Virtual Boy Games
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Virtual Boy Games
The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released for the Virtual Boy. Originally unveiled at Nintendo's Shoshinkai Show in Japan on November 15, 1994 and at Winter CES in North America on January 6, 1995,Boyer, Steven. " A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap, No. 64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012. it was never intended to be released in its final form but Nintendo pushed the Virtual Boy in its unfinished state to market so that it could focus development resources on the then-upcoming Nintendo 64 and arrived later than other 32-bit systems such as the 3DO Interactive Multiplayer, PlayStation and Sega Saturn but at a lower price, retailing at US$179.95 but in mid-1996, Blockbuster was selling Virtual Boy units ...
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1996 In Video Gaming
1996 saw many sequels and prequels in video games, such as ''Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...'', ''Duke Nukem 3D'', ''Street Fighter Alpha 2'', ''Super Mario RPG'', ''Virtua Fighter 3'', and ''Tekken 3'', along with new titles such as ''Blazing Heroes'', ''NiGHTS into Dreams...'', ''Crash Bandicoot (video game), Crash Bandicoot'', ''Pokémon Red and Blue, Pokémon Red/Green/Blue'', ''Resident Evil (1996 video game), Resident Evil'', ''Dead or Alive (video game), Dead or Alive'', ''Quake (video game), Quake'' and ''Tomb Raider (1996 video game), Tomb Raider''. The year's best-selling video game console worldwide was the PlayStation (console), PlayStation, while the best-selling consoles in Japan were the Game Boy and Sega Saturn. The year's best-sel ...
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Zero Racers
''Zero Racers'' is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first ''F-Zero'' installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release. Gameplay ''Zero Racers'' is a futuristic racing game where players compete in a high-speed racing tournament. There are four F-Zero characters that have their own selectable vehicle along with its unique performance abilities. The objective is to beat opponents to the finish while avoiding hazards that damage the players' vehicle. ...
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Dragon Hopper
''Dragon Hopper'' is an unreleased action-adventure video game that was in development by Intelligent Systems and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Along with Japan System Supply's ''Bound High!'', it would have been one of the first second-generation titles for the system if not for the poor critical and commercial reception it garnered that led to its planned relaunch being discontinued, which also led to the game's cancellation in the process. Players control the young dragon prince Dorin as he embarks on a journey through the land of Faeron rescuing fairies and elemental spirits from enemy captivity in order to free his jailed loved ones and defeat a corrupt prime minister. ''Dragon Hopper'' was showcased on various trade shows and previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release. Gameplay and premise ''Dragon ...
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Bound High!
is an unreleased action-puzzle video game that was in development by Japan System Supply and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. In the game, players take control of a transforming robot named Chalvo through a series of levels riddled with hazardous obstacles to avoid across multiple worlds, while destroying or knocking out alien invaders off the area. The project was first conceptualized by designer and programmer Hideyuki Nakanishi, who wrote the idea on paper and placed it within a wall inside the offices of Japan System Supply, with his manager eventually greenlighting its development after seeing it. Although showcased at various trading shows and completed for release, ''Bound High!'' was ultimately shelved due to the failure of the Virtual Boy itself. After its cancellation, a follow-up on the Game Boy titled ''Chalvo 55'' was released in 1997. Despite its cancellation, a ROM image of the complete game was ...
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NTSC-J
NTSC-J is the informal designation for the analogue television standard used in Japan. The system is based on the US NTSC (NTSC-M) standard with minor differences. While NTSC-M is an official CCIR and FCCNational Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplementary references cited in the Reports, and the Petition for adoption of transmission standards for color television before the Federal Communications Commission, n.p., 1953], 17 v. illus., diagrs., tables. 28 cm. LC Control No.:5402138Library of Congress Online Catalog/ref> standard, NTSC-J is a colloquial indicator. NTSC-J was replaced by ISDB, digital broadcasts in 44 of the country's 47 prefectures on 24 July 2011. Analogue broadcasting ended on 31 March 2012 in the three prefectures devastated by the 2011 Tōhoku earthquake and tsunami ( Iwate, Miyagi, Fukushima) and the subsequent Fukushima Daiichi nuclear disaster. The term NTSC-J is also used to dis ...
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NTSC
The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplementary references cited in the Reports, and the Petition for adoption of transmission standards for color television before the Federal Communications Commission, n.p., 1953], 17 v. illus., diagrs., tables. 28 cm. LC Control No.:5402138Library of Congress Online Catalog/ref> in 1941. In 1961, it was assigned the designation CCIR System M, System M. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. NTSC color is usually associated with the System M. The only other broadcast television system to use NTSC color was the System J. Since the introdu ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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64DD
The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive". Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and shared online. The system could connect to the Internet through a dedicated online service, Randnet, for e-commerce, online gaming, and media sharing. Describing it as "the fir ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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