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''WWF War Zone'' is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF, now WWE). The game was followed by a sequel, ''
WWF Attitude ''WWF Attitude'' is a professional wrestling video game based on the World Wrestling Federation (WWF, now WWE) released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released ...
'', released in 1999.


Gameplay

''WWF War Zone'' features a gameplay system in which players must grapple with their opponent and perform a series of presses on the directional pad then a button press to perform wrestling maneuvers. ''WWF War Zone'' also features audio commentary provided by Vince McMahon and
Jim Ross James William Ross (born January 3, 1952) is an American professional wrestling commentator currently signed with All Elite Wrestling (AEW) as a commentator, analyst, and senior advisor. Ross is best known for a long and distinguished career as ...
. A variety of modes are available. The
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
game is highlighted by the "WWF Challenge" mode in which the player selects a character and challenges for WWF titles by beating other wrestlers. Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." These matches will usually be weapons or
cage match Many types of wrestling matches, sometimes called "concept" or "gimmick matches" in the jargon of the business, are performed in professional wrestling. Some gimmick matches are more common than others and are often used to advance or conclude a ...
es. After winning the championship, the player can then defend it against a series of challengers. Various multiplayer options are available such as a free-for-all, two-on-two cage matches, and tornado tag team matches. The game also has a number of unlockable features such as hidden characters. ''War Zone'' also includes a training mode in which the player can freely practice the moves of their chosen wrestler. Other gameplay options are also available exclusively in the Nintendo 64 version - gauntlet matches in which players challenge a series of opponents one after the other and Royal Rumble, in which the player must eliminate numerous wrestlers by throwing them over the top rope. Exhibition matches against the computer can also be played, but the computer opponent is always chosen at random. ''War Zone'' also has a
create-a-player Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
feature. It allows for players to create a custom wrestler, entering a name, customizing various attributes and choosing theme music. Wrestlers of both genders can be created, with various options for skin and muscle tone, as well as body type and in-ring apparel. Individual maneuvers cannot be chosen though and an entire set of moves must be copied from one of the game's existing wrestlers.


Match types

Matches are won when one player meets any of the win conditions within the time limit. They must use a combination of strikes, grapple moves and holds to wear down their opponent's health, thus weakening their resistance to win attempts. Matches can be won by: * Pin - Using a pin cover while the opponent is lying on his back inside the ring, or using a 'Pin' move, to hold an opponent down for a 3 count. Pin attempts are only valid within the ring as long as neither player touches the ring ropes. A third participant can stop a pin attempt by striking either player. * Submission - Using a 'Pain' hold to inflict damage until the opponent gives up. The less remaining health the player has, the less pressure is needed to force a submission. Attempts are only valid within the ring. When a 'Pain' hold is applied, players will gradually slide towards the ring ropes. Should either player touch the ropes, the move is released. * Count out - When either player leaves the ring, voluntarily or otherwise, it will begin a 10 count. Any players who are still outside of the ring when the count reaches 10 will automatically lose. It is possible for all participants to lose at once if they are counted out. The count is restarted each time somebody leaves the ring. * Decree of Vince McMahon - If the time limit expires, the player with the most remaining health is sometimes declared the winner by default. * Disqualification - This is a self-inflicted loss. In exhibition 'Versus' matches, a player can press a specific button code to call for assistance from another wrestler. However, doing this makes winning impossible. If the advantaged player meets the win conditions, he will still lose by disqualification. ''Versus'' - A regular match which pits 2 players against one another for a preset time limit. Most matches in Career Mode are Versus matches. ''Tag Team'' - These matches feature 2 teams of 2 players facing off. One member of each team is the "legal" (active) player, while the other is inactive on the apron. Players may switch team members at any time using the Tag function. The "illegal" (inactive) partner may assist in the match, but he is limited to 15 seconds of activity at a time. The match ends under normal win conditions involving both legal participants. ''Cage'' - Cage matches see the ring ropes replaced with cage walls. The match can only be won by climbing over a cage wall. Running into a cage wall can cause damage. Players can also perform diving attacks from the top of cage walls. These kinds of matches sometimes appear as Grudge matches in Season Mode. ''Hardcore'' - Similar to a Versus match, but the arena is littered with usable weapons. If any object is used or dropped a certain number of times, it will "break" and fade away. Members of the crowd will periodically throw new weapons into the arena. Some larger objects can inflict extra damage if moves are performed on top of them. Pins and submission attempts can also be used outside of the ring. There is no ring-out count. These sometimes feature as Grudge Matches in Career Mode. ''Tornado'' - A tag team match in which all players are "legal" and can participate at the same time. Meeting the win conditions will only eliminate one opponent. To win, the win conditions must be met against both rivals. ''Battle Royal'' - A singles match featuring 3 or 4 players. The first player to meet the win conditions over any opponent wins the match. ''Royal Rumble'' (Nintendo 64 only) - Opponents enter in intervals, and must be thrown over the top rope to be eliminated. All 16 main characters compete. The last player standing wins.


Playable characters

The game's main roster is composed of 18 wrestlers who were working for the WWF during the game's development, including some from Acclaim's previous WWF title '' WWF In Your House'', such as The Undertaker,
Goldust Dustin Patrick Runnels (born April 11, 1969) is an American professional wrestler. He is currently signed with All Elite Wrestling (AEW), where he performs under the ring name Dustin Rhodes. He is best known for his multiple tenures with WWE f ...
, and Ahmed Johnson. New characters were added, including Stone Cold Steve Austin, Kane, and Ken Shamrock. ''War Zone'' also features a number of different factions: D-Generation X is represented by
Shawn Michaels Michael Shawn Hickenbottom (born July 22, 1965), better known by his ring name Shawn Michaels, is an American retired professional wrestler. He is signed to WWE as Senior Vice President of Talent Development Creative. Widely regarded as one of ...
and Triple H, while The Nation of Domination is represented by Faarooq and The Rock. Three members of The Hart Foundation were featured: Bret Hart, Owen Hart and
The British Bulldog David Smith (27 November 1962 – 18 May 2002) was an English professional wrestling, professional wrestler. Born in Golborne, Lancashire, Smith is best known for his appearances in the United States with the World Wrestling Entertainment, Worl ...
. Both members of The Headbangers (Mosh and Thrasher) were included, as were three of the personas of Mick Foley: Mankind, Cactus Jack, and Dude Love. The latter two were not available at first and needed to be unlocked. Bret Hart and The British Bulldog had departed the WWF in November 1997, following the Montreal Screwjob. Ahmed Johnson left the company in February 1998 and Shawn Michaels temporarily retired in March 1998 after WrestleMania XIV, although he was still contracted with the promotion. In addition to 'Create-A-Wrestler' mode, which allows players to design their own character, there are 3 pre-made characters which can be unlocked. Trainer, who appears in Training Mode, has British Bulldog's moves set. Sue, the belt girl who appears in Season Mode when a championship has been won, has a moves set identical to Bret Hart. Rattlesnake is essentially a fifth attire for Steve Austin, but had maxed out attributes. There had been rumours of two additional characters; including a second ring-girl 'Pamela', and one based on Turok, the titular character from the '' Turok: Dinosaur Hunter'' series. However, these characters could only be made playable via cheat device. In addition to the main roster and unlockable characters, there are also different attires for each superstar, with some such as
Goldust Dustin Patrick Runnels (born April 11, 1969) is an American professional wrestler. He is currently signed with All Elite Wrestling (AEW), where he performs under the ring name Dustin Rhodes. He is best known for his multiple tenures with WWE f ...
and Stone Cold Steve Austin having more than others.


Development

Early in development, the game was called ''WWF '98'' and featured a different ring and arena. The development team for ''War Zone'' consisted of 20 people, 10 each working on the Nintendo 64 and PlayStation versions. Development was begun on the PlayStation as developers waited to receive Nintendo 64 development kits. Space considerations of Nintendo 64 cartridges prevented developers from including the CD-quality audio and
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
of wrestlers from the PlayStation version. Despite the limited cartridge space, lead programmer Justin Towns (who had previously worked on '' WWF WrestleMania: The Arcade Game'' and ''WWF In Your House'' for Acclaim) found the Nintendo 64's z-buffering support and the faster speed in creating cartridges over burning CDs to be advantageous during the development process. The game took roughly a year and a half to develop. Parts of the ''War Zone''
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
were taken from another Acclaim Sports title, '' NHL Breakaway''. One of the developers who worked on ''Breakaway'', John Lund developed the "soft skin" technology that allowed characters to be rendered using models without seam lines. For the PlayStation version, they used
3D models In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
with more polygons and larger textures. Reduced polygon models and smaller textures were used during four wrestler matches in the PlayStation versions, while the Nintendo 64 used the same models for all matches. Developers found they were able to run the game at up to 640x240
resolution Resolution(s) may refer to: Common meanings * Resolution (debate), the statement which is debated in policy debate * Resolution (law), a written motion adopted by a deliberative body * New Year's resolution, a commitment that an individual mak ...
and maintain a constant 30 frames per second. The development team aimed to create a simulation-oriented experience, but with faster gameplay.
Motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
for the game was done by several wrestlers not working for any major
professional wrestling promotion A professional wrestling promotion is a company or business that regularly performs shows involving professional wrestling that has little relationship to the rules of the amateur olympic form. "Promotion" also describes a role which entails man ...
, who performed the various moves that were included in the game. Some maneuvers were dropped from the final game due to space and gameplay considerations. WWF announcers Vince McMahon and
Jim Ross James William Ross (born January 3, 1952) is an American professional wrestling commentator currently signed with All Elite Wrestling (AEW) as a commentator, analyst, and senior advisor. Ross is best known for a long and distinguished career as ...
recorded over an hour's worth of speech for the game's match commentary. Acclaim stated in early 1998 that the PlayStation version would only support up to two players, reasoning that the installed base for the PlayStation Multitap was too small to justify the additional month of development time needed to put in four-player support. However, by the time of release the PlayStation version did support four players. The same engine from ''War Zone'' would be reused for three follow-up games, ending with the 2000 release ''
ECW Anarchy Rulz Anarchy Rulz was a professional wrestling pay-per-view (PPV) event produced by Extreme Championship Wrestling HHG Corporation, doing business as Extreme Championship Wrestling (ECW), was a professional wrestling promotion and media compan ...
''.


Game Boy game

A Game Boy version of ''War Zone'' developed by Probe Entertainment was released on June 10, 1998. Modes of play include singles, tag team and WWF Challenge. There is also an option to set the difficulty level and length of matches. The game includes some of the wrestlers from the other versions, including Shawn Michaels, Stone Cold Steve Austin, The Undertaker and Kane. All wrestlers share the same moves except for their finishing moves.


Reception

The Nintendo 64 and PlayStation versions received "favorable" reviews, while the Game Boy version received "mixed" reviews, according to video game review aggregator
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Jeff Gerstmann of '' GameSpot'' complimented the gameplay and graphics and called the Nintendo 64 version the best wrestling game on the system. He called the PlayStation version the "best wrestling package ever released and shouldn't be missed by anyone with even a passing interest in wrestling." ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Douglass C. Perry complimented said version's presentation, speed of the gameplay and the in-depth create-a-wrestler mode in his review of the PlayStation version. Perry wrote that the game encompassed everything gamers were looking for in the wrestling game genre. Anthony Baize of '' AllGame'' wrote that said version was "able to set itself aside from other games in the genre and offer players some newer, innovative options."
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game d ...
also praised the game's graphics in his review of the Nintendo 64 version, calling it "the best looking wrestling game ever made." While he faulted the game for its collision detection, static cutscenes and small selection of wrestlers, he recommended the game and anticipated the release of a sequel. Tim Hsu of '' GameRevolution'' also offered praised for the N64 version's presentation, multiplayer options and create-a-wrestler mode. However, he expressed disappointment with its limited single-player mode. Nevertheless, he wrote that the game was good enough that it might even appeal to gamers who were not fans of professional wrestling. Johnny Ballgame of ''
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'' said that the PlayStation version was "not only the best wrestling game on the PlayStation, it's one of the most fun fighting games period. As D-Generation X might say, 'Two words: Buy it!'" However, Scary Larry said that the Nintendo 64 version "provides the thrills and spills of an all-out street fight, but with much better scripting." ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said that the former console version was "largely idiotic fun and especially great in multiplayer mode (up to four with a multitap). But it's the huge wealth of options and detail (including interactive player biographies) that makes the game shine and ultimately a great purchase... if you like professional wrestling." The game gained favor with gamers and was a popular rental title in the U.S. for months after its release. The game was also a bestseller in the UK. The PlayStation and Nintendo 64 versions were both finalists for the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
' 1998 "Fighting Game of the Year" award, which went to ''
WCW/nWo Revenge ''WCW/nWo Revenge'' is a professional wrestling video game released in 1998 for the Nintendo 64 game console. It is the sequel to 1997's '' WCW vs. nWo: World Tour''. Like its predecessor, ''Revenge'' features AKI's proprietary grappling system ...
''. The game was also nominated for Best Nintendo 64 Game at the 1998 '' CNET Gamecenter'' Awards, which went to '' The Legend of Zelda: Ocarina of Time''. The game sold more than 1 million copies.


See also

* List of licensed wrestling video games *
List of fighting games Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other. Note: Games ar ...


Notes


References


External links

* * * {{WWE video games 1998 video games Acclaim Entertainment games Game Boy games Nintendo 64 games PlayStation (console) games Video games scored by Tim Follin WWE video games Professional wrestling games Video games developed in the United States