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Wargames Research Group
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules. History WRG was founded by Phil Barker, Bob O'Brien, and Ed Smith in 1969, when they published ''War Game Rules: 1000 B.C. to 500 A.D.''. The rules quickly gained widespread acceptance through the miniature wargaming world, especially in the UK, and quickly became the acknowledged standard for ancient warfare.The Ancient Wargame Charles Grant p148 WRG followed with rules for other periods which gained similar widespread acceptance. Inno ...
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Phil Barker
Phil Barker (born 5 November 1932) is one of the major figures in the development of the modern hobby of miniatures wargaming, tabletop wargaming, particularly that of ancient warfare, and is a co-founder of the Wargames Research Group. In the 1960s he was a methods engineer at British Leyland. However, in the 1970s he took voluntary redundancy to become the first person in the UK to work full-time on wargames writing and rules design. At the time, he was also a keen horseman, a skill which he used to advantage in carrying out experiments in the use of cavalry weapons. Introduction to Wargaming Barker began wargaming as a boy using H.G. Wells Little Wars, though his interest lapsed during his time serving in the army. In the early 1960s he gamed alongside founders of the modern hobby such as Donald Featherstone (wargamer), Donald Featherstone, Tony Bath, and Charles Grant (game designer), Charles Grant. At the beginning he did not play ancients. His introduction to ancients was ...
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Historical Method
Historical method is the collection of techniques and guidelines that historians use to research and write histories of the past. Secondary sources, primary sources and material evidence such as that derived from archaeology may all be drawn on, and the historian's skill lies in identifying these sources, evaluating their relative authority, and combining their testimony appropriately in order to construct an accurate and reliable picture of past events and environments. In the philosophy of history, the question of the nature, and the possibility, of a sound historical method is raised within the sub-field of epistemology. The study of historical method and of different ways of writing history is known as historiography. Source criticism Source criticism (or information evaluation) is the process of evaluating the qualities of an information source, such as its validity, reliability, and relevance to the subject under investigation. Gilbert J. Garraghan and Jean Delangl ...
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Naval Warfare
Naval warfare is combat in and on the sea, the ocean, or any other battlespace involving a major body of water such as a large lake or wide river. Mankind has fought battles on the sea for more than 3,000 years. Even in the interior of large landmasses, transportation before the advent of extensive railroads was largely dependent upon rivers, canals, and other navigable waterways. The latter were crucial in the development of the modern world in Britain, the Low Countries and northern Germany, for they enabled the bulk movement of goods and raw materials without which the Industrial Revolution would not have occurred. Before 1800, war materials were largely moved by river barges or sea vessels and needed a naval defence against enemies. History Mankind has fought battles on the sea for more than 3,000 years. Even in the interior of large landmasses, transportation before the advent of extensive railways was largely dependent upon rivers, canals, and other navigable waterways. ...
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Roman Empire
The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post-Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediterranean Sea in Europe, North Africa, and Western Asia, and was ruled by emperors. From the accession of Caesar Augustus as the first Roman emperor to the military anarchy of the 3rd century, it was a Principate with Italia as the metropole of its provinces and the city of Rome as its sole capital. The Empire was later ruled by multiple emperors who shared control over the Western Roman Empire and the Eastern Roman Empire. The city of Rome remained the nominal capital of both parts until AD 476 when the imperial insignia were sent to Constantinople following the capture of the Western capital of Ravenna by the Germanic barbarians. The adoption of Christianity as the state church of the Roman Empire in AD 380 and the fall of the Western ...
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Decline And Fall Of The Roman Empire (game)
''Decline and Fall of the Roman Empire'', originally titled ''Decline and Fall: The Game of the Barbarian Invasions'', is a board game published by Wargames Research Group (WRG) in 1972 in which 4th-century Rome struggles against invading barbarians. Contents ''Decline and Fall of the Roman Empire'' is a 4-player game in which one player takes the role of Rome and tries to maintain control of its lands, while the other three players control the Huns, the Goths and the Vandals. The mounted hex grid map shows the Roman Empire in 375 AD, which is when the game starts. Each player, on their turn, moves, engages in combat and moves again. A full game turn, when all four players have completed a turn, represents five years in game time. The game ends after fifteen turns. The more territory the Goths and Vandals occupy, the more fighters they recruit to their cause. The Huns gather more recruits via destruction of cities and other units. Once per game, each player can make an "Appeal ...
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War Games Rules 1925-1950
A set of rules for World War II and the immediate post-war years, for scales from 1:300 micro armour (company level or higher, as a general guide) to 1:72 (platoon level) scale, published by Wargames Research Group The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ra ... (WRG). They were first published in 1973 as a development of the 1972 rules "War Games Rules Infantry Action 1925-1975", and later split into two eras covering 1925-1950, and 1950-2000. The variations, as published by WRG, are set out in the table: A computer-moderated adaptation of the 1988 edition was created by WargameSystems. This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time and increasing enjoyment of the game. ...
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War Games Rules Armour & Infantry 1925-1950
A set of rules for World War II and the immediate post-war years, for scales from 1:300 micro armour (company level or higher, as a general guide) to 1:72 (platoon level) scale, published by Wargames Research Group The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ra ... (WRG). They were first published in 1973 as a development of the 1972 rules "War Games Rules Infantry Action 1925-1975", and later split into two eras covering 1925-1950, and 1950-2000. The variations, as published by WRG, are set out in the table: A computer-moderated adaptation of the 1988 edition was created by WargameSystems. This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time and increasing enjoyment of the game. ...
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George Gush
George Gush (as of 1980) was the head of the history section of West Kent College's " Social and Academic Studies Department", and is now retired. He is most notable for his work on wargaming. He is the founder of the Tunbridge Wells Wargames Society and was its chairman until 2007. In its early days the society had met at George Gush's house.Wargamers Newsletter Nov 1967 Writings by George Gush * ''Renaissance Armies 1480 - 1650'' Patrick Stephens, 1975. * ''A Guide to Wargaming'' with Andrew Finch Andrew J. Finch is a game designer who has worked primarily on role-playing games. Career Andrew Finch began working at Wizards of the Coast in 1996, and held a number of different positions. Finch was ultimately working as the Director of Digi ..., 1980. See also * Don Featherstone * Charles Grant References British historians Miniature wargames Living people Year of birth missing (living people) {{UK-nonfiction-writer-stub ...
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Warrior Wargames Rules
A warrior is a person specializing in combat or warfare, especially within the context of a tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, class, or caste. History Warriors seem to have been present in the earliest pre-state societies. Scholars have argued that horse-riding Yamnaya warriors from the Pontic–Caspian steppe played a key role during the Indo-European migrations and the diffusion of Indo-European languages across Eurasia. Most of the basic weapons used by warriors appeared before the rise of most hierarchical systems. Bows and arrows, clubs, spears, swords, and other edged weapons were in widespread use. However, with the new findings of metallurgy, the aforementioned weapons had grown in effectiveness. When the first hierarchical systems evolved 5000 years ago, the gap between the rulers and the ruled had increased. Making war to extend the outreach of their territories, rulers often forced men from lower orders ...
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Historical Realism
Historical realism is a writing style or subgenre of realistic fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ... centered on historical events and periods. External links Historical Realism as a worldview Literary realism {{lit-genre-stub ...
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De Bellis Multitudinis
De Bellis Multitudinis (DBM) () is a ruleset for table-top miniatures wargames for the period 3000 BC to 1485 AD. It is the big battle development of De Bellis Antiquitatis. As its name implies, it is aimed primarily at simulating large battles. The rules allow armies to be chosen from published Army Lists (in 4 books, with about 250 different army lists in total - but many more once all the in-list variants are taken into account) using a points system to select roughly equal armies if required. History DBM was written by the UK based Wargames Research Group (WRG) team of Phil Barker, Richard Bodley Scott and Sue Laflin Barker. ( DBMM is Phil Barker's intended successor to DBM). First published in 1993, it went through a number of formal revisions with the last published version, DBM 3.0, coming out in 2000. Two unpublished, minor revisions have since been made, with the latest, DBM 3.2, coming into use in 2011 and available through WRG's website. DBM evolved from the ear ...
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United Kingdom
The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and Northern Ireland. The United Kingdom includes the island of Great Britain, the north-eastern part of the island of Ireland, and many smaller islands within the British Isles. Northern Ireland shares a land border with the Republic of Ireland; otherwise, the United Kingdom is surrounded by the Atlantic Ocean, the North Sea, the English Channel, the Celtic Sea and the Irish Sea. The total area of the United Kingdom is , with an estimated 2020 population of more than 67 million people. The United Kingdom has evolved from a series of annexations, unions and separations of constituent countries over several hundred years. The Treaty of Union between the Kingdom of England (which included Wales, annexed in 1542) and the Kingdom of Scotland in 170 ...
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