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MUD2
''MUD2'' is the successor of ''MUD1'', Richard Bartle's pioneering Multi-User Dungeon. Rather than a sequel, it is the result of over 20 years of continuous development, and is still largely based on the game's original code. The game is nominally a roleplaying game, with a very strict set of rules, character classes and levels. Character progress up a ladder of 11 levels until they reach the traditional MUD goal of wiz ( wizard or witch). Characters move between locations, or game rooms, using compass directions, and basic commands such as GET LONGSWORD, GET DIAMOND, KILL DWARF WITH LONGSWORD. Points are scored by dropping treasure in the room known as the swamp, killing an NPC, or killing another player. The game also includes magical powers, which are gained through a mystical artifact known as The Touchstone. The small side effect of this is that touching the Touchstone may kill you, with the likelihood of death decreasing as you get higher in level. In order to make Wiz, one ...
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MUDDL (programming Language)
''Multi-User Dungeon'', or ''MUD'' (referred to as ''MUD1'', to distinguish it from its successor, ''MUD2'', and the MUD genre in general), is the first MUD. History MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10.Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, , p. 168Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, , p. 121-2 Trubshaw named the game ''Multi-User Dungeon'', in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. ''Zork'' in turn was inspired by an older text-adventure game known as ''Colossal Cave Adventure'' or ''ADVENT''. ''MUD1'' was written in the domain-specific programming language Multi User ...
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MUD1
''Multi-User Dungeon'', or ''MUD'' (referred to as ''MUD1'', to distinguish it from its successor, ''MUD2'', and the MUD genre in general), is the first MUD. History MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10.Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, , p. 168Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, , p. 121-2 Trubshaw named the game ''Multi-User Dungeon'', in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. ''Zork'' in turn was inspired by an older text-adventure game known as ''Colossal Cave Adventure'' or ''ADVENT''. ''MUD1'' was written in the domain-specific programming language Multi Us ...
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Richard Bartle
Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''Designing Virtual Worlds''. Life and career In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created ''MUD1'' with Roy Trubshaw in 1978. He lectured at Essex until 1987, when he left to work full-time on ''MUD'' (known as ''MUD2'' in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development. He is a Fellow of the Royal Society of Arts. In 2003, he wrote ''Designing Virtual Worlds'', a book about the history, ethics, structure, and technology of ...
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Multi-User Entertainment
Multi-user software is computer software that allows access by multiple users of a computer. Time-sharing systems are multi-user systems. Most batch processing systems for mainframe computers may also be considered "multi-user", to avoid leaving the CPU idle while it waits for I/O operations to complete. However, the term " multitasking" is more common in this context. An example is a Unix or Unix-like system where multiple remote users have access (such as via a serial port or Secure Shell) to the Unix shell prompt at the same time. Another example uses multiple X Window sessions spread across multiple terminals powered by a single machine - this is an example of the use of thin client. Similar functions were also available in a variety of non-Unix-like operating systems, such as Multics, VM/CMS, OpenVMS, MP/M, Concurrent CP/M, Concurrent DOS, FlexOS, Multiuser DOS, REAL/32, OASIS, THEOS, PC-MOS, TSX-32 and VM/386. Some multi-user operating systems such as Windows versions from ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Wizard (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Witch
Witchcraft traditionally means the use of Magic (supernatural), magic or supernatural powers to harm others. A practitioner is a witch. In Middle Ages, medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have used Black magic, malevolent magic against their own community, and often to have communed with evil beings. It was thought witchcraft could be thwarted by Apotropaic magic, protective magic or counter-magic, which could be provided by cunning folk or folk healers. Suspected witches were also intimidated, banished, attacked or killed. Often they would be formally prosecuted and punished, if found guilty or simply believed to be guilty. European witch-hunts and witch trials in the early modern period led to tens of thousands of executions. In some regions, many of those accused of witchcraft were folk healers or midwife, midwives. European belief in witchcraft gradually dwindled during and after the Age of Enl ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Finger Of Death
A finger is a limb of the body and a type of digit, an organ of manipulation and sensation found in the hands of most of the Tetrapods, so also with humans and other primates. Most land vertebrates have five fingers (Pentadactyly). Chambers 1998 p. 603 Oxford Illustrated pp. 311, 380 Land vertebrate fingers The five-rayed anterior limbs of terrestrial vertebrates can be derived phylogenetically from the pectoral fins of fish. Within the taxa of the terrestrial vertebrates, the basic pentadactyl plan, and thus also the fingers and phalanges, undergo many variations. Morphologically the different fingers of terrestrial vertebrates are homolog. The wings of birds and those of bats are not homologous, they are analogue flight organs. However, the phalanges within them are homologous. Chimpanzees have lower limbs that are specialized for manipulation, and (arguably) have fingers on their lower limbs as well. In the case of Primates in general, the digits of the hand are ov ...
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