Dungeon-crawl
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Dungeon-crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced ''Solo Dungeon Adventures''. That year also saw the release of '' Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, '' Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was ''pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing games such as ''Final Fantasy'' and ''Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The earliest installments of ''Wizardry'' were very successful, as they were the first graphically-rich incarnations of ''Dungeons & Dragons''-type gameplay for ho ...
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Gloomhaven
''Gloomhaven'' is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made. Gameplay ''Gloomhaven'' is a fantasy-themed, campaign-based tactical skirmish game, in which players try to triumph in combat-based scenarios which scale in difficulty depending on the number of players. The game is cooperative and campaign driven, with one to four players working their way through a branching story consisting of 95 scenarios. The campaign develops in a legacy format, with stickers that are placed on the board and cards and sealed envelopes that are opened when certain criteria are met. While it has drawn comparisons to role-playing games such as ''Dungeons & Dragons'' ...
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Pedit5
''pedit5'', alternately called ''The Dungeon'', is a 1975 dungeon crawl role-playing video game developed for the University of Illinois Urbana-Champaign's PLATO computer network by Rusty Rutherford. In it, the player controls a character exploring a fixed, single-level dungeon containing randomly-generated monster encounters and treasure. When they encounter a monster, they can fight the monster with a weapon or spells, or attempt to flee. Characters can be saved between sessions. Rutherford developed the game over four to six weeks in late 1975 as a computerized take on the ''Dungeons & Dragons'' role-playing game; it was named ''pedit5'' as it was stored in the fifth "pedit" slot his school group had available. It is considered to be the first example of a dungeon crawl video game and one of the first computer role-playing games. An improved version was later created on the PLATO network as ''orthanc''. Gameplay ''pedit5'' is a dungeon crawl role-playing video game, in which t ...
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Cosmic Soldier (MSX)
is a role-playing video game for MSX home computers and is the first game in the ''Cosmic Soldier'' series. It was published in 1985 by Kogado Studio. The game was ported to the NEC PC-8801 with an updated interface and graphics. The game uses a dialog conversation system, where the player can recruit allies by speaking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to the later ''Megami Tensei'' franchise. Battles are fought in a turn-based style. The game displays some nudity on the title screen. Legacy The 1987 sequel, ''Psychic War: Cosmic Soldier 2'', was originally released for the MSX2 computer in Japan. In America, the game was released by Kyodai, and they changed the name to Psychic War and released the game for MS-DOS computers. The MS-DOS version censors Kayla's clothing. It changed the turn-based combat of its predecessor to a unique "tug of war Tug of war (also known as tug o' war, tug war, rope war, rope pu ...
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UBM Tech
UBM Technology Group, formerly CMP Publications, was a business-to-business multimedia company that provided information and integrated marketing services to technology professionals worldwide. It offered marketers and advertisers services such as print, newsletters, custom web sites, and events. Its products and services include newspapers, magazines, Internet products, research, education and training, trade shows and conferences, direct marketing services and custom publishing. Headquartered in San Francisco, California, UBM Technology Group was a part of UBM, a global business-to-business (B2B) events organiser which in turn owned by Informa and later absorbed into Informa Tech. History In 1971, Gerard "Gerry" Leeds and his wife, Lilo, founded the company as CMP Publications Inc. in Manhasset, New York. Their sons Michael and Daniel managed the company in 1988, and launched TechWeb in 1994. CMP Media went public in 1997. CMP Media acquired McGraw-Hill Information Technology ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Telengard
''Telengard'' is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as '' DND'', a 1976 version of ''Dungeons & Dragons'' for the DECsystem-10 mainframe computer. He continued to develop ''DND'' at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and Porting of video games, ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted ''Telengard''s similarity to ''Dungeons and Dragons''. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and ''Gamasutra''s Barton considered ''Telengard'' consequential in what he deemed " ...
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