Yu-Gi-Oh! Arc-V (manga)
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Yu-Gi-Oh! Arc-V (manga)
is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's ''Weekly Shōnen Jump'' magazine between September 1996 and March 2004. The plot follows the story of a boy named Yugi Mutou, who solves the ancient Millennium Puzzle. Yugi awakens a gambling alter-ego or spirit within his body that solves his conflicts using various games. The manga series has spawned a media franchise that includes multiple spin-off manga and anime series, a trading card game, and numerous video games. Most of these incarnations involve the fictional trading card game known as ''Duel Monsters'', where each player uses cards to "duel" each other in a mock battle of fantasy "monsters", forming the basis for the real life ''Yu-Gi-Oh! Trading Card Game'' tie in. The manga was adapted into two anime series; the first anime adaptation was produced by Toei Animation, which aired from April to October 1998, while the second, produced by NAS and animated ...
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International Air Transport Association Code
IATA codes are abbreviations that the International Air Transport Association (IATA) publishes to facilitate air travel. They are typically 1, 2, 3, or 4 character combinations (referred to as unigrams, digrams, trigrams, or tetragrams, respectively) that uniquely identify locations, equipment, companies, and times to standardize international flight operations. All codes within each group follow a pattern (same number of characters, and using either all letters or letter/digit combinations) to reduce the potential for error. Airport codes IATA airport codes are trigram letter designations for airports, like "ORY" (Paris-Orly Airport), "CPT" (Cape Town International Airport), OTP ( Otopeni International Airport) and "BCN" ( Barcelona-El Prat). Airline designators IATA airline designators are digram letter/digit codes for airline companies, like "M6" (Amerijet), "NH" (All Nippon Airways), and "4A" ( Air Kiribati). Aircraft type designators IATA aircraft type designat ...
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Jump (magazine Line)
, sometimes stylized ''JUMP'' and also known as ''Jump Comics'', is a line of manga anthologies (manga magazines) created by Shueisha. It began with '' Shōnen Jump'' manga anthology in 1968, later renamed ''Weekly Shōnen Jump''. The origin of the name is unknown. The ''Jump'' anthologies are primarily intended for teen male audiences, although the ''Weekly Shōnen Jump'' magazine has also been popular with the female demographic. Along with the line of manga anthologies, ''Shōnen Jump'' also includes a crossover media franchise, where there have been various ''Shōnen Jump'' themed crossover anime and video games (since '' Famicom Jump'') which bring together various ''Shōnen Jump'' manga characters. History In 1949, Shueisha got into the business of making manga magazines, the first being ''Omoshiro Book''. In 1951, Shueisha created a female version of that anthology entitled ''Shōjo Book''. ''Shōjo Book'' led to the publication of the highly successful Shōjo manga ma ...
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Yu-Gi-Oh! (1998 TV Series)
''Yu-Gi-Oh!'' is a 1998 Japanese anime television series based on the manga of the same name written and illustrated by Kazuki Takahashi. It was the first anime adaptation of the manga series and it was produced by Toei Animation and directed by Hiroyuki Kakudō. The series tells the story of Yugi Mutou, who after solving the ancient Millennium Puzzle, awakens a gambling alter-ego within his body that solves his conflicts using various games. This series loosely adapts the first 59 chapters of the manga while adding original events and characters not present in the manga. The series was broadcast on TV Asahi from April 4, 1998 to October 10, 1998 and was followed by a theatrical movie released on March 6, 1999. The opening theme is by FIELD OF VIEW while the ending theme is by WANDS A wand is a thin, straight, hand-held stick of wood, ivory, or metal. Wand or magic wand may also refer to: People * Günter Wand, a German orchestra conductor and composer * Hart Wand, an early ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as “something that creates value across multiple businesses and across multiple territories over a long period of time.” Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franch ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Literal Translation
Literal translation, direct translation or word-for-word translation, is a translation of a text done by translating each word separately, without looking at how the words are used together in a phrase or sentence. In Translation studies, translation theory, another term for "literal translation" is ''metaphrase'' (as opposed to ''paraphrase'' for an Analogy, analogous translation). Literal translation leads to mistranslating of idioms, which is a serious problem for machine translation. The term as used in translation studies Usage The term "literal translation" often appeared in the titles of 19th-century English language, English translations of classical, Bible and other texts. Cribs Word-for-word translations ("cribs," "ponies" or "trots") are sometimes prepared for a writer who is translating a work written in a language they do not know. For example, Robert Pinsky is reported to have used a literal translation in preparing his translation of Dante's ''Inferno (Dante), I ...
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Yu-Gi-Oh! Trading Card Game
The ''Yu-Gi-Oh!'' Trading Card Game is a collectible card game developed and published by Konami. It is based on the fictional game of ''Duel Monsters'' created by manga artist Kazuki Takahashi, which appears in portions of the manga franchise ''Yu-Gi-Oh!'' and is the central plot device throughout its various anime adaptations and spinoff series. The trading card game was launched by ''Konami'' in 1999 in Japan and March 2002 in North America. It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 22 billion cards worldwide. As of March 31, 2011, Konami Digital Entertainment Co., Ltd. Japan sold billion cards globally since 1999. , the game is estimated to have sold about cards worldwide and grossed over (). ''Yu-Gi-Oh!'' Speed Duel, a faster and simplified version of the game, was launched worldwide in January 2019. Another faster-paced variation, ''Yu-Gi-Oh!'' Rush Duel, launched in Japan in April 202 ...
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List Of Yu-Gi-Oh! Video Games
The following is a list of video games developed and published by Konami, based on Kazuki Takahashi's ''Yu-Gi-Oh!'' manga and anime franchise, along with its spin-off series. With some exceptions, the majority of the games follow the card battle gameplay of the real-life ''Yu-Gi-Oh! Trading Card Game''. There are 56 in total. Platforms: Game Boy, Game Boy Color, Game Boy Advance, GameCube, Mobile, Nintendo DS, Nintendo 3DS, Nintendo Switch, PC, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PSP, Wii, Xbox, Xbox 360, Xbox One, Xbox Series X/S. Games {{Video game titles, {{Video game titles/item , article= , title={{nihongo foot, Yu-Gi-Oh! Monster Capsule: Breed and Battle, 遊☆戯☆王モンスターカプセル ブリード&バトル, Yū-Gi-Ō! Monsutā Kapuseru: Burīdo ando Batoru, lead=yes, group=lower-alpha , date={{vgrelease, JP, July 23, 1998, JP, March 28, 2002 (''PSOne Books'') , refs= , release=1998—PlayStation , notes=*Published an ...
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Yu-Gi-Oh! R
is a Japanese manga series written by Akira Itō, based on Kazuki Takahashi's ''Yu-Gi-Oh!'' manga. The series, which is a spin-off side story to the original manga, was serialized in Shueisha's ''V Jump'' magazine between April 2004 and December 2007, and was published in North America by Viz Media. Plot ''Yu-Gi-Oh R'' takes place following Yugi Mutou's victory in the Battle City tournament. Yako Tenma, the protégé' and adopted son of Maximillion Pegasus, decides to avenge his teacher's defeat at the hands of Yugi, believing him to be responsible for Pegasus' alleged death. After taking over KaibaCorp while Seto Kaiba is in the United States, Tenma kidnaps Anzu Mazaki, prompting Yugi and his friend Katsuya Jonouchi to face Tenma's RA Project and the duel professors. Seto Kaiba and his brother Mokuba also come to the scene to rescue the company. Characters Many of the characters that are exclusive to ''Yu-Gi-Oh! R'' have names that are also Intel codenames. Intel co ...
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Yu-Gi-Oh!
is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's ''Weekly Shōnen Jump'' magazine between September 1996 and March 2004. The plot follows the story of a boy named Yugi Mutou, who solves the ancient Millennium Puzzle. Yugi awakens a gambling alter-ego or spirit within his body that solves his conflicts using various games. The manga series has spawned a media franchise that includes multiple spin-off manga and anime series, a trading card game, and numerous video games. Most of these incarnations involve the fictional trading card game known as ''Duel Monsters'', where each player uses cards to "duel" each other in a mock battle of fantasy "monsters", forming the basis for the real life ''Yu-Gi-Oh! Trading Card Game'' tie in. The manga was adapted into two anime series; the first anime adaptation was produced by Toei Animation, which aired from April to October 1998, while the second, produced by NAS and animat ...
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The Dark Side Of Dimensions
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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