of the Pillars. Over the centuries, the Hylden strained against the barriers of their prison, seeking to topple the Pillars. Kain's spiritual corruption hinders him from realizing his role as the balance guardian—he seeks to somehow resolve the dilemma he faced at the end of ''Blood Omen'' by both restoring the Pillars and returning them to vampire rule. Raziel's execution was necessitated—his unique, cyclic destiny affords him free will, enabling Kain to create paradoxes and defy history. ''Blood Omen 2'' pursues a younger Kain in the altered timeline created at the end of ''Soul Reaver 2'', depicting his war against the leader of the Hylden. Eventually, Kain kills The Hylden Lord, and departs, to eventually establish his empire from ''Soul Reaver''. ''Defiance'' covers earlier points in the same timeline, directly after ''Soul Reaver 2''. Kain and Raziel each discover evidence that the ancient vampires and Hylden had prophesied two champions—one representing each race—who would decide the fate of Nosgoth. Whereas Raziel is bent on resurrecting Janos to escape his destiny, Kain strives to stop him, and the two are drawn into battle. Raziel learns from Mortanius that Kain was raised using Janos' heart, and rips this from Kain's chest in their last battle, ostensibly killing his former master. Though disillusioned, Raziel resurrects Janos, who guides him to a final trial. Though he succeeds, receiving spiritual powers, Raziel witnesses the collapse of the Pillars. The resulting breach enables The Hylden Lord to possess Janos (facilitating his invasion in ''Blood Omen 2''), and Raziel is defeated in the ensuing battle, trapped by The Elder God. He concludes that the Elder, sustained by the souls of Nosgoth, is the ultimate cause of all the conflict and strife throughout history, and realizes that he, himself, was both the Vampiric and Hylden champions; Kain was neither. His free will, and his destiny to enter the Reaver (consuming himself), ensures that neither champion can win. Later, Kain miraculously awakes, despite the loss of his heart. He encounters Raziel, and they reconcile; Raziel enters the Reaver willingly, but first uses his spiritual powers to cleanse Kain of the corruption he had inherited at birth as a member of the Circle of Nine. Thus healed, Kain is able to perceive The Elder God for the first time. They skirmish briefly, and Kain wounds the Elder with the Reaver, but is unable to destroy him. As he looks out over Nosgoth, Kain contemplates Raziel's sacrifice, and the first bitter taste of hope it has given him.


Themes

Each of the ''Legacy of Kain'' games concerns distinct themes and dilemmas, but their overarching philosophical topic involves fatalism and man's struggle for free will. ''Blood Omen'' was intended to ask "what is evil? Perhaps it is merely a perspective", and to "address morals, evil and good, propaganda and fate in ways that have never been explored in a computer game before". Other latent issues included trust, manipulation and betrayal, which carried over into Crystal Dynamics' sequels. In ''Soul Reaver'' and ''Soul Reaver 2'', Amy Hennig identified "the question of free will in a universe apparently ruled by fate" as the core of the story. Gnosticism, in which "the material world is an illusion, a lie perpetrated by a false and malignant god whose aim is to keep the human soul in darkness and ignorance" and the hero's goal is "knowledge, enlightenment, and the exposure of the truth", helped to formulate Raziel's arc. Themes of despair, hope and illumination in the works of
T. S. Eliot Thomas Stearns Eliot (26 September 18884 January 1965) was a poet, essayist, publisher, playwright, literary critic and editor.Bush, Ronald. "T. S. Eliot's Life and Career", in John A Garraty and Mark C. Carnes (eds), ''American National Biogr ...
and James Joyce influenced the story. The developers also attempted to subvert the monomyth and other
tropes Trope or tropes may refer to: Arts, entertainment, and media * Trope (cinema), a cinematic convention for conveying a concept * Trope (literature), a figure of speech or common literary device * Trope (music), any of a variety of different things ...
within literature and gaming. Silicon Knights conceptualized Kain, a vampire antihero inspired by
Clint Eastwood Clinton Eastwood Jr. (born May 31, 1930) is an American actor and film director. After achieving success in the Western TV series '' Rawhide'', he rose to international fame with his role as the "Man with No Name" in Sergio Leone's "''Doll ...
's '' Unforgiven'', as an atypical "gray" protagonist, neither good nor evil, despite being advised in 1993 that such a character would not appeal to gamers. Similarly, Hennig developed Raziel as a "self-righteous little twit" with villainy, seeking redemption and transcendence through knowledge, in contrast to an idealistic hero. Drawing from
Joseph Campbell Joseph John Campbell (March 26, 1904 – October 30, 1987) was an American writer. He was a professor of literature at Sarah Lawrence College who worked in comparative mythology and comparative religion. His work covers many aspects of the ...
's ideas, she felt it would be interesting to see how players interpret morality in this context, and argued that "the only way a hero can ever succeed is by following his own path. As long as he's following a path laid out by someone else, ultimately he's going to fail". ''Defiance'' portrayed Kain and Raziel as Sophoclean
Oedipus Oedipus (, ; grc-gre, Οἰδίπους "swollen foot") was a mythical Greek king of Thebes. A tragic hero in Greek mythology, Oedipus accidentally fulfilled a prophecy that he would end up killing his father and marrying his mother, thereby ...
-like figures, "being railroaded by fate". Hennig said that "they are heroes because they refuse to submit, even when all the odds are stacked against them".


Development

During and after the completion of '' Dark Legions'', Silicon Knights spent several months working on the design of ''Blood Omen'' without a particular platform in mind. Major inspirations behind the project included '' The Wheel of Time'', ''
Necroscope ''Necroscope'' is the title of a series of horror novels by British author Brian Lumley. The term ''necroscope'', as defined in the series, describes someone who can communicate with the dead (coined Deadspeak later in the series). Unlike ...
'' and Shakespeare's plays, while the concept of the Pillars of Nosgoth was derived from cover art for '' The Pillars of the Earth''. Crystal Dynamics agreed to publish the game in 1993, and although there was indecision as to whether it should be produced for the
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
or the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, both parties settled on the PlayStation once Sony announced its impending launch. The game took over three years to develop, undergoing a substantial expansion mid-process which required Silicon Knights to increase its workforce—Crystal Dynamics sent several staff to assist them, including Amy Hennig and Seth Carus. Following "
Herculean Hercules (, ) is the Roman equivalent of the Greek divine hero Heracles, son of Jupiter and the mortal Alcmena. In classical mythology, Hercules is famous for his strength and for his numerous far-ranging adventures. The Romans adapted the Gr ...
efforts", ''Blood Omen'' was released in late 1996. After its success, Silicon Knights contemplated creating a sequel in what they described as the ''Blood Omen'' series, but their relationship with Crystal Dynamics dissolved in 1997. Crystal Dynamics began developing ''Soul Reaver'' internally, and were acquired by Eidos Interactive during its production. In 1998, Silicon Knights filed a suit against Crystal Dynamics for rights to the ''Legacy of Kain'' IP, requesting an
injunction An injunction is a legal and equitable remedy in the form of a special court order that compels a party to do or refrain from specific acts. ("The court of appeals ... has exclusive jurisdiction to enjoin, set aside, suspend (in whole or in pa ...
to prevent Crystal Dynamics from marketing the sequel. The two studios settled their legal dispute privately, and Crystal Dynamics and Eidos retained rights to the ''Legacy of Kain'' franchise, provided that ''Soul Reaver'' acknowledge Silicon Knights as the series' original creator. ''
Paradise Lost ''Paradise Lost'' is an epic poem in blank verse by the 17th-century English poet John Milton (1608–1674). The first version, published in 1667, consists of ten books with over ten thousand lines of verse (poetry), verse. A second edition fo ...
'' was the original inspiration behind the concept, and sources such as Rabbinic lore, vampire mythology, Eastern myth and mysticism were also key influences. Visual cues were borrowed from films such as ''
The City of Lost Children ''The City of Lost Children'' (french: La Cité des enfants perdus) is a 1995 science fantasy film directed by Marc Caro and Jean-Pierre Jeunet, written by Jeunet and Gilles Adrien, and starring Ron Perlman. An international co-production of co ...
'' and ''
The Cabinet of Dr. Caligari ''The Cabinet of Dr. Caligari'' (german: Das Cabinet des Dr. Caligari) is a 1920 German silent horror film, directed by Robert Wiene and written by Hans Janowitz and Carl Mayer. Considered the quintessential work of German Expressionist cinema, ...
'', and H. P. Lovecraft's
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth August William Derleth (February 24, 1909 – July 4, 1971) was an ...
. ''Soul Reaver'' was highly anticipated despite several delays, and was promoted on the covers of over ten game industry magazines, but schedule pressures forced Crystal Dynamics to cut content from the ending sequence. They intended to integrate the removed material into the sequel. ''Soul Reaver 2'' was inspired by time travel
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
and Kurt Rudolph's research into Gnosticism. It was slated to include more of ''Blood Omens role-playing game aspects and a wider breadth of acquirable abilities, though the team was handicapped by the release of the PlayStation 2. The ''Soul Reaver 2'' project was produced for the PlayStation for a short time, but, after creating a proof-of-concept demo, the developers were given approval to scrap their work and switch to the newer console. With "remarkable dedication, and sickening hours", the game was developed in 17 months; as with ''Soul Reaver'', several features were cut in order to meet the release deadline. ''Blood Omen 2'' was concurrently developed by an independent Crystal Dynamics team with creative autonomy, extrapolating from the 19th century
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
aesthetic of ''Soul Reaver'' to settle on a
Victorian Victorian or Victorians may refer to: 19th century * Victorian era, British history during Queen Victoria's 19th-century reign ** Victorian architecture ** Victorian house ** Victorian decorative arts ** Victorian fashion ** Victorian literature ...
feel. Its crew was wary of relying too strongly on the original ''Blood Omen'' as an influence, and expanded on the franchise's backstory in hopes of starting a new series. However, inconsistencies raised by its plot left the ''Soul Reaver 2'' team to reconcile the storyline in the next game. ''Defiance'' represented "a whole new approach" to the franchise, with more focus on drama, an overhauled combat system, and scripted, cinematic camera angles. After fan speculation that it would become the last ''Legacy of Kain'' title, Crystal Dynamics unofficially confirmed on their forums that another game was being worked on, though no announcement followed, and, in 2005, their next project was revealed to be '' Tomb Raider: Legend''. In 2008, it emerged that a sixth game, ''Legacy of Kain: The Dark Prophecy'', had briefly been in development at Ritual Entertainment in 2004 before being canceled. Later, in 2013, Square Enix confirmed allegations that Climax Studios had worked on another new ''Legacy of Kain'' title, for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
—'' Legacy of Kain: Dead Sun''—until this project's cancellation in 2012. In October 2015, Crystal Dynamics' senior designer, Michael Brinker, stated that there was "a 50/50 chance" of a sixth ''Legacy of Kain'' single player game releasing during the eighth generation of video game consoles. In November 2017, Square Enix Europe's director of indie publishing, Phil Elliott, confirmed that the company had no specific plans for ''Legacy of Kain'', but would consider licensing the property to external developers through its Square Enix Collective service. In April 2019, Elliott stated that no such projects were in production as no team had come forward with a credible proposal, but that the Collective program would remain open to future ''Legacy of Kain'' submissions. In 2022, the Embracer Group acquired ''Legacy of Kain'' intellectual property alongside other assets of Square Enix Europe, including the development studio Crystal Dynamics for $300 million. The deal was closed in summer. Embracer Group (before the acquisition was complete) expressed interest in sequels, remakes and remasters in ''Legacy of Kain'' franchise among others. On November 2022, Embracer, after sending a survey in October to see if the fans are still interesed in the IP, said during an earnings call that they recived more than 100,000 responses and hear very clear to the fans and preparing something for the series according to CDE Enterteinment CEO Phil Rogers.


Other media

Music from both ''Soul Reaver'' and ''Soul Reaver 2'' was released on a promotional soundtrack in 2001. For ''Soul Reaver'', Amy Hennig selected Kurt Harland of
synthpop Synth-pop (short for synthesizer pop; also called techno-pop; ) is a subgenre of new wave music that first became prominent in the late 1970s and features the synthesizer as the dominant musical instrument. It was prefigured in the 1960s a ...
band Information Society to compose the score. According to Harland, a colleague introduced the ''Soul Reaver'' team to his work through "Ozar Midrashim", a track from Information Society's 1997 album '' Don't Be Afraid''. This track went on to feature in ''Soul Reaver'' as the opening theme. Harland worked with audio engineer Jim Hedges in the creation of an adaptive audio system for ''Soul Reaver'' which allowed the music to change based on in-game context. This approach became a mainstay of subsequent games in the series. Following the release of ''Soul Reaver'', action figures of the characters Kain and Raziel were created by Blue Box Interactive and the National Entertainment Collectibles Association in partnership with Eidos. A single-issue promotional comic by Top Cow Productions was released in October 1999 to promote the release of ''Soul Reaver'', starring the vampire Raziel and serving as a prequel to the game's events. Top Cow collaborated with Crystal Dynamics to produce a second comic in early 2004, recapitulating the series' backstory, to coincide with the release of ''Defiance''. Both Kain and Raziel also feature as playable characters in downloadable content for 2010's ''
Lara Croft and the Guardian of Light ''Lara Croft and the Guardian of Light'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part ...
''.


Reception

By 2007, the ''Legacy of Kain'' series had collectively sold over 3.5 million copies, but its commercial success has varied with each game. ''Blood Omen'' surpassed Crystal Dynamics' expectations, with reported sales figures ranging from 320,082 units to 2 million copies, whereas ''Soul Reaver'' sold over 1.5 million copies, and was included on Sony's "Greatest Hits" list. ''Soul Reaver 2'' and ''Blood Omen 2'' also performed well, selling in excess of 500,000 copies each and becoming Greatest Hits titles. ''Defiance'' sold between 500,000 and 1 million units, but failed to live up to Eidos's sales targets. ''Legacy of Kain'' has been cited as one of the most popular video game intellectual properties associated with vampires. IGN's Douglass C. Perry regarded the series as "a strangely attractive, yet equally obscure one that
ad him Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
torn between loving and hating it". GameSpot's Greg Kasavin was critical of ''Blood Omen 2'', but praised the ''Soul Reaver'' games as "great" for their "innovation and surprising drama", voice acting and technical feats. Matt Clemens of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' said that the series had engaging narrative, impressive cinematic sequences and fluid combat, calling ''Soul Reaver'' an "absolute classic". The '' Houston Press'' described ''Legacy of Kains voice cast as "the greatest unrecognized brilliance in video game acting", and compared the dialogue of the series to plays by William Shakespeare. Mikel Reparaz of
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
said that "known for nuanced storytelling, unconventional protagonists, amazing boss fights and rich Shakespearean baritones, the series raised the bar for writing and acting in games".
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
's Chuck Osborn complimented the games' storyline as "deep", but described their mythology as convoluted. Individually, each title has generally been received well by critics. Metacritic, a video game review aggregator website, determined that the PlayStation version of ''Soul Reaver'' received a "critical acclaim" score of 91/100, ''Soul Reaver 2'' received "generally favorable" scores of 80/100 and 77/100 for PlayStation 2 and Microsoft Windows, the Xbox version of ''Blood Omen 2'' received a "generally favorable" score of 76/100 while the GameCube, PlayStation 2 and Microsoft Windows versions received "mixed or average" scores of 71/100, 67/100 and 66/100, the PlayStation 2 version of ''Defiance'' received a "generally favorable" score of 75/100 while the Xbox and Microsoft Windows versions received "mixed or average" scores of 74/100 and 70/100. ''Soul Reaver'' was also Amy Hennig's self-proclaimed greatest achievement.Amy Hennig: "I'm actually really proud of that game still; I mean if somebody said...what is the best game you've designed, I'd probably say Soul Reaver. I felt like it was the purest expression of story and gameplay being the same thing
Amy Hennig: 'You shouldn't underestimate the value of not being technical'
Gamasutra, retrieved on October 20, 2016
Later games in the series were criticized for repetitive gameplay elements and review scores of subsequent titles trended downward.


References


External links


Nosgothic Realm - A Legacy of Kain Fan Site
{{DEFAULTSORT:Legacy Of Kain Action-adventure games Apocalyptic video games Dark fantasy video games Embracer Group franchises Video games about demons Square Enix franchises Video games about time travel Video games about vampires Video game franchises introduced in 1996