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Bitmovin
Bitmovin is a multimedia technology company which provides services that transcode digital video and audio to streaming formats using cloud computing, and streaming media players. Founded in 2013, the Austrian company contributes to MPEG-DASH, an open standard that allows streaming video to be played in HTML5 video and Flash players. History Bitmovin was founded in 2013 after research and standardization in the area of MPEG-DASH at the University of Klagenfurt. In 2014 the company secured an investment round with the venture capital fond Speedinvest and Constantia Industries. In 2014, the company was part of the top 100 companies in online media. Bitmovin is the author of the MPEG-DASH reference software libdash and contributes to the standardization at MPEG, DASH-IF, IETF, etc. In 2015, Bitmovin participated in the YCombinator program. Products The company provides the cloud-based transcoding service bitcodin, which increases the efficiency of transcoding by using Cloud c ...
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Libdash
libdash is a computer software library which provides an object-oriented interface to the Dynamic Adaptive Streaming over HTTP (DASH) standard. It is also the official reference implementation of the ISO/IEC MPEG-DASH standard, and maintained by the Austrian company bitmovin. The libdash source code is open source, published at GitHub, and licensed under the GNU Lesser General Public License The GNU Lesser General Public License (LGPL) is a free-software license published by the Free Software Foundation (FSF). The license allows developers and companies to use and integrate a software component released under the LGPL into their own ... 2.1+. The project contains a Qt-based sample multimedia player that is based on ffmpeg which uses libdash for the playback of DASH streams. References External links * {{Official website Video libraries Free video conversion software Free codecs Multimedia frameworks C++ libraries Cross-platform free software Free software prog ...
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MPEG-DASH
Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers. Similar to Apple's HTTP Live Streaming (HLS) solution, MPEG-DASH works by breaking the content into a sequence of small segments, which are served over HTTP. An early HTTP web server based streaming system called SProxy was developed and deployed in the Hewlett Packard Laboratories in 2006. It showed how to use HTTP range requests to break the content into small segments. SProxy shows the effectiveness of segment based streaming, gaining best Internet penetration due to the wide deployment of firewalls, and reducing the unnecessary traffic transmission if a user chooses to terminate the streaming session earlier before reaching the end. Each segment contains a short interval of playback time of content that is potentially many hours in duration, such as a ...
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HTTP Live Streaming
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers. As of 2019, an annual video industry survey has consistently found it to be the most popular streaming format. HLS resembles MPEG-DASH in that it works by breaking the overall stream into a sequence of small HTTP-based file downloads, each downloading one short chunk of an overall potentially unbounded transport stream. A list of available streams, encoded at different bit rates, is sent to the client using an extended M3U playlist. Based on standard HTTP transactions, HTTP Live Streaming can traverse any firewall or proxy server that lets through standard HTTP traffic, unlike UDP-based protocols such as RTP. This also allows content to be offered from conventional HTTP servers and delivered over widely available ...
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HTML5 Video
The HTML5 specification introduced the video element for the purpose of playing videos, partially replacing the object element. HTML5 video is intended by its creators to become the new standard way to show video on the web, instead of the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers. As of 2020, HTML5 video is the only widely supported video playback technology in modern browsers, with the Flash plugin being phased out. History of <video> element The <video> element started being discussed by the WHATWG in October 2006. The <video> element was proposed by Opera Software in February 2007. Opera also released a preview build that was showcased the same day, and a manifesto that called for video to become a first-class citizen of the web. <video> element examples The following HTML5 co ...
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Media Source Extensions
Media Source Extensions (MSE) is a W3C specification that allows JavaScript to send byte streams to media codecs within Web browsers that support HTML5 video and audio. Among other possible uses, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript. It is compatible with, but should not be confused with, the Encrypted Media Extensions (EME) specification, and neither requires the use of the other, although many EME implementations are only capable of decrypting media data provided via MSE. Netflix announced experimental support in June 2014 for the use of MSE playback on the Safari browser on the OS X Yosemite beta release. YouTube started using MSE with its HTML5 player in September 2013. Browser support Media Source Extensions API is widely supported across all modern web browsers, with the only exception being iPhone-family devices (although it is supported on iPadOS). Firefox 37 already had a subset of MS ...
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Encrypted Media Extensions
Encrypted Media Extensions (EME) is a W3C specification for providing a communication channel between web browsers and the Content Decryption Module (CDM) software which implements digital rights management (DRM). This allows the use of HTML5 video to play back DRM-wrapped content such as streaming video services without the use of heavy third-party media plugins like Adobe Flash or Microsoft Silverlight. The use of a third-party key management system may be required, depending on whether the publisher chooses to scramble the keys. EME is based on the HTML5 Media Source Extensions (MSE) specification, which enables adaptive bitrate streaming in HTML5 using e.g. MPEG-DASH with MPEG-CENC protected content. EME has been highly controversial because it places a necessarily proprietary, closed decryption component which requires per-browser licensing fees into what might otherwise be an entirely open and free software ecosystem. On July 6, 2017, W3C publicly announced its intention to ...
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MP4Box
GPAC Project on Advanced Content (GPAC, a recursive acronym) is an implementation of the MPEG-4 Systems standard written in ANSI C. GPAC provides tools for media playback, vector graphics and 3D rendering, MPEG-4 authoring and distribution. GPAC provides three sets of tools based on a core library called libgpac: * A multimedia player, cross-platform command-line based ''MP4Client'' or with a GUI ''Osmo4'' * A multimedia packager, ''MP4Box'' * Some server tools, around multiplexing and streaming (under development). GPAC is cross-platform. It is written in (almost 100% ANSI) C for portability reasons, attempting to keep the memory footprint as low as possible. It is currently running under Windows, Linux, Solaris, Windows CE (SmartPhone, PocketPC 2002/2003), iOS, Android, Embedded Linux (familiar 8, GPE) and recent Symbian OS systems. The project is intended for a wide audience ranging from end-users or content creators with development skills who want to experiment the new s ...
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X264
x264 is a free and open-source software library and a command-line utility developed by VideoLAN for encoding video streams into the H.264/MPEG-4 AVC video coding format. It is released under the terms of the GNU General Public License. History x264 was originally developed by Laurent Aimar, who stopped development in 2004 after being hired by ATEME. Loren Merritt then took over development. Later, in 2008, Fiona Glaser joined the project. They both stopped contributing in 2014. Today, x264 is primarily developed by Anton Mitrofanov and Henrik Gramner. Capabilities x264 provides a command line interface as well as an API. The former is used by many graphical user interfaces, such as Staxrip and MeGUI. The latter is used by many other interfaces, such as HandBrake and FFmpeg. x264 implements a large number of features compared to other H.264 encoders. x264 contains some psychovisual enhancements which aim to increase the subjective video quality of the encoded video. * Adapti ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, such as K ...
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Smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of ...
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Web Browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on a range of devices, including desktops, laptops, tablets, and smartphones. In 2020, an estimated 4.9 billion people used a browser. The most used browser is Google Chrome, with a 65% global market share on all devices, followed by Safari with 18%. A web browser is not the same thing as a search engine, though the two are often confused. A search engine is a website that provides links to other websites. However, to connect to a website's server and display its web pages, a user must have a web browser installed. In some technical contexts, browsers are referred to as user agents. Function The purpose of a web browser is to fetch content from the World Wide Web or from local storage and display it on a user's device. This process ...
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