MPEG-DASH
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MPEG-DASH
Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers. Similar to Apple's HTTP Live Streaming (HLS) solution, MPEG-DASH works by breaking the content into a sequence of small segments, which are served over HTTP. An early HTTP web server based streaming system called SProxy was developed and deployed in the Hewlett Packard Laboratories in 2006. It showed how to use HTTP range requests to break the content into small segments. SProxy shows the effectiveness of segment based streaming, gaining best Internet penetration due to the wide deployment of firewalls, and reducing the unnecessary traffic transmission if a user chooses to terminate the streaming session earlier before reaching the end. Each segment contains a short interval of playback time of content that is potentially many hours in duration, such as a ...
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HTTP Live Streaming
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers. As of 2019, an annual video industry survey has consistently found it to be the most popular streaming format. HLS resembles MPEG-DASH in that it works by breaking the overall stream into a sequence of small HTTP-based file downloads, each downloading one short chunk of an overall potentially unbounded transport stream. A list of available streams, encoded at different bit rates, is sent to the client using an extended M3U playlist. Based on standard HTTP transactions, HTTP Live Streaming can traverse any firewall or proxy server that lets through standard HTTP traffic, unlike UDP-based protocols such as RTP. This also allows content to be offered from conventional HTTP servers and delivered over widely available ...
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Adaptive Bitrate Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP. Today's adaptive streaming technologies are almost exclusively based on HTTP and designed to work efficiently over large distributed HTTP networks such as the Internet. It works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resources.
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Smooth Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP. Today's adaptive streaming technologies are almost exclusively based on HTTP and designed to work efficiently over large distributed HTTP networks such as the Internet. It works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resources.
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Adaptive Bitrate Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP. Today's adaptive streaming technologies are almost exclusively based on HTTP and designed to work efficiently over large distributed HTTP networks such as the Internet. It works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resources.
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HTTP Dynamic Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP. Today's adaptive streaming technologies are almost exclusively based on HTTP and designed to work efficiently over large distributed HTTP networks such as the Internet. It works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resources.
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Encrypted Media Extensions
Encrypted Media Extensions (EME) is a W3C specification for providing a communication channel between web browsers and the Content Decryption Module (CDM) software which implements digital rights management (DRM). This allows the use of HTML5 video to play back DRM-wrapped content such as streaming video services without the use of heavy third-party media plugins like Adobe Flash or Microsoft Silverlight. The use of a third-party key management system may be required, depending on whether the publisher chooses to scramble the keys. EME is based on the HTML5 Media Source Extensions (MSE) specification, which enables adaptive bitrate streaming in HTML5 using e.g. MPEG-DASH with MPEG-CENC protected content. EME has been highly controversial because it places a necessarily proprietary, closed decryption component which requires per-browser licensing fees into what might otherwise be an entirely open and free software ecosystem. On July 6, 2017, W3C publicly announced its intention to ...
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Media Source Extensions
Media Source Extensions (MSE) is a W3C specification that allows JavaScript to send byte streams to media codecs within Web browsers that support HTML5 video and audio. Among other possible uses, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript. It is compatible with, but should not be confused with, the Encrypted Media Extensions (EME) specification, and neither requires the use of the other, although many EME implementations are only capable of decrypting media data provided via MSE. Netflix announced experimental support in June 2014 for the use of MSE playback on the Safari browser on the OS X Yosemite beta release. YouTube started using MSE with its HTML5 player in September 2013. Browser support Media Source Extensions API is widely supported across all modern web browsers, with the only exception being iPhone-family devices (although it is supported on iPadOS). Firefox 37 already had a subset of MS ...
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MPEG
The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by International Organization for Standardization, ISO and International Electrotechnical Commission, IEC that sets standards for media coding, including compression coding of audio compression (data), audio, video compression, video, graphics, and Compression of Genomic Sequencing Data, genomic data; and transmission and Container format (digital), file formats for various applications.John Watkinson, ''The MPEG Handbook'', p. 1 Together with Joint Photographic Experts Group, JPEG, MPEG is organized under ISO/IEC JTC 1/ISO/IEC JTC 1/SC 29, SC 29 – ''Coding of audio, picture, multimedia and hypermedia information'' (ISO/IEC Joint Technical Committee 1, Subcommittee 29). MPEG formats are used in various multimedia systems. The most well known older MPEG media formats typically use MPEG-1, MPEG-2, and MPEG-4 AVC media coding and MPEG-2 systems MPEG transport stream, transport streams an ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of co ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, such as K ...
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