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''Advance Wars'' is a
turn-based strategy A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when pla ...
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developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
. It was released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the
September 11 attacks The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commercia ...
in the United States. Although the game was released in Europe in January 2002, neither it nor its sequel ''Black Hole Rising'' were released in Japan until the ''Game Boy Wars Advance 1+2''
compilation Compilation may refer to: *In computer programming, the translation of source code into object code by a compiler **Compilation error **Compilation unit *Product bundling, a marketing strategy used to sell multiple products *Compilation thesis M ...
in 2004. ''Advance Wars'' has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the ''Wars'' video game series. It is the first ''Wars'' game to be released outside Japan, as well as the first ''Wars'' game to not be released initially in Japan. ''Advance Wars'' is the first game in the ''Advance Wars'' series of video games, followed by '' Advance Wars 2: Black Hole Rising'' (also for the Game Boy Advance), and then by '' Advance Wars: Dual Strike'' and '' Advance Wars: Days of Ruin'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. These games form a sub-series of the ''Wars'' series set of games. At
E3 2021 The Electronic Entertainment Experience 2021 (E3 2021) was the 26th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products. The event, organized by the Entert ...
, Nintendo announced that the original ''Advance Wars'', alongside its sequel ''Black Hole Rising'', would be remade and released together for the
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by
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in another compilation titled '' Advance Wars 1+2: Re-Boot Camp''. The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objects r ...
of ''Advance Wars'' easy to understand, adding in an in-depth
tutorial A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete ...
that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. Game ...
'', outside of Japan beginning with the seventh installment. The story takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star
commanding officer The commanding officer (CO) or sometimes, if the incumbent is a general officer, commanding general (CG), is the officer in command of a military unit. The commanding officer has ultimate authority over the unit, and is usually given wide latitu ...
named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.


Gameplay

The objective in each mission is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of the opponent's units on the map, known as routing the enemy, or capture the opponent's headquarters. However, some maps have specific objectives, such as capturing a certain number of cities to claim victory or survive a set number of days. The available modes of play include "Field Training" which offers tutorial missions, a campaign mode which carries the game's storyline, the "War Room" which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode. The "Campaign" and "War Room" modes both help to rank the player up (from Rank #100 to Rank #1) and to earn coins to unlock COs and maps in the "Battle Maps" shop. The modes also gives the player an additional rank for effort after winning a battle on that map, which assesses the player's speed, power, and technique in that battle; speed being the number of days spent trying to win the battle, power being how many enemy units were defeated, and technique is the number of the player's units that survived (in percentage).


Battle system

The battles of ''Advance Wars'' are
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
. Two to four armies, each headed by a CO (commanding officer), take turns building and commanding units on grid-based maps, while attacking enemy units, moving positions, holding ground, or capturing enemy/neutral properties (cities, ports, airports, bases, or HQ). All units are limited in the types of units they can attack. What dictates a unit's ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs,
infantry Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and marine i ...
, and
helicopter A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes ...
s. Units that can attack do so either directly (can attack adjacent to another unit where standing or moved, but be counter-attacked by the enemy unit), or in-directly (must remain still to attack, and have an enemy in firing range). The amount of damage done by a unit to an enemy unit in combat comes down to a number of factors: the number of
hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
s the attacker has, whether they can fire their main weapon (if not, they either can't attack or will use their secondary weapon instead), the type of unit the attacker and the defender are, and the terrain the enemy unit is on; by contrast, if the enemy unit is directly attacked, the same factors determine the damage done when they counter-attack the attacking unit. The majority of units have main weapons with a limited supply of ammunition, with the amount of ammo depending on the type of unit. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out until they are resupplied.


Terrain

The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain. The different types of terrain include: roads, plains, woods, bases, HQs (Headquarters), ports, cities, airports, the sea, reefs, shoals, rivers, and mountains. All units are affected by terrain, except air units, which gain neither an advantage or a disadvantage as a result.
Weather conditions Weather is the state of the atmosphere, describing for example the degree to which it is hot or cold, wet or dry, calm or stormy, clear or cloudy. On Earth, most weather phenomena occur in the lowest layer of the planet's atmosphere, the ...
, when active, can affect the vision and movement of ground units, while
fog of war The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
, when active, can reduce a player's vision, making them depend on individual units' lines of sight, which varies from unit to unit; infantry can expand the vision when in mountains, while woods and reefs cannot be seen into unless a unit is adjacent (next) to it.


Units

There are 18 different types of military units in ''Advance Wars''. Each unit has a set amount of attack power, vision range in fog of war, movement range and type, and fuel supply. Some units are equipped with two weapons, which can be used against different types of enemy units. There are both direct and indirect attack units, as well as unarmed transport units. All the units are either infantry, vehicles, ships, or air units. Units have specific strengths and weaknesses. One rule of thumb that units have to adhere to is that a portion of their fuel supply is used up each turn; ground units who run out cannot move, while air and naval units who run out are destroyed as they consume fuel even when stationary. Submarines consume more fuel than usual when submerged.


Multiplayer

In Multiplayer mode, players can compete against the AI or against other human players. Multiplayer matches feature a variety of settings that can be changed pre-battle. Multiplayer comes in two forms: Versus mode and Link mode. In Versus mode, only one GBA system is used, which every participant in the game uses. One player will take their turn, then pass the system to the next. Link mode is the same game as Versus mode gameplay-wise, but multiple consoles are used, one for each person. It can be played with just one game pak or with one game pak per player.


Commanding officers

Armies are led by COs, who control units. Most COs provide units with innate special advantages and disadvantages, such as extra firepower, greater strength, or a shorter firing range, with some COs being better with specific units (i.e. being better with air units than naval units). COs also have a Power Meter which fills up by defeating enemy units or when on the receiving end of a brutal offensive attack. When the meter is full, a CO can unleash their "CO Power", which gives a temporary positive effect to friendly units and/or a negative effect to enemy units. For example, Nell gives a Critical Strike bonus to her units and Olaf makes it snow, limiting the movement range of his opponent while increasing his own.


Plot

The story of the ''Advance Wars'' begins in the "Field Training" tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon, with Olaf as the Blue Moon Army
commanding officer The commanding officer (CO) or sometimes, if the incumbent is a general officer, commanding general (CG), is the officer in command of a military unit. The commanding officer has ultimate authority over the unit, and is usually given wide latitu ...
(CO). Olaf suddenly ordered an invasion of the Orange Star nation and is in battle with the Orange Star Army. The campaign continues the story that started in the tutorial. Nell, the ''
de facto ''De facto'' ( ; , "in fact") describes practices that exist in reality, whether or not they are officially recognized by laws or other formal norms. It is commonly used to refer to what happens in practice, in contrast with ''de jure'' ("by la ...
'' leader of the Orange Star COs, gives the player the duty of a tactical advisor for the Orange Star Army. The player follows the war effort through all four countries, with its own COs, over the course of the game. Starting with having only one choice of a CO to advise, Andy, the player will have a choice of two more Orange Star COs, Max and Sami, to advise as the story progresses, each with their own advantages and disadvantages. Depending on which CO is chosen by the player to advise, there are times when a mission is split into a choice of two or three, where the maps and dialog could be different. After completing that mission, the story paths could split up, depending on which CO was chosen in that previous mission, with the story differing from the other path, eventually leading back to the main path. After winning a battle against Green Earth, Andy gets mysteriously accused by Green Earth's CO, Eagle, of committing a treacherous act of aggression against Green Earth. After defeating the Blue Moon troops that invaded the Orange Star country, the Orange Star Army then invade the Blue Moon country, defeating their troops. The Blue Moon COs, Olaf and Grit, are revealed to be COs who both used to work for the Orange Star Army, but switched to Blue Moon. When the Orange Star Army's intention was to just pass through the other two countries, Green Earth and Yellow Comet, the countries' COs like Kanbei of Yellow Comet assume a threat of an invasion and declare battles against the Orange Star Army in their land. Later on, Green Earth CO Drake tells Eagle that the Orange Star Army didn't attack Green Earth, saying that "This entire conflict has been orchestrated from the beginning." Meanwhile, Yellow Comet CO Sonja and Grit try to discover the person who is really behind the attacks. When Eagle meets Andy again, Eagle again accuses Andy of attacking Green Earth, to which the Orange Star COs eventually convince Eagle that it wasn't Andy who attacked Green Earth. This explains why the three nations have been declaring battles against Orange Star, as they thought Andy attacked them first. When Eagle meets Sonja, Sonja also tells Eagle that Andy wasn't behind the attacks, saying it was someone else, and goes with her to see what she discovered. It is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land, the Cosmo Land, with COs automatically chosen depending on the paths the player took during the game.


Development

''Advance Wars'' was first announced in January 2001, when Nintendo France gave new
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
screenshots exclusively to French gaming sites, which included screenshots of this game, titled ''Game Boy Wars Advance''. At the time, very little information was given. It was developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
, and eventually published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. Four player mode was confirmed before E3 2001 and with it a US release date of September 10. The Japanese version, titled ''Game Boy Wars Advance'', was originally scheduled for an October 12, 2001 release, a month after the North American version. However, in order to avoid competing with ''Game Boy Wars 3'' (released for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
in the same year), Nintendo canceled the originally scheduled Japanese release of the game. It was eventually released in a two-in-one compilation in 2004 with its sequel, '' Game Boy Wars Advance 2''. Development of ''Advance Wars'' began alongside the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s, but because Nintendo was so busy with them, they requested that Intelligent Systems assist in the development. Director Makoto Shimojo commented that the early stages of development often feature Intelligent Systems coming up with unique
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
s for it, and upon presenting to Nintendo, typically being told that it was "too sophisticated" or "not balanced for a general audience". At which point, they began working on adjustments. The game was designed with the Game Boy Advance's young children audience, giving the game a "pop design", with bright colors, rounded characters, and
comedy Comedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term o ...
. Shimojo commented that in spite of this, the majority of purchasers were teenage boys. In order to cope with bringing a strategy game to a handheld with a younger audience, Shimojo and his team made the game featuring "waves of excitement"; he compared this to how long films will introduce calm periods in order to have good pacing. Shimojo discussed how various developers introduced elements from their favorite genres into the game. He gave examples which included a developer who was a fan of shooters designing the movement system to work in a way that allows players to control their units "down to the perfect centimeter", as well as a developer who was a fan of
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to pres ...
s adding a rhythm to how the units move. Intelligent Systems also attempted to cater to those who had a more serious interest in the weapons and the
costume design Costume design is the creation of clothing for the overall appearance of a character or performer. Costume may refer to the style of dress particular to a nation, a class, or a period. In many cases, it may contribute to the fullness of the arti ...
s. As a result, they followed real history in developing these aspects, though making deformed versions of these weapons rather than duplications. The story and setting of the game were designed to not be gritty and serious, but to still be sophisticated. In order to ensure that the game was balanced, the designers had to play through maps several times to ensure that they were not unbalanced. Shimojo commented that once he became more astute at the game, it became hard for him to judge what it would be like for a
novice A novice is a person who has entered a religious order and is under probation, before taking vows. A ''novice'' can also refer to a person (or animal e.g. racehorse) who is entering a profession A profession is a field of work that has ...
to play, though he comments that his goal is to ensure that the difficulty level is right enough to allow the largest number of people to play it. Afterward, his comments are sent off to other staff members so he can be sure that he got it right. From then on, the game is sent to Nintendo's
debugging In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve in ...
team, who will then provide insight on the balance to the development team, who makes adjustments accordingly. Shimojo commented that the balance checking basically went on until someone said: "Stop it, stop it, we really have to launch it now". He attributes this work to why ''Advance Wars'' is so highly revered. In designing maps, he comments that it is impossible to please everyone, explaining that some people prefer maps where they start out weak and grow stronger, while others prefer to start out strong and tear through their opponent. His goal was to ensure that there were enough maps that people could say "Here we go, here’s one of my maps. This is what I was waiting for". The mechanic of unlocking maps was introduced into the game as a means of getting gamers to play the game for longer, but in an interview discussing why the feature was removed in the future title '' Advance Wars: Days of Ruin'', a developer commented that it prevented people who were too busy to spend the time unlocking levels, and that there were better ways to keep players interested. ''Advance Wars'' was originally intended to remain exclusive to Japan, like the previous entries in the
series Series may refer to: People with the name * Caroline Series (born 1951), English mathematician, daughter of George Series * George Series (1920–1995), English physicist Arts, entertainment, and media Music * Series, the ordered sets used in ...
, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games. In order to alleviate this, the developers made the mechanics easy to understand, adding in an in-depth tutorial that did not require players to read the manual. When Nintendo's US marketing division played the game, they found it to be great, wondering why they could not sell it in the US. Designer Kentaro Nishimura commented that "''Advance Wars success shifted Nintendo’s attitude over western tastes". He added that without ''Advance Wars'', '' Fire Emblem: The Blazing Blade'', a game that he also designed, would never have been released outside Japan.


Virtual Console

The game was released on the Wii U Virtual Console on April 3, 2014, in North America and Europe. In Japan, the compilation which includes both ''Advance Wars'' and '' Advance Wars 2: Black Hole Rising'' games were released on the same day.


Reception

Upon release, the game received a score of 92/100 according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, indicating "universal acclaim". According to
Julian Gollop Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise ...
, developer of '' X-COM'' and '' Rebelstar: Tactical Command'', ''Advance Wars'', besides being influential, opened up the market for similar games on
handheld A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
video game systems. It was rated the 26th best game made on a Nintendo System in ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
''s Top 200 Games list. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' awarded the game a perfect 5 star rating, stating that "''Advance Wars'' treads on new ground, taking the strategy genre to a place where gamers of all tastes will be gung-ho for it". ''
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'' called the game "a deep, quite cartoony and consummately Japanese turn-based wargame with depth, character and replayability to burn".
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
called the game "incredibly intense and amazingly addictive... especially when you learn every little nuance of the game design". Gaming Age wrote: "There is a perfect blend of simplicity and complexity that makes this game so highly addictive".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
said that the game is "deep and easy to learn, and it contains a level of replay rarely witnessed in handheld gaming". Total Video Games noted: "For a handheld, the AI of your computer-controlled opponents is surprisingly diverse and complex".
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
commented: "Ingeniously designed, ''Advance Wars'' manages to be both in-depth, and instantly accessible, simply because it presents the game in easily manageable chunks". ''GameSpot'' named ''Advance Wars'' the best Game Boy Advance game of 2001. It was nominated for the publication's annual "Biggest Surprise" prize among
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s, but lost to '' Metal Gear Solid 2: Sons of Liberty''. In 2009, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' called the game "an almost faultless blend of fiendish strategy and Nintendo magic", placing it 72nd on a list of greatest Nintendo games.In their October 2013 issue, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' retroactively awarded the game ten out of ten, one of only twenty-three games to achieve that perfect score in the magazine's twenty-year history.


Notes


References


External links


''Game Boy Wars Advance 1+2'' Japanese official website
*
"Advance Wars"
Noah Falstein -(from ''Well Played 1.0'', ) {{Intelligent Systems 2001 video games Computer wargames Wars (series) Game Boy Advance games Impact of the September 11 attacks on the video game industry Intelligent Systems games Interactive Achievement Award winners Naval video games Turn-based tactics video games Video games developed in Japan Tactical role-playing video games Virtual Console games Virtual Console games for Wii U Multiplayer and single-player video games Video games with user-generated gameplay content