Unreleased Half-Life Games
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Unreleased Half-Life Games
''Half-Life'' is a series of first-person shooter games developed and published by Valve, beginning with the original ''Half-Life,'' released for Windows in 1998. The earliest known canceled ''Half-Life'' game dates to 1999. Between '' Half-Life 2: Episode Two'' (2007) and '' Half-Life: Alyx'' (2020), Valve canceled at least five ''Half-Life'' games, including '' Half-Life 2: Episode Three,'' a version of ''Half-Life 3,'' and games by the studios 2015, Inc., Junction Point Studios and Arkane Studios. ''Half-Life'' era (1998–2004) ''Half-Life: Hostile Takeover'' On November 23, 1999, ''GameSpot'' reported that 2015, Inc. was developing a ''Half-Life'' expansion pack to follow '' Half-Life: Opposing Force.'' 2015, Inc declined to comment. On March 18, 2000, the Adrenaline Vault reported that the new expansion was named ''Half-Life: Hostile Takeover'', and that it had appeared on retail product lists with a release date of late August. On August 7, the Adrenaline Vault reporte ...
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Junction Point Studios
Junction Point Studios (JPS) was an American video game developer based in Austin, Texas founded by ''Deus Ex'' creator, Warren Spector, in 2004. Disney Interactive Studios acquired Junction Point Studios in July 2007 to develop a property based on ''Oswald the Lucky Rabbit'', a character created by Walt Disney but owned by Universal Studios until the character was acquired by The Walt Disney Company from Universal in 2006. The studio was closed in 2013. History The studio was established in November 2004 by Warren Spector and Art Min. The new studio is based around several former employees of Ion Storm, where Spector and Min previously worked. From inception up until their acquisition by Disney Interactive Studios, Junction Point was working on a Source Engine based game that was to be distributed on Valve's Steam distribution network. This was later revealed to be a new game in Valve's Half-Life series which was cancelled when Junction Point was acquired. Junction Point develo ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), ''Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level ''Lost Coast'' (2005) and the episodic sequels '' Episode One'' (2006) and '' Episode Two'' (2007). The first game in the ''Port ...
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Trademark
A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from others. The trademark owner can be an individual, business organization, or any legal entity. A trademark may be located on a package, a label, a voucher, or on the product itself. Trademarks used to identify services are sometimes called service marks. The first legislative act concerning trademarks was passed in 1266 under the reign of Henry III of England, requiring all bakers to use a distinctive mark for the bread they sold. The first modern trademark laws emerged in the late 19th century. In France, the first comprehensive trademark system in the world was passed into law in 1857. The Trade Marks Act 1938 of the United Kingdom changed the system, permitting registration based on "intent-to-use", creating an examination based process, an ...
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Episode One
''Episode I'', ''Episode 1'' or ''Episode One'' may refer to: * ''Star Wars: Episode I – The Phantom Menace'', a 1999 film * '' Half-Life 2: Episode One'', a 2006 computer game sequel * "Episode 1" (''Ashes to Ashes''), (2008), the first episode of the TV series ''Ashes to Ashes'' * "Episode 1" (''The Casual Vacancy''), (2015), the first episode of the TV miniseries ''The Casual Vacancy'' * "Episode 1" (''Humans'' series 1), the first episode of the TV series ''Humans'' * Episode 1 (company) Episode 1 is a venture fund set up to invest in early-stage technology companies based in the UK. The three partners behind the fund – Simon Murdoch, Damien Lane and Adrian Lloyd – are experienced entrepreneurs and investors, and have been thro ..., a UK investment company * ''Episode 1'' (EP), an extended play by Broiler * "Episode One" (''Dark Matter''), the first episode of ''Dark Matter'' * "Episode 1.1" (''Secret Diary of a Call Girl''), the premiere episode of ''Secret Diary of ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. ''Half-Life 2'' was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. Valve announced ''Half-Life 2'' at E3 2003, with a release date ...
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Episodic Video Game
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis. Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most Telltale games, ''Alan Wake'', '' BioShock Infinite: Burial at Sea'', '' Grand Theft Auto: Episodes from Liberty City'', ''Life Is Strange'', '' Resident Evil: Revelations 1'' and '' 2'', '' Half-Life 2: Episode One'' (and ''Two)'' and '' Star Trek ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Team Fortress Classic
''Team Fortress Classic'' is a first-person shooter game developed by Valve Corporation, Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on ''Team Fortress'', a Mod (video gaming), mod for the 1996 game ''Quake (video game), Quake''. The game pits two teams against each other in Online Multiplayer, online multiplayer matches; each member plays as one of nine Character class, classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player. Valve hired the developers of the ''Team Fortress'' mod to develop ''Team Fortress Classic'' using its GoldSrc engine (used in their 1998 game ''Half-Life (video game), Half-Life'') to promote the ''Half-Life'' software development kit. In 2007, Valve released a sequel, ''Team Fortress 2'', which completely overhauled the tone and artstyle while still preserving much of the core class-based gameplay. Gameplay Matches in ''T ...
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Mod (video Games)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Randy Pitchford
Randy Pitchford is an American businessman. He co-founded the video game development studio Gearbox Software in 1999 and was president and CEO for the company until 2021, upon which he became CEO and president of Gearbox's parent company, The Gearbox Entertainment Company. Early life and education Pitchford's father worked within the United States intelligence system, creating high-technology equipment for agents. When Randy was five years old, his father brought home one of the computers he had developed in 1975, and later gave Randy his own computer, built by himself, when Randy was seven. Pitchford learned BASIC to try to emulate arcade games of the time. He wrote his first game (a 16-room text adventure) when he was about 11 or 12 on the machine. Pitchford stated that he played ''Colossal Cave Adventure'' and was so enamored by the game that he used a hex editor to examine the code and figure out some of the programming concepts behind it. After high school, Pitchford wen ...
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SegaNet
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities. To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a co ...
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Barney Calhoun
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life'', ''Opposing Force'', ''Blue Shift'', and ''Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. The G-Man The G-Man (voiced by Michael Shapiro) is a mysterious recurring character. He is known to display peculiar behavior and capabilities beyond that of a normal human, and his identity and motives remain almost completely unexplained. He pla ...
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