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''Mortal Kombat II'' is a 1993 arcade
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
,
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
,
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
,
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
,
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
,
32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X u ...
,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
,
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
, and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment). It is the second main installment in the ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'' franchise and a sequel to 1992's ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'', improving the gameplay and expanding the mythos of the original ''Mortal Kombat'', notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain,
Shao Kahn Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immen ...
. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn. The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. Its legacy includes spawning a
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gov ...
game '' Mortal Kombat: Shaolin Monks'' and having the greatest influence on the 2011 soft reboot game ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'', as well as inspiring numerous
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
s. Non-canonical additions to the series, '' Mortal Kombat vs. DC Universe'' and '' Injustice: Gods Among Us'' also took place during ''Mortal Kombat II''. The game, along with the original ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'', is considered to be one of the greatest video games of all time.


Gameplay

The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
system of ''Mortal Kombat II'' is an improved version of that from the original ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
''. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation (be they crouching or standing up), roundhouse kicks are made more powerful (knocking an opponent across the screen, like the game's
uppercut The uppercut (formerly known as the undercut; sometimes also referred to as the ''upper'') is a punch used in boxing that travels along a vertical line at the opponent's chin or solar plexus. It is, along with the cross, one of the two main pu ...
), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in mid-air, and the game plays almost twice as fast as the original.''GamePro'' 55 (February 1994), pages 32-33. As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character will become dazed and the winner is given the opportunity of using a finishing move. ''Mortal Kombat II'' lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons. The game marked the introduction of multiple Fatalities (special moves allowing the victorious character to execute their opponent at the end of a match) as well as additional, non-lethal finishing moves to the franchise: Babalities (turning the opponent into a crying baby),
Friendships Friendship is a relationship of mutual affection between people. It is a stronger form of interpersonal bond than an "acquaintance" or an "association", such as a classmate, neighbor, coworker, or colleague. In some cultures, the concept o ...
(a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and additional stage-specific Fatalities (the victor uppercutting their opponent into an abyss below, spikes in the ceiling, or a pool of acid in the background). Finishing moves cannot be performed either by or against the boss or secret characters.


Plot

Following his failure to defeat Liu Kang in the previous Mortal Kombat tournament, the evil
Shang Tsung The Shang dynasty (), also known as the Yin dynasty (), was a Chinese royal dynasty founded by Tang of Shang (Cheng Tang) that ruled in the Yellow River valley in the second millennium BC, traditionally succeeding the Xia dynasty and ...
begs his master
Shao Kahn Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immen ...
, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold the next Mortal Kombat Tournament in Outworld, the Earthrealm warriors must travel away from home to attend. Kahn agrees to this plan, and restores Shang Tsung's youth and martial arts prowess. He then extends the invitation to the thunder god and Earthrealm's protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage. According to the ''Mortal Kombat'' series' canon, Liu Kang won this tournament as well, defeating Shao Kahn and his bodyguard Kintaro. The game's story mode can be also finished using any other playable character, resulting in different non-canonical endings for each of them.


Characters

The game includes 12 playable characters. New characters: *
Baraka Baraka or Barakah may refer to: * Berakhah or Baraka, in Judaism, a blessing usually recited during a ceremony * Barakah or Baraka, in Islam, the beneficent force from God that flows through the physical and spiritual spheres * Baraka, full ''ḥa ...
(played by Richard Divizio), a mutant warlord of Outworld's Nomad race, responsible for the assault on the Shaolin Monastery on the orders of Shao Kahn. * Jax (played by John Parrish): U.S. Special Forces officer who enters the tournament to rescue his partner Sonya Blade from Outworld. * Kitana (played by Katalin Zamiar), a female ninja who works as a personal assassin in the service of Shao Kahn. She has been suspected of secretly aiding the Earthrealm warriors. * Kung Lao (played by Anthony Marquez), Shaolin monk and close friend of Liu Kang, a descendant of the Great Kung Lao (who was defeated by Goro and Shang Tsung 500 years before the events of ''MK''). He seeks to avenge his ancestor and the destruction of the Shaolin temple. * Mileena (played by Katalin Zamiar), twin sister to Kitana who also serves as an assassin for Kahn. Her mission during the tournament is to ensure the loyalty of her sister, but she also has plans of her own. Returning characters: * Johnny Cage (played by Daniel Pesina),
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywoo ...
actor who joins Liu Kang in his journey to Outworld. * Liu Kang (played by
Ho Sung Pak Ho-Sung Pak (born November 8, 1967) is a Korean-American film actor, stunt performer, martial artist, action choreographer, game character, writer, and producer. Life and career Pak, a Korean American, was born in Chicago, Illinois. He playe ...
), Shaolin monk who is the reigning champion of Mortal Kombat. He travels to Outworld to seek vengeance for the death of his Shaolin monastery brothers. * Raiden (played by Carlos Pesina), thunder god who returns to Mortal Kombat to stop Kahn's evil plans of taking Earthrealm for his own (spelled "Rayden" in the DOS and console ports). *
Reptile Reptiles, as most commonly defined are the animals in the class Reptilia ( ), a paraphyletic grouping comprising all sauropsids except birds. Living reptiles comprise turtles, crocodilians, squamates ( lizards and snakes) and rhynchocephalia ...
(played by Daniel Pesina), Shang Tsung's personal bodyguard. *
Scorpion Scorpions are predatory arachnids of the order Scorpiones. They have eight legs, and are easily recognized by a pair of grasping pincers and a narrow, segmented tail, often carried in a characteristic forward curve over the back and always en ...
(played by Daniel Pesina), a hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero. *
Shang Tsung The Shang dynasty (), also known as the Yin dynasty (), was a Chinese royal dynasty founded by Tang of Shang (Cheng Tang) that ruled in the Yellow River valley in the second millennium BC, traditionally succeeding the Xia dynasty and ...
(played by Phillip Ahn, M.D.),. An evil sorcerer who convinced Kahn to spare his life after losing the last tournament, with a new plan to appease his master, who in turn restores Tsung's youth. Although playable in this installment, also serves as a sub-boss of the game, always appearing before Kintaro in the single-player mode. As in the first game, he is able to morph into any of the playable characters, retaining their moves (in some versions only the character against whom he is currently fighting). * Sub-Zero (played by Daniel Pesina), a male ninja who possesses cryokinesis. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung. Boss characters: * Kintaro ( stop motion), Shao Kahn's bodyguard, sent by his race to avenge Goro's defeat. He is the game's penultimate boss. *
Shao Kahn Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immen ...
(played by Brian Glynn, voiced by Steve Ritchie), the evil Emperor of Outworld, who wishes to conquer Earthrealm by any means. He is the host of the tournament and the game's final boss. The game also features three hidden opponents for unlockable fights:
Jade Jade is a mineral used as jewellery or for ornaments. It is typically green, although may be yellow or white. Jade can refer to either of two different silicate minerals: nephrite (a silicate of calcium and magnesium in the amphibole group ...
(played by Katalin Zamiar), a female ninja clad in green; Noob Saibot (played by Daniel Pesina), a dark silhouetted ninja who is a "lost warrior" from the first ''MK'' game; and Smoke (played by Daniel Pesina), a male ninja clothed in gray. Sonya and Kano are the only playable characters from the first ''Mortal Kombat'' who were not implemented as fighters, as they only appear in the background of the Kahn's Arena stage, chained and on display as his prisoners.


Development


Game

According to the project's lead programmer Ed Boon, ''Mortal Kombat II'' was "intended to look different than the original ''MK''" and "had everything we wanted to put into ''MK'' but did not have time for". In 2012, Boon placed creating the game among his best ''Mortal Kombat'' memories, recalling: "When we did ''Mortal Kombat II'', we got new equipment and all that stuff, but it was funny because when we started working on ''Mortal Kombat II'', the mania, the hysteria of the home versions of ''Mortal Kombat I'' was literally all around us. We were so busy working on the next one, going from seven characters to 12 and two Fatalities per character and all these other things that that consumed every second."Reyan Ali
Ed Boon's 12 Biggest Mortal Kombat Memories
, Complex.com, September 12, 2012.
Both the theme and art style of ''MKII'' were slightly darker than those of its predecessor, although a more vibrant color palette was employed and the new game had a much richer
color depth Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring ...
than the previous game. A new feature was the use of multiple layers of parallax scrolling in the arcade version. The game was made to be less serious with the addition of humorous alternative finishing moves. Some of the considered Fatalities were rejected as too extreme at the time. Care was taken during the programming process to give the game a "good feel", with Boon simulating elements such as gravity into the video game design. The game's lead designer and artist
John Tobias John Tobias (born August 24, 1969) is an American comic book artist, graphic designer, video game designer and writer. Tobias is best known for creating the ''Mortal Kombat'' series along with Ed Boon, to whom he pitched the game concept. Tobia ...
noted that the previous game's reliance on juggling the opponent in the air with successive hits was an accident, and had been tightened in ''Mortal Kombat II''. Boon said that the reason to not completely remove it in favor of a different system of chaining attacks together was to set the game apart from the competing titles such as '' Street Fighter'' and allow for players to devise their own combinations of attacks. A double jump ability was implemented but later removed. At one point, a bonus stage was planned to feature "a bunch of ninjas jumping all over the place and you would swing at them, just like you're in the middle of a fight in a kung fu movie". All of the music was composed, performed, recorded and mixed by Dan Forden, the ''Mortal Kombat'' series' sound designer and composer, using the Williams DCS sound system. Like the first game, Acclaim handled the home conversions. ''
San Francisco Chronicle The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and Michael H. de Young. The pa ...
'' claimed in 1994 that Acclaim had spent on developing, manufacturing and marketing the game.


Characters

To create the character animations for the game, actors were placed in front of a gray background and performed the motions, which were recorded on videotape (using a broadcast-quality, $20,000
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
camera instead of the standard Hi8 camera used for the original ''Mortal Kombat''). The video capture footage was then processed into a computer, and the background was removed from selected frames to create sprites. Towards the end of the game's development, they opted to instead use a blue screen technique and processed the footage directly into the computer for a similar, simpler process. The actors were lightly sprayed with water to give them a sweaty, glistening appearance, while post-editing was done on the sprites afterward to highlight flesh tones and improve the visibility of muscles, which Tobias felt set the series apart from similar games using
digitized DigitizationTech Target. (2011, April). Definition: digitization. ''WhatIs.com''. Retrieved December 15, 2021, from https://whatis.techtarget.com/definition/digitization is the process of converting information into a Digital data, digital (i ...
graphics. Animations of Shang Tsung morphing into other characters were created by Midway's John Vogel using a computer, while hand-drawn animations were used for other parts of the game, such as the Fatalities. For animating Goro and Kintaro, clay sculptures were created by Tobias' friend Curt Chiarelli and then turned into 12-inch latex miniatures that were used for stop motion filming. Because of technical restrictions, the actors' costumes had to be simple and no acrobatic moves such as backflips could have been recorded; the most difficult moves to perform were some of the jumping kicks. Several characters (namely Jade, Kitana, Mileena, Noob Saibot, Reptile, Scorpion, Smoke, and Sub-Zero) were created using the first game's palette swap technique on just two base models. The game was noted for its "strong female presence", as it was featuring more than one woman character as it was common in the genre at the time. Due to memory limitations and the development team's desire to introduce more new characters, two fighters from the original ''Mortal Kombat'', Sonya Blade and Kano, whom Boon cited as the least-picked characters in the game, were excluded, substituted by two palette swaps, Mileena and Reptile. In place of Sonya, two new playable female characters, Kitana and Mileena, were introduced so the game might better compete against
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
's '' Street Fighter II: The World Warrior'' featuring Chun-Li. Another planned female fighter, based on the real-life kickboxer
Kathy Long Kathy Long (born April 21, 1964) is an American kickboxer, mixed martial artist, and actress. Kathy Long Biography">USA Dojo >> Kathy Long BiographyURL accessed on October 7, 2010from the original on August 16, 2016 at the Wayback Machine. She ha ...
whom Tobias admired, was omitted due to time constraints.''GamePro'' 58 (May 1994), pages 28-31. A male bonus character played by Kyu Hwang was also cut from the game.


Release

The first version of ''MKII'', revision 1.4, "was effectively a public beta test", featuring few Fatalities and many
software bug A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs i ...
s; it also lacked the endings for the characters. It took three subsequent revisions to have the moves and finishing moves finalized and all the bugs corrected, also adding additional content, as development had still been in progress for all that time.GameSpot Editorial Team
The First Fighting Game That Let You Just Be Friends: Mortal Kombat II
GameSpot, 2003.
The final version was revision 3.1, released in January 1994.


Marketing and merchandise

In conjunction with the release of the arcade game in 1993, an official comic book, '' Mortal Kombat II Collector's Edition'', written and illustrated by Tobias, was released through
mail order Mail order is the buying of goods or services by mail delivery. The buyer places an order for the desired products with the merchant through some remote methods such as: * Sending an order form in the mail * Placing a telephone call * Placing ...
, describing the backstory of the game in greater detail. Acclaim Entertainment stated that it "had started ''Mortal Kombat II'' with a $10 million global marketing campaign" for the home versions. A part of this sum was used to film and air the live-action TV commercial created by
David Anderson David Anderson may refer to: People In academia or science * David Anderson (academic) (born 1952), American college professor * David Anderson (engineer) (1880–1953), Scottish civil engineer and lawyer *David Anderson, 2nd Viscount Waverley (191 ...
and Bob Keen. The video featured Scorpion, Sub-Zero, Reptile (with a notably more reptilian appearance), Kitana, Baraka and Shao Kahn, who were played by the same actors as in the game. The game's promotional campaign's
tagline In entertainment, a tagline (alternatively spelled tag line) is a short text which serves to clarify a thought for, or is designed with a form of, dramatic effect. Many tagline slogans are reiterated phrases associated with an individual, s ...
was "Nothing ... Nothing can prepare you."Kate Fitzgerald
Mortal Kombat's Ferocious Encore
, ''Advertising Age'', September 05, 1994.
In 2008,
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
called ''Mortal Kombat II'' "a marketing triumph". Malibu Comics published a series of ''Mortal Kombat'' comic books featuring the characters from both ''MKII'' and the original game. ''Mortal Kombat II: Music from the Arcade Game Soundtrack'', an album featuring music from ''Mortal Kombat II'' and ''Mortal Kombat'', composed by Dan Forden, could originally only be purchased by ordering it through a limited CD offer, which was posted on the arcade version of the game's attract mode. Other merchandise for the game included a periodical official fanzine ''Mortal Kombat II Kollector's Magazine'' published by Midway and
Sendai is the capital city of Miyagi Prefecture, the largest city in the Tōhoku region. , the city had a population of 1,091,407 in 525,828 households, and is one of Japan's 20 designated cities. The city was founded in 1600 by the ''daimyō'' Date M ...
, a series of collectible stickers for an album by Panini Group, two different series of action figures (released in Argentina in 1995 and in the US in 1999, respectively), and collectible card game '' Mortal Kombat Kard Game'' that was marketed as "''Mortal Kombat II'' trading cards".


Home releases

Since 1994, multiple official ports and emulated versions of ''Mortal Kombat II'' have been released for a wide variety of home systems, including the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses ...
(
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
,
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 an ...
and
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
),
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
(
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES) and Sega Genesis / Mega Drive) and
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32- bit units. Compared to smaller bit widths, 32-bit computers can perform large calculati ...
(
32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X u ...
,
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
and
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
) consoles,
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
computers, and the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
(PSN). The Game Boy, Game Gear, SNES, and Genesis versions were released simultaneously on September 13, 1994, dubbed "Mortal Tuesday" by Acclaim's marketing. The PlayStation version was released only in Japan, retitled JP; this subtitle was also used for the Japanese release of the Sega 32X port. *The Sega Genesis / Mega Drive port, developed by Probe Entertainment, retains all of the blood and Fatalities without a special code having to be entered, unlike the original ''Mortal Kombat'' for the system. It contains several exclusive Easter eggs and features some different character animations for victory poses and a support for the motion controller device Sega Activator. *The SNES version was developed by Sculptured Software. Because of poor sales of the censored SNES version of the original game,
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
decided to allow depictions of blood and Fatalities this time around.''Nintendo Power'' 68 (January 1995). Because the industry-wide rating system was not expected to be in effect until November 1994 at the earliest, this version had no formal rating; instead, a warning label was put on the game's box in order to inform prospective buyers about the game's mature content. The Japanese version, however, is censored to a degree, with green blood for all fighters,''EGM2'' 5 (November 1994), page 96. as well as the screen colors turning black-and-white for all character-specific lethal Fatalities. John Tobias favored this version over the Genesis version, stating: "I would go so far as to say that the Super NES version is one of the best arcade-to-home conversions I've seen." *Developed by Probe Entertainment, the Game Boy port plays similarly to the Game Boy version of the original game but with characters moving much smoother and faster. It only contains eight of the 12 playable fighters from the arcade game (lacking Baraka, Johnny Cage, Kung Lao and Raiden); Kintaro and Noob Saibot were also removed from the game, yet Jade is included as a hidden fighter. Only three of ten arenas are retained from the arcade version: the Kombat Tomb, the Pit II and Goro's Lair. The Kombat Tomb contains the port's only Stage Fatality and Goro's Lair is much simpler in this version (consisting of a brick wall with no openings or glowing eyes). Blood is completely removed and each playable character retains only one of their Fatalities plus the Babality. *Also developed by Probe Entertainment, the Sega Game Gear and Master System ports are similar to the Game Boy port, but in color instead of in
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochr ...
. Both of them are almost identical, except for the reduced size of the Game Gear screen, featuring the same fighters and arenas as the Game Boy port, but with the addition of Kintaro. The arena where players fight Jade and Smoke is exclusive to each version. Unlike the Game Boy version, blood is present, but was drastically reduced in quantity when compared to other ports. Because of the systems' limited graphical resources, some of the Fatalities in the game were altered to completely destroy the opponent's body, leaving generic gibs of bones and limbs, while others were also simplified to use common animations. The game was also featured in several compilation releases, including ''
Midway Arcade Treasures 2 ''Midway Arcade Treasures 2'' is the second collection of classic arcade games published by Midway Games for the PlayStation 2, Xbox (not compatible with Xbox 360), and GameCube. This compilation includes 20 games that were not in the 2003 rele ...
'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
, '' Mortal Kombat: Shaolin Monks'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
as a hidden and unlockable Easter egg, '' Midway Arcade Treasures: Extended Play'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
, and ''
Mortal Kombat Arcade Kollection ''Mortal Kombat Arcade Kollection'' is a 2011 video game co-developed by NetherRealm Studios, Other Ocean Interactive and Code Mystics and published by Warner Bros. Games. It is a compilation of three classic 2D fighting games in the ''Mortal K ...
'' for the
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. Another compilation release, for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
, was canceled.
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released a home arcade cabinet compilation that included the game, as well as the original ''Mortal Kombat'' and ''Ultimate Mortal Kombat 3''.


Reception


Sales

''Mortal Kombat II'' proved to be an enormous commercial success and even a cultural phenomenon.
WMS Industries WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
, owner of Midway at the time, reported its 1993 sales in the quarter ending December 31 rose to $101 million from $86 million and said much of its revenue gain was related to the sale of the arcade version of ''MKII''. It went on to become America's highest-grossing arcade game of 1994 according to the Amusement & Music Operators Association (AMOA). By 1996, the number of arcade machines sold approached 25,000 units; at that time, arcade games that sold 5,000 units were considered strong titles (Midway printed special T-shirts to celebrate 300 machines being manufactured in one day) and an arcade cabinet cost $3,000–4,000. The arcade version went on to sell 27,000 units, and grossed . ''MKII'' was considered an arcade game of the year, taking over from the original ''Mortal Kombat''. On the day of the release of the game's first four versions for cartridge-based console systems (Sega's Genesis and Game Gear and Nintendo's SNES and Game Boy), dubbed "Mortal Friday" (September 9, 1994), an unprecedented number of more than 2.5 million copies were shipped to be distributed, with the best opening-week sales in video game history at that point. Acclaim's analysts expected that the number of copies sold would reach at least 2.5 million within the first few weeks of release (at an average retail price of $60) and the sales to top $150 million by the end of the year. In the first week of its console release, the game made sales to $50 million, which Acclaim Entertainment said was "The largest introduction of a video game in history". Distribution of over 2.5 million copies around 15,000 stores required 65 trucks and 11 jumbo jets. First-week sales of over $50 million in the United States surpassed the opening
box office A box office or ticket office is a place where tickets are sold to the public for admission to an event. Patrons may perform the transaction at a countertop, through a hole in a wall or window, or at a wicket. By extension, the term is fre ...
results of that season's Hollywood film blockbusters, such as ''
Forrest Gump ''Forrest Gump'' is a 1994 American comedy-drama film directed by Robert Zemeckis and written by Eric Roth. It is based on the 1986 novel of the same name by Winston Groom and stars Tom Hanks, Robin Wright, Gary Sinise, Mykelti Williamson ...
'', ''
True Lies ''True Lies'' is a 1994 American spy action comedy film written and directed by James Cameron. It stars Arnold Schwarzenegger, Jamie Lee Curtis, Tom Arnold, Art Malik, Tia Carrere, Bill Paxton, Eliza Dushku, Grant Heslov and Charlton Heston. I ...
'', ''
The Mask The Mask may refer to: Books and comics * ''The Mask'' (comics), a comic book series by publisher Dark Horse Comics * Mask (DC Comics), an opponent of Wonder Woman * ''The Mask'' (novel), a 1981 novel written by Dean Koontz under the pseudonym ...
'' and ''
The Lion King ''The Lion King'' is a 1994 American animated musical drama film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. The 32nd Disney animated feature film and the fifth produced during the Disney Renaissance ...
''. Approximately units were shipped to stores within a month. ''Mortal Kombat II'' became the world's best-selling video game (until it was eclipsed by '' Donkey Kong Country'', released in November 1994).''Minnesota Intellectual Property Review - Volume 3'', University of Minnesota Law School, 2002 (p.99). In the United States, it was the top-selling Genesis, SNES and Game Gear game in September 1994, and the top Game Gear game the following month. The Genesis version went on to sell 1.78 million copies in the United States, along with an additional 1.51 million American copies of the game for the SNES. In the United Kingdom, it was the top-selling game in September 1994, including for the Mega Drive, SNES, Master System, Game Gear and Game Boy; it remained the top-selling game for the Master System, Game Gear and Game Boy in October, and for the Game Gear in November. By 2002, estimated gross sales of ''Mortal Kombat II'' home video games exceeded $400 million. Re-released in 2007, the PSN version has continued to occupy the service's top ten monthly sales chart nearly three years later in February 2010.


Reviews

The initial critical reception of ''Mortal Kombat II'' was overwhelmingly positive, with '' Sega Visions'' describing the way in which the sequel was directed as "sheer brilliance", and ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' calling it "the hottest fighter ever". Tony Brusgul of ''
The Daily Gazette ''The Daily Gazette'' is an independent, family-owned daily newspaper published in Schenectady Schenectady () is a city in Schenectady County, New York, United States, of which it is the county seat. As of the 2020 census, the city's popu ...
'' opined the "incredible" hype surrounding the game was "well deserved", describing it as "a perfect blend of great graphics, action and violence". In his review of the arcade release, Rik Skews of '' Computer + Video Games'' (''C+VG'') wrote: "the only true rival to ''Street ghter II''" returned "in a sequel that bites off the head of the original." Regarding the Genesis version, Mark Patterson of ''C+VG'' wrote that " Probe has done an incredible job with this conversion. Everything is here, and I mean everything."Mark Patterson, "Tougher than the best: Mortal Kombat II", ''Computer + Video Games'' 154 (September 1994), p.48-51. Sushi-X of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' (''EGM'') called the Genesis version "a great translation considering its limitations", commenting that its graphics and sounds are not as good as those of the SNES version."Mortal Kombat II: Biggest seller in gaming history", ''EGM2'' 5 (November 1994), page 37. A reviewer for ''
The Detroit News ''The Detroit News'' is one of the two major newspapers in the U.S. city of Detroit, Michigan. The paper began in 1873, when it rented space in the rival ''Detroit Free Press'' building. ''The News'' absorbed the ''Detroit Tribune'' on Februar ...
'' was "very disappointed" with the Genesis port and recommended the SNES version instead. The four reviewers of ''EGM'' hailed the SNES version as a "near-perfect" translation of the arcade game. A reviewer for ''
The Baltimore Sun ''The Baltimore Sun'' is the largest general-circulation daily newspaper based in the U.S. state of Maryland and provides coverage of local and regional news, events, issues, people, and industries. Founded in 1837, it is currently owned by T ...
'' called the SNES version "the best game I've ever played - a true translation", and Patterson noted it was the bloodiest game Nintendo has yet allowed to be released. ''C+VG'' declared it "the most perfect
coin-op A currency detector or currency validator is a device that determines whether notes or coins are genuine or counterfeit. These devices are used in a wide range of automated machines, such as retail kiosks, supermarket self checkout machines, a ...
conversion ever". ''Next Generation'' stated about SNES version that "with full creative license, Acclaim has produced possibly the best arcade conversion ever." Regarding the portable console ports, Patterson stated that "no Game Boy owner should go without this" and called the Game Gear version "still the best handheld beat-'em up" on the market though lacking much canonical content. ''EGM'' reviewers concurred that the Game Gear version "has eye-popping graphics, and great control - so much so that you won't believe this is a portable", but were less enthusiastic about the Game Boy version. Though they commented that it is better than most fighting games for the system, two of their four reviewers said that it was not worth getting with the game available on much more powerful platforms. Critical reception of the Amiga version was also mostly very favorable, including Ed Lawrence of ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''V ...
'' declaring that "every person who own an Amiga has to own ''Mortal Kombat 2''. In terms of revitalising the Amiga market, this is far more important than any Commodore International, Commodore buy-out could ever be." In a rare dissenting opinion, Jonathan Nash of ''Amiga Power'' dismissed ''Mortal Kombat II'' as "a clearly nonsensical title", recommending to "buy ''Shadow Fighter (video game), Shadow Fighter'' instead". The later PC version was also well-received, with ''Next Generation'' stating that "if you like fighting games, this is the best that's available."''Next Generation'' 5 (May 1995), page 91. About the 32X version, IGN's Levi Buchanan stated that "if you do not have a SNES, this is the home version of ''MKII'' to get."Levi Buchanan
Mortal Kombat II 32X Review - Sega 32X Review
, IGN, December 9, 2008.
In contrast, ''GamePro'' remarked that the 32X version offered too little improvement over the Genesis version, even failing to correct the control shortcomings, and was technically poor given the 32X's capabilities. In a review of the 32X version of the game, ''Next Generation'' opined that "''MKII'' is a great game, but it's a serious case of 'been there, done that!'" Brazilian magazine ''Ação Games'' gave the 32X version 5 out of 5 on all six categories. Reviewing the CD-ROM based Saturn port, ''EGM'' commented that the graphics are identical to the arcade version but that there are missing sound effects and "unbearable" slowdown when first performing a special move. They rated it the best home version of the game to date but said that with ''Mortal Kombat II'' having considerably aged by this point, any port needed to be near arcade perfect to stand out. ''Next Generation'' said that the Saturn version was arcade perfect, but that the ''Mortal Kombat'' series as a whole was grossly overrated and lacked any gameplay innovations to make it stand out from other fighting games. They summarized that "if you are a fan of the game (and you know who you are), then the Saturn version is everything you can hope for - an arcade-perfect translation - and yet, there is nothing outside of a flashy presentation and a little gore to recommend this game over a million others just like it." Scary Larry of ''GamePro'' agreed that the Saturn port "duplicates the arcade version perfectly", but argued that the slowdown and load times make the game frustrating to play. He concluded that the conversion would make a decent holdover until ''Ultimate Mortal Kombat 3'' was released for Saturn, but fails to measure up to ''Mortal Kombat 3'' on the PlayStation. ''Sega Saturn Magazine'' was extremely disappointed with the final version of the Saturn port, calling it "much worse than any of the versions seen on the cartridge format", as opposed to the vastly superior pre-release version they had reviewed five months earlier.


Awards

''Mortal Kombat II'' received numerous annual awards from gaming publications. ''Game Players'' gave it the titles of "Best Genesis Fighting Game", "Best SNES Fighting Game" and "Best Overall SNES Game" of 1994. The staff of ''Nintendo Power'' ranked ''MKII'' as the second (SNES) and fifth (Game Boy) "Top Game" of 1994, while the magazine's readers voted it to receive the 1995's Nintendo Power Awards for "Best Tournament Fighter (all Nintendo platforms)" and "Best Play Control (Game Boy)",''Nintendo Power'' 72 (May 1995). with the game having been nominated by the staff also in the categories "Worst Villain" (positively, an equivalent of "Best Hero") and "Best Overall (all Nintendo platforms)".''Nintendo Power'' 70 (March 1995). ''VideoGames & Computer Entertainment, VideoGames'' named ''MKII'' as the "Best Fighting Game" of 1994, also awarding it second place in the categories "Best Super NES Game" and "Best Arcade-to-Home Translation". Other awards included "The Best of the Show (Super NES)" for the Consumer Electronics Show, SCES '94 from ''GamePro'' and "Bloodiest Game of 1994" from ''EGM''. In 2017, GamesRadar+, Gamesradar listed the game 29th on its "Best Sega Genesis/Mega Drive games of all time".


Controversies

As in the case of the first ''Mortal Kombat'' game, the content of ''Mortal Kombat II'' became the subject of a great deal of controversy regarding violent video games. Nancian Cherry of ''Toledo Blade'' wrote that both games had "an army of critics too: people upset by the bone-crunching, blood-spurting, limb-ripping violence depicted on the small screen". According to IGN, "''Mortal Kombat II'' wore its notoriety as a badge of honor, boasting about it in promotional materials, and even parodying it in-game."Travis Fahs
The History of Mortal Kombat. Follow its bloody legacy from 1992 to present day.
, IGN, May 5, 2011.
The game was banned in Germany, where ''MKII'' was put in the index by the Federal Department for Media Harmful to Young Persons (BPjM) and all versions of the game except for the Game Boy version were subjected to being confiscated from the nation's market for violating the Strafgesetzbuch, German Penal Code by showing excessive violence and cruel acts against representations of human beings. Due to regional censorship, the game was also released with green-colored blood and black-and-white fatality sequences in Japan; it was at that time a unique occurrence of a western game being censored in Japan, not the reverse. Years later, Boon recalled: "I've always had the position that the rating system was a good idea and should be put in place. Once ''Mortal Kombat II'' came out, there was a rating system in place. We were an M-rated game, and everybody knew the content that was in there, so it became almost a non-issue." Tobias agreed, saying that they "were content with the M for mature on our packaging". There were also some other controversies. In 1994, Guy Aoki, president of Media Action Network for Asian Americans (MANAA), criticized the game for allegedly perpetuating existing Stereotypes of East Asians in the United States, stereotypes of Asians as martial arts experts with the game's portrayal of several of its characters. Allyne Mills, a publicist at Acclaim, responded to this by stating: "This is a fantasy game, with all different characters. This is a martial arts game which comes from Asia. The game was not created to foster stereotypes." Critical studies professor Marsha Kinder accused the game of "a misogyny, misogynist aspect to the combat", alleging that "in ''MKII'', some of the most violent possibilities are against women. Also, their fatality moves are highly eroticised." Members of ''Mortal Kombat II'' cast (Daniel Pesina, Philip Ahn, and Katalin Zamiar, as well as Sonya's actress Elizabeth Malecki), seeking additional royalties for the game's home ports, sued Midway, Williams, Nintendo of America, Sega of America and Acclaim Entertainment for misuse of their likenesses in an unauthorized way in two different cases in 1996 and 1997, losing both of them. After that, Pesina (who sought $10 million for his role in both games, after being paid several thousand) agreed to participate in the ''BloodStorm'' advertisement photo shoot attacking ''Mortal Kombat''. He later recalled, "I don't think [the ad] actually upset people at Midway. I think it more upset some of the hardcore ''Mortal Kombat'' fans."


Retrospective

According to IGN's Leif Johnson, 1994 "was the year of games like ''Doom (1993 video game), Doom'' and ''Mortal Kombat II''". Over the following years, multiple publications acclaimed ''Mortal Kombat II'' as one of the best video games ever. It was ranked as the 97th top game of all time by the staff of ''Game Informer'' in 2001, as the 38th most important video game of all time by the staff of ''GamePro'' in 2007, and as the 32nd best video game of all time by ''The Boston Phoenix'' in 2010. Featuring it in their 2003 video game hall of fame series, the staff of GameSpot wrote: "''Mortal Kombat II'' was so much better, as a sequel, than it had to be that it absolutely deserves a place in the pantheon of all-time classics." Many publications also listed ''Mortal Kombat II'' among the best video games of its genre or era. It was ranked as the third best fighting game by the staff of ''GamePro''The 18 Best Fighting Games
GamePro, November 20, 2008.
and the ninth best fighting game of all time by Rich Knight of Cinema Blend in 2008, as the third top fighting game of all time by Marissa Meli of UGO Networks, UGO and the second best 2D fighting game ever made by Robert Workman of GamePlayBook in 2010, and as the third best fighting game of all time by Peter Rubin of ''Complex (magazine), Complex'' in 2011. It was also ranked as the 53rd best game on any Nintendo platform by the staff of ''Nintendo Power'' in 1997, featured among the 100 best games of the 20th century by Jakub Kralka of Benchmark in 2009, and ranked as the tenth best 16-bit game ever by McKinley Noble of ''PC World (magazine), PC World'' that same year. The game also received accolades for its various conversions. ''Mortal Kombat II'' was included among the ten best arcade games by Wirtualna Polska, and ranked as the fifth top arcade game by the staff of GameTrailers in 2009, as the 31st top arcade game of all time by the staff of GameSpy in 2011, and as the sixth best arcade game of the 1990s by ''Complex'' in 2013.Rich Knight, Hanuman Welch
The 30 Best Arcade Video Games of the 1990s
, Complex.com, August 28, 2013.
Regarding the 16-bit console versions, ''MKII'' was ranked as the fourth best ever Genesis game by ''Complex'' and as the 19th best Genesis game by GamesRadar,Best Sega Genesis games of all time
, GamesRadar, April 17, 2012.
as well as the 12th best ever SNES game by Rich Knight of ''Complex'' and as the 25th top game for the SNES by Richard George of IGN;Richard George
Mortal Kombat II - #25 Top 100 SNES Games
IGN, 2011.
in 1995, SNES magazine ''Super Play'' also ranked it as the best sequel on the platform. In Poland, where the Amiga was the most popular gaming platform of the early 1990s, ''MKII'' was ranked as the ninth best ever Amiga game by Michał Wierzbicki of ''Chip (magazine), CHIP'' and as the 22nd best Amiga game by ''PSX Extreme'' editor-in-chief Przemysław Ścierski. In 1995, Total! Listed the game 4th on its "Top 100 SNES Games". In 1996, GamesMaster rated the game 35th on their "Top 100 Games of All Time". GamesRadar called it "the point when the series became great". In 2007, GamesRadar included four elements of this game - Dan Forden's "Toasty!" effect during an uppercut (also ranked as the 11th funniest moment in video games by Rich Knight of ''Complex'' in 2012), Friendship and Babality finishing moves, and the ceiling spikes Stage Fatality - among the ten greatest things about ''Mortal Kombat''. Reviewing the PlayStation 3 release in 2007, IGN's Jeff Haynes stated that "''Mortal Kombat II'' still manages to stand up almost 15 years later as one of the best arcade fighters around."Jeff Haynes
Mortal Kombat II Review
, IGN, April 13, 2007.
As late as 2009, many fans still considered ''MKII'' to be the best title in the series. According to a 2011 article by Mike Harradence of PlayStation Universe, the "bigger, bolder and bloodier" game remains "a firm fan favourite among ''MK'' aficionados".Mike Harradence
Inside PlayStation Network - Mortal Kombat II
, PlayStation Universe, January 11th, 2011.
That year, IGN's Richard George wrote that "''Mortal Kombat II'' is considered by many to be the pinnacle of the series" and called it "still one of the most fun 16-bit fighters to play". In 2013, Rich Knight and Hanuman Welch of ''Complex'' wrote that "''Mortal Kombat II'' took everything we loved about the original and magnified it by about a million. ... We still love this game." That same year, Knight and Gus Turner from the same magazine also ranked it as the sixth best 2D fighting game of all time, stating: "Truth be told, Mortal Kombat (2011 video game), the latest ''MK'' has nothing on this one. Nothing. A step up from the original in every way, ''MK II'' was, and still is, a solid, violent game that's an essential title to grab for any serious fan of fighting games." In 2014, Kevin Wong of ''Complex'' wrote: "Today, we remember ''Mortal Kombat II'' for its anarchic spirit—the game was endlessly intriguing and weird, and it had an uneasy atmosphere—anything could happen at any given moment. Critics derided ''Mortal Kombat'' as meaningless shock value, but its sequel proved those naysayers wrong. ''Mortal Kombat II'' was a Flawless Victory—irreverent, hilarious, and horrific in equal measures."


Legacy


Rumored content

While many games have been subject to urban legends about secret features and Unlockable (gaming), unlockable content, these kinds of myths were particularly rampant among the dedicated fan community of ''Mortal Kombat'' in connection with ''Mortal Kombat II''. According to GameSpy, "the [arcade gaming] community was abuzz about myriad secrets both true and false." The game's creators did little to dispel those rumors that included supposed "Nudality" or "Sexuality" finishing moves for Kitana and Mileena, Shang Tsung's ability to transform into Kano and Goro, a chance to fight Sonya after defeating Jade in a specific way, and "Hornbuckle (Mortal Kombat), Hornbuckle" being featured as an additional secret character. Some of them were eventually implemented in subsequent ''MK'' games. Among these rumors to be adapted later were the Fatality (Mortal Kombat)#Animality, Animalities (used in ''Mortal Kombat 3'' and its updates) and an ability to throw an opponent into the mouth of a tree in the Living Forest stage (first used in ''Mortal Kombat: Shaolin Monks''). Rumored characters included a red female ninja character (actually just a Glitching, glitch that reportedly turned Kitana's outfit from blue to red), who was dubbed "Scarlet" by fans and was officially introduced as Skarlet (Mortal Kombat), Skarlet in 2011's ''Mortal Kombat'',Another Glitch Character Becomes Reality With Mortal Kombat's Skarlet DLC
, Siliconera, May 31, 2011.
and the male ninja Ermac that originated from a misinterpreted indicator in the original game's audits menu, and was teased in ''MKII'' before finally becoming playable in ''Ultimate Mortal Kombat 3''. A nameless, flaming palette swap of Liu Kang seen in the background of the Pit II stage, initially dubbed "Torch" by fans, officially debuted in ''Mortal Kombat: Deadly Alliance'' as a secret character Blaze (character), Blaze that later became the final boss of ''Mortal Kombat: Armageddon''.Secret & Lies
''GamePro'', August 07, 2003.


Related titles

Although the 1995 film ''Mortal Kombat'' was primarily based on the first game, it featured elements of ''MKII'', such as the characters of Kitana and Shao Kahn, and the setting of Outworld. The plot and characters of the game served as the basis for the 2005
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gov ...
game ''Mortal Kombat: Shaolin Monks'', a beat 'em up title which follows Liu Kang and Kung Lao as they fight their way through Outworld to defeat Shao Kahn. Some of the plot of ''Shaolin Monks'', such as the death of Jade, is not compatible with the general ''Mortal Kombat'' game series. The events of ''Mortal Kombat II'', along with the first ''Mortal Kombat'' and ''Mortal Kombat 3'' (including its expansions), were later retold in the 2011 fighting game ''Mortal Kombat'', which was as an effective Reboot (fiction), reboot of the series. In it, Raiden uses time travel to revisit the tournaments from the original games in the series in order to change the future in the aftermath of Armageddon. The ladder/arcade mode of this game can follow the same order of bosses as in ''MKII'' (with Shang Tsung, Kintaro and Shao Kahn as the final three opponents, although Goro will often be the ninth opponent instead of Kintaro) and its controls and Fatality system are most reminiscent of ''MKII''. Classic costumes from ''MKII'' were also brought back as alternate outfits for female ninja characters, with some of these costumes exclusive to the PlayStation Vita version. ''Mortal Kombat II'' was to be one of the three games remade in HD in the cancelled fighting game ''Mortal Kombat HD Arcade Kollection''. However, only a simple compilation game titled ''
Mortal Kombat Arcade Kollection ''Mortal Kombat Arcade Kollection'' is a 2011 video game co-developed by NetherRealm Studios, Other Ocean Interactive and Code Mystics and published by Warner Bros. Games. It is a compilation of three classic 2D fighting games in the ''Mortal K ...
'' was released instead.


Notes


References


External links

*
''Mortal Kombat II''
at the Internet Movie Database
''Mortal Kombat II''
at the Killer List of Videogames {{DEFAULTSORT:Mortal Kombat 2 1993 video games 1990s fighting video games Acclaim Entertainment games Amiga games Arcade video games Assembly language software Censored video games DOS games Game Boy games Games commercially released with DOSBox Head-to-head arcade video games Master System games Midway video games Mortal Kombat games Obscenity controversies in video games PlayStation (console) games PlayStation 3 games PlayStation Network games Sega 32X games Game Gear games Sega Genesis games Sega Saturn games Super Nintendo Entertainment System games Fighting games Video game sequels Video games scored by Dan Forden Video games with digitized sprites Windows games Digital Eclipse games Multiplayer and single-player video games Video games developed in the United States