Velocity Based Training (VBT)
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Velocity Based Training (VBT)
Velocity based training (VBT) is a modern approach to strength training and power training which utilises velocity tracking technology to provide rich objective data as a means to motivate and support real-time adjustments in an athlete's training plan. Typical strength and power programming and periodisation plans rely on the manipulation of reps, sets and loads as a means to calibrate training stressors in the pursuit of specific adaptations. Since the late 1990s, innovations in bar speed monitoring technology has brought velocity based training closer to the mainstream as the range of hardware and software solutions for measuring exercise velocities have become easier to use and more affordable. Velocity based training has a wide range of use cases and applications in strength and conditioning. These include barbell sports such as powerlifting and Olympic weightlifting and Crossfit. Velocity based training is widely adopted across professional sporting clubs, with the data suppor ...
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Strength Training
Strength training or resistance training involves the performance of physical exercises that are designed to improve strength and endurance. It is often associated with the lifting of weights. It can also incorporate a variety of training techniques such as bodyweight exercises, isometrics, and plyometrics. Training works by progressively increasing the force output of the muscles and uses a variety of exercises and types of equipment. Strength training is primarily an anaerobic activity, although circuit training also is a form of aerobic exercise. Strength training can increase muscle, tendon, and ligament strength as well as bone density, metabolism, and the lactate threshold; improve joint and cardiac function; and reduce the risk of injury in athletes and the elderly. For many sports and physical activities, strength training is central or is used as part of their training regimen. Principles and training methods The basic principles of strength training involve ...
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Progress Chart For 1RM Strength
Progress is the movement towards a refined, improved, or otherwise desired state. In the context of progressivism, it refers to the proposition that advancements in technology, science, and social organization have resulted, and by extension will continue to result, in an improved human condition; the latter may happen as a result of direct human action, as in social enterprise or through activism, or as a natural part of sociocultural evolution. The concept of progress was introduced in the early-19th-century social theories, especially social evolution as described by Auguste Comte and Herbert Spencer. It was present in the Enlightenment's philosophies of history. As a goal, social progress has been advocated by varying realms of political ideologies with different theories on how it is to be achieved. Measuring progress Specific indicators for measuring progress can range from economic data, technical innovations, change in the political or legal system, and questions beari ...
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Weight Training
Weight training is a common type of strength training for developing the strength, size of skeletal muscles and maintenance of strength.Keogh, Justin W, and Paul W Winwood. “Report for: The Epidemiology of Injuries Across the Weight-Training Sports.” ''Altmetric – Vitamin C Antagonizes the Cytotoxic Effects of Antineoplastic Drugs'', Mar. 2017, summon.altmetric.com/details/8964732. It uses the force of gravity in the form of weighted bars, dumbbells or weight stacks in order to oppose the force generated by muscle through concentric or eccentric contraction. Weight training uses a variety of specialized equipment to target specific muscle groups and types of movement. Sports in which weight training is used include bodybuilding, weightlifting, powerlifting, strongman, highland games, hammer throw, shot put, discus throw, and javelin throw. Many other sports use strength training as part of their training regimen, notably: American football, baseball, basketball, cano ...
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Plyometrics
Plyometrics, also known as jump training or plyos, are exercises in which muscles exert maximum force in short intervals of time, with the goal of increasing power (speed-strength). This training focuses on learning to move from a muscle extension to a contraction in a rapid or "explosive" manner, such as in specialized repeated jumping. Plyometrics are primarily used by athletes, especially martial artists, sprinters and high jumpers, to improve performance, and are used in the fitness field to a much lesser degree. Overview Plyometrics include explosive exercises to activate the quick response and elastic properties of the major muscles. It was initially adopted by Soviet Olympians in the 1950s, and then by sportspeople worldwide. Sports using plyometrics include basketball, tennis, badminton, squash and volleyball as well as the various codes of football. The term "plyometrics" was coined by Fred Wilt after watching Soviet athletes prepare for their events in track and fiel ...
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Ballistic Training
Ballistic training, also incorrectly referred to as power training, is a form of training which involves throwing weights, and jumping with weights, in order to increase explosive power. The term ballistic refers to a method of training, where the athletes' body or an external object is explosively projected into a flight phase 1and can, therefore, include exercises such as jumps, throws, or strikes. The intention in ballistic exercises is to maximise the acceleration phase of an object's movement and minimise the deceleration phase. For instance, throwing a medicine ball maximises the acceleration of the ball; this can be contrasted with a standard weight training exercise where there would be a pronounced deceleration phase at the end of the repetition i.e. at the end of a bench press exercise the barbell is decelerated and brought to a halt. Similarly, an athlete jumping whilst holding a trap bar maximises the acceleration of the weight through the process of holding it whilst ...
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Strength And Conditioning Coach
A strength and conditioning coach (also known as an S&C coach) is a physical performance professional who uses exercise prescription to improve the performance of competitive athletes or athletic teams. This is achieved through the combination of strength training, aerobic conditioning, and other methods. Unlike an athletic trainer, a strength and conditioning coach is focused primarily on sport performance. The coach help athletes with injury prevention, through strengthening and coaching of movement mechanics within a sport. While a personal trainer may work with individuals of all fitness levels and focus on health or fitness, strength and conditioning coaches focus on competitive athletes and improving performance in a specific sport. The qualifications for the three professions are not interchangeable, and both strength and conditioning coaches and athletic trainers have more stringent educational requirements than personal trainers. Employment characteristics Strength an ...
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Mobile App
A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on desktop computers, and web applications which run in mobile web browsers rather than directly on the mobile device. Apps were originally intended for productivity assistance such as email, calendar, and contact databases, but the public demand for apps caused rapid expansion into other areas such as mobile games, factory automation, GPS and location-based services, order-tracking, and ticket purchases, so that there are now millions of apps available. Many apps require Internet access. Apps are generally downloaded from app stores, which are a type of digital distribution platforms. The term "app", short for " application", has since become very popular; in 2010, it was listed as "Word of the Year" by the American Dialect Society. Apps a ...
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Rotary Encoder
A rotary encoder, also called a shaft encoder, is an electro-mechanical device that converts the angular position or motion of a shaft or axle to analog or digital output signals. There are two main types of rotary encoder: absolute and incremental. The output of an absolute encoder indicates the current shaft position, making it an angle transducer. The output of an incremental encoder provides information about the ''motion'' of the shaft, which typically is processed elsewhere into information such as position, speed and distance. Rotary encoders are used in a wide range of applications that require monitoring or control, or both, of mechanical systems, including industrial controls, robotics, photographic lenses, computer input devices such as optomechanical mice and trackballs, controlled stress rheometers, and rotating radar platforms. Technologies * Mechanical: Also known as conductive encoders. A series of circumferential copper tracks etched onto a PCB is used to ...
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Self-driving Car
A self-driving car, also known as an autonomous car, driver-less car, or robotic car (robo-car), is a car that is capable of traveling without human input.Xie, S.; Hu, J.; Bhowmick, P.; Ding, Z.; Arvin, F.,Distributed Motion Planning for Safe Autonomous Vehicle Overtaking via Artificial Potential Field IEEE Transactions on Intelligent Transportation Systems, 2022. Self-driving cars use sensors to perceive their surroundings, such as optical and thermographic cameras, radar, lidar, ultrasound/sonar, GPS, odometry and inertial measurement units. Control systems interpret sensory information to create a three-dimensional model of the surroundings. Based on the model, the car identifies appropriate navigation paths, and strategies for managing traffic controls (stop signs, etc.) and obstacles.Hu, J.; Bhowmick, P.; Jang, I.; Arvin, F.; Lanzon, A.,A Decentralized Cluster Formation Containment Framework for Multirobot Systems IEEE Transactions on Robotics, 2021. Once the technol ...
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Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console. The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold by May 2006. Microsoft's second console, the Xbox 360, was released in 2005 and has sold 86 million units as of October 2021. The third console, the Xbox One, was released in November 2013 and has sold 51 million units. The fourth line of Xbox consoles, the Xbox Series X and Series S, were released in November 2020. The head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014. History When ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Kinect
Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control. Kinect was originally developed as a motion controller peripheral for Xbox video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed "Project Natal". It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability. Th ...
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