The Zone (Australian TV Program)
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The Zone (Australian TV Program)
''The Zone'' was an Australian video game focused television program that aired on the Nine Network on Saturday mornings at 8:30AM AEST from 30 April 1994 to 1 July 1995. The show was produced by Beyond Television Productions and was hosted for the majority of its run by Adam Reilly. Overview ''The Zone'' took on a format similar to most magazine-style programs on television. The show generally opened with an introduction from Reilly of what would be on the show that week, followed by the latest gaming news, previews, reviews and other content such as TV show parodies or lessons in gamer jargon. The show also presented tips and cheats for current games, and held competitions for viewers. Sega Ozisoft was a major sponsor of the show, but the program covered games from several platforms popular at the time including the Super Nintendo, Sega Mega Drive, PC and arcade, as well as the 3DO. The reviews and previews were typically presented by two people, many of whom were Sydney-ba ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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1994 Australian Television Series Debuts
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Mandela casts his vote in the 1994 South African general election, in which he was elected South Africa's first president, and which effectively brought Apartheid to an end; NAFTA, which was signed in 1992, comes into effect in Canada, the United States, and Mexico; The first passenger rail service to utilize the newly-opened Channel tunnel; The 1994 FIFA World Cup is held in the United States; Skulls from the Rwandan genocide, in which over half a million Tutsi people were massacred by Hutus., 300x300px, thumb rect 0 0 200 200 1994 Winter Olympics rect 200 0 400 200 Northridge earthquake rect 400 0 600 200 Sinking of the MS Estonia rect 0 200 300 400 Rwandan genocide rect 300 200 600 400 Nelson Mandela rect 0 400 200 600 1994 FIFA World C ...
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Nine Network Original Programming
9 is a number, numeral, and glyph. 9 or nine may also refer to: Dates * AD 9, the ninth year of the AD era * 9 BC, the ninth year before the AD era * 9, numerical symbol for the month of September Places * Nine, Portugal, a parish in the town of Vila Nova de Famalicão * Planet Nine, a planet proposed to exist in the outer Solar System * Zheleznogorsk, Krasnoyarsk Krai, Russia, a closed town * The 9, a residential portion of Ameritrust Tower in Cleveland People * Louis Niñé (1922–1983), a New York politician whose surname is usually rendered "Nine" * Nine (rapper) (born 1969), a hip hop musician * Tech N9ne (born 1971), an American rapper Fictional characters * The Nine, epithet for the Nazgûl in J. R. R. Tolkien's Middle-earth legendarium * ⑨, a derogatory name for Cirno, an ice fairy from the dōjin game ''Touhou Project'' Literature * ''The Nine (book)'', a 2007 book by Jeffrey Toobin * ''NiNe. magazine'', a magazine for teenage girls * ''Nine'' (manga), ...
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Australian Non-fiction Television Series
Australian(s) may refer to: Australia * Australia, a country * Australians, citizens of the Commonwealth of Australia ** European Australians ** Anglo-Celtic Australians, Australians descended principally from British colonists ** Aboriginal Australians, indigenous peoples of Australia as identified and defined within Australian law * Australia (continent) ** Indigenous Australians * Australian English, the dialect of the English language spoken in Australia * Australian Aboriginal languages * ''The Australian'', a newspaper * Australiana, things of Australian origins Other uses * Australian (horse), a racehorse * Australian, British Columbia, an unincorporated community in Canada See also * The Australian (other) * Australia (other) * * * Austrian (other) Austrian may refer to: * Austrians, someone from Austria or of Austrian descent ** Someone who is considered an Austrian citizen, see Austrian nationality law * Austrian German dialect * Someth ...
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Good Game (TV Program)
''Good Game'' is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which was aired on ABC2 from 2006 to 2016. Created by Janet Carr, Jeremy Ray and Michael Makowski, included a mix of gaming news, reviews, and features. The original hosts were Jeremy "Junglist" Ray and Michael "Kapowski" Makowski; the latter was replaced by Steven O'Donnell (Australian actor), Steven "Bajo" O'Donnell in 2007, and the former by Stephanie Bendixsen, Stephanie "Hex" Bendixsen in 2009. Other onscreen presenters included field reporter Gus "Goose" Ronald and Dave Callan. The show is named after the friendly phrase gamers traditionally say after completing a competitive match. The show's producers maintained an online presence with the audience, often directly communicating and taking feedback from viewers; audience competitions and polls were also held. In addition, a mobile application and a book were created by the production team, to further cater ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Mortal Kombat II
''Mortal Kombat II'' is a 1993 arcade fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment). It is the second main installment in the ''Mortal Kombat'' franchise and a sequel to 1992's ''Mortal Kombat'', improving the gameplay and expanding the mythos of the original ''Mortal Kombat'', notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues fr ...
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Doom (1993 Video Game)
''Doom'' (stylized as ''DOOM'') is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing ''Doom'' after the release of their previous FPS, ''Wolfenstein 3D'' (1992)''.'' It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by ''Dungeons & Dragons'' and the films '' Evil Dead II'' and ''Aliens.'' The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, ''The Ultimate Doom'', was released in 1995 and sold at retail. ''Doom'' is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 19 ...
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Australian Commercial Television Code Of Practice
The Australian Commercial Television Industry Code of Practice is a self-regulatory code adopted by free-to-air broadcasters in the Australian media. Although developed by industry, the code has been registered (as the regulatory regime permits) with the Australian Communications and Media Authority (ACMA). The Code was developed by Free TV Australia, an industry body which represents Australia's commercial free-to-air broadcast networks and stations and is put under review triennially. Description FreeTV Australia's website describes the Code as being an attempt "to balance and provide for the various and often conflicting interests of our diverse society in the delivery of commercial television services. It is the result of extensive consultation with Government advisory bodies, community interest groups and the public generally." Commercial television networks in Australia are required to comply with the Australian Commercial Television Code of Practice, which is governed by ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Nintendo Magazine System (Australia)
''Nintendo Magazine System'' was the official Nintendo magazine of Australia. In publication for seven years until 2000, the magazine was a branch of ''Official Nintendo Magazine'', the UK's official Nintendo magazine, which was also called ''Nintendo Magazine System'' at the time. On 12 November 2008 a new official Australian Nintendo magazine was announced. The Australian version of ''NMS'' was originally published by Trielle Corporation as a 68-page magazine. The first issue appeared in April 1993, and featured ''Super Mario Land 2'' on the cover. It was Australia's official Nintendo magazine, and was very critical to poorly made video game software, with scores for such games often in the low thirties. The magazine often included news and articles not relating to Nintendo products, from information on the idea of virtual reality, to the highest selling coin-operated arcade games at the time. Starting with Issue 34 in January 1996, Catalyst Publishing took control of the ma ...
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