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Wii Play Motion
''Wii Play: Motion'' is a video game for the Wii console and the sequel to the 2006 game ''Wii Play''. It was released in North America on June 13, 2011; Europe on June 24;Wii Play: Motion launches today
Gamezine, Retrieved 2011-06-13
and in Australia on June 30, 2011. Unlike the original game, which was developed entirely by Nintendo, ''Wii Play: Motions twelve minigames were developed by several different developers alongside Nintendo; these included , and

Arzest
Arzest Corporation (Japanese: アーゼスト, Hepburn: Āzesuto) is a Japanese video game development company that develops games for video game consoles. It was formed on June 25, 2010 by key members of Artoon, which was also founded by Executive Vice President Naoto Ohshima, best known as the character designer of Sonic the Hedgehog, as well as his nemesis Dr. Eggman. Arzest was also founded by key Artoon and Sega members who worked on the ''Panzer Dragoon'' series. Company profile They were recruited by Nintendo to work on mini-games in '' Wii Play: Motion'' for the Wii. According to their portion of the credits of the game, as many as a dozen of former Artoon and Sega employees now work at Arzest. They worked on additional new features of one of the main Nintendo 3DS built-in software applications ''StreetPass Mii Plaza'', such as adding SpotPass features to Puzzle Swap among others. Arzest has since released several retail games on the 3DS: ''Yoshi's New Island'' in 20 ...
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Wii Play
''Wii Play'' is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia, and was released in North America in February 2007. The game features nine minigames, including a ''Duck Hunt''-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller. Developed as a compilation of prototype games originally shown off at the E3 expo in 2006, ''Wii Play'' was developed by Nintendo EAD simultaneously with ''Wii Sports'', which also contained tech demos from E3. The featured games make use of several aspects of the Wii Remote, such as its detection of rotation and depth movement through motion sensing and its infrared pointer. Despite mixed reception from critics who criticized the game for its repetitiveness, ''Wii Play'' was a commercial success, with strong sales being largely connected to the game's incl ...
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Inline Skates
Inline skates are a type of roller skate used for inline skating. Unlike quad skates, which have two front and two rear wheels, inline skates typically have two to five wheels arranged in a single line. Some, especially those for recreation, have a rubber "stop" or "brake" block attached to the rear of one or occasionally both of the skates so that the skater can slow down or stop by leaning back on the foot with the brake skate. During the late 1980s and early 1990s, Rollerblade, Inc., a company founded by Scott and Brennan Olson in Minneapolis, Minnesota, widely promoted inline skating through the registered trademark ''Rollerblade''. This term has since become a generic trademark for inline skates. History John Joseph Merlin experimented with single- to many-rowed devices worn on feet in 1760. Inline skates, skates designed to work like ice skates during periods of warm weather, was patented by Robert John Tyers of London in 1823, his Rolito design featured brass wheels. Lo ...
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Ghost
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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Ghost Hunting
Ghost hunting is the process of investigating locations that are reported to be haunted by ghosts. Typically, a ghost-hunting team will attempt to collect evidence supporting the existence of paranormal activity. Ghost hunters use a variety of electronic devices, including EMF meters, digital thermometers, both handheld and static digital video cameras, including thermographic and night vision cameras, night vision goggles, as well as digital audio recorders. Other more traditional techniques are also used, such as conducting interviews and researching the history of allegedly haunted sites. Ghost hunters may also refer to themselves as "paranormal investigators." Ghost hunting has been heavily criticized for its dismissal of the scientific method. No scientific study has ever been able to confirm the existence of ghosts. The practice is considered a pseudoscience by the vast majority of educators, academics, and science writers. Regal, Brian. (2009). ''Pseudoscience: A Criti ...
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Brain Wall
is a component of the Japanese game show '' The Tunnels' Thanks to Everyone''. Video clips from the show proliferated on video-sharing websites and the concept was eventually adopted by several other countries. It became popularly known to non-Japanese speakers and YouTube fans as simply Human Tetris or Hole in the Wall, named for its involvement of the physical body and a supposed close resemblance to the rules of the video game ''Tetris''. Game rules The rules of the game are the same, and how points are awarded varies from country to country. * Contestants wearing helmets and elbow and knee pads and a silver (or gold in some countries) spandex unitard stand on the "Play Area". A Styrofoam wall, wide by tall, consisting of cut-outs resembling Tetris blocks, is revealed and moves towards the contestants in a path. They have to make use of their wits in seconds to assume the position that will allow them to fit through the opening(s). Later episodes involve the use of more compl ...
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Stone Skipping
Stone skipping and stone skimming are considered related but distinct activities: both refer to the art of throwing a flat stone across the water in such a way (usually sidearm) that it bounces off the surface. The objective of "skipping" is to see how many times a stone can bounce before it sinks into the water; the objective of "skimming" is to see how far a bouncing stone can travel across the water before it sinks into the water. In Japan, the practice is referred to as ''Mizu Kiri'', which loosely translates to "water cutting". In ''Mizu Kiri'' contests, both skimming and skipping principles, as well as a throw's overall aesthetic quality, are taken into account to determine the winners. History The act of skipping stones was mentioned by Marcus Minucius Felix in his dialogue ''Octavius'', in which he described children playing a game on the beach. Greek scholar Julius Pollux also noted the game in ''Onomastikon''. Among the first documented evidence stone skipping as a sp ...
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Whac-A-Mole
Whac-A-Mole is an arcade game, originally known as or in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled with small, plastic, cartoonish moles, which pop up at random. Points are scored by whacking each mole as it appears. The faster the reaction, the higher the score. Play The cabinet has a three-digit readout of the current player's score and, on later models, a "best score of the day" readout. The mallet is usually attached to the game by a rope to prevent it from being stolen. Current versions of Whac-A-Mole include three displays for Bonus Score, High Score, and the current game score. Home versions, distributed by Bob's Space Racers, have one display with the current score. If the player does not strike a mole within a certain time or with enough force, it eventually sinks back into its hole with no score. Although gameplay starts out ...
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Soft Serve
Soft serve, also known as soft ice, is a frozen dessert, similar to ice cream but softer and less dense due to air being introduced during freezing. Soft serve has been sold commercially since the late 1930s in the US. In the US, soft serve is not sold prepackaged in supermarkets but is common at fairs, carnivals, amusement parks, restaurants (especially fast food and buffet), and specialty shops. All ice cream must be frozen quickly to avoid crystal growth. With soft serve, this is accomplished by a special machine that holds pre-mixed product at a very low, but not frozen, temperature at the point of sale. History Charles Taylor of Buffalo, New York, patented an automatic ice cream maker in 1926 that is reported to be the first soft-serve ice cream machine. His Taylor Company continues to manufacture the McDonald's ice cream machine. Over Memorial Day weekend of 1934, Tom Carvel, the founder of the Carvel brand and franchise, suffered a flat tire in his ice cream truck i ...
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Ice Cream Cone
An ice cream cone, poke (Ireland/Scotland) or cornet (England) is a brittle, cone-shaped pastry, usually made of a wafer similar in texture to a waffle, made so ice cream can be carried and eaten without a bowl or spoon, for example, the Hong Kong-style bubble cone. Many styles of cones are made, including pretzel cones and chocolate-coated cones (coated on the inside). The term ''ice cream cone'' can also refer, informally, to the cone with one or more scoops of ice cream on top. There are two techniques for making cones: one is by baking them flat then quickly rolling them into shape (before they harden), the other is by baking them inside a cone-shaped mold. History 19th century Cones, in the form of wafers rolled and baked hard, date back to Ancient Rome and Greece. When exactly they transitioned to being used for desserts, and ice cream in particular, is not clear. Some historians point to France in the early 19th century as the birthplace of the ice cream cone; an 180 ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Wii MotionPlus
The is an expansion device for the Wii Remote, the primary game controller for the Wii. The device allows more complex motion to be interpreted than the Wii Remote can do alone. Both the Wii and its successor, the Wii U, support the Wii MotionPlus accessory in games. The accessory was first released in June 2009. A later hardware revision of the Wii Remote, the Wii Remote Plus, was later released with the Wii MotionPlus technology built-in. History The Wii MotionPlus was announced by Nintendo in a press release on July 14, 2008, and revealed the next day at a press conference at the E3 Media & Business Summit. It was released in June 2009. On May 3, 2010, Nintendo announced that starting May 9, 2010, the company would include its Wii Sports Resort game and MotionPlus controller with new consoles with no price increase. Development The Wii MotionPlus was developed by Nintendo in collaboration with game development tool company AiLive. The sensor used is an InvenSense IDG-600 ...
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