Wizard (MUD)
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Wizard (MUD)
Wizard is commonly used in MUDs, particularly LPMuds, AberMUDs and MU*, as a term for the MUD's developers and administrators. The usage originates with Richard Bartle's original ''MUD1'' and ''MUD2''. It is frequently abbreviated "wiz", which is sometimes used as a verb; to wiz is to become a wizard. The plural of "wiz" is "wizzes". A wizard's duties may involve various combinations of software development, content generation, gamemastering, community management, and other administrative tasks. Modifications such as apprentice wizard, elder wizard ("elder") and archwizard ("arch") indicate junior or senior staff members. Other commonly used terms with the same or related meanings are coder, developer ("dev"), administrator ("admin"), immortal ("imm", "immort"), God, and implementer ("imp"); the last two most often refer to the system's owner. The term "builder" may be used to indicate a wizard, usually junior in standing, dedicated to content development. A common conventi ...
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LPMud
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (known as the driver) and a development framework written in the LPC programming language (known as the mudlib). Motivation Pensjö had been an avid player of TinyMUD and AberMUD. He wanted to create a world with the flexibility of TinyMUD and the style of AberMUD. Furthermore, he did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this." The result was the creation of a new, C-based, object-oriented programming language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a v ...
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AberMUD
AberMUD was the first popular open source MUD. It was named after the town Aberystwyth, in which it was written. The first version was written in B by Alan Cox, Richard Acott, Jim Finnis, and Leon Thrane based at University of Wales, Aberystwyth for an old Honeywell mainframe and opened in 1987. The gameplay was heavily influenced by ''MUD1'', created by Roy Trubshaw and Richard Bartle at the University of Essex, which Alan Cox had played. In late 1988, ''AberMUD'' was ported to C by Alan Cox so it could run on Unix at Southampton University's Maths machines. This version was named ''AberMUD2''. In early 1989, there were three instances of ''AberMUD'' running in the UK, the Southampton one, one at Leeds University and a third at the IBM PC User Group in London, run by Ian Smith. In January 1989 Michael Lawrie sent a licensed copy of ''AberMUD3'' to Vijay Subramaniam and Bill Wisner, both American '' Essex MIST'' players. Bill Wisner subsequently spread ''AberMUD'' around ...
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Richard Bartle
Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''Designing Virtual Worlds''. Life and career In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created ''MUD1'' with Roy Trubshaw in 1978. He lectured at Essex until 1987, when he left to work full-time on ''MUD'' (known as ''MUD2'' in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development. He is a Fellow of the Royal Society of Arts. In 2003, he wrote ''Designing Virtual Worlds'', a book about the history, ethics, structure, and technology of ...
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MUD1
''Multi-User Dungeon'', or ''MUD'' (referred to as ''MUD1'', to distinguish it from its successor, ''MUD2'', and the MUD genre in general), is the first MUD. History MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10.Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, , p. 168Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, , p. 121-2 Trubshaw named the game ''Multi-User Dungeon'', in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. ''Zork'' in turn was inspired by an older text-adventure game known as ''Colossal Cave Adventure'' or ''ADVENT''. ''MUD1'' was written in the domain-specific programming language Multi Us ...
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MUD2
''MUD2'' is the successor of ''MUD1'', Richard Bartle's pioneering Multi-User Dungeon. Rather than a sequel, it is the result of over 20 years of continuous development, and is still largely based on the game's original code. The game is nominally a roleplaying game, with a very strict set of rules, character classes and levels. Character progress up a ladder of 11 levels until they reach the traditional MUD goal of wiz ( wizard or witch). Characters move between locations, or game rooms, using compass directions, and basic commands such as GET LONGSWORD, GET DIAMOND, KILL DWARF WITH LONGSWORD. Points are scored by dropping treasure in the room known as the swamp, killing an NPC, or killing another player. The game also includes magical powers, which are gained through a mystical artifact known as The Touchstone. The small side effect of this is that touching the Touchstone may kill you, with the likelihood of death decreasing as you get higher in level. In order to make Wiz, one ...
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Software Development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and structured process. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Methodologies One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies are best suited to specific kinds of projects, based on various technical, organizational, project, and team considerations. Software development activities Identification of need The sou ...
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Content Designer
A content designer is tasked with communicating information in the best way possible. An effective content designer is expected to be skilled in language(s), graphic design, and the technical requirements of front-end development. A content designer is an expert across various media, and is skilled in drafting compelling text, images, and videos. An effective content designer is also a strong researcher. Content designers research the audience so that they can design effective content for them. They serve as advocates for users in the engineering and design processes. They try to make it simple for that audience to find the content they need. They also manage the content to keep it useful and up to date. The term "content designer" originated in big technology, however, it is also used in online marketing, sound design, or government publishing. Content designers can work on the web, in print, or on digital services and applications. Content design in government Content designer ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Community Management
Community management or common-pool resource management is the management of a common resource or issue by a community through the collective action of volunteers and stakeholders. The resource managed can be either material or informational. Examples include the management of common grazing and water rights, fisheries, and open-source software. In the case of physical resources, community management strategies are frequently employed to avoid the tragedy of the commons and to encourage sustainability. It is expected that community management allows for the management, usually of natural resources, to come from members of the community that these decisions will affect. This should allow for a better way of finding solutions that the community will find most effective since management styles are not always transferable across different regions; and this could be because of cultural, economic, or geographical differences. It is expected that the group members within this setting hav ...
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Immortal (MUD)
An immortal, in MUDs and particularly DikuMUDs, is an administrator and/or developer of the game, often a player who has achieved "immortal" status by achievements within the game world. It is frequently abbreviated "imm" or "immort". Some MUDs have an option for players who have become immortals to "remort", returning to mortal status with advantages. Other commonly used terms with the same or related meanings are developer ("dev"), administrator ("admin"), wizard ("wiz"), God, and implementer ("imp"); the last two most often refer to the system's owner or owners. "Coder" is often found as a position distinct from both immortal and implementor, with responsibilities centered on development of the virtual world server software, as opposed to the content creation Content creation is the contribution of information to any Content (media), media and most especially to digital content, digital media for an end-user/audience in specific contexts. Content is "something that is to b ...
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God (MUD)
God or Goddess, in MUDs, often refers to an administrator of a MUD server, most typically the owner. Sometimes multiple individuals with the title of God are present, or the term may even be applied to all administrative and development staff, but it is usual for the term to refer to the most senior administrator. A similar term, mostly used in DikuMUDs, is implementer, or "imp". Where the term is used in this sense, the God or Gods will most often be supervising staffers referred to as wizards or immortals. The appearance of entities referred to as "gods" in a MUD does not necessarily mean that this usage of the word is being applied; the word's ordinary usage is also frequently in evidence, referring to non-player character gods or even non-administrative player character gods. History Historically the term God was not the original usage for either the player end game or sysadmin status in MUDs with Rob Roy Trubshaw and Richard Bartles seminal 1978 and 1985 MUD1 & 2 using Wi ...
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Wizard (fantasy)
A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore. Character archetypes In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the ''King Arthur'' stories being a prime example. Wizards such as Gandalf in ''The Lord of the Rings'' and Albus Dumbledore from ''Harry Potter'' are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from ''The Lord of the Rings'' or Lord Voldemort from ''Harry Potter'', can appear as hostile villains. Villainous sorcerers were so crucial t ...
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