X-COM (series)
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X-COM (series)
''XCOM'' (originally called ''X-COM'') is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game '' X-COM: UFO Defense'' created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The ''X-COM'' series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes. A reboot series was published by 2K Games, beginning with the strategy video game '' XCOM: Enemy Unknown'', developed by Firaxis Games and released in 2012 to critical and commercial success. It was followed by the prequel '' The Bureau: XCOM Declassified'' and the sequels '' XCOM 2'' and '' XCOM: Chimera Squad''. Games Original ...
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Julian Gollop
Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise." Biography Childhood Julian Gollop was born in 1965. He came of age in Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like ''Dungeons & Dragons'', SPI board games, and Avalon Hill board games. After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed. Early career (1982 to 1988) In 1982, while he was still in secondary school, Gollop s ...
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Hasbro Interactive
Hasbro Interactive was an American video game developer, video game production and video game publisher, publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2001 and most of its properties were sold to Infogrames (now Atari SA) which completed its studio's closures at the end of 2001. History Hasbro Interactive was formed late in 1995 in order to compete in the video game arena. Several Hasbro properties, such as Monopoly (game), Monopoly and Scrabble, had already been made into successful video games by licensees such as Virgin Interactive. With Hasbro's game experience, video games seemed like a natural extension of the company and a good opportunity for revenue growth. Hasbro Interactive's objective was to develop and publish games based on Hasbro properties. In January 1997, the company announced they would publish games for the PlayStation (console), PlayStation. Strong growth (1997–1999) In 1997, revenues inc ...
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Man-to-man Wargame
A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers. Man-to-man wargames have been a popular pastime for PC and console gamers, though "true" man-to-man combat simulators are much more rare than action-adventure oriented first person shooters. Early role-playing games wer ...
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Construction And Management Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity (1989 video game), SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar (video game), Caesar'' (since 1992), ''The Settlers'' (since 1993), the ''Anno (series), Anno series'' (since 1998), mixed business/politics/building games like ''Tropico (video game), Tropico'' (since 2001), ...
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Simulator
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not ...
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Squad-based Game
A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers. Man-to-man wargames have been a popular pastime for PC and console gamers, though "true" man-to-man combat simulators are much more rare than action-adventure oriented first person shooters. Early role-playing games wer ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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