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WWF Attitude
''WWF Attitude'' is a professional wrestling video game based on the World Wrestling Federation (WWF, now WWE) released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period. The game is the sequel to ''WWF War Zone'' and is the last WWF game to be published by Acclaim. The WWF signed a deal with THQ later in 1999, ending a ten-year relationship with Acclaim that began with '' WWF WrestleMania''. Acclaim then signed a deal with Extreme Championship Wrestling, producing two games using the same game engine, ''ECW Hardcore Revolution'' and '' ECW Anarchy Rulz''. The PlayStation version had been originally scheduled to be released on June 3, 1999, but the release date was pushed ...
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Triple H
Paul Michael Levesque (born July 27, 1969), better known by the ring name Triple H, is an American business executive, actor, and retired professional wrestler currently serving as the chief content officer for WWE. He is widely regarded as one of the greatest professional wrestlers of all time. Born and raised in Nashua, New Hampshire, Levesque began his professional wrestling training from 1990 to 1991 and his career from 1992 to 1993 with the International Wrestling Federation (IWF) under the ring name Terra Ryzing. He joined World Championship Wrestling (WCW) in 1994 was soon after Glossary of professional wrestling terms#Repackage, repackaged as a French-Canadian aristocrat named Jean-Paul Lévesque. In 1995 he signed with the World Wrestling Federation (WWF, now WWE), where he became Hunter Hearst Helmsley, and later, Triple H. In WWF, Triple H gained industry fame being a member of The Kliq and co-founding the influential D-Generation X Glossary of professional wrestlin ...
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Professional Wrestling
Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring or—as in televised wrestling shows—in backstage areas of the venue, in similar form to reality television. Professional wrestling as a form of theater evolved out of the widespread practice of match fixing among wrestlers in the early 20th century. Rather than sanction the wrestlers for their deceit as was done with boxers, the public instead came to see professional wrestling as a performance art rather than a sport. Professional wrestlers responded to the public's attitude by dispensing with verisimilitude in favor of entertainment, adding melodrama and outlandish stuntwork to their performances. Although the mock combat they performed ceased to resemble any authentic wrestling form, the wrestlers nevertheless continued to pr ...
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House Show
A house show or live event is a professional wrestling event produced by a major promotion that is not televised, though they can be recorded. Promotions use house shows mainly to cash in on the exposure that they and their wrestlers receive during televised events, as well as to test reactions to matches, wrestlers, and gimmicks that are being considered for the main televised programming and upcoming pay-per-views. House shows are entire events and not the same as dark matches—untelevised matches that occur as part of an event that was already being televised. House shows are also often scripted to make the face wrestlers win most matches, largely to send the crowd home happy. If a heel defends a title, the face may win by disqualification, preventing the title from changing hands. Until January 11, 1993 most televised professional wrestling programs were taped weeks in advance in small studios and featured run-ins, promos and primarily squash matches (unless it was p ...
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Life Meter
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Wwf Attitude Screenshot
WWF may refer to: Non-profit organizations *World Wide Fund for Nature or World Wildlife Fund, a nature conservation group *World Water Forum, an international forum for water issues *Working Women's Forum, a training, trade and credit union in India *Waterside Workers' Federation of Australia, a defunct Australian trade union Other uses *WWF (file format), a campaign to produce PDF electronic documents that forbid printing *Windows Workflow Foundation, a software component of .NET Framework, now abbreviated as ''WF'' *Welded wire fabric, another name for Welded wire mesh, a reinforcing material typically used in poured concrete slabs *Wiscasset, Waterville and Farmington Railway, a former 2-foot-gauge railroad in Maine, United States *World Wrestling Federation, a former name for WWE (World Wrestling Entertainment) *''Words with Friends ''Words with Friends'' is a multiplayer word game developed by Zynga with Friends, Newtoy. Players take turns building words crossword-puzzle ...
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Owen Hart
Owen James Hart (May 7, 1965 – May 23, 1999) was a Canadian-American professional wrestler who worked for several promotions including Stampede Wrestling, New Japan Pro-Wrestling (NJPW), World Championship Wrestling (WCW), and the World Wrestling Federation (WWF). He received most of his success in the WWF, where he wrestled under both his own name and the ring name The Blue Blazer. A member of the Hart wrestling family, he was born in Calgary, Alberta, the youngest of twelve children of Stampede Wrestling promoters Stu and Helen Hart. Among other accolades, Owen was a one-time USWA Unified World Heavyweight Champion, a two-time WWF Intercontinental Champion, a one-time WWF European Champion, and a four-time WWF World Tag Team Champion, as well as the 1994 WWF King of the Ring. He headlined multiple pay-per-view events for the WWF, and was widely regarded as one of the company's best in-ring performers. Hart died on May 23, 1999, during his entrance from the rafters o ...
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ECW Anarchy Rulz (video Game)
''ECW Anarchy Rulz'' is a professional wrestling video game released by Acclaim Entertainment in 2000 based on Extreme Championship Wrestling (ECW). It was released for the PlayStation and Dreamcast. The last ECW game released, ''Anarchy Rulz'' is the sequel to ''ECW Hardcore Revolution'', which was released earlier in the year. Acclaim would later start another wrestling game series with the release of ''Legends of Wrestling'' in December 2001. Features After ''ECW Hardcore Revolution'' was disappointingly received due to, among other reasons, the lack of an ECW feel (the game was criticized for being too similar to the earlier ''WWF Attitude'' release), Acclaim tried to compensate for this by adding many new match types. Among these are the Table Match, Inferno Match, Dumpster Match, Rage In A Cage, Hate Match, and the Backlot Brawl. The game featured new control mechanics as well, however these felt very similar to the controls that had been with the series since ''WWF War Zo ...
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ECW Hardcore Revolution
''ECW Hardcore Revolution'' is a professional wrestling video game released by Acclaim Entertainment, based on the professional wrestling promotion Extreme Championship Wrestling (ECW). The game was released for the Nintendo 64, PlayStation, Game Boy Color, and Dreamcast in 2000. It was the first wrestling game to be based on ECW, as well as the first professional wrestling video game to receive a Mature rating from the ESRB, although the Game Boy Color version was rated Everyone. Acclaim followed this title with the release of a sequel, '' ECW Anarchy Rulz'', in August 2000. Gameplay Gameplay for ''ECW Hardcore Revolution'' is identical to ''WWF Attitude''. Much of the content was the same, but with ECW images replacing all WWE owned material. The match rules are also retained. Two (or more) participants attempt to meet one of the win conditions over their rival/s. They can reduce their opponent's resistance by decreasing their health. This is done by performing successful attac ...
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Extreme Championship Wrestling
HHG Corporation, doing business as Extreme Championship Wrestling (ECW), was a professional wrestling promotion and media company that was based in Philadelphia, Pennsylvania. The promotion was founded in 1992 by Tod Gordon as National Wrestling Alliance (NWA) affiliate Eastern Championship Wrestling. The following year, businessman and wrestling promoter Paul Heyman took over the creative end of the promotion from Eddie Gilbert and rechristened the promotion as Extreme Championship Wrestling. The promotion was known for highlighting a "hardcore wrestling" style, with matches regularly featuring weapons (including the frequent use of tables and fire) and revolving around adult-themed storylines. Though the hardcore style was the main focus, ECW also showcased various international styles of professional wrestling not usually seen in the U.S., ranging from Mexican lucha libre to Japanese puroresu. Heyman's creative direction created new stars, and established ECW as the ...
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WWF WrestleMania (1989 Video Game)
''WWF WrestleMania'' (named after the annual pay-per-view event) is a Nintendo Entertainment System (NES) video game created by Rare and published by Acclaim Entertainment in 1989. It was the first WWF licensed NES game and the second WWF game overall, the first being MicroLeague Wrestling. ''WrestleMania'' also marked the beginning of a long relationship between Acclaim and the WWF which lasted ten years. Released just months prior to WrestleMania V, it was intended to help build up to that event. The game's title screen features the tagline for WrestleMania III: "Bigger. Better. Badder." A Game Boy version started development in 1990 but was cancelled. It was developed by Zippo Games and designed by John Pickford. Rare later developed a follow-up game, ''WWF WrestleMania Challenge''. Gameplay The game features six wrestlers: Hulk Hogan, André the Giant, "Macho Man" Randy Savage, "The Million Dollar Man" Ted DiBiase, Bam Bam Bigelow and The Honky Tonk Man. All wrestler ...
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WWF War Zone
''WWF War Zone'' is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF, now WWE). The game was followed by a sequel, ''WWF Attitude'', released in 1999. Gameplay ''WWF War Zone'' features a gameplay system in which players must grapple with their opponent and perform a series of presses on the directional pad then a button press to perform wrestling maneuvers. ''WWF War Zone'' also features audio commentary provided by Vince McMahon and Jim Ross. A variety of modes are available. The single player game is highlighted by the "WWF Challenge" mode in which the player selects a character and challenges for WWF titles by beating other wrestlers. Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." These matches will usually be weapons or cage matches. After winning the champions ...
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Tagline
In entertainment, a tagline (alternatively spelled tag line) is a short text which serves to clarify a thought for, or is designed with a form of, dramatic effect. Many tagline slogans are reiterated phrases associated with an individual, social group, or product. As a variant of a branding slogan, taglines can be used in marketing materials and advertising. The idea behind the concept is to create a memorable dramatic phrase that will sum up the tone and premise of an audio/visual product, or to reinforce and strengthen the audience's memory of a literary product. Some taglines are successful enough to warrant inclusion in popular culture. Consulting companies which specialize in creating taglines may be hired to create a tagline for a brand or product. Nomenclature ''Tagline'', ''tag line'', and ''tag'' are American terms. In the U.K. they are called ''end lines'', ''endlines'', or ''straplines''. In Belgium they are called ''baselines''. In France they are ''signatu ...
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