Virtually Live
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Virtually Live is a
patented A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A p ...
media method and system that uses visualization technology and
telemetry Telemetry is the in situ data collection, collection of measurements or other data at remote points and their automatic data transmission, transmission to receiving equipment (telecommunication) for monitoring. The word is derived from the Gr ...
to enable a fan experience of
virtually In mathematics, especially in the area of abstract algebra that studies infinite groups, the adverb virtually is used to modify a property so that it need only hold for a subgroup of finite index. Given a property P, the group ''G'' is said to b ...
attending live events and interact with them across multiple devices and platforms, creating an immersive and socially interactive experience.


Features

The Virtually Live media method and system allows for the real time visualization of live data for the purpose of producing a live CGI stream with very low latency. The inventors’ concept was to recreate live sporting and entertainment events in hyper-realistic scenery and allow users to participate in real time rather than just passively watch. Virtually Live is compatible with
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
and
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
.


Development and patents

Jamil El-Imad and Jesús Hormigo Cebolla conceived the Virtually Live method and system in 2008. Their idea was to create a media method that would take all the active elements of an event and transpose it in real time to a platform whereby people could feel a ‘sense of presence’ in the event. The media method would “capture all the telemetry and motion of an event, place it in a simulator, then bring the fans in to experience it.” Their technology was invented and patented globally from 2009 onwards. In 2010, the European Patent Office granted patents across 38 designated states: Albania, Austria, Belgium, Bosnia & Herzegovina, Bulgaria, Switzerland/Liechtenstein, Cyprus, Czech Republic, Germany, Denmark, Estonia, Spain, Finland, France, the United Kingdom, Greece, Croatia, Hungary, Ireland, Iceland, Italy, Lithuania, Luxembourg, Latvia, Monaco, Macedonia, Malta, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Sweden, Slovenia, Slovakia, and Turkey. In 2011, the patent was granted in South Africa. In 2012, patents were granted in Singapore and the USA.


Applications in sports

In 2016, the first proof of concept was with the
Scottish Professional Football League The Scottish Professional Football League (SPFL) is the national men's association football league in Scotland. The league was formed in June 2013 following a merger between the Scottish Premier League and the Scottish Football League. As ...
which used the platform to test a live football broadcast in virtual reality at
Hampden Park Hampden Park (Scottish Gaelic: ''Pàirc Hampden''), often referred to as Hampden, is a football stadium in the Mount Florida area of Glasgow, Scotland. The -capacity venue serves as the national stadium of football in Scotland. It is the no ...
in
Glasgow Glasgow ( ; sco, Glesca or ; gd, Glaschu ) is the most populous city in Scotland and the fourth-most populous city in the United Kingdom, as well as being the 27th largest city by population in Europe. In 2020, it had an estimated popul ...
during the showpiece national cup final. In March 2016, motor racing became the next sport to use the Virtually Live media system. The
Formula E Formula E, officially the ABB FIA Formula E World Championship, is a single-seater motorsport championship for electric cars. The series was conceived in 2011 in Paris by FIA president Jean Todt and Spanish businessman Alejandro Agag, who is ...
used the Virtually Live media system to offer race fans an immersive, interactive racing experience. Formula E first tested the system at the Long Beach ePrix in California on April 2. In June, an app was made available for downloading to spectators who had an
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
headset. Fans were able to choose from several viewing points around the circuit, opting to watch from the edge of the track, in the top level of hospitality room, or even within the car of their choice. The spectator could click on a car, and suddenly he or she would be sitting in the car, in the driver’s seat, going around the simulated track, in the actual race position of the car, or fans could just watch the live broadcast feed as a spectator. In June 2018, the Formula E Championship management used the Virtually Live media system to create a gaming app to allow users to race against real Formula E drivers. The ''ghost racing'' app took real time telemetry data from actual Formula E races and fed it into the game so fans could drive alongside the real drivers as the race is going on. The app was launched in 2019.Formula E mobile game allows fans to race drivers in real time
SportsPro, April 26th 2019.


References

{{Reflist Video game development