Video Game History Foundation
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Video Game History Foundation
The Video Game History Foundation is a non-profit foundation founded by Frank Cifaldi. The primary aim of the foundation is the archival, preservation, and dissemination of historical media related to video games. History In a talk given at the 2016 Game Developers Conference, Frank Cifaldi expressed concern over the state of video game preservation. Noting that a significant amount of feature films produced before 1950 are now irrecoverably lost, Cifaldi found himself wondering if the early history of video games would ultimately suffer the same fate. In highlighting the disparity between ''modern'' film preservation and game preservation, Cifaldi lamented that the games industry was doing "a pretty terrible job of maintaining tslegacy". He said that The Film Foundation, a non-profit organization dedicated to the preservation of film, was a major inspiration for the VGHF. Prior to the founding of the VGHF, several members of its founding board had collaborated with and donat ...
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Foundation (United States Law)
A foundation in the United States is a type of charitable organization. However, the Internal Revenue Code distinguishes between private foundations (usually funded by an individual, family, or corporation) and charitable organization, public charities (community foundations and other nonprofit groups that raise money from the general public). Private foundations have more restrictions and fewer tax benefits than public charities like community foundations. History The two most famous philanthropists of the Gilded Age pioneered the sort of large-scale private philanthropy of which foundations are a modern pillar: John D. Rockefeller and Andrew Carnegie. The businessmen each accumulated private wealth at a scale previously unknown outside of royalty, and each in their later years decided to give much of it away. Carnegie gave away the bulk of his fortune in the form of one-time gifts to build libraries and museums before divesting almost the entirety of his remaining fortune in the C ...
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Library Of Congress
The Library of Congress (LOC) is the research library that officially serves the United States Congress and is the ''de facto'' national library of the United States. It is the oldest federal cultural institution in the country. The library is housed in three buildings on Capitol Hill in Washington, D.C.; it also maintains a conservation center in Culpeper, Virginia. The library's functions are overseen by the Librarian of Congress, and its buildings are maintained by the Architect of the Capitol. The Library of Congress is one of the largest libraries in the world. Its "collections are universal, not limited by subject, format, or national boundary, and include research materials from all parts of the world and in more than 470 languages." Congress moved to Washington, D.C., in 1800 after holding sessions for eleven years in the temporary national capitals in New York City and Philadelphia. In both cities, members of the U.S. Congress had access to the sizable collection ...
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The Secret Of Monkey Island
''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. ''The Secret of Monkey Island'' was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface. Critics praised ''The Secret of Monkey Island'' for its humor, audiovisuals, and gameplay. Several publicatio ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Video Game Collection
Video game collecting is the hobby of collecting and preserving video games, video game consoles, and related memorabilia. Most video game consoles, and their games, are considered to be collectors' items years after their discontinuation due to their functional longevity and cultural significance. Collectors usually narrow their search to games holding characteristics they enjoy, such as being published for a specific video game console, being of certain genre, or featuring a specific character. Since around 2019, there has been more interest in collection of video games from outside video game players related to sealed copies of games often from early publications, leading to development of rating systems for game condition and auctioning systems. Sealed games in near perfect condition have sold from to over since then, though the legitimacy of this new market has been questioned by hobbyists, game journalists and developers of said games alike. History Early years (up to 20 ...
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Ephemera
Ephemera are transitory creations which are not meant to be retained or preserved. Its etymological origins extends to Ancient Greece, with the common definition of the word being: "the minor transient documents of everyday life". Ambiguous in nature, various interpretations of ephemera and related items have been contended, including menus, newspapers, postcards, posters, sheet music, stickers and valentines. Since the printing revolution, ephemera has been a long-standing element of everyday life. Some ephemera are ornate in their design, acquiring prestige, whereas others are minimal and notably utilitarian. Virtually all conceptions of ephemera make note of the matter's disposability. Ephemera has long been collected by the likes of families, hobbyists and curators, with certain instances of ephemera intended to be collected. Literature by collectors and societies has contributed to a greater willingness to preserve ephemera, which is now ubiquitous in archives and library ...
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Press Kit
A press kit, often referred to as a media kit in business environments, is a pre-packaged set of promotional materials that provide information about a person, company, organization or cause and which is distributed to members of the media for promotional use. Press kits are often distributed to announce a release or for a news conference. Terminology Traditionally, the term "press kit" referred to a set of documents, photographs (such as publicity stills) and other relevant materials packaged together, and such a kit was designed to be sent to a newspaper or magazine as part of an organisation's public relations or promotional program. Recently, as print media circulation and readership levels have been declining, marketing and PR people have begun using the broader term, "media kit", so that it now refers to any promotional material distributed to any media outlet. A PR media kit should not be confused with an advertising media kit developed by a newspaper or magazine for di ...
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Game Design Document
A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. Oxland 2004, p. 240 Brathwaite, Schreiber 2009, p. 14 A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. Life cycle Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. Before a pitch, the document may ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Ripping
Ripping is extracting all or parts of digital content from a container. Originally, it meant to rip music out of Commodore 64 games. Later, the term was used to extract WAV or MP3 format files from digital audio CDs, but got applied as well to extract the contents of any media, including DVD and Blu-ray discs, and video game sprites. Despite the name, neither the media nor the data is damaged after extraction. Ripping is often used to shift formats, and to edit, duplicate or back up media content. A rip is the extracted content, in its destination format, along with accompanying files, such as a cue sheet or log file from the ripping software. To rip the contents out of a container is different from simply copying the whole container or a file. When creating a copy, nothing looks into the transferred file, nor checks if there is any encryption or not, and raw copy is also not aware of any file format. One can copy a DVD byte by byte via programs like the Linux dd command onto ...
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Digitize
DigitizationTech Target. (2011, April). Definition: digitization. ''WhatIs.com''. Retrieved December 15, 2021, from https://whatis.techtarget.com/definition/digitization is the process of converting information into a digital (i.e. computer-readable) format.Collins Dictionary. (n.d.). Definition of 'digitize'. Retrieved December 15, 2021, from https://www.collinsdictionary.com/dictionary/english/digitize The result is the representation of an object, image, sound, document, or signal (usually an analog signal) obtained by generating a series of numbers that describe a discrete set of points or samples. The result is called '' digital representation'' or, more specifically, a '' digital image'', for the object, and ''digital form'', for the signal. In modern practice, the digitized data is in the form of binary numbers, which facilitates processing by digital computers and other operations, but digitizing simply means "the conversion of analog source material into a numeri ...
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Livestream
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
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