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AberMUD
AberMUD was the first popular open source MUD. It was named after the town Aberystwyth, in which it was written. The first version was written in B by Alan Cox, Richard Acott, Jim Finnis, and Leon Thrane based at University of Wales, Aberystwyth for an old Honeywell mainframe and opened in 1987. The gameplay was heavily influenced by ''MUD1'', created by Roy Trubshaw and Richard Bartle at the University of Essex, which Alan Cox had played. In late 1988, ''AberMUD'' was ported to C by Alan Cox so it could run on Unix at Southampton University's Maths machines. This version was named ''AberMUD2''. In early 1989, there were three instances of ''AberMUD'' running in the UK, the Southampton one, one at Leeds University and a third at the IBM PC User Group in London, run by Ian Smith. In January 1989 Michael Lawrie sent a licensed copy of ''AberMUD3'' to Vijay Subramaniam and Bill Wisner, both American '' Essex MIST'' players. Bill Wisner subsequently spread ''AberMUD'' around ...
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AberMUD Family Tree
The MUD trees below depict hierarchies of derivation among MUD codebases. Solid lines between boxes indicate code relationships, while dotted lines indicate conceptual relationships. Dotted boxes indicate that the codebase is outside the family depicted. Note that codebases are different from individual servers, in the same way that a biological family/genus/species is different from a specific bird at a zoo or fossil imprint in a museum. Some of the codebases below are incredibly popular, with many servers based on them; other codebases may only be found on archive sites, making them available but effectively extinct. For a list of specific servers using some of these codebases, see the Chronology of MUDs article. AberMUD family tree TinyMUD family tree :''Also known as MU*'' LPMud family tree DikuMUD family tree See also * MUD * List of MUDs * AberMUD ...
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MUD Games
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules ...
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TinyMUD
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storyboard, storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by List of species in fantasy fiction, fictional races and monsters, with players choosing character class, classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, g ...
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Chronology Of MUDs
This is a chronological list of notable MUDs with summary information. __TOC__ Legend List References {{Chronology of role-playing video games MUDs Timelines of video games MUDs A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
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LPMud
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (known as the driver) and a development framework written in the LPC programming language (known as the mudlib). Motivation Pensjö had been an avid player of TinyMUD and AberMUD. He wanted to create a world with the flexibility of TinyMUD and the style of AberMUD. Furthermore, he did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this." The result was the creation of a new, C-based, object-oriented programming language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a v ...
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DikuMUD
DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk Institut Københavns Universitet'')—the department of computer science at the University of Copenhagen in Copenhagen, Denmark. Commonly referred to as simply "Diku", the game was greatly inspired by AberMUD, though Diku became one of the first multi-user games to become popular as a freely-available program for its gameplay and similarity to ''Dungeons & Dragons''. The gameplay style of the great preponderance of DikuMUDs is hack and slash, which is seen proudly as emblematic of what DikuMUD stands for. Diku's source code was first released in 1990. Development and history DikuMUD was created by the University of Copenhagen's Department of Computer Science among a group of student friends: Katja Nyboe, Tom Madsen, Hans Henrik Staerfe ...
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MIST (MUD)
Michael Lawrie (born 17 April 1968) is a British computer security and social networking expert known for many things ranging from running MUDs to accidentally being the world's first Cybersquatter. He lives in Cambridge, England where he created (and runs) the Cambridge Freecycle group, one of the largest in Europe. Early involvement in MUDS While at the University of Leeds, he took over management of MUD1 at Essex University in 1987. MUD1 was the first online role playing world, played by text through X.25/ PSS and later Telnet. After its shutdown he carried on running MIST, another early virtual world, until he closed that down in 1991. Famous then simply as Lorry, he wrote the seminal guide for MUD management "Confessions of an Arch-Wizard". Years later he wrote a few updates to this explaining how it all worked in practice. In 1988 he took over the AberMUD project for a year, running a standard distribution of the game at Southampton University, Leeds University and ...
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Adventure Soft
Adventure Soft, previously Horror Soft, was a British video game developer established by Mike Woodroffe, first as an importer and reseller of Adventure International games. The firm operates out of Sutton Coldfield, and is best known for the ''Simon the Sorcerer'' series of games. Adventure Soft Publishing Ltd. In the beginning Adventure Soft operated out of Birmingham, converting the Adventure International games by Scott Adams to run on microcomputers found in the United Kingdom market which were not currently supported. Adventure Soft employed Brian Howarth, the author of the '' Mysterious Adventures'' series. After a time the rate of release of games by Adventure International slowed and the company began to write other games using the same system. The first and perhaps most successful of these was ''Gremlins – The Adventure'' (1984) based on the film ''Gremlins''. 1985 saw the release of a game based on the television series ''Robin of Sherwood''. By 1986 Adventure I ...
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Michael Lawrie
Michael Lawrie (born 17 April 1968) is a British computer security and social networking expert known for many things ranging from running MUDs to accidentally being the world's first Cybersquatter. He lives in Cambridge, England where he created (and runs) the Cambridge Freecycle group, one of the largest in Europe. Early involvement in MUDS While at the University of Leeds, he took over management of MUD1 at Essex University in 1987. MUD1 was the first online role playing world, played by text through X.25/ PSS and later Telnet. After its shutdown he carried on running MIST, another early virtual world, until he closed that down in 1991. Famous then simply as Lorry, he wrote the seminal guide for MUD management "Confessions of an Arch-Wizard". Years later he wrote a few updates to this explaining how it all worked in practice. In 1988 he took over the AberMUD project for a year, running a standard distribution of the game at Southampton University, Leeds University and ...
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Alan Cox (computer Programmer)
Alan Cox (born 22 July 1968) is a British computer programmer who has been a key figure in the development of Linux. He maintained the 2.2 branch of the Linux kernel and continues to be heavily involved in its development, an association that dates back to 1991. He lives in Swansea, Wales, where he lived with his wife Telsa Gwynne, who died in 2015 and now lives with author Tara Neale, whom he married in 2020. He graduated with a BSc in Computer Science from Swansea University in 1991 and received an MBA from the same university in 2005. Involvement in the Linux kernel While employed on the campus of Swansea University, Cox installed a very early version of Linux on one of the machines belonging to the university computer society. This was one of the first Linux installations on a busy network and revealed many bugs in the networking code. Cox fixed many of these bugs and went on to rewrite much of the networking subsystem. He then became one of the main developers and maintain ...
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Wizard (MUD)
Wizard is commonly used in MUDs, particularly LPMuds, AberMUDs and MU*, as a term for the MUD's developers and administrators. The usage originates with Richard Bartle's original ''MUD1'' and ''MUD2''. It is frequently abbreviated "wiz", which is sometimes used as a verb; to wiz is to become a wizard. The plural of "wiz" is "wizzes". A wizard's duties may involve various combinations of software development, content generation, gamemastering, community management, and other administrative tasks. Modifications such as apprentice wizard, elder wizard ("elder") and archwizard ("arch") indicate junior or senior staff members. Other commonly used terms with the same or related meanings are coder, developer ("dev"), administrator ("admin"), immortal ("imm", "immort"), God, and implementer ("imp"); the last two most often refer to the system's owner. The term "builder" may be used to indicate a wizard, usually junior in standing, dedicated to content development. A common conventi ...
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B (programming Language)
B is a programming language developed at Bell Labs circa 1969 by Ken Thompson and Dennis Ritchie. B was derived from BCPL, and its name may possibly be a contraction of BCPL. Thompson's coworker Dennis Ritchie speculated that the name might be based on Bon, an earlier, but unrelated, programming language that Thompson designed for use on Multics. B was designed for recursive, non-numeric, machine-independent applications, such as system and language software. It was a typeless language, with the only data type being the underlying machine's natural memory word format, whatever that might be. Depending on the context, the word was treated either as an integer or a memory address. As machines with ASCII processing became common, notably the DEC PDP-11 that arrived at Bell, support for character data stuffed in memory words became important. The typeless nature of the language was seen as a disadvantage, which led Thompson and Ritchie to develop an expanded version of the languag ...
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