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''Wizardry'' is a series of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing games such as ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
''. Originally made for the
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, the games were later ported to other platforms. The last game in the original series by Sir-Tech was '' Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
ese market.


Development

''Wizardry'' began as a simple
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games a ...
by
Andrew C. Greenberg Andrew Clifford Greenberg (born 1957) co-created ''Wizardry'' with Robert Woodhead, which was one of the first role-playing video games for a personal computer. He was also involved with the production of the game '' Q-Bert'' and several of the ...
and Robert Woodhead. It was written when they were students at
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and published by Sir-Tech. The game was influenced by earlier games from the
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system, most notably ''Oubliette''. The earliest installments of ''Wizardry'' were very successful, as they were the first graphically-rich incarnations of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''-type gameplay for home computers. The release of the first version coincided with the height of Dungeons & Dragons' popularity in
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. The first five games in the series were written in Apple
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, an implementation of
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. They were ported to many different platforms by writing UCSD Pascal implementations for the target machines (
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cross-development).
David W. Bradley David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". w ...
took over the series after the fourth installment, adding a new level of plot and complexity. In 1998, the rights were transferred to 1259190 Ontario Inc., and in 2006, to Aeria IPM. In 2008, Aeria IPM merged with Gamepot, the developer of ''Wizardry Online'' and in 2017, Gamepot was shut down and absorbed into its parent company GMO Internet.
Datamost Datamost was a computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari ...
released the menu-driven ''WizPlus'', a utility program that allowed users to make changes to both the characters and also to the playing environment of ''Wizardry''; Bob Reams reviewed the utility for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'', and stated that "WizPlus should be used with great caution or the spirit of adventuring will be diluted and, more importantly, you will not be able to continue with this exciting series."


Games


Main series

The original ''Wizardry'' series is composed of eight different titles. All of the titles were first released in North America, and then ported to Japanese computers. Some of the titles were also officially released in Europe. The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. A second trilogy is formed by installments 6 through 8 – ''Bane of the Cosmic Forge'', ''Crusaders of the Dark Savant'' and ''Wizardry 8'' – with settings and gameplay mechanics that differed greatly from the first trilogy. The fourth game, ''The Return of Werdna'', was a significant departure from the rest of the series. In it, the player controls Werdna ("Andrew," one of the game's developers, spelled backwards), the evil wizard slain in the first game, and summons groups of monsters to aid him as he fights his way through the prison in which he had been held captive. Rather than monsters, the player faced typical adventuring parties, some of which were pulled from actual user disks sent to Sir-Tech for recovery. Further, the player had only a limited number of keystrokes to use to complete the game. In Japan, the ''Wizardry'' series was translated by
ASCII Entertainment was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' ...
, and became very influential during the 1980s, even as its popularity at home declined. When first introduced, the games suffered from the culture barrier compounded by low-quality translation. This meant that the game was taken seriously by players who overlooked the in-game jokes and parodies. For example, ''Blade Cusinart'' was introduced in early games as "a legendary sword made by the famous blacksmith, Cusinart " but its meaning was misinterpreted because Cuisinart food processors were virtually unknown in Japan. However, this misconception appealed to early computer gamers who were looking for something different and made the ''Wizardry'' series popular. Conversely, the fourth game, ''The Return of Werdna'', was poorly received, as, lacking the knowledge of subcultures necessary to solving the game, Japanese players had no chance of figuring out some puzzles. The eight main titles in the series are:


Spin-offs

In 1996, the series received the first (and, so far, only) spin-off developed in North America, titled ''Wizardry Nemesis''. It is played as a solo adventure: one character only, with no supporting party or monsters. All players use the same character, without the ability to choose class or attributes. In addition, the game contains only 16 spells, compared to 50 in the first four adventures, and more in the subsequent ones. It is also the first ''Wizardry'' title where the player saw enemies in advance and thus could try to avoid them. The popularity of ''Wizardry'' in Japan inspired several original sequels, spinoffs, and ports, with the series long outliving the American original. As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: '' Wizardry: Tale of the Forsaken Land'', '' Wizardry: Labyrinth of Lost Souls'', '' Wizardry Online'' and ''Wizrogue: Labyrinth of Wizardry''. The latest is also the last original game produced in the series, released in Japan in 2014, and officially released in English worldwide in 2017.


Reception

The original ''Wizardry'' game was a success, selling 24,000 copies by June 1982, just nine months after its release according to Softalk's sales surveys. In the June 1983, issue of ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'', ''Wizardry'' was described as "without a doubt, the most popular fantasy adventure game for the Apple II at the present time". While noting limitations such as the inability to divide the party, or the emphasis on combat over role-playing, the magazine stated that "no other game comes closer to providing the type of contest favored by most players of non-electronic role-playing games... one outstanding programming achievement, and an absolute 'must buy' for those fantasy gamers who own an Apple". In the May–June 1982, issue of
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
, the reviewer praises ''Wizardry'' as setting a standard by which all Fantasy Role Playing Game should be compared to, and call it an all time classic. By 1987, the series had sold over 1.5 million copies and by 1996, over 5 million copies had been sold. Spin-offs originally released in Japan received generally positive reviews in North America.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
reviewed ''Wizardry: Tale of the Forsaken Land'' in 2002, and awarded it a score of 8.5 out of 10. In 2011, ''Wizardry: Labyrinth of Lost Souls'' was also reviewed by GameSpot and received a score of 7.5 out of 10. In Japan, readers of ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' magazine considered the Famicom port of the original ''Wizardry I'' to be one of the 100 best games of all time. The series was ranked as the 60th top game (collectively) by '' Next Generation'' in 1996. They cited the "huge dungeons with elaborate quests and tons of differing enemies." Fans of the series included
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,
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, and the Crown Prince of
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; the latter even called Sir-Tech on the phone.


Legacy


Innovation in gameplay

Together with the '' Ultima'' series, ''Wizardry'' established the conventions of role-playing video games. The command-driven battle system with a still image of the monster being fought would be emulated in later games, such as ''The Bard's Tale'', ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
'', and ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
''. The party-based combat in ''Wizardry'' also inspired
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
to include a similar party-based system in '' Ultima III: Exodus''. Other
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
elements were influential in Japanese role-playing games. The later ''Wizardry'' games implemented multiple endings, some of which were only accessible to people who imported characters from previous games. ''Wizardry'' features what would later be called prestige classes. Aside from the traditional
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es, such as fighter, players could take more advanced ones that combined the abilities of multiple classes if they had the right attributes and alignment. In the early ''Wizardry'' games, some classes were inaccessible during
character creation Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
due to the high requirements; this meant the player needed to first gain levels and then change their class. ''Wizardry VI'' allowed starting with any class if the player invested enough time during the random character attribute generation.


Influence on subsequent games

''Wizardry'' inspired many clones and served as a template for role-playing video games. Some notable series that trace their
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, box ...
to ''Wizardry'' include 1985's '' The Bard's Tale'' and the '' Might and Magic'' series. The specific ''Wizardry'' formula, that of a turn based RPG taking place primarily in a dungeon via first person exploration, is referred to as a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games a ...
. ''Wizardry'' is the major inspiration to the
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title ''
The Dark Spire ''The Dark Spire'', known as in Japan, is a role-playing game developed by Success for the Nintendo DS. It was released on May 22, 2008 in Japan and April 14, 2009 in North America which was published by Atlus. Gameplay The gameplay centers on e ...
''. While the game follows its own story and maps, much of the game uses the same game play mechanics, even going so far as including a "classic" mode that removes all of the game's graphics, replacing them with a wireframe environment, 8-bit-style sprites for monsters and characters, and
chiptune Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The ...
music. The game's publisher,
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
, also published another Wizardry spin-off, '' Wizardry: Tale of the Forsaken Land''. While designing the popular Japanese role-playing game ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
'', Yuji Horii drew inspiration from the ''Wizardry'' series, 1986's ''Mugen no Shinzou'' (''
Heart of Phantasm The heart is a muscular organ in most animals. This organ pumps blood through the blood vessels of the circulatory system. The pumped blood carries oxygen and nutrients to the body, while carrying metabolic waste such as carbon diox ...
''), and the '' Ultima'' series of games. Horii's obsession with ''Wizardry'' was manifested as an
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in one of his earlier games, ''
The Portopia Serial Murder Case , often translated to ''The Portopia Serial Murder Case'' in English, is an adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 in June 1983, and has since been ported to other personal computer ...
'' in 1983. In a dungeon-crawling portion of that adventure game, a note on the wall reads "MONSTER SURPRISED YOU." The English fan translation added a sidenote explaining "This is Yuji Horii wishing he could have made this game an RPG like ''Wizardry''!" Wizardry's legacy continued in Japan after the parent company ended, with titles such as ''Wizardry Gaiden,'' ''Wizardry Empire,'' and ''Wizardry XTH,'' being developed after the original games were released and generally keeping the same tropes, themes, and mechanics. Notably ''Wizardry XTH: Academy of Frontier'' swapped the original's Gothic themes for a modern day military school setting, adding item crafting and party member compatibility to the Wizardry formula. Much like the original Wizardry, XTH spawned a direct storyline sequel, ''Wizardry XTH: Unlimited Students.'' The second XTH game was used as the basis for and shared code with '' Class of Heroes,'' which swapped the modern science fiction elements for a combination of High School, High Fantasy, and Anime aesthetics. Class of Heroes would go on to spawn several sequels and spinoffs itself. Following the shutdown of Michaelsoft, the director of ''Wizardry XTH,'' Motoya Ataka took a group of programmers he called "Team Muramasa" that had worked on ''Empire'' and ''XTH'' and went on to found Experience Inc., creating a series of PC games with Wizardry XTH's mechanics called '' Generation Xth''. These would later be ported to the
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, their ports localized as '' Operation Abyss'' and ''Operation Babel''. Experience would go on to create several other DRPGs using Wizardry's mechanics as a starting point, including ''Students of the Round,'' ''
Stranger of Sword City , originally titled ''The Stranger in Alda'', is a dungeon crawler role-playing video game developed by Experience, developer of ''Demon Gaze'', for Microsoft Windows, Xbox 360, PlayStation Vita and Xbox One. The Japanese Xbox 360 and Vita versions ...
,'' and ''
Demon Gaze is a dungeon crawl video game developed by Kadokawa Games and Experience Inc. for the PlayStation Vita. Released in Japan on January 24, 2013, it was published in North America and Europe by NIS America in April 2014. The game takes place thousan ...
.'' Starfish, the development team behind ''Wizardry Empire,'' would later go on to create '' Elminage,'' a series of DRPGs that retained the original Gothic aesthetic (and difficulty) of the western ''Wizardry'' games. ''Elminage'' was notable for using the expanded "kemonojin" races from ''Wizardry Asterisk,'' also by Starfish, as well as the summoner class from ''Wizardry: Summoner''—these included "Were-Beast," "Dragonnewt," "Fairy," and "Devilkin" as well as expanded classes such as "Brawler" (a hand to hand melee specialist), "Alchemist" (a combination crafting class and spellcaster), and "Summoner" (a spellcasting class that can tame and summon monsters from the dungeon). These "expanded" Japanese Wizardry mechanics would be reused in future Elminage games as well as notably ''Class of Heroes.'' After cancellation of ''Wizardry: Stones of Arnhem'' in the mid 1990s, one of the developers, Cleveland Mark Blakemore, started work on the game '' Grimoire: Heralds of the Winged Exemplar'' which is heavily ''Wizardry'' inspired. It was eventually released in August 2017.


Wizardry Renaissance

In 2009, several Japanese publishers and development teams started a "Brand Revitalization plan," which they called the "Wizardry Renaissance". After Sir-Tech, the original Wizardry creator in the US, was dissolved, several semi-official games were created in Japan of varying quality and thematic elements. "Wizardry Renaissance" aimed to "rebuild" the brand by agreeing to a certain "worldview" and quality standards to these semi-official Wizardry games. Wizardry Renaissance titles include: * ''Wizardry Online'', a PC MMORPG, shut down in 2016. * ''Wizardry: Torawareshi Tamashii no Meikyū'', a PlayStation 3, iOS, Vita, and PC RPG (localized in the West as '' Wizardry: Labyrinth of Lost Souls'') * ''Wizardry: Seimei no Kusabi'', a Nintendo DS title * ''Wizardry: Bōkyaku no Isan'', a Nintendo DS title, which re-used elements from ''Seimei no Kusabi'' * ''Wizardry Online Mobile'', a mobile phone MMORPG, shut down in 2011. * ''Wizardry: Torawareshi Bōrei no Machi'', a PlayStation 3 RPG * ''Tōkyō Meikyū – Wizardry 0 -'', a Social-Networking Card-Battle RPG using the Mobage service on smartphones, shut down sometime in 2012 * ''Wizardry: Senran no Matō'', a Social-Networking RPG for smartphones, shut down in 2015 * ''Wizardry Schema'', an incremental game RPG for smartphones, shut down in 2017 * ''Wizrogue: Labyrinth of Wizardry'', an isometric roguelike RPG with
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elements, originally shut down in 2015, it was re-launched in 2017 with the gacha elements removed. These titles were released from late 2009 to 2016; the latest activity is the port of '' Wizardry: Labyrinth of Lost Souls'' to the PC in January 2020.


Related media

The popularity of ''Wizardry'' in Japan also inspired various
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a '' wasei-eigo'', or a Japanese term formed from words in the English languag ...
s,
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
comics, Japanese pen-and-paper role-playing games, and an
original video animation , abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA ...
, produced by
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. A popular light novel series titled ''
Sword Art Online is a Japanese light novel series written by Reki Kawahara and illustrated by abec. The series takes place in the then-near future and focuses on protagonists Kazuto "Kirito" Kirigaya and Asuna Yuuki as they play through various vir ...
'' also had a character who stated that his inspiration came from this game. Most have been released only in Japan.


References


Bibliography

*


External links

*
''Wizardry Archives''
Info about the Wizardry Games {{TMS Entertainment OVAs Video game franchises Fantasy video games Video game franchises introduced in 1981 First-person party-based dungeon crawler video games Video games developed in Japan