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Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the
system A system is a group of Interaction, interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment (systems), environment, is described by its boundaries, ...
being observed.
Lag Lag, or similar, may refer to: Lag * Łąg, Poland * Lag (company), a French guitar maker * Lag (cue sports), a brief pre-game competition to determine which player will go first * Latency (engineering), a slower response time in computing, commu ...
, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of
network delay Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples ...
in online games. Latency is physically a consequence of the limited velocity at which any
physical interaction In physics, the fundamental interactions, also known as fundamental forces, are the interactions that do not appear to be reducible to more basic interactions. There are four fundamental interactions known to exist: the gravitational and electro ...
can propagate. The magnitude of this velocity is always less than or equal to the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant that is important in many areas of physics. The speed of light is exactly equal to ). According to the special theory of relativity, is the upper limit ...
. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In
communications Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inquir ...
, the lower limit of latency is determined by the
medium Medium may refer to: Science and technology Aviation *Medium bomber, a class of war plane *Tecma Medium, a French hang glider design Communication * Media (communication), tools used to store and deliver information or data * Medium of ...
being used to transfer information. In reliable two-way communication systems, latency limits the maximum rate that information can be transmitted, as there is often a limit on the amount of information that is "in-flight" at any given moment. Perceptible latency has a strong effect on  user satisfaction and  usability in the field of human–machine interaction.


Communications

Online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and ...
s are sensitive to latency (or "
lag Lag, or similar, may refer to: Lag * Łąg, Poland * Lag (company), a French guitar maker * Lag (cue sports), a brief pre-game competition to determine which player will go first * Latency (engineering), a slower response time in computing, commu ...
"), since fast response times to new events occurring during a game session are rewarded while slow response times may carry penalties. Due to a delay in transmission of game events, a player with a high latency internet connection may show slow responses in spite of appropriate
reaction time Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; sometimes referred to as "response time") is meas ...
. This gives players with low latency connections a technical advantage.


Capital markets

Minimizing latency is of interest in the
capital markets A capital market is a financial market in which long-term debt (over a year) or equity-backed securities are bought and sold, in contrast to a money market where short-term debt is bought and sold. Capital markets channel the wealth of savers to ...
, particularly where algorithmic trading is used to process market updates and turn around orders within milliseconds. Low-latency trading occurs on the networks used by financial institutions to connect to stock exchanges and electronic communication networks (ECNs) to execute financial transactions. Joel Hasbrouck and Gideon Saar (2011) measure latency based on three components: the time it takes for information to reach the trader, execution of the trader's algorithms to analyze the information and decide a course of action, and the generated action to reach the exchange and get implemented. Hasbrouck and Saar contrast this with the way in which latencies are measured by many trading venues who use much more narrow definitions, such as, the processing delay measured from the entry of the order (at the vendor's computer) to the transmission of an acknowledgement (from the vendor's computer). Electronic trading now makes up 60% to 70% of the daily volume on the
New York Stock Exchange The New York Stock Exchange (NYSE, nicknamed "The Big Board") is an American stock exchange in the Financial District of Lower Manhattan in New York City. It is by far the world's largest stock exchange by market capitalization of its listed c ...
and algorithmic trading close to 35%. Trading using computers has developed to the point where millisecond improvements in network speeds offer a competitive advantage for financial institutions.


Packet-switched networks

Network latency in a
packet-switched In telecommunications, packet switching is a method of grouping data into '' packets'' that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the pac ...
network is measured as either one-way (the time from the source sending a packet to the destination receiving it), or
round-trip delay time In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes pr ...
(the one-way latency from source to destination plus the one-way latency from the destination back to the source). Round-trip latency is more often quoted, because it can be measured from a single point. Note that round trip latency excludes the amount of time that a destination system spends processing the packet. Many software platforms provide a service called
ping Ping may refer to: Arts and entertainment Fictional characters * Ping, a domesticated Chinese duck in the illustrated book '' The Story about Ping'', first published in 1933 * Ping, a minor character in ''Seinfeld'', an NBC sitcom * Ping, a c ...
that can be used to measure round-trip latency. Ping uses the Internet Control Message Protocol (ICMP) ''echo request'' which causes the recipient to send the received packet as an immediate response, thus it provides a rough way of measuring round-trip delay time. Ping cannot perform accurate measurements, principally because ICMP is intended only for diagnostic or control purposes, and differs from real communication protocols such as TCP. Furthermore, routers and
internet service provider An Internet service provider (ISP) is an organization that provides services for accessing, using, or participating in the Internet. ISPs can be organized in various forms, such as commercial, community-owned, non-profit, or otherwise private ...
s might apply different
traffic shaping Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired ''traffic profile''. Traffic shaping is used to optimize or guarantee performance, impro ...
policies to different protocols. For more accurate measurements it is better to use specific software, for example:
hping hping is an open-source packet generator and analyzer for the TCP/IP protocol created by Salvatore Sanfilippo (also known as Antirez). It is one of the common tools used for security auditing and testing of firewalls and networks, and was used to ...
,
Netperf Netperf is a software application that provides network bandwidth testing between two hosts on a network. It supports Unix domain sockets, TCP, SCTP, DLPI and UDP via BSD Sockets. Netperf provides a number of predefined tests e.g. to measure bu ...
or
Iperf Iperf is a tool for network performance measurement and tuning. It is a cross-platform tool that can produce standardized performance measurements for any network. Iperf has client and server functionality, and can create data streams to measure ...
. However, in a non-trivial network, a typical packet will be forwarded over multiple links and gateways, each of which will not begin to forward the packet until it has been completely received. In such a network, the minimal latency is the sum of the transmission delay of each link, plus the forwarding latency of each gateway. In practice, minimal latency also includes queuing and processing delays.
Queuing delay In telecommunication and computer engineering, the queuing delay or queueing delay is the time a job waits in a queue until it can be executed. It is a key component of network delay. In a switched network, queuing delay is the time between the co ...
occurs when a gateway receives multiple packets from different sources heading towards the same destination. Since typically only one packet can be transmitted at a time, some of the packets must queue for transmission, incurring additional delay.
Processing delay Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programmin ...
s are incurred while a gateway determines what to do with a newly received packet.
Bufferbloat Bufferbloat is a cause of high latency and jitter in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. ...
can also cause increased latency that is an order of magnitude or more. The combination of propagation, serialization, queuing, and processing delays often produces a complex and variable network latency profile. Latency limits total
throughput Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered ov ...
in reliable two-way communication systems as described by the
bandwidth-delay product In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). The result, an amount of data measured in bits (or bytes), is equivalent to the maxim ...
.


Fiber optics

Latency in
optical fiber An optical fiber, or optical fibre in Commonwealth English, is a flexible, transparent fiber made by drawing glass (silica) or plastic to a diameter slightly thicker than that of a human hair. Optical fibers are used most often as a means to ...
is largely a function of the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant that is important in many areas of physics. The speed of light is exactly equal to ). According to the special theory of relativity, is the upper limit ...
, which is 299,792,458 meters/second in vacuum. This would equate to a latency of 3.33 
µs A microsecond is a unit of time in the International System of Units (SI) equal to one millionth (0.000001 or 10−6 or ) of a second. Its symbol is μs, sometimes simplified to us when Unicode is not available. A microsecond is equal to 1 ...
for every kilometer of path length. The index of refraction of most fiber optic cables is about 1.5, meaning that light travels about 1.5 times as fast in a vacuum as it does in the cable. This works out to about 5.0 µs of latency for every kilometer. In shorter metro networks, higher latency can be experienced due to extra distance in building risers and cross-connects. To calculate the latency of a connection, one has to know the distance traveled by the fiber, which is rarely a straight line, since it has to traverse geographic contours and obstacles, such as roads and railway tracks, as well as other rights-of-way. Due to imperfections in the fiber, light degrades as it is transmitted through it. For distances of greater than 100 kilometers,
amplifiers An amplifier, electronic amplifier or (informally) amp is an electronic device that can increase the magnitude of a signal (a time-varying voltage or current). It may increase the power significantly, or its main effect may be to boost the v ...
or regenerators are deployed. Latency introduced by these components needs to be taken into account.


Satellite transmission

Satellites in
geostationary orbit A geostationary orbit, also referred to as a geosynchronous equatorial orbit''Geostationary orbit'' and ''Geosynchronous (equatorial) orbit'' are used somewhat interchangeably in sources. (GEO), is a circular geosynchronous orbit in altitud ...
s are far enough away from Earth that communication latency becomes significant – about a quarter of a second for a trip from one ground-based transmitter to the satellite and back to another ground-based transmitter; close to half a second for two-way communication from one Earth station to another and then back to the first.
Low Earth orbit A low Earth orbit (LEO) is an orbit around Earth with a period of 128 minutes or less (making at least 11.25 orbits per day) and an eccentricity less than 0.25. Most of the artificial objects in outer space are in LEO, with an altitude never mor ...
is sometimes used to cut this delay, at the expense of more complicated satellite tracking on the ground and requiring more satellites in the
satellite constellation A satellite constellation is a group of artificial satellites working together as a system. Unlike a single satellite, a constellation can provide permanent global or near-global coverage, such that at any time everywhere on Earth at least one s ...
to ensure continuous coverage.


Audio

Audio latency is the delay between when an audio signal enters and when it emerges from a system. Potential contributors to latency in an audio system include
analog-to-digital conversion In electronics, an analog-to-digital converter (ADC, A/D, or A-to-D) is a system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a digital signal. An ADC may also provi ...
, buffering,
digital signal processing Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are ...
, transmission time,
digital-to-analog conversion In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. There are several DAC archite ...
and the
speed of sound The speed of sound is the distance travelled per unit of time by a sound wave as it propagates through an elastic medium. At , the speed of sound in air is about , or one kilometre in or one mile in . It depends strongly on temperature as w ...
in air.


Video

Video latency refers to the degree of delay between the time a transfer of a video stream is requested and the actual time that transfer begins. Networks that exhibit relatively small delays are known as low-latency networks, while their counterparts are known as high-latency networks.


Workflow

Any individual
workflow A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of ...
within a system of workflows can be subject to some type of operational latency. It may even be the case that an individual system may have more than one type of latency, depending on the type of participant or goal-seeking behavior. This is best illustrated by the following two examples involving
air travel Air travel is a form of travel in vehicles such as airplanes, jet aircraft, helicopters, hot air balloons, blimps, gliders, hang gliders, parachutes, or anything else that can sustain flight.
. From the point of view of a passenger, latency can be described as follows. Suppose John Doe flies from
London London is the capital and largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary down to the North Sea, and has been a majo ...
to New York. The latency of his trip is the time it takes him to go from his house in England to the hotel he is staying at in New York. This is independent of the throughput of the London-New York air link – whether there were 100 passengers a day making the trip or 10000, the latency of the trip would remain the same. From the point of view of flight operations personnel, latency can be entirely different. Consider the staff at the London and New York airports. Only a limited number of planes are able to make the transatlantic journey, so when one lands they must prepare it for the return trip as quickly as possible. It might take, for example: *35 minutes to clean a plane *15 minutes to refuel a plane *10 minutes to load the passengers *30 minutes to load the cargo Assuming the above are done consecutively, minimum plane
turnaround time Turnaround time (TAT) is the amount of time taken to complete a process or fulfill a request. The concept thus overlaps with lead time and can be contrasted with cycle time. Meaning in computing In computing, turnaround time is the total time t ...
is: :35 + 15 + 10 + 30 = 90 However, cleaning, refueling and loading the cargo can be done at the same time. Passengers can only be loaded after cleaning is complete. The reduced latency, then, is: :35 + 10 = 45 :15 :30 :Minimum latency = 45 The people involved in the turnaround are interested only in the time it takes for their individual tasks. When all of the tasks are done at the same time, however, it is possible to reduce the latency to the length of the longest task. If some steps have prerequisites, it becomes more difficult to perform all steps in parallel. In the example above, the requirement to clean the plane before loading passengers results in a minimum latency longer than any single task.


Mechanics

Any mechanical process encounters limitations modeled by
Newtonian physics Classical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classical mec ...
. The behavior of
disk drive Disk storage (also sometimes called drive storage) is a general category of storage mechanisms where data is recorded by various electronic, magnetic, optical, or mechanical changes to a surface layer of one or more rotating disks. A disk drive is ...
s provides an example of mechanical latency. Here, it is the time
seek time Higher performance in hard disk drives comes from devices which have better performance characteristics. These performance characteristics can be grouped into two categories: access time and data transfer time (or rate). Access time The ''access ...
for the actuator arm to be positioned above the appropriate track and then
rotational latency Higher performance in hard disk drives comes from devices which have better performance characteristics. These performance characteristics can be grouped into two categories: access time and data transfer time (or rate). Access time The ''access ...
for the data encoded on a platter to rotate from its current position to a position under the
disk read-and-write head A disk read-and-write head is the small part of a disk drive which moves above the disk platter and transforms the platter's magnetic field into electrical current (reads the disk) or, vice versa, transforms electrical current into magnetic fi ...
.


Computer hardware and operating systems

Computers run
instructions Instruction or instructions may refer to: Computing * Instruction, one operation of a processor within a computer architecture instruction set * Computer program, a collection of instructions Music * Instruction (band), a 2002 rock band from Ne ...
in the context of a
process A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific se ...
. In the context of
computer multitasking In computing, multitasking is the concurrent execution of multiple tasks (also known as processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result ...
, the execution of the process can be postponed if other processes are also executing. In addition, the operating system can schedule when to perform the action that the process is commanding. For example, suppose a process commands that a computer card's voltage output be set high-low-high-low and so on at a rate of 1000 Hz. The operating system schedules the process for each transition (high-low or low-high) based on a hardware clock such as the High Precision Event Timer. The latency is the delay between the events generated by the hardware clock and the actual transitions of voltage from high to low or low to high. Many desktop operating systems have performance limitations which create additional latency. The problem may be mitigated with real-time extensions and patches such as
PREEMPT_RT Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A ...
. On embedded systems, the real-time execution of instructions is often supported by a
real-time operating system A real-time operating system (RTOS) is an operating system (OS) for real-time applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which m ...
.


Simulations

In simulation applications, latency refers to the time delay, often measured in
millisecond A millisecond (from '' milli-'' and second; symbol: ms) is a unit of time in the International System of Units (SI) equal to one thousandth (0.001 or 10−3 or 1/1000) of a second and to 1000 microseconds. A unit of 10 milliseconds may be called ...
s, between initial input and output clearly discernible to the simulator trainee or simulator subject. Latency is sometimes also called ''transport delay''. Some authorities distinguish between latency and transport delay by using the term ''latency'' in the sense of the extra time delay of a system over and above the reaction time of the vehicle being simulated, but this requires detailed knowledge of the
vehicle dynamics For motorized vehicles, such as automobiles, aircraft, and watercraft, vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air ...
and can be controversial. In simulators with both visual and motion systems, it is particularly important that the latency of the motion system not be greater than of the visual system, or symptoms of
simulator sickness Simulator sickness is a subset of motion sickness that is typically experienced while playing video games from first-person perspective. It was discovered in the context of aircraft pilots who undergo training for extended periods of time in flight ...
may result. This is because, in the real world, motion cues are those of acceleration and are quickly transmitted to the brain, typically in less than 50 milliseconds; this is followed some milliseconds later by a perception of change in the visual scene. The visual scene change is essentially one of change of perspective or displacement of objects such as the horizon, which takes some time to build up to discernible amounts after the initial acceleration which caused the displacement. A simulator should, therefore, reflect the real-world situation by ensuring that the motion latency is equal to or less than that of the visual system and not the other way round.


See also

*
Age of Information The Information Age (also known as the Computer Age, Digital Age, Silicon Age, or New Media Age) is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during t ...
* Feedback *
Interrupt latency In computing, interrupt latency refers to the delay between the start of an Interrupt Request (IRQ) and the start of the respective Interrupt Service Routine (ISR). For many operating systems, devices are serviced as soon as the device's interrup ...
*
Jitter In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significa ...
*
Lagometer A lagometer is a display of Latency (engineering), network latency on an Internet connection and of rendering by the client. Lagometers are commonly found in computer games or IRC where timing plays a large role. Q ...
* Lead time *
Memory latency ''Memory latency'' is the time (the latency) between initiating a request for a byte or word in memory until it is retrieved by a processor. If the data are not in the processor's cache, it takes longer to obtain them, as the processor will hav ...
*
Performance engineering Performance engineering encompasses the techniques applied during a systems development life cycle to ensure the non-functional requirements for performance (such as throughput, latency, or memory usage) will be met. It may be alternatively refe ...
*
Response time (technology) In technology, response time is the time a system or functional unit takes to react to a given input. Computing Response time is the total amount of time it takes to respond to a request for service. That service can be anything from a memory ...
*
Responsiveness Responsiveness as a concept of computer science refers to the specific ability of a system or functional unit to complete assigned tasks within a given time. For example, it would refer to the ability of an artificial intelligence system to unde ...


References


Further reading

*


External links


Simulating network link latency under Linux
{{DEFAULTSORT:Latency (Engineering) Engineering concepts