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Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an abstract model of a user-level zero-copy network, and is the basis for InfiniBand, iWARP and RoCE. Created by Microsoft, Intel, and Compaq, the original VIA sought to standardize the interface for high-performance network technologies known as System Area Networks (SANs; not to be confused with Storage Area Networks). Networks are a shared resource. With traditional network APIs such as the Berkeley socket API, the kernel is involved in every network communication. This presents a tremendous performance bottleneck when latency is an issue. One of the classic developments in computing systems is virtual memory, a combination of hardware and software that creates the illusion of private memory for each process. In the same school of thought, a virtual network interface protected across process boundaries could be accessed at the user level. With this technology, the "consumer" manages its own buffers and communication schedule while ...
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Zero-copy
"Zero-copy" describes computer operations in which the CPU does not perform the task of copying data from one memory area to another or in which unnecessary data copies are avoided. This is frequently used to save CPU cycles and memory bandwidth in many time consuming tasks, such as when transmitting a file at high speed over a network, etc., thus improving performances of programs ( processes) executed by a computer. Principle Zero-copy programming techniques can be used when exchanging data within a user space process (i.e. between two or more threads, etc.) and/or between two or more processes (see also producer–consumer problem) and/or when data has to be accessed / copied / moved inside kernel space or between a user space process and kernel space portions of operating systems (OS). Usually when a user space process has to execute system operations like reading or writing data from/to a device (i.e. a disk, a NIC, etc.) through their high level software interfa ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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InfiniBand
InfiniBand (IB) is a computer networking communications standard used in high-performance computing that features very high throughput and very low latency. It is used for data interconnect both among and within computers. InfiniBand is also used as either a direct or switched interconnect between servers and storage systems, as well as an interconnect between storage systems. It is designed to be scalable and uses a switched fabric network topology. By 2014, it was the most commonly used interconnect in the TOP500 list of supercomputers, until about 2016. Mellanox (acquired by Nvidia) manufactures InfiniBand host bus adapters and network switches, which are used by large computer system and database vendors in their product lines. As a computer cluster interconnect, IB competes with Ethernet, Fibre Channel, and Intel Omni-Path. The technology is promoted by the InfiniBand Trade Association. History InfiniBand originated in 1999 from the merger of two competing designs: F ...
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IWARP
iWARP is a computer networking protocol that implements remote direct memory access (RDMA) for efficient data transfer over Internet Protocol networks. Contrary to some accounts, iWARP is not an acronym. Because iWARP is layered on Internet Engineering Task Force (IETF)-standard congestion-aware protocols such as Transmission Control Protocol (TCP) and Stream Control Transmission Protocol (SCTP), it makes few requirements on the network, and can be successfully deployed in a broad range of environments. History In 2007, the IETF published five Request for Comments (RFCs) that define iWARP: # RFC 5040 ''A Remote Direct Memory Access Protocol Specification'' is layered over Direct Data Placement Protocol (DDP). It defines how RDMA Send, Read, and Write operations are encoded using DDP into headers on the network. # RFC 5041 ''Direct Data Placement over Reliable Transports'' is layered over MPA/TCP or SCTP. It defines how received data can be directly placed into an upper layer ...
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RDMA Over Converged Ethernet
RDMA over Converged Ethernet (RoCE) or InfiniBand over Ethernet (IBoE) is a network protocol that allows remote direct memory access (RDMA) over an Ethernet network. It does this by encapsulating an InfiniBand (IB) transport packet over Ethernet. There are two RoCE versions, RoCE v1 and RoCE v2. RoCE v1 is an Ethernet link layer protocol and hence allows communication between any two hosts in the same Ethernet broadcast domain. RoCE v2 is an internet layer protocol which means that RoCE v2 packets can be routed. Although the RoCE protocol benefits from the characteristics of a converged Ethernet network, the protocol can also be used on a traditional or non-converged Ethernet network. Background Network-intensive applications like networked storage or cluster computing need a network infrastructure with a high bandwidth and low latency. The advantages of RDMA over other network application programming interfaces such as Berkeley sockets are lower latency, lower CPU load and highe ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 series of instruction sets, the instruction sets found in most personal computers (PCs). Incorporated in Delaware, Intel ranked No. 45 in the 2020 ''Fortune'' 500 list of the largest United States corporations by total revenue for nearly a decade, from 2007 to 2016 fiscal years. Intel supplies microprocessors for computer system manufacturers such as Acer, Lenovo, HP, and Dell. Intel also manufactures motherboard chipsets, network interface controllers and integrated circuits, flash memory, graphics chips, embedded processors and other devices related to communications and computing. Intel (''int''egrated and ''el''ectronics) was founded on July 18, 1968, by semiconductor pioneers Gordon Moore (of Moore's law) and Robert Noyce ( ...
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Compaq
Compaq Computer Corporation (sometimes abbreviated to CQ prior to a 2007 rebranding) was an American information technology company founded in 1982 that developed, sold, and supported computers and related products and services. Compaq produced some of the first IBM PC compatible computers, being the second company after Columbia Data Products to legally reverse engineer the IBM Personal Computer. It rose to become the largest supplier of PC systems during the 1990s before being overtaken by Dell in 2001. Struggling to keep up in the price wars against Dell, as well as with a risky acquisition of DEC, Compaq was acquired for US$25 billion by HP in 2002. The Compaq brand remained in use by HP for lower-end systems until 2013 when it was discontinued. Since 2013, the brand is currently licensed to third parties for use on electronics in Brazil and India. The company was formed by Rod Canion, Jim Harris, and Bill Murto, all of whom were former Texas Instruments senior managers. ...
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Storage Area Network
A storage area network (SAN) or storage network is a computer network which provides access to consolidated, block-level data storage. SANs are primarily used to access data storage devices, such as disk arrays and tape libraries from servers so that the devices appear to the operating system as direct-attached storage. A SAN typically is a dedicated network of storage devices not accessible through the local area network (LAN). Although a SAN provides only block-level access, file systems built on top of SANs do provide file-level access and are known as shared-disk file systems. Newer SAN configurations enable hybrid SAN and allow traditional block storage that appears as local storage but also object storage for web services through APIs. Storage architectures Storage area networks (SANs) are sometimes referred to as ''network behind the servers'' and historically developed out of a centralized data storage model, but with its own data network. A SAN is, at its simp ...
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Berkeley Sockets
Berkeley sockets is an application programming interface (API) for Internet sockets and Unix domain sockets, used for inter-process communication (IPC). It is commonly implemented as a library of linkable modules. It originated with the 4.2BSD Unix operating system, which was released in 1983. A socket is an abstract representation (handle) for the local endpoint of a network communication path. The Berkeley sockets API represents it as a file descriptor (file handle) in the Unix philosophy that provides a common interface for input and output to streams of data. Berkeley sockets evolved with little modification from a ''de facto'' standard into a component of the POSIX specification. The term POSIX sockets is essentially synonymous with ''Berkeley sockets'', but they are also known as BSD sockets, acknowledging the first implementation in the Berkeley Software Distribution. History and implementations Berkeley sockets originated with the 4.2BSD Unix operating system, released ...
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Kernel (computer Science)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by applicati ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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