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Fall Time
In electronics, fall time (pulse decay time) t_f is the time taken for the amplitude of a pulse to decrease (fall) from a specified value (usually 90% of the peak value exclusive of overshoot or undershoot) to another specified value (usually 10% of the maximum value exclusive of overshoot or undershoot). Limits on undershoot and oscillation (also known as ringing and hunting) are sometimes additionally stated when specifying fall time limits. See also *Rise time *Transition time In electronics, when describing a voltage or current step function, rise time is the time taken by a signal to change from a specified low value to a specified high value. These values may be expressed as ratiosSee for example , and . or, equivalen ... References *{{FS1037C MS188 Transient response characteristics ...
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Electronics
The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification and rectification, which distinguishes it from classical electrical engineering, which only uses passive effects such as resistance, capacitance and inductance to control electric current flow. Electronics has hugely influenced the development of modern society. The central driving force behind the entire electronics industry is the semiconductor industry sector, which has annual sales of over $481 billion as of 2018. The largest industry sector is e-commerce, which generated over $29 trillion in 2017. History and development Electronics has hugely influenced the development of modern society. The identification of the electron in 1897, along with the subsequent invention of the vacuum tube which could amplify and rectify small ...
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Time
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time has long been an important subject of study in religion, philosophy, and science, but defining it in a manner applicable to all fields without circularity has consistently eluded scholars. Nevertheless, diverse fields such as business, industry, sports, the sciences, and the performing arts all incorporate some notion of time into their respective measuring systems. 108 pages. Time in physics is operationally defined as "what a clock reads". The physical nature of time is addre ...
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Pulse (signal Processing)
A pulse in signal processing is a rapid, transient change in the amplitude of a signal from a baseline value to a higher or lower value, followed by a rapid return to the baseline value. Pulse shapes Pulse shapes can arise out of a process called pulse-shaping. Optimum pulse shape depends on the application. Rectangular pulse These can be found in pulse waves, square waves, boxcar functions, and rectangular functions. In digital signals the up and down transitions between high and low levels are called the rising edge and the falling edge. In digital systems the detection of these sides or action taken in response is termed edge-triggered, rising or falling depending on which side of rectangular pulse. A digital timing diagram is an example of a well-ordered collection of rectangular pulses. Nyquist pulse A Nyquist pulse is one which meets the Nyquist ISI criterion and is important in data transmission. An example of a pulse which meets this condition is the sinc function. ...
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Overshoot (signal)
In signal processing, control theory, electronics, and mathematics, overshoot is the occurrence of a signal or function exceeding its target. Undershoot is the same phenomenon in the opposite direction. It arises especially in the step response of bandlimited systems such as low-pass filters. It is often followed by ringing, and at times conflated with the latter. Definition Maximum overshoot is defined in Katsuhiko Ogata's ''Discrete-time control systems'' as "the maximum peak value of the response curve measured from the desired response of the system." Control theory In control theory, overshoot refers to an output exceeding its final, steady-state value. For a step input, the ''percentage overshoot'' (PO) is the maximum value minus the step value divided by the step value. In the case of the unit step, the ''overshoot'' is just the maximum value of the step response minus one. Also see the definition of ''overshoot'' in an electronics context. For second-order system ...
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Ringing (signal)
In electronics, signal processing, and video, ringing is oscillation of a signal, particularly in the step response (the response to a sudden change in input). Often ringing is undesirable, but not always, as in the case of resonant inductive coupling. It is also known as hunting. It is closely related to overshoot, often instigated as damping response following overshoot or undershoot, and thus the terms are at times conflated. It is also known as ripple, particularly in electricity or in frequency domain response. Electricity In electrical circuits, ringing is an unwanted oscillation of a voltage or current. It happens when an electrical pulse causes the parasitic capacitances and inductances in the circuit (i.e. those that are not part of the design, but just by-products of the materials used to construct the circuit) to resonate at their characteristic frequency.Johnson, H. and Graham, M. ''High-Speed Digital Design: A Handbook of Black Magic''. 1993. pp. 88–90 Ringing ...
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Rise Time
In electronics, when describing a voltage or current step function, rise time is the time taken by a signal to change from a specified low value to a specified high value. These values may be expressed as ratiosSee for example , and . or, equivalently, as percentages with respect to a given reference value. In analog electronics and digital electronics, these percentages are commonly the 10% and 90% (or equivalently and ) of the output step height: however, other values are commonly used. For applications in control theory, according to , rise time is defined as "''the time required for the response to rise from to of its final value''", with 0% to 100% rise time common for underdamped second order systems, 5% to 95% for critically damped and 10% to 90% for overdamped ones.Precisely, states: "''The rise time is the time required for the response to rise from x% to y% of its final value. For overdamped second order systems, the 0% to 100% rise time is normally used, and for under ...
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Transition Time
In electronics, when describing a voltage or current step function, rise time is the time taken by a signal to change from a specified low value to a specified high value. These values may be expressed as ratiosSee for example , and . or, equivalently, as percentages with respect to a given reference value. In analog electronics and digital electronics, these percentages are commonly the 10% and 90% (or equivalently and ) of the output step height: however, other values are commonly used. For applications in control theory, according to , rise time is defined as "''the time required for the response to rise from to of its final value''", with 0% to 100% rise time common for underdamped second order systems, 5% to 95% for critically damped and 10% to 90% for overdamped ones.Precisely, states: "''The rise time is the time required for the response to rise from x% to y% of its final value. For overdamped second order systems, the 0% to 100% rise time is normally used, and for under ...
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