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In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an
automorphism In mathematics, an automorphism is an isomorphism from a mathematical object to itself. It is, in some sense, a symmetry of the object, and a way of mapping the object to itself while preserving all of its structure. The set of all automorphisms ...
of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments. Consequently, sets of parallel affine subspaces remain parallel after an affine transformation. An affine transformation does not necessarily preserve angles between lines or distances between points, though it does preserve ratios of distances between points lying on a straight line. If is the point set of an affine space, then every affine transformation on can be represented as the composition of a linear transformation on and a translation of . Unlike a purely linear transformation, an affine transformation need not preserve the origin of the affine space. Thus, every linear transformation is affine, but not every affine transformation is linear. Examples of affine transformations include translation, scaling, homothety, similarity, reflection,
rotation Rotation, or spin, is the circular movement of an object around a '' central axis''. A two-dimensional rotating object has only one possible central axis and can rotate in either a clockwise or counterclockwise direction. A three-dimensional ...
, shear mapping, and compositions of them in any combination and sequence. Viewing an affine space as the complement of a hyperplane at infinity of a
projective space In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet ''at infinity''. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally ...
, the affine transformations are the projective transformations of that projective space that leave the hyperplane at infinity
invariant Invariant and invariance may refer to: Computer science * Invariant (computer science), an expression whose value doesn't change during program execution ** Loop invariant, a property of a program loop that is true before (and after) each iteratio ...
, restricted to the complement of that hyperplane. A generalization of an affine transformation is an affine map (or affine homomorphism or affine mapping) between two (potentially different) affine spaces over the same field . Let and be two affine spaces with and the point sets and and the respective associated vector spaces over the field . A map is an affine map if there exists a linear map such that for all in .


Definition

Let be an affine space over a field , and be its associated vector space. An affine transformation is a
bijection In mathematics, a bijection, also known as a bijective function, one-to-one correspondence, or invertible function, is a function between the elements of two sets, where each element of one set is paired with exactly one element of the other s ...
from onto itself that is an
affine map In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, ...
; this means that g(y-x) =f(y)-f(x) well defines a linear map from to ; here, as usual, the subtraction of two points denotes the free vector from the second one to the first one, and " well-defined" means that y-x= y'-x' implies that f(y)-f(x)=f(y')-f(x'.) If the dimension of is at least two, a ''semiaffine transformation'' of is a
bijection In mathematics, a bijection, also known as a bijective function, one-to-one correspondence, or invertible function, is a function between the elements of two sets, where each element of one set is paired with exactly one element of the other s ...
from onto itself satisfying: #For every -dimensional affine subspace of , then is also a -dimensional affine subspace of . #If and are parallel affine subspaces of , then and are parallel. These two conditions are satisfied by affine transformations, and express what is precisely meant by the expression that " preserves parallelism". These conditions are not independent as the second follows from the first. Furthermore, if the field has at least three elements, the first condition can be simplified to: is a collineation, that is, it maps lines to lines.


Structure

By the definition of an affine space, acts on , so that, for every pair in there is associated a point in . We can denote this action by . Here we use the convention that are two interchangeable notations for an element of . By fixing a point in one can define a function by . For any , this function is one-to-one, and so, has an inverse function given by . These functions can be used to turn into a vector space (with respect to the point ) by defining: :* x + y = m_c^\left(m_c(x) + m_c(y)\right),\text x,y \text X, and :* rx = m_c^\left(r m_c(x)\right), \text r \text k \text x \text X. This vector space has origin and formally needs to be distinguished from the affine space , but common practice is to denote it by the same symbol and mention that it is a vector space ''after'' an origin has been specified. This identification permits points to be viewed as vectors and vice versa. For any linear transformation of , we can define the function by :L(c, \lambda)(x) = m_c^\left(\lambda (m_c (x))\right) = c + \lambda (\vec). Then is an affine transformation of which leaves the point fixed. It is a linear transformation of , viewed as a vector space with origin . Let be any affine transformation of . Pick a point in and consider the translation of by the vector \bold = \overrightarrow, denoted by . Translations are affine transformations and the composition of affine transformations is an affine transformation. For this choice of , there exists a unique linear transformation of such that :\sigma (x) = T_ \left( L(c, \lambda)(x) \right). That is, an arbitrary affine transformation of is the composition of a linear transformation of (viewed as a vector space) and a translation of . This representation of affine transformations is often taken as the definition of an affine transformation (with the choice of origin being implicit).


Representation

As shown above, an affine map is the composition of two functions: a translation and a linear map. Ordinary vector algebra uses matrix multiplication to represent linear maps, and vector addition to represent translations. Formally, in the finite-dimensional case, if the linear map is represented as a multiplication by an invertible matrix A and the translation as the addition of a vector \mathbf, an affine map f acting on a vector \mathbf can be represented as : \mathbf = f(\mathbf) = A \mathbf + \mathbf.


Augmented matrix

Using an augmented matrix and an augmented vector, it is possible to represent both the translation and the linear map using a single matrix multiplication. The technique requires that all vectors be augmented with a "1" at the end, and all matrices be augmented with an extra row of zeros at the bottom, an extra column—the translation vector—to the right, and a "1" in the lower right corner. If A is a matrix, : \begin \mathbf \\ 1 \end = \left \begin & A & & \mathbf \\ 0 & \cdots & 0 & 1 \end \right\begin \mathbf \\ 1 \end is equivalent to the following : \mathbf = A \mathbf + \mathbf. The above-mentioned augmented matrix is called an '' affine transformation matrix''. In the general case, when the last row vector is not restricted to be \left \begin 0 & \cdots & 0 & 1 \end \right/math>, the matrix becomes a ''projective transformation matrix'' (as it can also be used to perform projective transformations). This representation exhibits the set of all invertible affine transformations as the
semidirect product In mathematics, specifically in group theory, the concept of a semidirect product is a generalization of a direct product. There are two closely related concepts of semidirect product: * an ''inner'' semidirect product is a particular way in w ...
of K^n and \operatorname(n, K). This is a group under the operation of composition of functions, called the affine group. Ordinary matrix-vector multiplication always maps the origin to the origin, and could therefore never represent a translation, in which the origin must necessarily be mapped to some other point. By appending the additional coordinate "1" to every vector, one essentially considers the space to be mapped as a subset of a space with an additional dimension. In that space, the original space occupies the subset in which the additional coordinate is 1. Thus the origin of the original space can be found at (0,0, \dotsc, 0, 1). A translation within the original space by means of a linear transformation of the higher-dimensional space is then possible (specifically, a shear transformation). The coordinates in the higher-dimensional space are an example of homogeneous coordinates. If the original space is Euclidean, the higher dimensional space is a real projective space. The advantage of using homogeneous coordinates is that one can
combine Combine may refer to: Machinery * Combine harvester, or combine, a machine to harvest grain crops * Combine seeder, or combine, a machine to plant seeds Company structure * Corporate group, an industrial business group in Western democracie ...
any number of affine transformations into one by multiplying the respective matrices. This property is used extensively in computer graphics,
computer vision Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the hum ...
and robotics.


Example augmented matrix

If the vectors \mathbf_1, \dotsc, \mathbf_ are a basis of the domain's projective vector space and if \mathbf_1, \dotsc, \mathbf_ are the corresponding vectors in the codomain vector space then the augmented matrix M that achieves this affine transformation :\begin\mathbf\\1\end = M \begin\mathbf\\1\end is :M = \begin\mathbf_1&\cdots&\mathbf_\\1&\cdots&1\end \begin\mathbf_1&\cdots&\mathbf_\\1&\cdots&1\end^. This formulation works irrespective of whether any of the domain, codomain and image vector spaces have the same number of dimensions. For example, the affine transformation of a vector plane is uniquely determined from the knowledge of where the three vertices (\mathbf_1, \mathbf_2, \mathbf_3) of a non-degenerate triangle are mapped to (\mathbf_1, \mathbf_2, \mathbf_3), regardless of the number of dimensions of the codomain and regardless of whether the triangle is non-degenerate in the codomain.


Properties


Properties preserved

An affine transformation preserves: # collinearity between points: three or more points which lie on the same line (called collinear points) continue to be collinear after the transformation. # parallelism: two or more lines which are parallel, continue to be parallel after the transformation. # convexity of sets: a convex set continues to be convex after the transformation. Moreover, the extreme points of the original set are mapped to the extreme points of the transformed set. # ratios of lengths of parallel line segments: for distinct parallel segments defined by points p_1 and p_2, p_3 and p_4, the ratio of \overrightarrow and \overrightarrow is the same as that of \overrightarrow and \overrightarrow. # barycenters of weighted collections of points.


Groups

As an affine transformation is invertible, the
square matrix In mathematics, a square matrix is a matrix with the same number of rows and columns. An ''n''-by-''n'' matrix is known as a square matrix of order Any two square matrices of the same order can be added and multiplied. Square matrices are often ...
A appearing in its matrix representation is invertible. The matrix representation of the inverse transformation is thus : \left \begin & A^ & & -A^\vec \ \\ 0 & \ldots & 0 & 1 \end \right The invertible affine transformations (of an affine space onto itself) form the affine group, which has the general linear group of degree n as subgroup and is itself a subgroup of the general linear group of degree n + 1. The similarity transformations form the subgroup where A is a scalar times an orthogonal matrix. For example, if the affine transformation acts on the plane and if the determinant of A is 1 or −1 then the transformation is an equiareal mapping. Such transformations form a subgroup called the ''equi-affine group''. A transformation that is both equi-affine and a similarity is an isometry of the plane taken with Euclidean distance. Each of these groups has a subgroup of '' orientation-preserving'' or ''positive'' affine transformations: those where the determinant of A is positive. In the last case this is in 3D the group of
rigid transformation In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. The rigid transformations ...
s ( proper rotations and pure translations). If there is a fixed point, we can take that as the origin, and the affine transformation reduces to a linear transformation. This may make it easier to classify and understand the transformation. For example, describing a transformation as a rotation by a certain angle with respect to a certain axis may give a clearer idea of the overall behavior of the transformation than describing it as a combination of a translation and a rotation. However, this depends on application and context.


Affine maps

An affine map f\colon\mathcal \to \mathcal between two affine spaces is a map on the points that acts linearly on the vectors (that is, the vectors between points of the space). In symbols, ''f'' determines a linear transformation ''\varphi'' such that, for any pair of points P, Q \in \mathcal: :\overrightarrow = \varphi(\overrightarrow) or :f(Q)-f(P) = \varphi(Q-P). We can interpret this definition in a few other ways, as follows. If an origin O \in \mathcal is chosen, and B denotes its image f(O) \in \mathcal, then this means that for any vector \vec: :f\colon (O+\vec) \mapsto (B+\varphi(\vec)). If an origin O' \in \mathcal is also chosen, this can be decomposed as an affine transformation g\colon \mathcal \to \mathcal that sends O \mapsto O', namely :g\colon (O+\vec) \mapsto (O'+\varphi(\vec)), followed by the translation by a vector \vec = \overrightarrow. The conclusion is that, intuitively, f consists of a translation and a linear map.


Alternative definition

Given two affine spaces \mathcal and \mathcal, over the same field, a function f\colon \mathcal \to \mathcal is an affine map if and only if for every family \_ of weighted points in \mathcal such that : \sum_\lambda_i = 1, we have : f\left(\sum_\lambda_i a_i\right)=\sum_\lambda_i f(a_i). In other words, f preserves barycenters.


History

The word "affine" as a mathematical term is defined in connection with tangents to curves in
Euler Leonhard Euler ( , ; 15 April 170718 September 1783) was a Swiss mathematician, physicist, astronomer, geographer, logician and engineer who founded the studies of graph theory and topology and made pioneering and influential discoveries in ma ...
's 1748 Introductio in analysin infinitorum. Book II, sect. XVIII, art. 442 Felix Klein attributes the term "affine transformation" to Möbius and Gauss.


Image transformation

In their applications to digital image processing, the affine transformations are analogous to printing on a sheet of rubber and stretching the sheet's edges parallel to the plane. This transform relocates pixels requiring intensity interpolation to approximate the value of moved pixels, bicubic
interpolation In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has a n ...
is the standard for image transformations in image processing applications. Affine transformations scale, rotate, translate, mirror and shear images as shown in the following examples: The affine transforms are applicable to the registration process where two or more images are aligned (registered). An example of image registration is the generation of panoramic images that are the product of multiple images stitched together.


Affine warping

The affine transform preserves parallel lines. However, the stretching and shearing transformations warp shapes, as the following example shows: This is an example of image warping. However, the affine transformations do not facilitate projection onto a curved surface or radial distortions.


In the plane

Affine transformations in two real dimensions include: * pure translations, * scaling in a given direction, with respect to a line in another direction (not necessarily perpendicular), combined with translation that is not purely in the direction of scaling; taking "scaling" in a generalized sense it includes the cases that the scale factor is zero ( projection) or negative; the latter includes reflection, and combined with translation it includes glide reflection, *
rotation Rotation, or spin, is the circular movement of an object around a '' central axis''. A two-dimensional rotating object has only one possible central axis and can rotate in either a clockwise or counterclockwise direction. A three-dimensional ...
combined with a homothety and a translation, * shear mapping combined with a homothety and a translation, or * squeeze mapping combined with a homothety and a translation. To visualise the general affine transformation of the
Euclidean plane In mathematics, the Euclidean plane is a Euclidean space of dimension two. That is, a geometric setting in which two real quantities are required to determine the position of each point ( element of the plane), which includes affine notions of ...
, take labelled
parallelogram In Euclidean geometry, a parallelogram is a simple (non- self-intersecting) quadrilateral with two pairs of parallel sides. The opposite or facing sides of a parallelogram are of equal length and the opposite angles of a parallelogram are of equa ...
s ''ABCD'' and ''A′B′C′D′''. Whatever the choices of points, there is an affine transformation ''T'' of the plane taking ''A'' to ''A′'', and each vertex similarly. Supposing we exclude the degenerate case where ''ABCD'' has zero area, there is a unique such affine transformation ''T''. Drawing out a whole grid of parallelograms based on ''ABCD'', the image ''T''(''P'') of any point ''P'' is determined by noting that ''T''(''A'') = ''A′'', ''T'' applied to the line segment ''AB'' is ''A′B′'', ''T'' applied to the line segment ''AC'' is ''A′C′'', and ''T'' respects scalar multiples of vectors based at ''A''. f ''A'', ''E'', ''F'' are collinear then the ratio length(''AF'')/length(''AE'') is equal to length(''A''′''F''′)/length(''A''′''E''′).Geometrically ''T'' transforms the grid based on ''ABCD'' to that based in ''A′B′C′D′''. Affine transformations do not respect lengths or angles; they multiply area by a constant factor :area of ''A′B′C′D′'' / area of ''ABCD''. A given ''T'' may either be ''direct'' (respect orientation), or ''indirect'' (reverse orientation), and this may be determined by its effect on ''signed'' areas (as defined, for example, by the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is ...
of vectors).


Examples


Over the real numbers

The functions f\colon \R \to \R,\; f(x) = mx + c with m and c in \R and m\ne 0, are precisely the affine transformations of the
real line In elementary mathematics, a number line is a picture of a graduated straight line (geometry), line that serves as visual representation of the real numbers. Every point of a number line is assumed to correspond to a real number, and every real ...
.


In plane geometry

In \mathbb^2, the transformation shown at left is accomplished using the map given by: :\begin x \\ y\end \mapsto \begin 0&1\\ 2&1 \end\begin x \\ y\end + \begin -100 \\ -100\end Transforming the three corner points of the original triangle (in red) gives three new points which form the new triangle (in blue). This transformation skews and translates the original triangle. In fact, all triangles are related to one another by affine transformations. This is also true for all parallelograms, but not for all quadrilaterals.


See also

* Anamorphosis – artistic applications of affine transformations * Affine geometry *
3D projection A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object fo ...
* Homography * Flat (geometry) * Bent function


Notes


References

* * * * * * * *


External links

* *
Geometric Operations: Affine Transform
R. Fisher, S. Perkins, A. Walker and E. Wolfart. * *
Affine Transform
' by Bernard Vuilleumier, Wolfram Demonstrations Project.
Affine Transformation with MATLAB
{{Authority control Affine geometry Transformation (function) Articles containing video clips