Decline And Fall Of The Roman Empire (game)
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Decline And Fall Of The Roman Empire (game)
''Decline and Fall of the Roman Empire'', originally titled ''Decline and Fall: The Game of the Barbarian Invasions'', is a board game published by Wargames Research Group (WRG) in 1972 in which 4th-century Rome struggles against invading barbarians. Contents ''Decline and Fall of the Roman Empire'' is a 4-player game in which one player takes the role of Rome and tries to maintain control of its lands, while the other three players control the Huns, the Goths and the Vandals. The mounted hex grid map shows the Roman Empire in 375 AD, which is when the game starts. Each player, on their turn, moves, engages in combat and moves again. A full game turn, when all four players have completed a turn, represents five years in game time. The game ends after fifteen turns. The more territory the Goths and Vandals occupy, the more fighters they recruit to their cause. The Huns gather more recruits via destruction of cities and other units. Once per game, each player can make an "Appeal ...
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Cover Of Decline And Fall Board Game
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ''Cove ...
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Wargames Research Group
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules. History WRG was founded by Phil Barker, Bob O'Brien, and Ed Smith in 1969, when they published ''War Game Rules: 1000 B.C. to 500 A.D.''. The rules quickly gained widespread acceptance through the miniature wargaming world, especially in the UK, and quickly became the acknowledged standard for ancient warfare.The Ancient Wargame Charles Grant p148 WRG followed with rules for other periods which gained similar widespread acceptance. Inno ...
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Hex Grid
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions in ...
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Mystic Wood (game)
''The Mystic Wood'' is a board game published in 1980 by Philmar Ltd., and in 1983 by The Avalon Hill Game Company. Gameplay ''The Mystic Wood'' is a game in which knights from the age of chivalry journey through both normal and enchanted woods on a personal quest. Publication history Fantasy Games Unlimited became the American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute ''Mystic Wood'', although a new edition was published two years later by Avalon Hill. Reception Andy Davidson reviewed the Philmar version of ''The Mystic Wood'' for ''White Dwarf'' #20, giving it an overall rating of 9 out of 10, and stated that "This game is similar to Terence Donnelly's other fine adventure game, ''Sorcerer's Cave'', but is a much cleaner, tighter design. It is simple enough to be a good fun game but is sufficiently complex to allow the development of different strategies and interesting tricks. Most important, it seems to lack the aimlessness t ...
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Sorcerer's Cave
''The Sorcerer's Cave'' is a fantasy board/card game designed by Terence Peter Donnelly and first published in 1978. Though greatly simplified, it was inspired by the fantasy role-playing game ''Dungeons & Dragons''. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures. Playing Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central "Gateway" tile, and prog ...
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Games & Puzzles
''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant editors including Darryl Francis, David Parlett, David Pritchard, Don Turnbull, Eric Solomon, Gyles Brandreth, Nick Palmer, R. C. Bell, Richard Sharp, Sid Sackson and Tony Buzan. This gave it a good reputation; for example, ''Popular Computing'' wrote "Quite simply, ''Games & Puzzles Magazine'' is unique. There is no other publication quite like it anywhere in the world." Its headquarters was in London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow .... The magazine ceased publication in 1981 but was relaunched in 1994, and then stopped ag ...
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picture info

Simulations Publications Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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Nick Palmer
Nick may refer to: * Nick (given name) * A Glossary of cricket terms#nick, cricket term for a slight deviation of the ball off the edge of the bat * British slang for being arrested * British slang for a police station * British slang for stealing * Short for nickname Places * Nick, Hungary * Nick, Warmian-Masurian Voivodeship, Poland Other uses * Nick, the Allied codename for Japanese World War II fighter Kawasaki Ki-45 * Nick (DNA), an element of DNA structure * Nick (German TV channel) * Nick (novel), ''Nick'' (novel), a 2021 novel by Michael Farris Smith * Nick's, a jazz tavern in New York City * Désirée Nick, a German actress and writer * Nickelodeon, a children's cable channel See also

* Nicks, surname * * * NIC (other) * Nik (other) * 'Nique (other) * Nix (other) * Old Nick (other) * Knick (other) * Nick Nack (other) {{disambiguation, geo ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Board Wargames Set In Ancient History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Wargames Introduced In 1972
''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union. ''WarGames'' was a critical and box-office success, costing $12 million and grossing $125 million worldwide. The film was nominated for three Academy Awards. Plot During a surprise nuclear attack drill, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the keys required to launch a missile strike. Such refusals convince John McKittrick and other NORAD systems engineers that missile launch control centers must be automated, without human intervention. Control is given to a NORAD supercomputer known as WOPR ...
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