World Of Krynn
The ''DL series'' is a series of adventures and some supplementary material for the '' Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Carl Smith (game Designer)
Carl Smith is a game designer who has worked primary on role-playing games. Career Carl Smith was an editor at TSR when Tracy Hickman got Harold Johnson, then Jeff Grubb, Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Smith joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Stephen D. Sullivan Stephen D. Sullivan is an American author and artist. Career Sullivan taught a course in ''Dungeons & Dragons'' at MIT the first of its kind in the country. Sullivan worked for TSR as a writer and artist. Sullivan joined CEO John Rickets, Ma ... and Michael Williams in forming the game company Pacesetter on January 23, 1984. In 1985, Smith announced that Pacesetter was developing a "totally new concept in gaming", that he referred to as the "inst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Dragonlance Modules And Sourcebooks
''Dragonlance'' modules and sourcebooks are role-playing game books created for the ''Dragonlance'' campaign setting. These books were created for multiple editions of ''Dungeons & Dragons'' and for the SAGA System. Overview File:Dragonlance Adventures 1987 book cover.jpg, ''Dragonlance Adventures'' File:AtlasDragonlance.jpg, ''The Atlas of the Dragonlance World'' File:PG1 TSR2143 Player's Guide to the Dragonlance Campaign.jpg, ''Player's Guide to the Dragonlance Campaign'' The ''Dragonlance'' game project began with Tracy and Laura Hickman, and the idea of a world dominated by dragons. As they drove from Utah to Wisconsin so Tracy could take up a job with TSR in 1981, they discussed this idea.(Archer 2004) In 1982, Tracy proposed at TSR a series of three modules featuring evil dragons. When this plan reached then head of TSR Gary Gygax, it fitted well with an idea he had considered of doing a series of 12 modules each based on one of the official ''Monster Manual'' dragons. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragons Of Spring Dawning
''Dragons of Spring Dawning'' is a 1985 fantasy novel by American writers Tracy Hickman and Margaret Weis. The third book in the ''Dragonlance Chronicles'' series, it continues the events from ''Dragons of Winter Night'' (1985) and sets up the premise of the ''Dragonlance Legends'' trilogy, also written by Weis and Hickman. Originally published in September 1985, the novel has seen multiple reprints with the latest reprint in March 2004. It has also been adapted into a 12-issue comic book series. Plot Book 1 Into the Blood Sea The book begins with Tanis Half-Elven in Flotsam. Kitiara has recently left for Solamnia to lead the Dragonarmies in their failed attack against the High Clerist's Tower, which was depicted in the previous novel and resulted in the death of Sturm Brightblade. Tanis returns to the other companions, being watched by the draconian Gakhan, Kitiara's personal assassin. Returning to his friends (Goldmoon, Riverwind, Tika Waylan, Caramon and Raistlin Majere) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragons Of Winter Night
''Dragons of Winter Night'' is a fantasy novel by Margaret Weis and Tracy Hickman. Based on the ''Dungeons & Dragons'' gaming modules, it is the second book in the Chronicles Trilogy, preceded by ''Dragons of Autumn Twilight'' and followed by ''Dragons of Spring Dawning''. It was the second ''Dragonlance'' novel, being released in 1985. It is the second novel in the ''Dragonlance Chronicles'' trilogy, which along with the '' Legends Trilogy'' introduces the ''Dragonlance'' world. Specifically, it details the darker days of the War of the Lance. The novel is part of the beginning of the entire series. It departs from the original game session that ''Dragons of Autumn Twilight'' was based upon, but is still based on the events of the previous novel. It continues upon many of the most important characters, the Heroes of the Lance. According to the ''Dragonlance Nexus'', the Chronicles Trilogy is essential to setting up the foundation for the rest of the novels. Development To descri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragons Of Autumn Twilight
''Dragons of Autumn Twilight'' is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. It was the first ''Dragonlance'' novel, and first in the Chronicles trilogy, which, along with the '' Dragonlance Legends'' trilogy, are generally regarded as the core novels of the ''Dragonlance'' world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. ''Dragons of Autumn Twilight'' details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two ''Dragonlance'' game modules,'' Dragons of Despair'' and '' Dragons of Flame'', but with a different ending. It introduces many of the characters that are the subject of later novels and short stories. The title ''Dragons of Autumn Twilight'' follows a pattern with th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Garry Spiegle
Garry Floyd Spiegle (August 12, 1945 in Fairfield, Alabama – June 25, 2018) was a game designer who worked primarily on role-playing games. Career After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Spiegle joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Carl Smith, Stephen D. Sullivan, and Michael Williams in forming the game company Pacesetter on January 23, 1984. His ''D&D'' design work includes ''Death's Ride'' (1984) and ''The Kidnapping of Princess Arelina'' (1984). He was also involved in the design for the ''Gamma World'' module, ''The Cleansing War of Garik Blackhand ''The Cleansing War of Garik Blackhand'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Michael Dobson (author)
Michael S. Dobson (born September 9, 1952 in Charlotte, North Carolina) is an American author in the fields of business (particularly office politics and project management), alternate history novels (relating to World War II) and role-playing game adventures (''Dungeons & Dragons'', ''Indiana Jones'', and ''Buck Rogers XXVC''). Early life Dobson's family moved from North Carolina to Germany when he was a child; his father had spent the latter part of World War II in a POW camp and had grown adjusted to German hospitality. The Dobson family returned to the United States five years later in 1960. Dobson later lived in Decatur, Alabama, but he felt that he did not fit in well in the South. "I still can't play a Civil War game to this day." Having trouble in school, and having had enough of the Deep South, he moved back to Charlotte for college. During college, he was employed as a faculty member teaching freshman composition and science fiction. Dobson graduated from the Universit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Roger E
Roger is a given name, usually masculine, and a surname. The given name is derived from the Old French personal names ' and '. These names are of Germanic origin, derived from the elements ', ''χrōþi'' ("fame", "renown", "honour") and ', ' ("spear", "lance") (Hrōþigēraz). The name was introduced into England by the Normans. In Normandy, the Frankish name had been reinforced by the Old Norse cognate '. The name introduced into England replaced the Old English cognate '. ''Roger'' became a very common given name during the Middle Ages. A variant form of the given name ''Roger'' that is closer to the name's origin is ''Rodger''. Slang and other uses Roger is also a short version of the term "Jolly Roger", which refers to a black flag with a white skull and crossbones, formerly used by sea pirates since as early as 1723. From up to , Roger was slang for the word "penis". In ''Under Milk Wood'', Dylan Thomas writes "jolly, rodgered" suggesting both the sexual double entend ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mike Breault
Michael Breault (born May 28, 1958 in Central Falls, Rhode Island) is a game designer and editor, and an author of multiple products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life and education Mike Breault was born in Central Falls, Rhode Island on May 28, 1958. As a young child, Breault lived in the Boston and Cape Cod areas, but his family moved to Warwick, Rhode Island when he began grade school. Breault developed an interest in science fiction and fantasy early in his childhood, and read ''The Hobbit'' at age eight. Breault commented: "I didn’t read the trilogy for three more years. I was afraid I wouldn't like it as much. I was right, but I still enjoyed it." Breault developed an interest in astronomy in high school, later earning a degree in physics and an astronomy minor from Rensselaer Polytechnic Institute (RPI) in 1980. Breault was introduced to fantasy gaming at the end of his freshman year at RPI: "I joined a game club that had about 4 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bruce Nesmith
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including ''Dungeons & Dragons'', and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as ''Fallout 3'', ''Fallout 4'' and '' Elder Scrolls IV: Oblivion'', and was lead designer on '' Elder Scrolls V: Skyrim''. Career TSR, Inc. hired Bruce Nesmith in 1981 to design computer games on the Apple II+. He soon moved on to be a writer of ''Dungeons & Dragons'' modules. After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Nesmith designed '' Ravenloft: Realm of Terror'' (1990), which built on the ideas behind the Hickmans' original ''Ravenloft'' adventure in an attempt to make ''AD&D'' competitive with horror role ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |