The History Of The Lord Of The Rings
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The History Of The Lord Of The Rings
''The History of The Lord of the Rings'' is a four-volume work by Christopher Tolkien published between 1988 and 1992 that documents the process of J. R. R. Tolkien's writing of ''The Lord of the Rings''. The ''History'' is also numbered as volumes six to nine of ''The History of Middle-earth'' ("HoME"). Contents The volumes are: # (The History of Middle-earth, HoME 6) ''The Return of the Shadow'' (1988) # (HoME 7) ''The Treason of Isengard'' (1989) # (HoME 8) ''The War of the Ring'' (1990) # (HoME 9) ''Sauron Defeated'' (1992) The first volume of ''The History'' encompasses three initial stages of composition or, as Christopher Tolkien calls them, "phases", including what Tolkien later called "the crucial chapter" which sets up the central plot, "The Shadow of the Past".''The Lord of the Rings'', 2nd edition, "Foreword". It finishes with the Fellowship of the Ring (characters), Fellowship of the Ring entering the Moria (Middle-earth), Mines of Moria. The second volume con ...
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John Howe (illustrator)
John Howe (born August 21, 1957) is a Canadian book illustrator and conceptual designer, best-known for his artwork of J. R. R. Tolkien's Middle-earth. One year after graduating from high school, he studied in a college in Strasbourg, France, then at the École des arts décoratifs in the same town. Howe and Tolkien artist Alan Lee served as chief conceptual designers for Peter Jackson's ''The Lord of the Rings'' movie trilogy. Howe illustrated the ''Lord of the Rings'' board game created by Reiner Knizia, and re-illustrated the maps of ''The Lord of the Rings'', ''The Hobbit'', and ''The Silmarillion'' in 1996–2003. His work includes images of mythological material such as the Old English epic poem ''Beowulf'' (including Knizia's board game '' Beowulf: The Legend''). Howe illustrated many books in the fantasy genre, such as those by Robin Hobb. He also contributed to the film adaptation of ''The Lion, the Witch, and the Wardrobe'' by C. S. Lewis, ''The Chronicles of Narnia ...
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Samwise Gamgee
Samwise Gamgee (, usually called Sam) is a fictional character in J. R. R. Tolkien's Middle-earth. A hobbit, Samwise is the chief supporting character of ''The Lord of the Rings'', serving as the sidekick of the protagonist Frodo Baggins. Sam is a member of the Fellowship of the Ring, the group of nine charged with destroying the One Ring to prevent the Dark Lord Sauron from taking over the world. Sam was Frodo's gardener. He was drawn into Frodo's adventure while eavesdropping on a private conversation Frodo was having with the wizard Gandalf. Sam was Frodo's steadfast companion and servant, portrayed as both physically strong for his size and emotionally strong, often supporting Frodo through difficult parts of the journey and at times carrying Frodo when he was too weak to go on. Sam served as Ring-bearer for a short time when Frodo was captured by orcs; his emotional strength was again demonstrated when he willingly gave the Ring back to Frodo. Following the War of the Ri ...
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HarperCollins
HarperCollins Publishers LLC is one of the Big Five English-language publishing companies, alongside Penguin Random House, Simon & Schuster, Hachette, and Macmillan. The company is headquartered in New York City and is a subsidiary of News Corp. The name is a combination of several publishing firm names: Harper & Row, an American publishing company acquired in 1987—whose own name was the result of an earlier merger of Harper & Brothers (founded in 1817) and Row, Peterson & Company—together with Scottish publishing company William Collins, Sons (founded in 1819), acquired in 1989. The worldwide CEO of HarperCollins is Brian Murray. HarperCollins has publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China. The company publishes many different imprints, both former independent publishing houses and new imprints. History Collins Harper Mergers and acquisitions Collins was bought by Rupert Murdoch's News Corpora ...
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Adûnaic
Adûnaic (or Adunaic) ("language of the West") is one of the fictional languages devised by J. R. R. Tolkien for his fantasy works. One of the languages of Arda in Tolkien's Middle-earth legendarium, Adûnaic was spoken by the Men of Númenor during the Second Age. Fictional history Adûnaic was the language of Númenor, and after its destruction in the Akallabêth, the "native speech" of the people of Elendil in the kingdoms of Arnor and Gondor in the west of Middle-earth, though they usually spoke Sindarin. By the time of the War of the Ring, it had developed into the common speech or Westron. Tolkien called Adûnaic "the language of the culturally and politically influential Númenóreans." Concept and creation Although Tolkien created very few original words in Adûnaic, mostly names, the language serves his concept as the ancestor of a lingua franca for Middle-earth, Westron, a shared language for many different peoples. Tolkien devised Adûnaic (or Númenórean), the ...
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Drowning Of Anadûnê
''The Silmarillion'' () is a collection of myths and stories in varying styles by the English writer J. R. R. Tolkien. It was edited and published posthumously by his son Christopher Tolkien in 1977, assisted by the fantasy author Guy Gavriel Kay. It tells of Eä, a fictional universe that includes the Blessed Realm of Valinor, the once-great region of Beleriand, the sunken island of Númenor, and the continent of Middle-earth, where Tolkien's most popular works—''The Hobbit'' and ''The Lord of the Rings''—are set. After the success of ''The Hobbit'', Tolkien's publisher Stanley Unwin requested a sequel, and Tolkien offered a draft of the writings that would later become ''The Silmarillion''. Unwin rejected this proposal, calling the draft obscure and "too Celtic", so Tolkien began working on a new story that eventually became ''The Lord of the Rings''. ''The Silmarillion'' has five parts. The first, ''Ainulindalë'', tells in mythic style of the creation of Eä, the "worl ...
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Númenor
Númenor, also called Elenna-nórë or Westernesse, is a fictional place in J. R. R. Tolkien's writings. It was the kingdom occupying a large island to the west of Middle-earth, the main setting of Tolkien's writings, and was the greatest civilization of Man (Middle-earth), Men. However, after centuries of prosperity many of the inhabitants ceased to worship the One God, Eru Ilúvatar, and rebelled against the Vala (Middle-earth), Valar, resulting in the destruction of the island and the death of most of its people. Tolkien intended Númenor to allude to the legendary Atlantis., ##131, 154, 156, 227. Commentators have noted that the destruction of Númenor echoes the Biblical stories of the fall of man and the destruction of Sodom and Gomorrah, and John Milton's ''Paradise Lost''. Fictional geography Physical geography ''A Description of the Island of Númenor'', published in ''Unfinished Tales'', was supposedly derived from the archives of Gondor. The island of Númenor ...
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