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Undead Nightmare
''Red Dead Redemption: Undead Nightmare'' is a standalone expansion pack to the 2010 video game ''Red Dead Redemption''. It adds a non-canonical zombie horror-themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters of the open world Western action-adventure game. Set in an alternate timeline from the base game's story, the plot follows returning protagonist John Marston, a former outlaw who sets out to find the cause and possible cure to a zombie plague that has infected his wife and son. Marston liberates towns overrun by the undead and assists non-playable characters with side quests along the way. Rockstar Games, the game's publisher, had a long-standing interest in creating a zombie game. They found the ''Red Dead Redemption'' universe and its American countryside to fit the cinematic heritage of the horror film genre. Rockstar wanted their additional content to function outside rather than within the base game's sto ...
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Rockstar San Diego
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the ''Midnight Club'' and ''Red Dead'' series. Colombian entrepreneur Diego Angel founded the company as Angel Studios in January 1984 after studying film in Chicago, where he grew fond of computer animation. The studio began with a focus on animation and visual effects for multimedia productions such as advertisements, films, and music videos. Notable productions include the film ''The Lawnmower Man'' and the music video for Peter Gabriel's song " Kiss That Frog". Angel Studios began working in the video game industry during the 1990s, creating cutscenes for Ed Annunziata's '' Ecco: The Tides of Time'' (1994) and '' Mr. Bones'' (1996). The company developed full games with Nintendo ('' Major League Baseball Featuring Ken Griffey Jr.'' and ''Ken Griffey Jr.'s Slugfest'') and Microsoft ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Blunderbuss
The blunderbuss is a firearm with a short, large caliber barrel which is flared at the muzzle and frequently throughout the entire bore, and used with shot and other projectiles of relevant quantity or caliber. The blunderbuss is commonly considered to be an early predecessor of the modern shotgun, with similar military and defensive use. It was effective only at short range, lacking accuracy at long distances. A blunderbuss in handgun form was called a ''dragon'', and it is from this that the term ''dragoon'' evolved. Etymology The term "blunderbuss" is of Dutch origin, from the Dutch word ''donderbuis'', which is a combination of ''donder'', meaning "thunder", and ''buis'', meaning "pipe" (Middle Dutch: ''busse'', box, tube, from Late Latin, ''buxis'', box, from Ancient Greek ''pyxίs'' (πυξίς), box: esp. from boxwood). The transition from ''donder'' to ''blunder'' is thought by some to be deliberate; the term ''blunder'' was originally used in a transitive sense, syno ...
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Side Quest
Side or Sides may refer to: Geometry * Edge (geometry) of a polygon (two-dimensional shape) * Face (geometry) of a polyhedron (three-dimensional shape) Places * Side (Ainis), a town of Ainis, ancient Thessaly, Greece * Side (Caria), a town of ancient Caria, Anatolia * Side (Laconia), a town of ancient Laconia, Greece * Side (Pontus), a town of ancient Pontus, Anatolia * Side, Turkey, a city in Turkey * Side, Iran, a village in Iran * Side, Gloucestershire, or Syde, a village in England Music * Side (recording), the A-side or B-side of a record * The Side, a Scottish rock band * Sides (album), ''Sides'' (album), a 1979 album by Anthony Phillips * ''Sides'', a 2020 album by Emily King * Side (song), "Side" (song), a 2001 song by Travis * "Sides", a song by Flobots from the album ''The Circle in the Square'', 2012 * "Sides", a song by Allday from the album ''Speeding (album), Speeding'', 2017 Teams * Side (cue sports technique) * Side, a team, in particular: ** Sports team Other u ...
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Game Save
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Action-adventure
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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Shacknews
''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Content Network. Gamerhub Content Network purchased the site in January 2014. History ''Shacknews'' was founded in 1996 by Steve "Scary" Gibson, 20 years old at the time, as a website dedicated to following news about the then-upcoming game ''Quake (video game), Quake'' from id Software. The original name of the website was "''Quakeholio''". Through the years the website evolved to cover more than just Quake and the name was changed. "''Shugashack''" was chosen after a discussion with friends about the general direction of the page and content. After a few years of frequent spelling confusion and interpreting the name as that of a Pornography, pornographic website, the site was renamed "''Shacknews''". ''FileShack'', a site for game demos, pa ...
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Spike Video Game Awards
The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by '' GameTrailers TV's'' Geoff Keighley, the show featured preview trailers for upcoming games, live music performances and appearances by popular performers in music, movies, and television. The VGAs was held at various locations in Los Angeles and Santa Monica, California as well as Las Vegas, Nevada. Spike's only Video Game Hall of Fame award, given to ''The Legend of Zelda'', was awarded at the 2011 awards show. On November 15, 2013, Spike announced a new format under the name ''VGX'', calling it "The next generation of the VGAs". The last award show, carrying this name, aired on December 7. Changes from the previous format included "in-depth extended demos of the next generation of games and interactive one-on-one interviews and panel ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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Quest (video Games)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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John Marston (Red Dead)
John Marston is a fictional character in the ''Red Dead'' video game series by Rockstar Games. He is the main playable protagonist of the 2010 video game ''Red Dead Redemption'', wherein he must deal with the decline of the Wild West while being forced to hunt down the last surviving members of his old gang in exchange for the safe return of his family by the federal government. John is also the protagonist of ''Undead Nightmare'', a non-canonical, zombie apocalypse-themed expansion pack, and the secondary playable character of the 2018 prequel, ''Red Dead Redemption 2''. The latter game depicts John's life in the gang prior to its demise, and later his attempts to start an honest life with his family. Rob Wiethoff portrays John Marston in both games through performance capture. The character was developed to be a nuanced, family-focused character in the first game. When returning for the prequel, Wiethoff looked to his younger life for inspiration. The writers felt that John ...
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