HOME
*





MP4Box
GPAC Project on Advanced Content (GPAC, a recursive acronym) is an implementation of the MPEG-4 Systems standard written in ANSI C. GPAC provides tools for media playback, vector graphics and 3D rendering, MPEG-4 authoring and distribution. GPAC provides three sets of tools based on a core library called libgpac: * A multimedia player, cross-platform command-line based ''MP4Client'' or with a GUI ''Osmo4'' * A multimedia packager, ''MP4Box'' * Some server tools, around multiplexing and streaming (under development). GPAC is cross-platform. It is written in (almost 100% ANSI) C for portability reasons, attempting to keep the memory footprint as low as possible. It is currently running under Windows, Linux, Solaris, Windows CE (SmartPhone, PocketPC 2002/2003), iOS, Android, Embedded Linux (familiar 8, GPE) and recent Symbian OS systems. The project is intended for a wide audience ranging from end-users or content creators with development skills who want to experiment the new s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dynamic Adaptive Streaming Over HTTP
Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers. Similar to Apple's HTTP Live Streaming (HLS) solution, MPEG-DASH works by breaking the content into a sequence of small segments, which are served over HTTP. An early HTTP web server based streaming system called SProxy was developed and deployed in the Hewlett Packard Laboratories in 2006. It showed how to use HTTP range requests to break the content into small segments. SProxy shows the effectiveness of segment based streaming, gaining best Internet penetration due to the wide deployment of firewalls, and reducing the unnecessary traffic transmission if a user chooses to terminate the streaming session earlier before reaching the end. Each segment contains a short interval of playback time of content that is potentially many hours in duration, such as a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

New York City
New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the List of United States cities by population density, most densely populated major city in the United States, and is more than twice as populous as second-place Los Angeles. New York City lies at the southern tip of New York (state), New York State, and constitutes the geographical and demographic center of both the Northeast megalopolis and the New York metropolitan area, the largest metropolitan area in the world by urban area, urban landmass. With over 20.1 million people in its metropolitan statistical area and 23.5 million in its combined statistical area as of 2020, New York is one of the world's most populous Megacity, megacities, and over 58 million people live within of the city. New York City is a global city, global Culture of New ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


BIFS
MPEG-4 Part 11 ''Scene description and application engine'' was published as ISO/IEC 14496-11 in 2005. MPEG-4 Part 11 is also known as BIFS, XMT, MPEG-J. It defines: * the coded representation of the spatio-temporal positioning of audio-visual objects as well as their behaviour in response to interaction (scene description); * the coded representation of synthetic two-dimensional (2D) or three-dimensional (3D) objects that can be manifested audibly or visually; * the Extensible MPEG-4 Textual (XMT) format - a textual representation of the multimedia content described in MPEG-4 using the Extensible Markup Language (XML); * and a system level description of an application engine (format, delivery, lifecycle, and behaviour of downloadable Java byte code applications). (The MPEG-J Graphics Framework eXtensions (GFX) is defined in MPEG-4 Part 21 - ISO/IEC 14496-21.) Binary Format for Scenes (BIFS) is a binary format for two- or three-dimensional audiovisual content. It is based on VRML ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Web Cache
A Web cache (or HTTP cache) is a system for optimizing the World Wide Web. It is implemented both client-side and server-side. The caching of multimedias and other files can result in less overall delay when browsing the Web. Parts of the system Forward and reverse A forward cache is a cache outside the web server's network, e.g. in the client's web browser, in an ISP, or within a corporate network. A network-aware forward cache only caches heavily accessed items. A proxy server sitting between the client and web server can evaluate HTTP headers and choose whether to store web content. A reverse cache sits in front of one or more web servers, accelerating requests from the Internet and reducing peak server load. This is usually a content delivery network (CDN) that retains copies of web content at various points throughout a network. HTTP options The Hypertext Transfer Protocol (HTTP) defines three basic mechanisms for controlling caches: freshness, validation, and invalidatio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

MPEG-4 Part 14
MPEG-4 Part 14 or MP4 is a digital multimedia container format most commonly used to store video and audio, but it can also be used to store other data such as subtitles and still images. Like most modern container formats, it allows streaming over the Internet. The only filename extension for MPEG-4 Part 14 files as defined by the specification is .mp4. MPEG-4 Part 14 (formally ISO/IEC 14496-14:2003) is a standard specified as a part of MPEG-4. Portable media players are sometimes advertised as "MP4 players", although some are simply MP3 players that also play AMV video or some other video format, and do not necessarily play the MPEG-4 Part 14 format. History MPEG-4 Part 14 is an instance of the more general ISO/IEC 14496-12:2004 (MPEG-4 Part 12: ISO base media file format) which is directly based upon the QuickTime File Format which was published in 2001. MPEG-4 Part 14 is essentially identical to the QuickTime File Format, but formally specifies support for Initial ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Internet Streaming Media Alliance
The Internet Streaming Media Alliance (ISMA) was a non-profit corporation founded in December 2000, by Apple Computer, Cisco Systems, Kasenna, Philips, and Sun Microsystems. Its stated mission was to accelerate the market adoption of open standards for streaming and progressive download of rich media over all types of Internet Protocols (IP). It was an alliance with representatives from various points of the streaming work-flow. At the time ISMA was created, standards already existed for audio and video codecs (e.g. MPEG) and for real time streaming transport over IP networks (e.g. RTP). ISMA worked on selecting profiles, describing payload formats, and resolving various options of these standards. ISMA specifications typically adopted existing specifications. However, when specifications did not exist, the ISMA could create them. ISMA also performed interoperability testing, allowing its members to ensure that their products conformed to ISMA standards and interoperate. Specif ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]