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Postdigital
Postdigital, in artistic practice, is an attitude that is more concerned with being human, than with being digital, similar to the concept of "undigital" introduced in 1995, where technology and society advances beyond digital limitations to achieve a totally fluid multimediated reality that is free from artefacts of digital computation (quantization noise, pixelation, etc.)Mann, S., Furness, T., Yuan, Y., Iorio, J., & Wang, Z. (2018). All reality: Virtual, augmented, mixed (x), mediated (x, y), and multimediated reality. arXiv preprint arXiv:1804.08386.. Postdigital is concerned with our rapidly changed and changing relationships with digital technologies and art forms. If one examines the textual paradigm of consensus, one is faced with a choice: either the "postdigital" society has intrinsic meaning, or it is contextualised into a paradigm of consensus that includes art as a totality. Theory Giorgio Agamben (2002) describes paradigms as things that we think with, rather than ...
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Mel Alexenberg
Mel Alexenberg (born February 24, 1937) is an American-Israeli artist, art educator, and writer recognized for his pioneering work exploring the intersections of art, science, technology and digital culture. He created the first digital computer generated painting in 1965, experimental digital fine art prints in the 1980s that are in 30 museum collections worldwide, circumglobal cyberangel flights honoring Rembrandt in 1989 and in 2019, and a dialogue between tactile artworks and NFTs. Alexenberg has educated generations of young artists as professor at Columbia University and universities in Israel, research fellow at MIT Center for Advanced Visual Studies, dean at New World School of the Arts in Miami, and head of the art department at Pratt Institute where he taught the first course on creating art with computers. Early life and education Mel (Menahem) Alexenberg was born to Abraham and Jeanne Alexenberg in New York City. His integration of art and science had its origins in ...
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Maurizio Bolognini
Maurizio Bolognini (born July 27, 1952) is a post-conceptual media artist. His installations are mainly concerned with the aesthetics of machines, and are based on the minimal and abstract activation of technological processes that are beyond the artist's control, at the intersection of generative art, public art and e-democracy. Background Maurizio Bolognini was born in Brescia, Italy. Before working as a media artist, he received degrees in Urban studies and Social science from the University of Birmingham, UK, and the Università Iuav di Venezia. He worked extensively as a researcher in the field of structured communication techniques (such as the real-time Delphi method), and electronic democracy, which he later used in some interactive installations. His research interests and a wide range of artworks have focused on three main dimensions of digital technologies: — the possibility of delegating his artistic action to the infinite time of the machine, such as in his ''P ...
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Kim Cascone
Kim Cascone (December 21, 1955) is an Italian American composer of electronic music who is known for his releases in the ambient, drone, industrial and electro-acoustic genre on his own record label, Silent Records. Biography In 1989 Cascone became an assistant music editor for director David Lynch on ''Twin Peaks'' and '' Wild At Heart''. Musically he has used various aliases over the years but became best known under the moniker Heavenly Music Corporation, a name taken from a track on the record ''(No Pussyfooting)'' by Brian Eno and Robert Fripp. Cascone released four full albums under this name from 1993 to 1996. In 1996 Cascone sold Silent Records and Pulsoniq Distribution to work as a sound designer/composer for Thomas Dolby's company Beatnik. After leaving the company in 1998, Cascone went on to serve as the Director of Content for Staccato Systems, a spin-off company from CCRMA, Stanford University where he co-invented an algorithm for realistic audio atmospheres a ...
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New Media Art
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may ...
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New Aesthetic
The New Aesthetic is a term, coined by James Bridle, used to refer to the increasing appearance of the visual language of digital technology and the Internet in the physical world, and the blending of virtual and physical. The phenomenon has been around for a long time but James Bridle articulated the notion through a series of talks and observations. The term gained wider attention following a panel at the SXSW conference in 2012. History Developing from a series of collections of digital objects that have become located in the physical, the movement circulates around a blog named "The New Aesthetic" and which has defined the broad contours of the movement without a manifesto. The New Aesthetic as a concept was introduced at South By South West (SXSW) on March 12, 2012, at a panel organised by James Bridle and included Aaron Cope, Ben Terrett, Joanne McNeil and Russell Davies.Berry, David M. (2012) Computationality and the New Aesthetic, Imperica, http://www.imperica.com/en/ ...
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Databending
Databending (or data bending) is the process of manipulating a media file of a certain format, using software designed to edit files of another format. Distortions in the medium typically occur as a result, and the process is frequently employed in glitch art. Process and techniques The term ''databending'' is derived from circuit bending, in which objects such as children's toys, effects pedals and electronic keyboards are deliberately short circuited by bending the circuit board to produce erratic and spontaneous sounds. Like circuit bending, databending involves the (often unpredictable) alteration of its target's behavior. Databending achieves this alteration by manipulating the information within a media file of a certain format, using software designed to edit files of a different format; distortions in the medium typically occur as a result. Many techniques exist, including the use of hex editors to manipulate certain components of a compression algorithm, to comparativel ...
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New Media
New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for the influx of interactive CD-ROMs for entertainment and education. The new media technologies, sometimes known as Web 2.0, include a wide range of web-related communication tools, including blogs, wikis, online social networking, virtual worlds, and other social media platforms. The phrase "new media" refers to computational media that share material online and through computers. New media inspire new ways of thinking about older media. Instead of evolving in a more complicated network of interconnected feedback loops, media does not replace one another in a clear, linear succession. What is different about new media is how they specifically refashion traditional media and how older media refashion themselves to meet the challenges of new ...
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Computer Art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. The term "computer art" On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Compute ...
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Digital Electronics
Digital electronics is a field of electronics involving the study of digital signals and the engineering of devices that use or produce them. This is in contrast to analog electronics and analog signals. Digital electronic circuits are usually made from large assemblies of logic gates, often packaged in integrated circuits. Complex devices may have simple electronic representations of Boolean logic functions. History The binary number system was refined by Gottfried Wilhelm Leibniz (published in 1705) and he also established that by using the binary system, the principles of arithmetic and logic could be joined. Digital logic as we know it was the brain-child of George Boole in the mid 19th century. In an 1886 letter, Charles Sanders Peirce described how logical operations could be carried out by electrical switching circuits.Peirce, C. S., "Letter, Peirce to A. Marquand", dated 1886, '' Writings of Charles S. Peirce'', v. 5, 1993, pp. 541–3. GooglPreview See Burks, ...
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Digital Art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Digital Art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial ...
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