''
Half-Life
Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' is a series of
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
games developed and published by
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
, beginning with the original ''
Half-Life
Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
,'' released for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in 1998. The earliest known canceled ''Half-Life'' game dates to 1999. Between ''
Half-Life 2: Episode Two'' (2007) and ''
Half-Life: Alyx'' (2020), Valve canceled at least five ''Half-Life'' games,
including ''
Half-Life 2: Episode Three,'' a version of ''Half-Life 3,'' and games by the studios
2015, Inc.,
Junction Point Studios
Junction Point Studios (JPS) was an American video game developer based in Austin, Texas founded by ''Deus Ex'' creator, Warren Spector, in 2004. Disney Interactive Studios acquired Junction Point Studios in July 2007 to develop a property based o ...
and
Arkane Studios
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trade name, tra ...
.
''Half-Life'' era (1998–2004)
''Half-Life: Hostile Takeover''
On November 23, 1999, ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' reported that
2015, Inc. was developing a ''Half-Life''
expansion pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an ...
to follow ''
Half-Life: Opposing Force.'' 2015, Inc declined to comment.
On March 18, 2000, the Adrenaline Vault reported that the new expansion was named ''Half-Life: Hostile Takeover'', and that it had appeared on retail product lists with a release date of late August.
On August 7, the Adrenaline Vault reported that ''Half-Life'' publisher
Sierra had informed them that ''Hostile Takeover'' had been canceled. The
stock keeping unit
In inventory management, a stock keeping unit (abbreviated as SKU and pronounced or ) is the unit of measure in which the stocks of a material are managed. Or to put it another way; is a distinct type of item for sale, purchased, or tracked in ...
for ''Hostile Takeover'' was repurposed by online retailers for ''
Half-Life: Counter-Strike''.
On June 21, 2001, Valve filed a video game
trademark
A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from others ...
for "Hostile Takeover". After several extensions, the trademark expired on October 3, 2004.
''Half-Life'' Dreamcast port
On February 14, 2000, Sierra announced that a port of ''Half-Life'' to the
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
console was in development by Captivation Digital Laboratories with Valve and
Gearbox Software
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, se ...
. The Dreamcast port would feature several improvements, including higher-polygon player characters and new lighting effects. Gearbox, who had developed ''Opposing Force'', would create a new single-player campaign for the Dreamcast port, ''
Half-Life: Blue Shift,'' focusing on the security guard character
Barney
Barney may refer to:
People and fictional characters
* Barney (given name), a list of people and fictional characters
* Barney (surname), a list of people
Film and television
* the title character of ''Barney & Friends'', an American live actio ...
.
The port was delayed to September 2000, then November.
In November, game publications began to receive early copies for review. Reception was mixed, with criticism for the inconsistent framerate, long loading times, and lack of online play. Recognizing the demand for online play, Sierra planned to release a version of the port with online multiplayer using
SegaNet
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introducti ...
. Gearbox CEO
Randy Pitchford
Randy Pitchford is an American businessman. He co-founded the video game development studio Gearbox Software in 1999 and was president and CEO for the company until 2021, upon which he became CEO and president of Gearbox's parent company, The G ...
said he suggested including additional multiplayer modes and
mods from the PC version, including ''
Team Fortress Classic
''Team Fortress Classic'' is a first-person shooter game developed by Valve Corporation, Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on ''Team Fortress'', a Mod (video gaming), mod f ...
'' and the multiplayer modes from ''Opposing Force.'' Sierra delayed the port again to ensure that it met the "high expectations of consumers", and said that they hoped to finish development by the end of the year.
On March 29, 2001, Sierra announced that ''Blue Shift'' would be released for Windows along with the new models that had been developed for the Dreamcast version as part of the ''Half-Life High Definition Pack''. On June 16, 2001, four days after the release of ''Blue Shift'', Sierra announced that it had canceled the Dreamcast port, citing "changing market conditions". It was weeks away from its release date and was virtually complete. In 2013, a late build of the Dreamcast version leaked online, featuring complete versions of ''Half-Life'' and ''Blue Shift''.
''Half-Life 2'' era (2004–2007)
''Half-Life 2: Episode Three''
In May 2006, Valve announced a trilogy of
episodic games
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are develo ...
that would continue the story of ''
Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and ...
'' (2004).
''
Episode One'' was released on June 1, 2006, followed by ''
Episode Two'' on October 10, 2007.
''Episode Three'' was initially planned for Christmas 2007.
Valve released little information about it in the following years, and in 2011
''Wired'' described it as
vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
.
Valve eventually abandoned episodic development, as they wanted to create more ambitious games.
The designer
Robin Walker
Robin may refer to:
Animals
* Australasian robins, red-breasted songbirds of the family Petroicidae
* Many members of the subfamily Saxicolinae (Old World chats), including:
**European robin (''Erithacus rubecula'')
**Bush-robin
** Forest r ...
said Valve failed to find a unifying idea for the game that provided a sense of "wonderment, or opening, or expansion". Additionally, they had started developing a new
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
,
Source 2
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, ''Dota 2'', being ported from Source that same year. Since then, Valve's '' Artif ...
; as developing ''Half-Life 2'' and the original
Source
Source may refer to:
Research
* Historical document
* Historical source
* Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence
* Source (journalism), a person, publication, publishing institute o ...
engine simultaneously had created problems, Valve delayed development of a new ''Half-Life'' until Source 2 was complete.
In 2016,
Marc Laidlaw
Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series.
Biography
Laidlaw was b ...
, the writer of the ''Half-Life'' series, left Valve. In 2017, he posted a short story, "Epistle 3", on his website.
Journalists interpreted it as a synopsis of the plot for ''Episode Three''; alternatively, it may have been intended for ''Borealis'', another canceled project.
Walker denied that it had been Valve's plan for ''Episode Three'', and said that it was likely just one of many ideas by Laidlaw. After Laidlaw published the story, some players
left negative reviews for ''Dota 2'' on Steam, believing that Valve had forgone the ''Half-Life'' series. The story led to fan efforts to create ''Episode Three.''
Junction Point Studios episode
Another ''Half-Life 2'' episode was developed by
Junction Point Studios
Junction Point Studios (JPS) was an American video game developer based in Austin, Texas founded by ''Deus Ex'' creator, Warren Spector, in 2004. Disney Interactive Studios acquired Junction Point Studios in July 2007 to develop a property based o ...
, led by
Warren Spector
Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
. The episode showed how
Ravenholm
Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the g ...
became the town seen in ''Half-Life 2'', infested with headcrabs and zombies, and saw the return of the character of
Father Grigori
This is a list of characters in the ''Half-Life (series), Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes.
Introduced in ''Half-Life'' and expa ...
.
It included a "magnet gun", which fired projectiles that magnetized metal surfaces and attracted objects and enemies, and would have been used for combat and puzzles.
Junction Point worked on the game for a year, producing enough content to demonstrate one section, and a
vertical slice
A vertical slice, sometimes abbreviated to VS, is a type of milestone, benchmark, or deadline, with emphasis on demonstrating progress across all components of a project. It may have originated in the video game industry.
The term "vertical slic ...
that demonstrated the magnet gun. Valve became uninterested in the project and Junction Point, who had been acquired by
Disney Interactive Studios
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactiv ...
partway through the project, dropped it to instead develop ''
Epic Mickey
''Epic Mickey'' is a 2010 platform game for the Wii developed by Junction Point Studios and published by Disney Interactive Studios, except in Japan, where it was published by Nintendo. The game focuses on Mickey Mouse, who accidentally damag ...
''. Images of the game appeared in early 2017.
''Ravenholm''
In 2007 or 2008, Valve gave the Junction Point project to
Arkane Studios
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trade name, tra ...
in Lyon, France. They developed it into a standalone game
with the working title ''Ravenholm''. Players controlled Adrian Shephard from ''Half-Life: Opposing Force'' (1999)'','' working alongside Father Grigori, who had taken refuge in an abandoned psychiatric hospital. Grigori was experimenting with the effects of headcrab venom on himself, and would mutate through the story. The player would use the magnet gun and traps created by Grigori against enemies. Arkane also implemented a nailgun that could create paths to conduct electricity and set traps.
Valve gave Arkane freedom to develop ''Ravenholm'', as they had with Gearbox and ''Opposing Force'', providing feedback and technical support.
With approximately one year left of development, Valve canceled the project; Arkane founder
Raphaël Colantonio
Raphaël Colantonio (born 1971) is a French video game designer, and was the founder and for 18 years president of Arkane Studios. He has served as creative director on several of Arkane's titles, including co-creator with Harvey Smith (game design ...
believed that Valve decided it would be too expensive,
and Laidlaw said that Valve felt the premise was creatively constrained. ''Ravenholm'' was first shown publicly in a 2020
Noclip
Noclip is a crowdfunded media company dedicated to creating video game documentaries. It was founded by Danny O'Dwyer, an Irish video game journalist and documentary producer, in 2016, and is solely funded via Patreon donations.
History
Prior ...
documentary;
Noclip released an hour of gameplay footage in 2022.
Source 2 era (2007–2020)
''Half-Life 3''
''Half-Life 3'' was in development between 2013 and 2014. Valve planned to use
procedurally generated levels alongside a "crafted experience", similar to the
''Left 4 Dead'' series; for example, the game would generate different routes through environments each time it was played. For the project, the team took new scans of the face of Frank Sheldon, whose likeness was used for the
G-Man
''G-man'' (short for "government man", plural ''G-men'') is an American slang term for agents of the United States Government. It is especially used as a term for an agent of the Federal Bureau of Investigation (FBI).
''G-man'' is also a term ...
character in ''Half-Life 2''. The Source 2 engine was still unfinished and the project was canceled early in development.
''Borealis''
Before his departure from Valve in 2016, Laidlaw led a
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
project on the Source 2 engine named ''Borealis'', set on the time-travelling ship alluded to in ''Episode Two'' and ''
Portal 2
''Portal 2'' is a 2011 puzzle-platform video game developed by Valve Corporation, Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam (service), Steam service, while al ...
''. The game would skip between the time of the Seven Hour War, the period in which the Combine conquered Earth before ''Half-Life 2'', and a time set shortly after the events of ''Episode Two''. A minigame in which players would fish off the bow of the ship was also proposed.
''Borealis'' may have been the project that inspired Laidlaw's "Epistle 3" story.
References
{{Half-Life
Windows games
Half-Life (series)
Cancelled video games
Valve Corporation games