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Virtually Live
Virtually Live is a patented media method and system that uses visualization technology and telemetry to enable a fan experience of virtually attending live events and interact with them across multiple devices and platforms, creating an immersive and socially interactive experience. Features The Virtually Live media method and system allows for the real time visualization of live data for the purpose of producing a live CGI stream with very low latency. The inventors’ concept was to recreate live sporting and entertainment events in hyper-realistic scenery and allow users to participate in real time rather than just passively watch. Virtually Live is compatible with HTC Vive and Oculus Rift. Development and patents Jamil El-Imad and Jesús Hormigo Cebolla conceived the Virtually Live method and system in 2008. Their idea was to create a media method that would take all the active elements of an event and transpose it in real time to a platform whereby people could feel a ...
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Patent
A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A patent is not the grant of a right to make or use or sell. It does not, directly or indirectly, imply any such right. It grants only the right to exclude others. The supposition that a right to make is created by the patent grant is obviously inconsistent with the established distinctions between generic and specific patents, and with the well-known fact that a very considerable portion of the patents granted are in a field covered by a former relatively generic or basic patent, are tributary to such earlier patent, and cannot be practiced unless by license thereunder." – ''Herman v. Youngstown Car Mfg. Co.'', 191 F. 579, 584–85, 112 CCA 185 (6th Cir. 1911) In most countries, patent rights fall under private law and the patent holder mus ...
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Telemetry
Telemetry is the in situ data collection, collection of measurements or other data at remote points and their automatic data transmission, transmission to receiving equipment (telecommunication) for monitoring. The word is derived from the Greek language, Greek roots ''tele'', "remote", and ''metron'', "measure". Systems that need external instructions and data to operate require the counterpart of telemetry, telecommand. Although the term commonly refers to wireless data transfer mechanisms (e.g., using radio, ultrasonic, or Infrared#Communications, infrared systems), it also encompasses data transferred over other media such as a telephone or computer network, optical link or other wired communications like power line carriers. Many modern telemetry systems take advantage of the low cost and ubiquity of GSM networks by using SMS to receive and transmit telemetry data. A ''telemeter'' is a physical device used in telemetry. It consists of a sensor, a transmission path, and a ...
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Fan (person)
A fan or fanatic, sometimes also termed an aficionado or enthusiast, is a person who exhibits strong interest or admiration for something or somebody, such as a celebrity, a sport, a sports team, a genre, a politician, a book, a movie, a video game or an entertainer. Collectively, the fans of a particular object or person constitute its fanbase or fandom. They may show their enthusiasm in a variety of ways, such as by promoting the object of their interest, being members of a related fan club, holding or participating in fan conventions or writing fan mail. They may also engage in creative activities ("fan labor") such as creating fanzines, writing fan fiction, making Internet meme, memes or drawing fan art. Etymology Merriam-Webster, the Oxford dictionary and other sources define "fan" as a shortened version of the word ''fanatic''. ''Fanaticism, Fanatic'' itself, introduced into English around 1550, means "marked by excessive enthusiasm and often intense uncritical devotio ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Computer-generated Imagery
Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may be static (still images) or dynamic (moving images), in which case CGI is also called ''computer animation''. CGI may be two-dimensional (2D), although the term "CGI" is most commonly used to refer to the 3-D computer graphics used for creating characters, scenes and special effects in films and television, which is described as "CGI animation". The first feature film to make use of CGI was the 1973 film ''Westworld''. Other early films that incorporated CGI include ''Star Wars'' (1977), ''Tron'' (1982), '' Golgo 13: The Professional'' (1983), ''The Last Starfighter'' (1984), ''Young Sherlock Holmes'' (1985) and ''Flight of the Navigator'' (1986). The first music video to use CGI was Dire Straits' award-winning " Money for Nothing" (1 ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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HTC Vive
VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts. The brand's first virtual reality headset, simply called HTC Vive, was introduced as part of a collaboration with Valve Corporation, implementing its SteamVR hardware and software ecosystem. It was unveiled during HTC's Mobile World Congress keynote in March 2015. Development kits were sent out in August and September 2015, and the first consumer version of the device was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for motion capture and facial capture. In February 2022, HTC unveiled Viverse, a metaverse ecosystem comprising its ...
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Oculus Rift
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, after being founded as an independent company two months prior. The project proved successful, raising almost from around 10,000 contributors. Then in March 2014, Oculus was purchased by Facebook for $2 billion.Gleasure, R., & Feller, J. (2016). A Rift in the Ground: Theorizing the Evolution of Anchor Values in Crowdfunding Communities through the Oculus Rift Case Study. Journal of the Association for Information Systems, 17(10), 708-736. The Rift went through various pre-production models since the Kickstarter campaign, around five of which were demonstrated to the public before reaching its commercial release. Two of these models were shipped to backers, labelled as development kits; the DK1 in mid 2013 and DK2 in mid-2014, intended to p ...
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Scottish Professional Football League
The Scottish Professional Football League (SPFL) is the national men's association football league in Scotland. The league was formed in June 2013 following a merger between the Scottish Premier League and the Scottish Football League. As well as operating its league competition, which consists of the top four levels of the Scottish football league system, the SPFL also operates two domestic cup competitions, the Scottish League Cup and the Scottish Challenge Cup. While the Scottish Cup includes all the teams within the SPFL, the competition is run and organised by the Scottish Football Association. Background A Scottish football league system was first created in 1890, when the Scottish Football League (SFL) was formed. Traditionally the league had a two divisional structure (Divisions One and Two) between which clubs were promoted and relegated at the end of each season. By the mid-1970s, this organisation was perceived to be stagnant, and it was decided to split into ...
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Hampden Park
Hampden Park (Scottish Gaelic: ''Pàirc Hampden''), often referred to as Hampden, is a football stadium in the Mount Florida area of Glasgow, Scotland. The -capacity venue serves as the national stadium of football in Scotland. It is the normal home venue of the Scotland national football team and was the home of club side Queen's Park for over a century. Hampden regularly hosts the latter stages of the Scottish Cup and Scottish League Cup competitions and has also been used for music concerts and other sporting events, such as when it was reconfigured as an athletics stadium for the 2014 Commonwealth Games. There were two 19th-century stadia called Hampden Park, built on different sites. A stadium on the present site was first opened on 31 October 1903. Hampden was the biggest stadium in the world when it was opened, with a capacity in excess of 100,000. This was increased further between 1927 and 1937, reaching a peak of 150,000. The record attendance of 149,415, for a S ...
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Glasgow
Glasgow ( ; sco, Glesca or ; gd, Glaschu ) is the most populous city in Scotland and the fourth-most populous city in the United Kingdom, as well as being the 27th largest city by population in Europe. In 2020, it had an estimated population of 635,640. Straddling the border between historic Lanarkshire and Renfrewshire, the city now forms the Glasgow City Council area, one of the 32 council areas of Scotland, and is governed by Glasgow City Council. It is situated on the River Clyde in the country's West Central Lowlands. Glasgow has the largest economy in Scotland and the third-highest GDP per capita of any city in the UK. Glasgow's major cultural institutions – the Burrell Collection, Kelvingrove Art Gallery and Museum, the Royal Conservatoire of Scotland, the Royal Scottish National Orchestra, Scottish Ballet and Scottish Opera – enjoy international reputations. The city was the European Capital of Culture in 1990 and is notable for its architecture, cult ...
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2016 Scottish Cup Final
The 2016 Scottish Cup Final was the 131st final of the Scottish Cup and the final of the 2015–16 Scottish Cup, the most prestigious knockout football competition in Scotland. The match took place at Hampden Park on 21 May 2016 and was contested by Scottish Championship teams Rangers and Hibernian. It was the first final to be contested by two teams from outside the top tier of the Scottish football league system. Hibernian ended a run of 114 years from last winning the competition, beating Rangers 3–2 with a stoppage time goal from club captain David Gray. The winners, Hibernian, entered the second qualifying round of the 2016–17 UEFA Europa League. Route to the final Hibernian Hibernian started the Scottish Cup in the fourth round as one of the top four placed teams in the 2014–15 Scottish Championship. They were drawn away at fellow Championship team Raith Rovers. At Stark's Park, Hibernian won 2–0 with goals from Darren McGregor and Dominique Malonga. In th ...
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