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YINSH
''YINSH'' is an abstract strategy board game by game designer Kris Burm. It is the fifth game to be released in the ''GIPF'' Project. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released, ''PÜNCT'', would be logically the fifth game. However, the series was later expanded to seven games with the release of LYNGK. Gameplay consists of moving rings to flip Reversi-like discs. Rules Equipment ''YINSH'' is played on a board shaped like a truncated six-pointed star with a triangular grid and 85 spaces (referring to the nodes or intersections), including those along the perimeter. The board is oriented so the lines with the letter labels run between the two players. Each space in the game is available for placement of ''rings'' and ''markers'' The game pieces are: * 5 black and 5 white ''rings'' * 51 reversible round disc ''markers'' which are black on one s ...
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YINSH Board
''YINSH'' is an abstract strategy board game by game designer Kris Burm. It is the fifth game to be released in the ''GIPF'' Project. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released, ''PÜNCT'', would be logically the fifth game. However, the series was later expanded to seven games with the release of LYNGK. Gameplay consists of moving rings to flip Reversi-like discs. Rules Equipment ''YINSH'' is played on a board shaped like a truncated six-pointed star with a triangular grid and 85 spaces (referring to the nodes or intersections), including those along the perimeter. The board is oriented so the lines with the letter labels run between the two players. Each space in the game is available for placement of ''rings'' and ''markers'' The game pieces are: * 5 black and 5 white ''rings'' * 51 reversible round disc ''markers'' which are black on one s ...
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YINSH In Play
''YINSH'' is an abstract strategy board game by game designer Kris Burm. It is the fifth game to be released in the ''GIPF'' Project. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released, ''PÜNCT'', would be logically the fifth game. However, the series was later expanded to seven games with the release of LYNGK. Gameplay consists of moving rings to flip Reversi-like discs. Rules Equipment ''YINSH'' is played on a board shaped like a truncated six-pointed star with a triangular grid and 85 spaces (referring to the nodes or intersections), including those along the perimeter. The board is oriented so the lines with the letter labels run between the two players. Each space in the game is available for placement of ''rings'' and ''markers'' The game pieces are: * 5 black and 5 white ''rings'' * 51 reversible round disc ''markers'' which are black on one s ...
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Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: *''Balanx'' (1994) *''Batik'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''DVONN'' (2001) *''Elcanto'' (2001) *''Flix'' (1995) *'' GIPF'' (1998) *''Invers'' (1991) *'' LYNGK'' (2017) *''Orient'' (1995) *''Oxford'' (1993) *''PÜNCT'' (2005) *''Quads'' (1996) *''TAMSK'' (1998) *''Tashkent (3x3)'' (1995) *''Tashkent (5x5)'' (1997) *''TZAAR'' (2007) *''YINSH'' (2003) *''ZÈRTZ'' (2000) All his published games are abstract, except ''Dicemaster'', which is a collectible dice game Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the su .... Ex ...
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Rio Grande Games
Rio Grande Games is a board game publisher based in Placitas, New Mexico. The company primarily imports and localizes foreign language German-style board games. History In 1995, Jay Tummelson began working for Mayfair Games. At that time, Mayfair had begun to import German-style board games for sale, without doing any localization. Tummelson first suggested that they incorporate an English translation, and then that they completely localize the game for American audiences. Tummelson acquired the rights for Detroit/Cleveland ''Grand Prix'', ''Manhattan'', ''Modern Art'', ''Streetcar'', and ''The Settlers of Catan'', which were published together in 1996. One part of the localization process was to create original art and components. Tummelson thought that a better solution would be to use the same artwork and components as the originals and to share the cost of printing with the European publishers, as well. In 1998, he founded Rio Grande Games to take that approach. Since ...
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Don & Co
Don, don or DON and variants may refer to: Places *County Donegal, Ireland, Chapman code DON *Don (river), a river in European Russia *Don River (other), several other rivers with the name *Don, Benin, a town in Benin *Don, Dang, a village and hill station in Dang district, Gujarat, India *Don, Nord, a ''commune'' of the Nord ''département'' in northern France *Don, Tasmania, a small village on the Don River, located just outside Devonport, Tasmania *Don, Trentino, a commune in Trentino, Italy *Don, West Virginia, a community in the United States *Don Republic, a temporary state in 1918–1920 *Don Jail, a jail in Toronto, Canada People Role or title *Don (honorific), a Spanish, Portuguese, and Italian title, given as a mark of respect *Don, a crime boss, especially in the Mafia , ''Don Konisshi'' (コニッシー) *Don, a resident assistant at universities in Canada and the U.S. *University don, in British and Irish universities, especially at Oxford, Cambridge, St And ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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GIPF Project
GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games by Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ... * ''GIPF'' (game), the first and central game of the ''GIPF'' Project * Government Institutions Pension Fund (Namibia) {{disambig ...
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PÜNCT
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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