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We Cheer
''We Cheer'' is a dance video game published by Namco Bandai Games. Overview The game sees the player leading a squad of cheerleaders through a routine by following lines and swirls that appear on screen by motioning the Wii Remote. For single player and two player games, two Remotes for each player (one per hand) are required, but in four player games each player can use a single Remote only. The game has the player performing physical motions ranging from single motion thrusts, to elaborate zig-zagging actions and windmilling whole arm motions. ''We Cheer'' also allows players to customize their cheer squad including their hair color and uniforms (though only female cheerleaders will be available), and additional outfits and squad members can be unlocked by collecting gold pompoms earned after a successful routine. The game also features a workout mode that keeps track of the number of calories burned by the player during play. Soundtrack The game features 36 licensed music tr ...
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Namco Bandai Games
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Games was renamed Bandai Namco Games in 2014 and again ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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We Cheer 2
''We Cheer 2'', known in Japan as , is a dance video game releases by Namco Bandai Games. It is the sequel to '' We Cheer''. Gameplay The gameplay is the same as the original ''We Cheer'' using the Wii Remote as a virtual pom-poms. In the single player mode, players can use either two Wii Remotes (one in each hand) or one Wii Remote (in either the left or right hand) to follow the on-screen motions. The game also offers cooperative and competitive modes for up to 4 players. New to the game are further customization of characters and the ability to play as a male or female cheerleader. Development The game features 36 licensed music tracks. Reception The game received "mixed" reviews according to the review aggregation website Metacritic. In Japan, ''Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly ...
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We Ski & Snowboard
''We Ski & Snowboard'', known as ''Family Ski: World Ski and Snowboard'' in Japan and ''Family Ski & Snowboard'' in Europe and Korea, is a video game for the Wii. It is a sequel to the 2008 title ''We Ski'' and utilizes the Wii Balance Board. Gameplay When skiing, players stand on the Balance Board, and by distributing their weight and using the Wii Remote and Nunchuk as virtual ski poles, simulate the sport of skiing as accurately as possible. When snowboarding, players stand on the Balance Board rotated 90° and use the Wii Remote and Nunchuk to propel themselves forward. Players have the ability to swap between skiing and snowboarding at any time during gameplay. The game can also be played without the Balance Board. The game world features 7,000 vertical meters of skiing or snowboarding. Besides racing, the game also features different modes such as a School, Slalom Challenge, and Half-pipe in addition to an Enjoy the Resort mode in which up to 4 players may ski or snowboard ...
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We Ski
''We Ski'' is a 2008 skiing video game for the Wii developed and published by Namco Bandai Games. It is the first third-party game (and second game behind ''Wii Fit'') released that makes use of the Wii Balance Board. A sequel, ''We Ski & Snowboard'', which adds snowboarding to the game, was released in 2008. A third game, ''Go Vacation'' was also released for the Wii in 2011, and was later re-released on the Nintendo Switch in 2018. Gameplay ''We Ski'' can either be played with or without the Wii Balance Board. If using the board, the player can distribute their weight and use the Wii Remote and Nunchuk as virtual ski poles, simulating the sport of skiing. The game features 14 courses, which can be skied during both day and night. Besides racing, the game also features different modes such as a Ski School, Centipede Races, and Search and Rescue in addition to a Freestyle mode in which up to 4 players may ski freely. Players may use their own Mii, Miis or one of the customizabl ...
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Helix (video Game)
''Helix'' is a music video game for WiiWare by Ghostfire Games for 1000 Nintendo Points. The objective of the game is to accurately copy gestures with the Wii Remote to the beat of the music. The game encourages players to use two Wii Remotes to play, and features 26 music tracks from independent musicians. ''Helix'' was released on August 25, 2008 in North America and on September 26, 2008 in Europe. Gameplay The player is required to copy the arm motions of a robot that dances on screen using their Wii Remotes. The player is first shown the motion, and then must perform it afterward, similar to the game simon says. A "Rhythm Track" scrolls across the top of the screen, indicating to the player when it is time for to do the motion. When the robot does a move, a "Move Bar" appears on the Rhythm Track. The Move Bar starts traveling left on the Rhythm Track after it appears. The player must then time their motion so that it is halfway completed by the time the center of the Move Ba ...
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Elite Beat Agents
''Elite Beat Agents'' is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS. It was released in North America, Europe and South Korea. As the second of three rhythm games developed by iNiS specifically for the DS, it is the spiritual sequel and international counterpart to ''Osu! Tatakae! Ouendan'', a Japanese rhythm game released in 2005, sharing many common elements with it. Similar to ''Ouendan'', the player taps and drags on indicated locations on the touch screen of the DS in time to the rhythm of the music to score points, while the upper screen shows comic-style scenes of the fictional "Elite Beat Agents" cheering on others in tough situations through their dance moves. The improvements made in this game were implemented in the Japanese game's sequel, ''Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2''. ''Elite Beat Agents'' was released under Nintendo's Touch! Generations label in North America, which markets games to audiences ou ...
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All Star Cheer Squad
''All Star Cheer Squad'' (released in Europe as ''All Star Cheerleader'') is a rhythm video game developed by Gorilla Systems for the Wii and Nintendo DS. It was released on October 27, 2008. The game is THQ's "first original property created specifically for girls". Overview The game portrays the player as a cheerleader at a week-long cheer camp, who makes friends and enemies, practices fun stunts, competes and challenges other cheerleaders, and eventually becomes captain of the Wolf Squad. On the Wii, the Wii Remote and Nunchuk, along with the Balance Board can be used to perform cheer and dance moves. Cheerleading choreographer Tony G of ''Bring It On'' fame acted as chief consultant to the game. Plot The player arrives at Camp spirit as a rookie cheerleader on Wolf squad, a squad that doesn't have high ratings. As soon as they get there, another cheerleader challenges them to a cheer challenge and then they meet up with spiteful cousin, Becka. Becka challenges them to a night ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for 8 years and 8 months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version was a follow-up of '' Nintendo Magazine System'', not to be confused with the UK publication. History ''Mean Machines'', a long-standing ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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